Showing posts with label polishing release. Show all posts
Showing posts with label polishing release. Show all posts

Thursday, 24 December 2020

Version 0.3.12 Release

Hello again,

Since v0.3.10's release, I've been working on getting the bugs and other issues that were present in that update fixed, so I'm able to release this more stable version of 0.3.12 to you today.

Although I really wanted to get some content added for this update, I simply ran out of time in which to do so, and so I'm going to have to once again say that I'll get the Fields content added for the next update. I'm sorry about how long it's taking me to get to that, but with this update now done, there's really very little left that's going to stop me from getting started on that long-awaited version of 0.4.

This update contains a lot of contributed code submitted by several people via github, so I owe them my thanks for helping to make this update a lot larger and smoother than it would otherwise have been. While a lot of these contributions are importantly addressing bugs and other issues, there has also been some new content added in the form of a new poncho clothing item by NoStepOnSnek, as well as a huge amount of work done by DSG to add 7 new races (which you can see more about in the patch notes below). There's likely to be some other contributors' race mods added to the base game in the next update as well (I unfortunately ran out of time tonight in which to merge them).

I'm going to be away for the next few days, but when I get back, I'll get started on the Fields content and get v0.4 out to you as soon as I possibly can. Thank you all once again for your feedback and support, and whether you celebrate it or not, I wish you a very happy Yule! I'll most likely be back with at least a status update before the New Year, but if I end up getting sidetracked, then I'll say Happy New Year to you now as well!

See you soon,
Innoxia


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.3.12 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Full folder: Google Drive

.exe:

