Wednesday, 4 May 2022

Progress News

Hello again,

First of all, I'm so sorry again for the length of time between this post and my previous one. I've been continuing to have a bit of a rough time recently, and so progress was slow, leading to me not having much to say in a progress post and therefore putting off making one.

Anyway, I'm making this post now as I've finally got back into the swing of things. I've got all of the writing for the new tavern content finished, and I'm moving on to getting bugs fixed and other minor things added for v0.4.4's release. At the moment I'm hoping to have it released to you at some point over this weekend, but please be prepared for it to possibly take a little longer than that.

Thank you all again so much for your patience, and I'll see you in the next post, which will be the release post of v0.4.4!

Saturday, 9 April 2022

Plan for v0.4.4

Hello again!

First of all, sorry about how long it's been since my last post. By the time of the release of v0.4.3.9, I'd gotten myself into a completely fatigued state, and since then I've been resting and trying to recover my energy. I've still been doing planning work for future releases of LT, but as I've been feeling completely drained and unable to focus, I haven't managed to get any writing or programming work done. I kept on putting off making this post due to the fact that I felt like I didn't have much to say, and also due to feeling guilty for not making any concrete progress on LT.

Thankfully, after taking this break, I'm starting to feel a lot better and ready to get back into working on LT. I'm going to get things organised tomorrow, and then on Monday I'll be back to working on v0.4.4. Speaking of which, my plan for that version is to get the writing for the new tavern area finished, and also to deal with any bugs or other minor issues which cropped up in v0.4.3.9.

I won't give a release date for v0.4.4, as I keep on missing release dates and disappointing you all, but instead I'll make a progress post towards the end of the week to let you know how things are going. In future, I'll try to only give release dates when I know for certain that I'll be able to meet them (but I've said this in the past and then ended up doing it anyway, so we'll see how long that lasts...).

Thank you all for your patience and understanding. I'll do my very best to make v0.4.4 a good release, and I'll work hard to get it out to you as soon as I possibly can. I'll see you again in the next progress post, which will be some time around Thursday evening!

Wednesday, 23 March 2022

Version 0.4.3.9 Preview Release

Hello again,

Sorry again for how long it's taken me to get this update out, and for the fact that due to there still placeholder content, I've decided to make it a preview one. As I previously mentioned, I've not been feeling too well recently, which, combined with some stressful personal issues, has really impacted my ability to work on LT. The personal issues have been resolved, but I've been feeling physically worse over the past few days, and so I've not been able to get all the placeholders for the tavern content filled in (headaches and light-headedness have made it hard to concentrate on writing).

The patch notes look very small for this update, but there are a few different sections of content in the tavern, so there is a little more than the patch notes would suggest. I'm going to have to take the rest of the week off to try and get some real rest in which to recover, but after that I'll work on getting the placeholders filled in and the next section of the main quest added.

I know I keep saying sorry, but I feel very guilty about the lack of progress over the past few weeks. I'll do my best to catch up and get a lot more added for the next version. Thank you all for your support, and I'll make another post at the end of this week to let you know how I'm feeling and when the next public update is to be expected.



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.3.9 Patch Notes

Engine/Modding:

  • Added 'escapeBlocked' variable to combat responses, allowing you to block the availability of the escape action during that combat scene.
  • Added 'resetHour' attribute support to dialogue flags, allowing you to define the hour at which dialogue flags reset, instead of only being able to reset them at midnight.

Gameplay:

  • Added 'The Crossed Blades' tavern in the alleyways of northern Elis.

Other:

  • Added 'light orange' as a new body covering colour.
  • Renamed 'alcoholic' fluid modifier to 'strongly alcoholic', and added a new 'alcoholic' fluid modifier, which applies intoxication at a rate 10 times slower than the old, 'strongly alcoholic' modifier.

Bugs:

  • Parsing fixes.

Sunday, 20 March 2022

Another Small Delay...

I really hate to be doing this, but I'm going to have to delay this update by another few days...

I've got 95% of the tavern content done, but I still need to test it and then fill in quite a few placeholder scenes. I've been working as fast as I can to get this done, but once again I underestimated how long it takes to get new content added.

It really shouldn't take me more than a few days to get this completed, and even if it's not in a totally completed state by then, I'll still release this version with placeholders if needed. As such, v0.4.4 will be out no later than the night of Tuesday, 22nd.

Once again I'm really sorry about these delays. I'll do my very best to get everything completed for the release on Tuesday...

Thursday, 17 March 2022

Progress News

Hello again,

This is just a very small post to keep you updated on how things are going towards the next version's release. So, to get on with it, I'm currently just slightly behind where I wanted to be right now. I'm not entirely sure that I'll be able to get all of the planned content finished by Friday evening as I'd hoped, but if not, then it will only be one day late. So, to be safe, I'll say that this next update will be out on the evening of Saturday, 19th.

