Monday, 7 September 2026

Version 0.4.11.6 Public Release

I'm sorry again for how long it's been since the last update. In this release I've added the next stage of the main story content and a new type of TF potion (Youko's Mystery Potion), and I also got some bugs fixed.

I still have some things to finish off and polish for this main quest content, which are:
- Takahashi interactions in the hideout (This will involve some sex progression and also she'll get the same kind of TF as when she's in the citadel in Submission)
- Improving the Shiranui cock worship sex scene descriptions
- Adding youko racial encyclopedia descriptions
- Fixing issues with youko pregnancies (Shiranui impregnation will be enabled after this is done)
- Improving Meraxis dialogue during the main quest (needs more chuuni dialogue as it's a bit generic at the moment)

I'll get those finished and also add Youko encounters for the next version, which will likely be out about 10 days after this release. Thank you all for your patience and support during this time.

I have done some test runs for the new content, but if there are any major game-breaking bugs which I've missed then I will either edit this post or make a new post to let you know if/when a hotfix is coming.


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.11.6 Download Links

This is still an alpha, and contains bugs and half-finished content!
Note: If you're on Windows, it's best to use the .exe version (only use the 32-bit exe if you're using 32-bit Windows). The .jar download is so that players on Linux or MacOS can get the game to run, in which case you'll need to make sure that you have java installed on your machine and that you have JavaFX installed too. You can ask in the #tech-support channel on the LT discord for help if it's not working.

.exe (Recommended for Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

32-bit .exe (For 32-bit Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

.jar (For Linux or Mac OS):

Pre-zipped: Mega

Pre-zipped: Google Drive


v0.4.11.6 Patch Notes

Engine/Modding:

  • Added parser hooks for the Height, LabiaSize, ClitorisSize, LipSize, TongueLength, AssSize, HipSize, NippleSize, AreolaeSize, BodyHair, TesticleSize, and Wetness enums (using 'HEIGHT_', 'LABIA_SIZE_', 'CLITORIS_SIZE_', 'LIP_SIZE_', 'TONGUE_LENGTH_', 'ASS_SIZE_', 'HIP_SIZE', 'NIPPLE_SIZE_', 'AREOLAE_SIZE_', 'BODY_HAIR_', 'TESTICLE_SIZE_', and 'WETNESS_' prefixes, respectively).
  • Stopped characters from being initialised twice when loading a game, which should hopefully speed up load times.
  • Added a new ItemTag, 'USED_BY_BONDAGE_APPLIERS', which when added to a clothing type, makes it so that the clothing can spawn in bondage appliers' inventories (currently used for the latex catsuit and the latex hood).
  • For modded races, added better error handling for if a null npc is detected while parsing the 'applySpeciesChanges' element.

Gameplay:

  • Added the next stage of the main quest.
  • Added Meraxis's hideout in the Shinrin Highlands (unlocked after completing the next stage of the main quest).

Youko's Mystery Potion:

  • Added 'Youko's Mystery Potion' item, which can spawn in any tile where items can be randomly found.
  • This item has a variety of effects, one of which will be randomly selected at the moment of consuming the item (so reloading your game and drinking the same potion a second time will have a newly-generated effect).
  • These random effects are defined in 'res/randomEnchantments/potion', and can be added as mods by using the 'randomEnchantments/potion' directory, with a fully-commented example found in 'mods/innoxia/randomEnchantments/potion/cow.xml'.

UI:

  • The character's quick overview tooltip (when hovering over your race icon or an NPC's race icon in the 'Characters present' panel) now also shows the character's age appearance.

Bodies:

  • Added 'blue-grey' as an iris colour.