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Full folder: Google Drive


v0.3.12 Patch Notes

  • Contributors:
    • Added variations of starting demonstone damage type based on your birth month, and correct some descriptions during the prologue related to this. (PR#1409 by Rfpnj)
      Fixed bug where the 'Dye & reforge all (stack)' action would not consume reforge hammers. (by AceXP)
      Fixed bug where 'Unequip all' would inadvertently unequip milking pumps, which would end up with them being added to your inventory. (by AceXP)
      Editing your character's description in their save file will now display that description in the in-game selfie screen. (PR#1411 by aDrunkLittleDerp)
      Fixed issue with incorrect anus description for elementals (with help from PR#1412 by AceXP).
      Fixed parser command 'glow' to work without a defined colour, as well as for rainbow colours. (PR#1439 by CognitiveMist)
      Typo fix in bread roll description. (PR#1414 by aDrunkLittleDerp)
      Added the option for a slave to be mute to Helena's custom slave shop and removed tongue recolouring from the Hair options tab. (PR#1416 by AceXP)
      Characters with the NON_CON_DOM fetish will now gain lust when having sex with someone that is resisting. (PR#1417 by AceXP)
      Slaves in the stocks at Slaver Alley without a vagina will no longer have vaginal sex events generated for them. Also fixed these slaves' descriptions and the issue where they would always have all permissions granted. (PR#1426 by AceXP)
      Added checks for fertility pills, including broodmother. Roxy now sells broodmother pills and random NPCs may sometimes be carrying them. Ralph and Lilaya now react to broodmother pills in the same way as fertility pills. Fixed incorrect colour descriptions of fertility pills in several places. (PR#1422 by AceXP)
      Fixed issue where hair length, breast size, ass size, and hip size had no tolerance so that post-combat forced TFs alternated between too big and too small. (PR#1334 by Stadler76)
      Fixed typo in phoenix-harpy description and tidied up parts of the code in UtilText.java. (PR#1336 by Stadler76)
      Fixed some instances of incorrect unit parsing. (PR#1321 by NoStepOnSneks)
      Fixed a bug where if a clothing item to be equipped had multiple occurrences, equipping this item would lead to bugs when the next occurrence of the item was to be equipped. (PR#1419 by Deboucher & AceXP)
      Fixed the bug where clicking on an equipped item while enchanting during a trading session would give you full access to the inventory of the trader, allowing you to take all their equipped items and the items in their inventory. (PR#1420 by AxeXP)
      Fixed issue with milking rooms not being able to support 8 slaves, maids gathering on the player's tile when loitering in the corridors of Lilaya's home, and the 'well rested' status effect no being applied correctly. (PR#1425 by AceXP)
      Enchantment recipes can now be applied to weapons that already have enchantments. (PR#1423 by AceXP)
      Updated github build tutorial. (PR#1323 by LjyiH)
      Fixed missing verbs in several files. (PR#1291 by TadUnlikely)
      Fixed incorrect dialogue scene titles when getting tattoos in Kate's shop, incorrect description of how much cum was expelled during orgasm when performing a double creampie orgasm action, and a reference to ass instead of breast in nipple-fingering actions. (by AceXP)
      Fixed a bug where having an elemental in a feral form would cause the the left and right sidebar to go blank. (PR#1457 by AceXP)
      Prevented pregnant slimes without a vagina from transforming back to flesh, as the birthing scenes only account for characters with a vagina. (PR#1459 by AceXP)
      Fixed issue where Sean could not be challenged a second time if you backed out and changed your mind about fighting him. Also fixed some incorrect clothing descriptions and missing text. (PR#1458 by AceXP)
      Added support for defining feral face description in face modding xml files. (PR#1452 by Stadler76)
      Added 'Poncho' clothing item. (Unisex, over-torso slot, sold by Nyan.) (by NoStepOnSnek)
  • DSG's race contributions:
    • Added 7 new races: Sharks, Bears, Dragons, Ferrets, Gryphons, Otters, and Raccoons.
      Added 1 subspecies for each of these new races, except for the dragon race, which has the subspecies: Coatl, Ryu, Dragon, Drake, and Wyvern.
      Added 18 new consumable items, consisting of a drink (attribute) & food item (transformative) for each of the 7 new races, with dragons having an extra 2 variants of their drink item and 2 extra variants of their food item.
      Added 12 new colours related to the new races added.
      Added 7 new combat moves for the new races: 'Charging Bite' (sharks), 'Five Claw Strike' (bears), 'Breath Weapon' (dragons), 'War Dance' (ferrets), 'Hunting Call' (gryphons), 'Tail Slap' (otters), and 'Cornered Beast' (raccoons).
  • Engine/Modding:
    • Made some slight improvements to the documentation of the xml files related to race modding.
      Added support for wing types to have a defined minimum and maximum size (see the 'res/mods/innoxia/race/hyena/unused_bodyParts/wing.xml' for the commented example).
      Added comments for the imageName elements in 'res/mods/innoxia/items/items/race/hyena_bone_crunchers.xml'.
      Choosing to not define any covering modifiers or patterns in coveringType mods is now correctly handled without throwing background errors.
      Leaving the 'backgroundName' element empty or not including it in subspecies xml mod files is now correctly handled and uses the default race background (as was implied it should in the comments).
      Added elements in the 'racialBody.xml' file for defining male and female hip sizes ('maleHipSize' and 'femaleHipSize').
