Wednesday, 28 October 2020

More Progress News

Hello again,

This is just a small post to let you all know that I'm still working on the race refactoring and modding support. It's taking me a lot longer to get implemented than I'd initially planned, but there really isn't too much left for me to do now. I'm hoping to have something ready to push to github by the end of this week or the start of the next one. After that, I'll spend a week or so adding some Fields content before making a public release of v0.4.

Once again, I'm sorry for how long this is taking me to get done.

Friday, 16 October 2020

Progress news

Hello again,

This is just another small post to let you know how things are going.

I'm continuing to work on adding race modding support, and to this end, I've just finished all of the refactoring and expansion of the game's race code. This should now support all of the features I had originally planned for races/subspecies, and should not need to be worked on again in any significant manner all the way up to the game's completion. As part of this work, the different leg configurations (snake-tail, fish-tail, arachnid, and cephalapod) have been given full support, so races such as lamia, mermaids, arachnae, and octopus-morphs will be able to be added without any more work needing to be done.

Now that all of the expansion of the race code has been completed, I just need to add combat move modding and the race/subspecies xml framework so that races can be added via external files (which is what will allow modding). I'll get a preview version released as soon as this is complete, and will then make a full public release soon after with some Fields content.

I'm really sorry once again for how long this is all taking, but it shouldn't be too much longer until it's completed now.

Saturday, 10 October 2020

Progress news (delay)

Hello again,

I'm sorry about how long it's been since making the last post here, and also for the fact that I'm having to announce another delay to v0.4. I haven't been feeling 100% over the past few weeks, which has slowed down my rate of progress by quite a considerable amount. I'm starting to feel better now, though, so I'll be able to resume work on this next version and hopefully have something ready for you in a couple of weeks.

There's not really much else for me to say here, other than I'll try to make another post to let you know how things are going some time next week.