Other:

  • Added a new 'Encounters' screen to the debug menu (button 13 in the 'Main' tab), which displays a list of all encounters that can occur in your current tile, and from that menu each encounter can be triggered via pressing a button.
  • Adjusted the spawn rates of bondage-related clothing items in bondage appliers' inventories, so that they no longer spawn with latex clothing (except for latex catsuits and latex hoods) and they can now spawn with metal collars.
  • Bondage fetishists will now sometimes spawn with chastity clothing and will equip this clothing onto their partners during sex.
  • NPCs will no longer equip clothing onto their partners during sex if doing so would block an area that either they or any other character is interested in using (e.g. an NPC who's carrying a ballgag and wants to receive a blowjob during foreplay will now only equip the ballgag onto their partner after foreplay has finished).
  • Denial fetishists will now spawn carrying chastity gear 50% of the time, which they will apply to their partners during sex.
  • Yui now stocks 1-3 instances of each clothing type instead of only 1, and the metal collars she sells no longer have the enslavement enchantment.
  • Adjusted the bonuses gained from the 'Arcane potential' and 'Arcane proficiency' effects (the tier 1 and 2 bonuses gained from your arcane being 10-30 and 30-50) from both giving +10/+10 spell damage/spell efficiency to +10/+5 and +15/+10.
  • Themiscyra is now described as being occupied by Lunette's daughters instead of abandoned.

Bugs:

  • Typo and parsing fixes.
  • Fixed multiple instances of inconsistent descriptions while having a tauric lower body.
  • Fixed bug where sleeping NPCs would react to you putting a condom on them.
  • The 'latex catsuit' and the 'latex hood' clothing items can now be equipped during sex.
  • Fixed incorrect description of pierced spider ears.
  • Fixed incorrect description in prone bone sex scenes, where the orgasming character was described as looking down into their partner's eyes.
  • When removing/adding personality traits, the description now correctly reflects whether or not the character already had/lacked the trait.
  • Fixed bug where Ralph's discount would reset to 25% when starting any scene scene, and would reset to 0% when reloading a game.
  • The 'All-out strike' combat move will now correctly strike with both arms (multiplied by the number of arm rows you have) when unarmed, instead of striking just once per arm row.
  • Items with the 'breakOutOfInventory' element set to true, such as the Biojuice Canister, will no longer break out of an encounter and return to the tile's default dialogue when being used on an NPC.
  • The 'Offspring using gender preferences' setting will no longer reset to the default option every time you restart the game.
  • Fixed bug where the 'race reset' function in the debug menu wouldn't work properly after being used and then loading a saved game and trying to use it again.
  • Fixed unintended behaviour where characters with an ovipositor could implant eggs inside an elemental.
  • Condoms will no longer spawn with random enchantments on them, which was causing an issue where the condom wouldn't work correctly when equipped (you can still manually enchant condoms though).
  • Fixed sibling and half-sibling detection in instances where character A's mother is the same person as character B's father and vice versa.
  • Fixed background error being thrown when using the Offspring Map via a tile's response button instead of using it via your inventory.
  • Fixed bug in the transformation menu where the '(Single)' option for udder count was unresponsive.
  • The availability of hypnotic suggestion sex actions is now based on whether or not the targeted character has the 'Psychoactive Trip' status effect, instead of checking for psychoactive fluids ingested (so ingesting mushrooms will now correctly unlock the psychoactive sex actions).
  • Fixed bug where if you started a new game after selecting a skin/covering colour in Kate's shop, that skin/covering colour would be available to be applied during character creation, even if it was meant to be restricted.
  • If removing a place upgrade makes certain slave jobs unavailable, then slaves assigned to that job will now switch to IDLE during those hours in which they can no longer work that job.
  • Tattoo counters with the 'written out' style now correctly display 'zero' when the associated count is 0.
  • If you somehow manage to raise an npc attacker's affection without talking to them after defeating them in a fight (which should be impossible), then their name will be automatically revealed to you the next time you encounter them instead of forever remaining unknown.
  • Fixed bug where if the fountain tile in Lilaya's mansion had the unlocked access to Lilaya's dungeon, then it wasn't possible to interact with a doll who was working as a statue on that tile.
  • If you creampie Lilaya (in her half-demon form) with the sterile perk active and your virility at or below 0, she will now correctly stop sex (as she couldn't know that you're completely sterlie and so should act as though you might have got her pregnant).
  • Fixed bug in the pregnancy stats screen in the phone menu where if the eggs that you implant inside yourself were conceived as a result of self-impregnation, then the total number of offspring would be incorrectly doubled, and a related bug where implanted offspring were not being counted towards the sons/daughters mothered count at the top.
  • Demons which are turned into slimes are no longer limited to demonic transformations, but can transform in all the ways that a normal slime can (and when/if transformed back into flesh, they will revert to a demonic form).