      Added parsing hook to BodyPartTag (using the prefix 'BODY_PART_TAG_').
      Added ColourTags, which can be added to modded colours to have them be automatically added to the game's covering colour lists.
      Added setCovering() to Body class to make the setting of coverings easier in race mods. (See 'applySubspeciesChanges' element in lion.xml for an example on this being used.)
      You can now leave the half-demon name elements empty in subspecies xml files (in which case the game will automatically generate a generic half-demon name for your subspecies).
      Added support for a 'displaySize' attribute to the 'iconName' element in subspecies xml files, allowing you to define the resizing percentage of your icon image.
      Added 'coveringIconColour' element for modded colours, allowing you to define the colour to use a different colour for covering icons than its usual colour for text.
  • Gameplay:
    • Added a separate variant of the aquatic status effects for characters of an aquatic race who have the leg configuration 'TAIL'.
      Added ability to recolour cum, girlcum, and milk in the self-TF menu.
      Minimum size for a clitoris to be used as a psuedo-penis has been increased from 1cm to 5cm.
      Split cat-morph race into cat-morph and panther-morph. Removed cat-morph's 'panther face' TF option. Tigers, lions, leopards, and snow leopards are now classed as panther-morphs.
      If a character has the cat-morph's 'panther face', their cat-morph body parts will be converted into panther-morph parts when loading into this version.
      Added 'Deep Roar' and 'Panther's Delight' consumable items for the new panther-morph race.
  • Other:
    • Improved sorting of subspecies in several menus.
      Updated spawn locations of all subspecies.
      Altered the names of the reindeer and centaur books.
      Added some more global NPC transformation debug buttons (in Misc. category).
      Added labourer outfits, so reindeer overseers will no longer spawn with completely random outfits.
      Slightly adjusted the default colours of the leather belt.
      Diamond necklaces will no longer spawn as a random item in Dominion's alleyways, canal tiles, or in the crates in the Supplier Depot.
      Characters with the TAIL_LONG leg configuration now gain access to the 'tail swipe' combat move.
  • Body:
    • Added ROUGH as a covering modifier.
      Added TAPERED as a tongue modifier.
      Added REPTILIAN and AMPHIBIAN foot types.
      Added BodyPartTags TORSO_DORSAL_FIN, TAIL_TYPE_SCALES, THERMAL_VISION, and ALLOWS_FLIGHT.
  • Sex:
    • NPCs now have the chance to decide to initiate penetration using a clitoris that's large enough to act as a pseudo-penis.
  • Bugs:
    • Fixed bug where characters of a modded race would show as 'human' after loading a game.
      Fixed non-centred alignment and uneven circle dimensions of race & item backgrounds.
      Encyclopedia information for modded races should now load and display correctly.
      Fixed issue with the tile's default dialogue being shown alongside the intended dialogue when refusing a partner's offer of sex in the nightclub.
      Fixed issue where declining sex in a nightclub partner's apartment would lead into the nightclub's toilets dialogue instead of Dominion boulevard dialogue.
      The game no longer autosaves when following or taking a nightclub partner home, as loading the autosave which was generated at that point would result in that NPC being unintentionally deleted. Instead the autosave is generated after leaving the partner.
      Fixed bug where nightclub partners would not be saved if you followed them home and then refused sex, despite the tooltip indicating otherwise.
      Fixed huge amount of background errors being thrown whenever you changed any of your furry preferences (which was causing that preference screen to lag a lot).
      Fixed issue with race books not showing up in the library.
      Added handling for automatic birthing of nipple-incubation eggs when a character transforms into a feral form which lacks breasts.
      Fixed issue where litters birthed by NPCs would always have the same birth date as their conception date.
      Fixed issue where background errors would be thrown if a generic sex event generated a half-demon character.
      Fixed issue where NPCs with eggs implanted in them would never lay the eggs if you saved & loaded the game while they were in the 'completed' stage of incubation.
      Removed incorrect reference to going to consulting Lilaya when having eggs implanted inside of you, and replaced it with a hint on having to access your phone's menu in order to lay them.
      Enchanting the item 'Biojuice Canister' now correctly gives you just the option to create a slime-reversion elixir, instead of the full racial options that other standard racial TF items have access to.
      Fixed image position and alignment in combat move tooltips.
      Fixed issue where milking pumps and spider webbing seals could spawn as generic clothing on randomly-generated NPCs.
      Fixed spotted & striped hyenas not having correct plural names for their feral forms.
      Fixed issue where TF potions with a TF type that's been removed from the game would throw background errors when trying to use it.
      Fixed parsing errors when eating the hyena food item 'Bone Crunchers'.
      Fixed reference to feral characters having feet when they had a tail lower body type.
      Fixed a couple of issues that were causing modded status effects to not work.
      Fixed issue where loading a previously saved game would sometimes show parsing errors on the initial dialogue page (for example, in the entrance tile to Slaver Alley).
      Fixed spam of warnings about getFeralAttributes() returning null every time you loaded the game as a feral character.

