Important Information

Friday, 4 June 2021

Version 0.4.0.6 Preview Hotfix

Hello again,

I decided that this hotfix needed to be released as soon as possible as it addresses the major bug in v0.4.0.5 where starting a new game would fail to assign NPCs to their intended home tile (which led, among other things, to all the shopkeepers in the Shopping Arcade being missing from their stores). If you've started a new game in v0.4.0.5, please consider it to be irreversibly bugged and restart your game in this hotfixed version!

Exporting your character from v0.4.0.5 and using it as an import when starting a new game in this version should work fine, so you won't have to lose your character entirely. Also, old saves (i.e. ones which were started in a previous version and continued in v0.4.0.5) should be fine; this issue only affects newly-created games in v0.4.0.5.

I'm really sorry for this inconvenience, and I'll see you again in the next post (early next week)!



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.0.6 Patch Notes

Contributors:

  • Deprecated the toc.xml in favour of file name based sorting for patch notes. (PR#1537 by Stadler76)

Bugs:

  • Typo fixes.
  • Fixed issue where NPCs would not be present in their intended home cells when creating a new game, which was affecting all unique NPCS, most noticeably harpies and shop keepers in the Shopping Arcade. If you made a new game in 0.4.0.5, I'd advise starting over as I haven't retroactively fixed these NPCs being in incorrect tiles (as it would take a long time to go through them all and check where they're meant to be).
  • The underarm content toggle should now correctly disable the availability of armpit actions in sex.
  • Fixed issue where exiting Dominion into the world map would sometimes place you in the last world map location you'd been in instead of the Dominion tile.
  • Removed the 'Masturbate' action when accepting Meraxis's duel (which I was using for debugging purposes but forgot to remove it for the release).
  • Fixed issue with Meraxis's post-kiss actions' tooltips incorrectly stating that sex areas were inaccessible.
  • Fixed a couple of bugs related to the issue where trying to use the centaur transport back to Dominion from Elis would not work correctly.
  • Fixed issue where you had to use the 'Wait' action twice at the Elis centaur depot for Astrapi or Vronti to appear.
  • Fixed another centaur depot issue where the 'Introduction' scene would replay when using the 'Wait & enter' action at the Dominion depot.
  • Fixed issue where Astrapi or Vronti would get stuck on the depot tile at ELis when choosing the decline their offer of a ride.
  • Fixed (the final) issue with centaur transports where the time would not progress properly on your route to/from Dominion when travelling during the hour of 06:00.
  • Fixed issue where the game would sometimes become unresponsive when more than one generic NPC spawned on the same tile (which happened most often when Enforcers were spawned).
  • Fixed some slight awkwardness in the flow of dialogue when looking at the calendar in your room.