Wednesday, 22 June 2022

Plan for v0.4.4.5

Hello once again!

This is just a quick post to let you know what I'm working on for the next preview version of 0.4.4.5, as well as how long it's likely going to take me.

So, as to what I've been working on, as well as what I want to get done for this next release, I have the following goals:
- Fix bugs. (Partially done.)
- Merge PR's from github, i.e. implementing fixes and other things from contributors. (Done.)
- Add some minor content here and there. (Mostly done.)
- Work towards getting the next stage of the main quest added. (Not yet done.)

I'm going to have some disruption to my work this week which is going to last at least a few days, and so although the goals I've outlined above are not particularly time consuming (with the exception of the main quest content), the preview/SubscribeStar release of v0.4.4.5 will be Friday 1st July at the earliest.

Thank you all so much once again for your continued interest in Lilith's Throne, and I'll make another post next week to keep you updated on how things are going, so I'll see you again then!

Saturday, 11 June 2022

Version 0.4.4 Release

Hello again,

Yet again, first of all I just want to apologise for how long it's taken me to get this version released, as well as for the lack of progress updates which led to this point. As previously mentioned in my last several posts, I've been going through some bad times lately, and as a result progress on LT suffered. I'm feeling a lot better now, and although I'm still not 100%, I should definitely be able to get the next release (v0.4.4.5) out in a much shorter timeframe. I'll also do my best to make progress posts to keep you updated on how things are going (the lack of recent progress posts was due to a slow rate of progress on LT, so I kept on feeling like I didn't have much to say).

Now, as to what's in this version, the main things are the complete addition of Oglix's content (in the tavern in the northern alleyways of Elis), as well as the addition of expanded content for repeatedly submitting to randomly-generated alleyway attackers in Dominion, Submission, and Elis. There's also some content which triggers while wearing the 'rental mommy' or 'rental daddy' t-shirts. There's also several bug fixes and other minor things which can be found in the patch notes below.

I'll make another post early next week to let you know what my plans for v0.4.4.5 are, and so I'll see you again then. Thank you for your patience and support!


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.4 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Pre-zipped: Google Drive

.exe:

Pre-zipped: Mega

Pre-zipped: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Pre-zipped: Google Drive


v0.4.4 Patch Notes

Contributors:

  • Added offspring encounters to the bat caverns. (PR#1504 by Stadler76)
  • Fixed an issue where clothing management could sometimes throw a Null Pointer Exception. (by Cognitive Mist)
  • Fixed issue which was causing the message 'var timer not found...' to be printed to the error log. (by Cognitive Mist)
  • Fixed an issue where the AbstractSubspecies#getSubspeciesWeighting method was not working correctly, causing Subspecies weighting to fail and errors to be thrown. (by Cognitive Mist)

Engine/Modding:

  • Added parser hooks for tattoo counter type, count type, and writing styles, and added a new addTattoo() method in the GameCharacter class, allowing you to add tattoos to characters and then add writing/counters to the tattoo.

Gameplay:

  • Filled in all placeholder scenes for the content in the tavern, 'The Crossed Blades', and added a way to have sex with Oglix (after completing her beer-bitch barrel quest).
  • Added encounter to 'Dominion street', 'Submission walkway', and 'Elis street' tiles for when wearing the 'rental mommy/daddy' t-shirts, where a member of the public will offer to pay the price displayed on your t-shirt to have sex with you. The t-shirt must not be concealed by other clothing for the encounter to trigger, and it will trigger less often when higher prices are displayed.
  • Added the 'surrender' and 'Request transformation' action from Elis alleyway encounters to Dominion alleyway/demon alleyway, Harpy nest walkways, Submission tunnel, and Bat Caverns encounters.
  • Expanded random encounter content in Dominion alleyways, Dominion demon tiles, Harpy Nest walkways, Submission tunnels, Bat Caverns, and Elis alleyways, by making it so that after using 'offer body' or 'surrender' actions three times, the NPC will demand that you become their bitch, after which several new options will be available upon repeat encounters.