    Tuesday, 21 March 2017

    Version 0.1.69.1 release

    Hello again! I managed to fix a lot of the bugs you've all been so helpfully reporting, and so, like I said I would, here's a little polished version of 0.1.69!

    I'm sure most of you are aware of the reason for this being a bit of a weird release week (due to the whole reworking the sex scenes thing), so I won't repeat myself about it here. (If you want more detail, please read the previous three posts.)

    Instead, I'll just quickly let you know what I'm working on for next week. For the next version, I intend to update the other sex scenes to the same sort of format as the one the random attackers have. Lilaya's and Kate's scenes will also (if I get enough time) have some pregnancy variations added. I'll also definitely get the demon attacker into the game this time!

    The next big version (0.1.7), will include a rework of how clothing behaves (by adding in some sealing/corruption mechanics). This might not be next week's release, as I might just end up doing a lot of polishing on the sex scenes for the next version. If I do that, I'll most likely call it 0.1.69.5, and v0.1.7 will come out the following week.

    Anyway, I won't ramble on too much, and I'll make a proper post detailing my week's goals tomorrow!


    Here are the download links for version 0.1.69.1:

    Pre-zipped easy download link (use this one!): Mega

    (Removed Google Drive link due to lack of storage space. If you'd like a copy of this version, and the Mega link isn't working, please contact me! :3)

    Lilith's Throne requires the latest version of Java to be installed on your computer.

    Be aware: This version is still a very early release. There are game-breaking bugs, dead-end content, and it has not been fully tested as an executable jar. Please take that into consideration while playing!


    Patch Notes (Not including v0.1.69's notes):


  • v0.1.69.1 additions:
  • Combat:
    • Very slightly improved some of the combat attack descriptions, as well as fixing damage type names ('hit for X fire!' now reads 'hit for X fire damage!').
  • Sex:
    • Finished 69 dom and sub scenes. (A lot of the descriptions are similar to kneeling oral actions, bt this is something I'll keep improving over the coming versions.)
      Added old orgasm options to the new sex scenes. (Mutual orgasms and more orgasm options will be added for the next version.)
      If an action is blocked due to clothing access, it will now show up as a disabled action (instead of not appearing at all).
      Added some 'Request X' options to sex scenes (I'll make sure there are some more in the next version).
  • Bugs:
    • Fixed partner acting as though they know the player's genitals when they don't.
      Fixed character importer not reimbursing any perk points. (When you import an old character, all of your perks and fetishes should be reset, and you should now receive the correct number of reimbursed perk points.)
      Fixed some screens where larger text sizes were not working (didn't have time to fix the 'keybinds' and 'Gender pronouns' pages).
      Fixed quite a few reported spelling/grammatical errors.
      Did a quick fix for the Encyclopedia text spacing issues. I plan on completely revamping how the phone menus look soon (so that's why I haven't put too much time into refining them in their current state).
      Fixed button text in options menu not reading the correct values for 'dark' or 'light' themes.
      Fixed the light theme not using light theme text colours. (You should be able to read all the text now, although some colours still need improving. Also, the light theme is still really rough in a lot of places...)
      Fixed error in xml parsing that was causing the "true" value in lightTheme to be read as "false". (You shouldn't have to re-enable light theme each time you launch the game now.)
      Fixed Kate's 'Piercings' option being duplicated. (The duplicated one was meant to read 'tattoos', but tattoos haven't been implemented yet...)
      Minor fixes to reported bugs in Lilaya's and KAte's sex scenes. These scenes are going to be massively improved for the next release (by adding some position switching and more options).
      Fixed bugs with Brax's orgasm not applying correct effects.
      Fixed masochist effect stating that damage was reduced by 60% (when in fact it was being reduced by 40%).
      Fixed possible cause of the bug that makes dying clothing while in a shop not work correctly.
      Fixed bugs related to gender identification when androgynous (it should all be working correctly now, and can always be changed in the 'Options -> Gender pronouns' menu).
      Losing virginity to sources other than a penis will now be tracked correctly. (Such as losing anal virginity to Kate's tail.)
  • Other:
    • Added "+1 perk point" option to the debug menu. (If you don't know the debug code, read the readme! ^^)
      Moved character importer from an external file chooser to an internal one (like that used in the save/load menu).

