Saturday, 8 November 2025

What's Happened

Hello once again,

As I'm sure you've realised by now, this update has turned into a bit of a nightmare, which is due to some bad decisions that I've made. The main problem is that as I fell behind on my release targets, I felt like I had to add more to the update to compensate for the delays, and so now instead of just working to finish the main quest content, I've got myself stuck in the middle of adding a new feature. It's the work which I've been doing on this new feature which has caused the painful delays over the past month.

This new feature is something which I'd been planning for a while, which is the ability to record and edit sex scenes within the game. The idea is that you can activate a video recorder, the scene is saved, and then you can edit and replay it. I wanted this feature as part of a small amount of content relating to a Dominion porn industry.

So, instead of just finishing off writing the main quest I've got myself stuck in the middle of adding this new feature.

Why is it taking so long?

I'll try not to get too technical, but if you're not interested in the details then the TL;DR is that there's a lot of messy rewriting of code to be done.

Now, for the detailed version. Basically, for the content of each sex action I write an unparsed version of it, which looks something like '[npc.Name] [npc.verb(smile)] at [npc2.name].', and that's then parsed by the game before being displayed to you as something like 'Rose smiles at you.'. As all of the game's sex actions are written in this unparsed version, I thought it would be simple to just grab the unparsed text, save that, and then re-parse it when displaying the recordings. This is necessary as I want the recordings to be able to be loaded from one game into another, and so if you load a recording from a different save (for this example, a save in which the player character was named Innoxia), you don't want the scene to be displayed to you as 'Rose smiles at you.' (as you're not Innoxia), but instead to be 'Rose smiles at Innoxia'. It's for that reason that I can't simply save the parsed text, and need the unparsed version.

So, I need the sex action text to be in a completely unparsed format so that I can display the correct parsing no matter what save it's loaded into. Unfortunately, as I set about making the recording framework, I discovered that the way in which I've implemented parsing of a lot of sex actions and utility methods is quite chaotic, with a lot of instances of the parsing being integrated into the code in silly ways. As such, I needed to fix all of these instances (over 600 of them) for it to work. Now, this refactoring turned into a horrible mess. The sex actions were easy to fix, but there's a lot of messy parsing going on in the orgasm code, and then handling positioning and item usage parsing, and basically I've got everything in a state of absolute chaos at the moment.

I know that this was a stupid thing to do, and I should have just focused on finishing the main quest content. I've put so much stress on myself during this that I'm feeling absolutely terrible. I'm doing my best to get it all working, but I can't say how long it's going to take. I'll try to pull myself together and get it finished as soon as possible.

Thank you for your patience, and I am very sorry about all of this. I do very much appreciate your support, but I completely understand if you don't want to continue supporting me after how terrible I've been with updates this year.

I'll make another post when I've got the game working again. Sorry again.

Saturday, 18 October 2025

Still Working On It

I'm so sorry for taking so long on this update. I will 100% have the next version released to you by the end of this month. Thank you all so much for your patience and support; I'm very grateful for it and will do my very best to make this update a good one.

Edit (31/10): Aaaaahhhhh!!!!! I'm sorry again, I've still got a lot of issues to fix before it can be released. I'm working hard on it, and I'll get it out to you asap! I'll make a big post detailing what's happening by this time next week. Thank you for your patience, and I'm sorry again!

Tuesday, 2 September 2025

More Writing To Do

Hello again!

So, regarding progress on this next version, I 'm basically just working on writing content at the moment and it's probably going to take me a little while longer to get it finished. Without spoiling too much, it's the next section of the main quest I'm working on, in which you encounter another youko (which are the magical Japanese-themed fox-morphs) and meet Takahashi again.

If I don't have the writing finished by this time next week, I'll just hide the unfinished content and put a preview release out to at least get the bugfixes and other minor additions to you. Once again I'm sorry about how long this release is taking, but even if the writing isn't finished, there will at least be that bugfixing release out soon.

Thank you once again for being so patient and as ever for your support, and I'll do my very best to get everything wrapped up and released asap!

Edit (08/09): I'm really sorry, but everything's still a bit of a mess, so I'm going to need another week before I can get a release out! I'm so sorry about how long this is taking!

Friday, 22 August 2025

Working On It

Sorry for leaving such a long time since my last post. I got a little stressed by failing to get things done in time again, and then I ended up making a big mess of things when implementing the random potion system. I've got it working properly now and I'm writing the content for the next part of the main quest. Writing always seems to take a lot longer than I expect, but I should have a lot of progress news to report on in my next post, which I'll make at the end of this month (in 9 days).

Thank you all for bearing with me, and as always thank you so much for your support. I'll try my hardest to get this next version released within the next couple of weeks (and I'm really sorry that it's taken me so long already).

Sunday, 29 June 2025

Progress news & Plan

Hello again!

As promised, this is just a small post to keep you updated on how things are going. I don't have too much progress to report just yet as I took a couple of days to rest after the last hotfix, but I have been working on planning the main quest content and adding random effect potions into the game. I decided to add these random potions (and implement the recent expansion of the randomised clothing enchantment system) for three main reasons:

- I wanted there to be another way for players to potentially experience a different character than one they'd normally create themselves (either by drinking a random potion themselves or by being fed one by an NPC).
- It can be fun to use random TFs on NPCs.
- I didn't think it would take much time to add them.

Implementing the random potion has required a little more refactoring of old code than I expected, but I've got it all working now and just need to finish off a couple of small things to get it fully functional. I'm going to get that finished tomorrow, then I'll work on getting bugs fixed, and then on Tuesday or Wednesday I'll be getting on with the writing for the main quest.