Clothing:

  • Added several more sticker variations for the 'rental mommy' and 'rental daddy' t-shirts, and allowed all colours to be chosen for the tertiary dye for the 'rental mommy' t-shirt.

Other:

  • Added armpit and intercural counts to the phone menu's sex stats screen.
  • Clothing stolen using the 'Steal' spell (which is currently not available to gain outside of the debug menu) now renames stolen clothing from character X following the pattern: 'clothing_name' to 'X's clothing_name'.
  • The trigger for talking to Roxy about firebombs (stage 1 of the 'Spicy Meatballs' quest) no longer requires you to have asked Axel about Vengar first.
  • Post-combat transformation scenes will now add/remove and alter the size of crotch-boobs.
  • Slightly adjusted encounter chances in Elis's alleyways, making it slightly more likely to encounter an attacker than finding an item, prostitute, or offspring.
  • Forced TF potions from alleyway attackers should now apply more drastic hair length TFs, speeding up the forced TF process.

Bugs:

  • Typo fixes.
  • NPCs with arm-wings who are added as beer-bitches to 'The Crossed Blades' will now correctly have a 'barrel' clothing item applied to them.
  • The 'Encourage cum on X' action is now correctly disabled during armpit and intercrural sex for characters who are the one who's about to be cummed on (this is a different action to 'Request cum on X', and is intended for third party participants).
  • Fixed issue where arctic wolf-morphs would correctly spawn with pale skin/white fur, but incorrectly-coloured nipples, vagina, and anus.
  • Brittany (the bimbo harpy matriarch) now correctly has 'tanned' skin colour instead of 'light'.
  • The 'Between legs' sex positioning action in the 'sitting' sex position is no longer available while targeting taurs (as taurs should not be able to make use of the sitting position slot).
  • Fixed issue where Kruger would sometimes switch into an unsuitable sex position in his sex scene.
  • Fixed background error being thrown when loading a game in which your character was in Submission.
  • Fixed issues with the offspring encounters in Submission using the same dialogue as Dominion's alleyways.
  • Fixed slight inconsistencies in bat cavern encounter dialogue which were referencing Submission's tunnels instead of the caves.
  • Slimes who want to transform the player into a slime using forced TF will now correctly generate a slime-TF effect to apply (instead of producing a TF effect which always did nothing), then in subsequent encounters they will now generate the correct racial potions for their desired TFs.
  • The transformation menu no longer displays duplicate 'Loose' buttons under orifice capacity when gape content is turned off.
  • Fixed bug where skin colour preference options were not working.
  • Offspring from a human mother and a human father will now randomly choose between one or the other to have their genetics based off of, instead of always choosing the father.

Wednesday, 4 May 2022

Progress News

Hello again,

First of all, I'm so sorry again for the length of time between this post and my previous one. I've been continuing to have a bit of a rough time recently, and so progress was slow, leading to me not having much to say in a progress post and therefore putting off making one.

Anyway, I'm making this post now as I've finally got back into the swing of things. I've got all of the writing for the new tavern content finished, and I'm moving on to getting bugs fixed and other minor things added for v0.4.4's release. At the moment I'm hoping to have it released to you at some point over this weekend, but please be prepared for it to possibly take a little longer than that.

Thank you all again so much for your patience, and I'll see you in the next post, which will be the release post of v0.4.4!

Saturday, 9 April 2022

Plan for v0.4.4

Hello again!

First of all, sorry about how long it's been since my last post. By the time of the release of v0.4.3.9, I'd gotten myself into a completely fatigued state, and since then I've been resting and trying to recover my energy. I've still been doing planning work for future releases of LT, but as I've been feeling completely drained and unable to focus, I haven't managed to get any writing or programming work done. I kept on putting off making this post due to the fact that I felt like I didn't have much to say, and also due to feeling guilty for not making any concrete progress on LT.