    P.S. Ooh, I just saw that this was my 100th post! I don't think that really means anything, but it seems like a nice milestone. ^^

    Monday, 20 March 2017

    Quick time estimate

    Hi, as I said when I released version 0.1.69, I'm planning on releasing a small polishing update tonight! It's mainly focused on finishing off the 69 scene, as well as addressing some of the more major bugs you've all reported so far.

    I expect to get it finished by 00:00 - 02:00 GMT, but, as with all of my time estimates, it may end up being a little later than that...

    I'll keep this section updated as I make progress throughout the evening:

    22:58 - I'm just moving the character importer into an internal structure, like I did with the save/load files. Once I've done that, I'll try and get a few more little things fixed before release.

    23:05 - I updated the 'What I'm working on' page with the current patch notes.

    00:14 - I just need to fix a couple more small bugs. I think this release might actually be on time for once...

    01:05 - There's still a lot to do, but I think I've done enough to polish 0.1.69 up to a reasonable standard. I'm going to start writing in the patch notes and get it all set up for release. It shouldn't be more than 30 mins.

    01:35 - Ok, that's 30 minutes, I've got it all sorted now, I'm just writing the release post!

    Friday, 16 December 2016

    Version 0.1.52 release

    After a little delay (sorry!), version 0.1.52 is ready! The bug with games not being able to be loaded was present in a few earlier versions as well (oops), but it's fixed now.

    Even though I was only meant to be polishing content for this release, I ended up adding a bit more to the game... I'm going to need to wait until I can get all the new content proof-read before I announce the game on TFGamesSite. I also need to refine a lot of the sex descriptions (a lot of the descriptions are too repetitive at the moment).

    Here's the download link for version 0.1.52:

    Download link: Google Drive

    Lilith's Throne requires java to be installed on your computer.

    Be aware: This version is still a very early release. There are game-breaking bugs, dead-end content, and it has not been fully tested as an executable jar. Please take that into consideration while playing!


    Patch Notes:


  • Gameplay:
    • Fixed bug with health, willpower and stamina increasing when bonus attributes changed.
      Added fire crystal as starting weapon.
      Added content for contacts and races pages in phone menu.
      Fixed bug with removing jinx while in trader menu.
      Time now passes after sex and combat.
      Secondary attributes are now capped at 75.
      Re-wrote race descriptions.
  • Story:
    • Improved Brax's combat descriptions.
      Added non-racial transformative consumables to Julie's Snacks.
      Added more dialogue related to encounter with Brax.
      Minor improvements to character creation.
      Proof-read prologue and made some minor changes here and there.
      Added content for the three books in the player's room.
  • Combat:
    • Improved generic descriptions in combat.
      Improved all spell's descriptions and status effects.
      Positive status effects now tick down after opponent's turn, and negative status effects tick down after player's turn.
  • UI:
    • Attributes values should turn red or green depending on if they've been decreased or increased that turn (may still be buggy in some places, will fix in next version).
      Fixed unavailable combat choices refreshing the combat page when chosen.
      Changed main menu buttons (so that they finally work).
      Fixed rendering bug with effects panel.
      Fixed bug with dialogue sometimes not automatically scrolling to the correct position when selecting a choice.
      Minor changes to phone dialogue.
      Minor fixes to trader dialogue.
  • Transformations:
    • Ass and breasts are now covered in the skin type that covers the rest of your body. (For example, they are covered in human skin if you're human, and covered in fur if you're a greater dog-morph.)
      Can now revert greater morph transformation by consuming a TF item of a different race.
      Refined stat increases from each TF item.
  • Perks:
    • Fixed perks being available in level up screen when they shouldn't have been.
      Added: Several new perks. (With some temporary icons...)
      Changed the Masochist, Exhibitionist and Submissive perks.
  • Sex:
    • Changed arousal gain values slightly.
      Fixed some minor bugs with flow of sex descriptions.
      Added: Defeated by Brax sex scene.
      Added: Victory over Brax doggy-style and cowgirl-style sex scenes.
  • Items:
    • Added: Slave collar.
      Added: Temporary icons for transformative consumables.
  • Misc:
    • Fixed several typos here and there.
      Fixed loading game bug.