Saturday, 29 August 2026

Update News

I apologise for not making a post sooner; I have been working on LT since my last post, but I haven't made a complete version that's suitable for release. The sex scene recording system which I was implementing required a complex refactor of the code and then additional mechanics on top of that to get it working. I ended up reverting my progress twice during this, and then when I got something working it was clunky and I felt that it was more trouble than it was worth to continue to rewrite a lot of the sex scene dialogue parsing system in order to get it fully functional. The side quest content which I was writing as part of this will likely be reused at some point in the future but for now I've set it all aside.

In doing all of this I wasted a great deal of time, and at the end of it all I felt completely defeated. It's at that point that the ten years of working on LT without taking a holiday finally caught up with me, and I pretty much completely burnt out, crashed out, and shut down. I continued to plan out the main story and make a plan of how the combat system will be tweaked to improve it without a major rewrite, but the progress I was making on coding the game slowed down to a crawl. I didn't know how to communicate this with all of you, so I just locked myself away while doing this and hoped that I could get something substantial done in order to give you a real update. Obviously that was a huge mistake, and I am very sorry for not letting you know what was going on.

The update which I've been working on does have a lot of bug fixes and other minor things added to it, but the main quest content which I'm adding is not in a finished state. I'm going to get that finished over this next week and release an update at the weekend. Even if the content is not finished, I will release all of the bug fixes and associated minor additions at that time.

To all of you who supported me on SubscribeStar during this time, please be assured that your support was not wasted in any way. It's thanks to you that I am able to continue working on LT, and while my results have been less than stellar over the past year, I am committed to finishing this game, even if takes me another ten years.

Thank you again for your support, and I am very sorry about all of this. I'll see you again next weekend.


Note: My SubscribeStar page is currently under review, so I can't post this message on there. Once that issue is resolved, I'll post this over there as well.

Saturday, 8 November 2025

What's Happened

Hello once again,

As I'm sure you've realised by now, this update has turned into a bit of a nightmare, which is due to some bad decisions that I've made. The main problem is that as I fell behind on my release targets, I felt like I had to add more to the update to compensate for the delays, and so now instead of just working to finish the main quest content, I've got myself stuck in the middle of adding a new feature. It's the work which I've been doing on this new feature which has caused the painful delays over the past month.

This new feature is something which I'd been planning for a while, which is the ability to record and edit sex scenes within the game. The idea is that you can activate a video recorder, the scene is saved, and then you can edit and replay it. I wanted this feature as part of a small amount of content relating to a Dominion porn industry.

So, instead of just finishing off writing the main quest I've got myself stuck in the middle of adding this new feature.

Why is it taking so long?

I'll try not to get too technical, but if you're not interested in the details then the TL;DR is that there's a lot of messy rewriting of code to be done.

Now, for the detailed version. Basically, for the content of each sex action I write an unparsed version of it, which looks something like '[npc.Name] [npc.verb(smile)] at [npc2.name].', and that's then parsed by the game before being displayed to you as something like 'Rose smiles at you.'. As all of the game's sex actions are written in this unparsed version, I thought it would be simple to just grab the unparsed text, save that, and then re-parse it when displaying the recordings. This is necessary as I want the recordings to be able to be loaded from one game into another, and so if you load a recording from a different save (for this example, a save in which the player character was named Innoxia), you don't want the scene to be displayed to you as 'Rose smiles at you.' (as you're not Innoxia), but instead to be 'Rose smiles at Innoxia'. It's for that reason that I can't simply save the parsed text, and need the unparsed version.