Sorry about this small delay; I'll do my best to get the tavern content all completely finished for this release, after which I'll be moving on to finally get more main story content added. Thank you all once again for your continued interest in Lilith's Throne, and I'll see you in a few days with v0.4.4!

Saturday, 12 March 2022

Progress News

Hello again,

Sorry for how long it's been since my last post; I've been struggling with some personal issues over the past few weeks, and as such my progress on this next version has been quite limited. That being said, I've hopefully overcome the worst of it now, and so I should be able to get the next update of v0.4.4 out to you around this time next week (Friday 18th March). It should include the tavern content in Elis, as well as the usual amount of bug fixes and other minor additions.

I'll make another post towards the middle of next week to let you know how things are going. Sorry again for the lack of communication since the last release, and I'll see you again in the next post!

Sunday, 27 February 2022

Version 0.4.3.8 Public Release

Hello again,

Sorry again about this version's delay, and for the fact that I didn't get as much added into it as I'd hoped. I've not been feeling too well over the past couple of weeks, which has affected my progress on LT, but hopefully once I've taken a short break after this release I'll be feeling better.

I've called this version 0.4.3.8 instead of 0.4.4 as it's missing 'The Crossed Blades' tavern and main quest content. I'll get another public release out as soon as I've added the tavern content.

Thank you all once again for your continued interest in Lilith's Throne; I'll do my best to make the next update a better one than this. I'll make a progress post some time around the end of next week, so I'll see you again then!


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.3.8 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Pre-zipped: Google Drive

.exe:

Pre-zipped: Mega

Pre-zipped: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Pre-zipped: Google Drive


v0.4.3.8 Patch Notes

Contributors:

  • Added expanded rat-morph lore, which is fully unlocked after reading the 'Causing Mischief' book. (by Manwhore)
  • Added a .txt file guide to the Lilith's Throne root folder. (by C4MG1RL)
  • Fixed bug where saving on Submission's palace entrance or palace gate tiles would cause an error to be thrown when loading. (by Maxis010)

Engine/Modding:

  • Added support for defining an author name to subspecies' lore books, by defining an 'author' attribute in the 'htmlContent' element. See 'res/mods/innoxia/race/hyena/subspecies/bookEntries.xml' for an example.
  • Made minor improvement to performance of status effect calculations.

Gameplay:

  • Added encounters to the northern alleyways of Elis, all of which only trigger during night-time hours:
  • Alleyway attackers - Same as Dominion alleyways, but with a new 'Surrender' option to apply forced TFs (if the attacker wants to TF you).
  • Alleyway prostitutes - Same as Dominion alleyways.
  • Item/clothing/weapon discoveries - Work the same way as in Dominion alleyways.
  • Offspring discovery - Same as Dominion alleyways and Submission tunnels. These can now also be triggered by using the offspring map in the Elis alleyway tiles.

Clothing:

  • Added 'nose ball stud' clothing item (nose piercing slot, androgynous, sold by Kate).

Sex:

  • Made the 'Stop sex' action available during orgasm preparation to prevent an issue in large-group sex scenes, where you could get stuck in infinite orgasm-preparation loops.

Other:

  • Added functionality to save/load self-transformation presets, in the same way that item enchantments can be saved/loaded.
  • Added skin colour content preference, which can be adjusted at the bottom of the 'Content options -> Body' menu.
  • Moved Gender, Orientation, Age, Furry, and Fetish preferences from the 'Options' screen to the 'Content options' screen.
  • Added 'orange' to available penis and skin colours.
  • Added dialogue variation for if Lyssieth takes the player's vaginal or anal virginity.
  • Callie's opening hours have been changed; her bakery is now open from 9:00-15:00, which increases to 07:00-17:00 after you've donated enough to upgrade her store.
  • Altered squirrel-morph's racial bonus from +1 health shielding to +5 physique and +10 critical damage.
  • Youko offspring can no longer be found in Dominion's alleyways, and can instead be found in Elis's alleyways (until the Shinrin Highlands content is added, then they'll be moved there).
  • Added 'pronged' antlers as a new generic horn type, which can now be a default horn type for newly-spawned demons.

Bugs:

  • Parsing and typo fixes.
  • The 'Loving confession' and 'Loving response' sex actions now correctly have a associated corruption values of 'pure' instead of 'dirty'.
  • Demons with a 'martuilani' surname ending (identifying them as a direct daughter of a lilin) now have their offspring generated with the surname ending 'martu' (meaning a descendant of a lilin) instead of 'martuilani'.
  • Fixed issue where in some circumstances the player character was incorrectly being detected as being related to Lyssieth and Meraxis.
  • Fixed bug where combat responses defined in external xml files would try to parse their title and tooltip before the game had started, causing background errors to be thrown.
  • Fixed issue where Dominion prostitutes would not be removed from their tile after beating the player while noncon content was turned off.
  • Fixed bug in sex scenes with unique stop sex conditions for NPC, where the unique stop conditions would not be used after changing position.
  • Fixed background errors being thrown when background sex calculations were being performed (such as when two slaves would have sex with one another).