    Version 0.1.53

    Version 0.1.53 will be released on December 20th (next Tuesday). It will be focused on polishing and proof-reading the content that's currently in the game:

  • Polishing and re-writing all sex scene descriptions.
  • Possibly creating a sex scene for Pix.
  • Proof-reading all other content and fixing the most game-breaking bugs.
  • Wednesday, 7 December 2016

    Version 0.1.51 release

    So, here's version 0.1.51! This version was mainly focused on polishing content released in version 0.1.5, but also adds some new scenes (such as a lot of new content for the Shopping Promenade). There's still some more polishing I need to do before announcing the game on TFGamesSite, but, if everything goes well, that should happen either this Thursday or next Tuesday.

    Anyway, here's the download link for version 0.1.51:

    Download link: Google Drive

    Lilith's Throne requires java to be installed on your computer.

    Be aware: This version is still a very early release. There are game-breaking bugs, dead-end content, and it has not been fully tested as an executable jar. Please take that into consideration while playing!


    Patch Notes:


  • Gameplay
    • Added immunity to magic storms in certain areas (such as inside buildings).
      Adjusted race's starting core attributes.
  • Combat
    • Added more information to opponent's attributes tooltip (can now see their 4 core attributes).
      Added shielding spells to epic-quality weapons.
      Changed physical-powered weapon's offensive spell from 'stun' to 'slam'.
  • Sex
    • Minor fixes to Lilaya's sex scene descriptions.
      Minor fixes to Alleyway Assailant's Victory sex scene descriptions.
      Added sex scene for Alleyway Assailant's Defeat.
  • Places
    • Renamed 'Mega Mall' to 'Shopping Promenade'.
      Added the start of the City gym's content (can currently train there to increase strength and fitness).
      Added minor content for the three shops in the shopping promenade.
  • Misc
    • Fixed descriptions and attribute bonuses for the four main race's status effects.
      Minor fixes to dialogue here and there.


    Version 0.1.52

    Version 0.1.52 will be released on either December 9th (this Thursday) or December 13th (next Tuesday). It will be focused on polishing and finishing the things that I wasn't able to complete for version 0.1.51:

  • Finishing the first major plot point for the main story (i.e. finishing Brax's scenes).
  • Possibly creating a sex scene for Pix.
  • Adding correct perks.
  • Polishing any other content that I've forgotten about and fixing the most game-breaking bugs!


  • A little word on sex descriptions

    While writing the sex scenes for Lilaya and Dominion's alleyway encounter, I realised that there's a lot of work to be done for each scene. I have to take into account a lot of player transformations, and I've decided to remove one of them so that I can focus on creating better quality descriptions for all the others.

    The transformation that I'm going to remove for now is the ability for the player to grow two cocks. There are just too many variations created from this, and I'd rather spend the time describing the player's cock type (human, dog, horse etc.) than having to work out where a second cock would go in each scene. Maybe at some point in the future I'll re-introduce the second cock transformation, but for now, everyone's just going to be having a single cock, a vagina, a cock and vagina, or no genitalia at all.