So, I need the sex action text to be in a completely unparsed format so that I can display the correct parsing no matter what save it's loaded into. Unfortunately, as I set about making the recording framework, I discovered that the way in which I've implemented parsing of a lot of sex actions and utility methods is quite chaotic, with a lot of instances of the parsing being integrated into the code in silly ways. As such, I needed to fix all of these instances (over 600 of them) for it to work. Now, this refactoring turned into a horrible mess. The sex actions were easy to fix, but there's a lot of messy parsing going on in the orgasm code, and then handling positioning and item usage parsing, and basically I've got everything in a state of absolute chaos at the moment.

I know that this was a stupid thing to do, and I should have just focused on finishing the main quest content. I've put so much stress on myself during this that I'm feeling absolutely terrible. I'm doing my best to get it all working, but I can't say how long it's going to take. I'll try to pull myself together and get it finished as soon as possible.

Thank you for your patience, and I am very sorry about all of this. I do very much appreciate your support, but I completely understand if you don't want to continue supporting me after how terrible I've been with updates this year.

I'll make another post when I've got the game working again. Sorry again.

Saturday, 18 October 2025

Still Working On It

I'm so sorry for taking so long on this update. I will 100% have the next version released to you by the end of this month. Thank you all so much for your patience and support; I'm very grateful for it and will do my very best to make this update a good one.

Edit (31/10): Aaaaahhhhh!!!!! I'm sorry again, I've still got a lot of issues to fix before it can be released. I'm working hard on it, and I'll get it out to you asap! I'll make a big post detailing what's happening by this time next week. Thank you for your patience, and I'm sorry again!

Tuesday, 2 September 2025

More Writing To Do

Hello again!

So, regarding progress on this next version, I 'm basically just working on writing content at the moment and it's probably going to take me a little while longer to get it finished. Without spoiling too much, it's the next section of the main quest I'm working on, in which you encounter another youko (which are the magical Japanese-themed fox-morphs) and meet Takahashi again.

If I don't have the writing finished by this time next week, I'll just hide the unfinished content and put a preview release out to at least get the bugfixes and other minor additions to you. Once again I'm sorry about how long this release is taking, but even if the writing isn't finished, there will at least be that bugfixing release out soon.

Thank you once again for being so patient and as ever for your support, and I'll do my very best to get everything wrapped up and released asap!

Edit (08/09): I'm really sorry, but everything's still a bit of a mess, so I'm going to need another week before I can get a release out! I'm so sorry about how long this is taking!

Friday, 22 August 2025

Working On It

Sorry for leaving such a long time since my last post. I got a little stressed by failing to get things done in time again, and then I ended up making a big mess of things when implementing the random potion system. I've got it working properly now and I'm writing the content for the next part of the main quest. Writing always seems to take a lot longer than I expect, but I should have a lot of progress news to report on in my next post, which I'll make at the end of this month (in 9 days).

Thank you all for bearing with me, and as always thank you so much for your support. I'll try my hardest to get this next version released within the next couple of weeks (and I'm really sorry that it's taken me so long already).

Sunday, 29 June 2025

Progress news & Plan

Hello again!

As promised, this is just a small post to keep you updated on how things are going. I don't have too much progress to report just yet as I took a couple of days to rest after the last hotfix, but I have been working on planning the main quest content and adding random effect potions into the game. I decided to add these random potions (and implement the recent expansion of the randomised clothing enchantment system) for three main reasons:

- I wanted there to be another way for players to potentially experience a different character than one they'd normally create themselves (either by drinking a random potion themselves or by being fed one by an NPC).
- It can be fun to use random TFs on NPCs.
- I didn't think it would take much time to add them.

Implementing the random potion has required a little more refactoring of old code than I expected, but I've got it all working now and just need to finish off a couple of small things to get it fully functional. I'm going to get that finished tomorrow, then I'll work on getting bugs fixed, and then on Tuesday or Wednesday I'll be getting on with the writing for the main quest.

There are some annoying bugs in the current version, but nothing game-breaking has been reported so I don't plan on releasing another hotfix. I'll make another post at the end of this week to let you know how the writing's going, and I should have lots of progress to report then!

Thank you again for your support and for playing Lilith's Throne, and I'll see you very soon!