Friday 10 March 2017

One-day delay

As the title says, there's most likely going to be a 1-day delay on this week's release...

As I stated in the previous post, I had the target this week of refactoring the way dialogue is handled in the engine. I knew this was going to be a big task, but I severely underestimated how long it would take, and before I knew it, one afternoon had turned into two days. (In the end it was a line change of about +5,500 -10,500.)

I really wanted to get some new content created for this week's release (Kate's pregnancy and the demon attack), so, if I don't get enough time to get those done by the end of tomorrow, I'm going to push the release back by 1 day and get it finished on Saturday.

I'll update this post tomorrow to let you know for certain, but as it stands, it's very likely that version 0.1.69 will be released on Saturday.

Sorry!

EDIT: Yes, it's definitely going to be delayed until tomorrow evening (GMT)...

Saturday update

It looks like I'm not going to be able to get the demon attack finished for today. There's just been so much engine work this week, I haven't had any time to work on new content...

Even though I feel like there isn't much to see in this new version, I'll still release it today. It will most likely be released late in the evening (GMT). I'll update this post again as I get closer to the release.

Also, minor point, but I'm going to call today's release 0.1.68.5, as it's really just an improvement on mechanics that were already present in 0.1.68. (And I want version 0.1.69 to have a 69 scene!)


EDIT:

20:17 GMT: I'm getting close to finishing up. Maybe another hour or two. (Don't get too excited about this version though, there isn't really any new content...)

21:29 GMT: Ok, I could keep delaying this forever, so I'm just going to stop where I am right now and make sure it works as a .jar, then release it.