Thankfully, after taking this break, I'm starting to feel a lot better and ready to get back into working on LT. I'm going to get things organised tomorrow, and then on Monday I'll be back to working on v0.4.4. Speaking of which, my plan for that version is to get the writing for the new tavern area finished, and also to deal with any bugs or other minor issues which cropped up in v0.4.3.9.

I won't give a release date for v0.4.4, as I keep on missing release dates and disappointing you all, but instead I'll make a progress post towards the end of the week to let you know how things are going. In future, I'll try to only give release dates when I know for certain that I'll be able to meet them (but I've said this in the past and then ended up doing it anyway, so we'll see how long that lasts...).

Thank you all for your patience and understanding. I'll do my very best to make v0.4.4 a good release, and I'll work hard to get it out to you as soon as I possibly can. I'll see you again in the next progress post, which will be some time around Thursday evening!

Wednesday, 23 March 2022

Version 0.4.3.9 Preview Release

Hello again,

Sorry again for how long it's taken me to get this update out, and for the fact that due to there still placeholder content, I've decided to make it a preview one. As I previously mentioned, I've not been feeling too well recently, which, combined with some stressful personal issues, has really impacted my ability to work on LT. The personal issues have been resolved, but I've been feeling physically worse over the past few days, and so I've not been able to get all the placeholders for the tavern content filled in (headaches and light-headedness have made it hard to concentrate on writing).

The patch notes look very small for this update, but there are a few different sections of content in the tavern, so there is a little more than the patch notes would suggest. I'm going to have to take the rest of the week off to try and get some real rest in which to recover, but after that I'll work on getting the placeholders filled in and the next section of the main quest added.

I know I keep saying sorry, but I feel very guilty about the lack of progress over the past few weeks. I'll do my best to catch up and get a lot more added for the next version. Thank you all for your support, and I'll make another post at the end of this week to let you know how I'm feeling and when the next public update is to be expected.



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.3.9 Patch Notes

Engine/Modding:

  • Added 'escapeBlocked' variable to combat responses, allowing you to block the availability of the escape action during that combat scene.
  • Added 'resetHour' attribute support to dialogue flags, allowing you to define the hour at which dialogue flags reset, instead of only being able to reset them at midnight.

Gameplay:

  • Added 'The Crossed Blades' tavern in the alleyways of northern Elis.

Other:

  • Added 'light orange' as a new body covering colour.
  • Renamed 'alcoholic' fluid modifier to 'strongly alcoholic', and added a new 'alcoholic' fluid modifier, which applies intoxication at a rate 10 times slower than the old, 'strongly alcoholic' modifier.

Bugs:

  • Parsing fixes.

Sunday, 20 March 2022

Another Small Delay...

I really hate to be doing this, but I'm going to have to delay this update by another few days...

I've got 95% of the tavern content done, but I still need to test it and then fill in quite a few placeholder scenes. I've been working as fast as I can to get this done, but once again I underestimated how long it takes to get new content added.

It really shouldn't take me more than a few days to get this completed, and even if it's not in a totally completed state by then, I'll still release this version with placeholders if needed. As such, v0.4.4 will be out no later than the night of Tuesday, 22nd.

Once again I'm really sorry about these delays. I'll do my very best to get everything completed for the release on Tuesday...

Thursday, 17 March 2022

Progress News

Hello again,

This is just a very small post to keep you updated on how things are going towards the next version's release. So, to get on with it, I'm currently just slightly behind where I wanted to be right now. I'm not entirely sure that I'll be able to get all of the planned content finished by Friday evening as I'd hoped, but if not, then it will only be one day late. So, to be safe, I'll say that this next update will be out on the evening of Saturday, 19th.

Sorry about this small delay; I'll do my best to get the tavern content all completely finished for this release, after which I'll be moving on to finally get more main story content added. Thank you all once again for your continued interest in Lilith's Throne, and I'll see you in a few days with v0.4.4!