There are some annoying bugs in the current version, but nothing game-breaking has been reported so I don't plan on releasing another hotfix. I'll make another post at the end of this week to let you know how the writing's going, and I should have lots of progress to report then!

Thank you again for your support and for playing Lilith's Throne, and I'll see you very soon!

Wednesday, 25 June 2025

Version 0.4.11.3 Public Release Hotfix

Hello again, this is another small hotfix to address one game-breaking bug in sex scenes where if a character has an ovipositor penis or clit and starts an ongoing sex action, the game will lock up. I've also fixed quite a few other bugs, made some minor changes, and added a 'prone bone' sex position. I've also further restricted the slime & elemental transformation options by requiring you to unlock advanced knowledge of a race before being able to transform into them. I've made this change so that I can make sure that certain racial transformations are only going to be available by completing specific content. At the moment this only affects dragons, but I'm going to be adding content involving youko soon, and while it should already be impossible to transform into youko via slime TFs, there might be some races which I add alongside the youko whose availability I'd like to limit.

I've also added a new 'visual impairment' perk, and although it takes up a few lines in the patch notes, it is just a very small addition to make the in-game glasses have an actual use instead of being purely cosmetic. Although Lilaya, Saellatrix, and Lyssieth wear glasses, they don't have the 'visual impairment' perk (as demon eyes are immune); the only unique NPCs with visual impairment at the moment are Nizhoni, Vanessa (Ms. Cunningham), and Ziva (Ms. Levine).

I'm going to take a rest tomorrow as I've been feeling a little tired today and yesterday, but on Thursday I'll move on to adding main quest content for the next update (which will be a preview one released over on my SubscribeStar). I'll make a post at the weekend to let you know how things are going!

Thank you all once again so much for your support and for playing Lilith's Throne, and I'll see you again very soon! ^^


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.11.3 Download Links

This is still an alpha, and contains bugs and half-finished content!
Note: If you're on Windows, it's best to use the .exe version (only use the 32-bit exe if you're using 32-bit Windows). The .jar download is so that players on Linux or MacOS can get the game to run, in which case you'll need to make sure that you have java installed on your machine and that you have JavaFX installed too. You can ask in the #tech-support channel on the LT discord for help if it's not working.

.exe (Recommended for Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

32-bit .exe (For 32-bit Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

.jar (For Linux or Mac OS):

Pre-zipped: Mega

Pre-zipped: Google Drive


v0.4.11.3 Patch Notes

Engine/Modding:

  • Added 'PRESCRIPTION_GLASSES' as an ItemTag, which grants any wearer a small status effect buff ('enhanced vision'), and also negates the 'impaired vision' effect which affects characers with the 'visual impairment' perk.
  • Added 'EYE_PERFECT_VISION' as a BodyPartTag, which makes the character immune to the negative effects of the 'impaired vision' perk. (Demon, angel, dragon, gryphon, and raptor eyes have this tag.)
  • Added 'breakOutOfInventory' element to item types, which is false by default, but when true it causes the inventory to close when using the item (commented element in 'res/items/innoxia/pills/fertility.xml').
  • Converted money from integer values to longs (in case the player manages to somehow earn more than 2.1 billion flames).
  • Added a new TFPotency, 'SPECIAL', which when used as the potency on an item of clothing's sealed item effect will make it impossible to unseal. See the 'game/inventory/enchanting/TFPotency.java' file for comments on this and application details. (This will not be present nor available in a normal game; it's been added for use on special modded clothing.)
  • Added support to combat moves for hitting multiple targets and improved the formatting for several elements (the old formatting still works, so there's no need to update moves to the new format); a fully commented example is in 'res/combatMove/innoxia/quadruped_kick.xml'.

UI:

  • Improved the appearance of the race page in the encyclopedia and added ability to click on race entries to open their subspecies info page.
  • Additional descriptions in clothing tooltips (things like 'sex equip enabled' or 'fits arm-wings') now continue to be shown when the clothing is equipped.
  • Improved character's quick overview tooltip (when hovering over your race icon or an NPC's race icon in the 'Characters present' panel) to show femininity, body shape, and height at the top underneath their race's name, and also neatly cut off text overflow with an ellipsis.

Gameplay:

  • Slime and elemental transformations now require advanced knowledge of races (obtained from race books) in order to transform into them.
  • The subspecies which newly-spawned slimes decide to mimic are now limited to the subspecies found within their region (e.g. slimes spawned in Submission will spawn as subspecies which can ordinarily be found in the region of Dominion, which encompasses all of Dominion and Submission).

Impaired vision:

  • Added 'visual impairment' as a new unique perk, which gives a negative status effect while not wearing clothing with the 'PRESCRIPTION_GLASSES' tag (i.e. glasses).
  • randomly-spawned NPCs having a 2.5% chance to have it (there is no way for the player to get this perk at the moment but I might add a way to get it later on).
  • Nizhoni, Vanessa (Ms. Cunningham), and Ziva (Ms. Levine) now have the 'visual impairment' perk.
  • If a character has the 'visual impairment' perk, any clothing with the 'PRESCRIPTION_GLASSES' tag (i.e. glasses), will not be removed at the start of sex if 'Automatic stripping' is enabled, and selecting 'unequip all' in their inventory will also ignore any clothing with the 'PRESCRIPTION_GLASSES' tag.

Items:

  • Using the 'bioslime canister' now breaks out of your inventory, making it easier to see the full transformation text.

Sex:

  • Added 'lying on front' as an alternative slot to 'lying on back' in the 'Lying down' sex position, which allows partners to perform oral, receive oral, or have sex in the 'prone bone' position.
  • The 'beside' slots in the 'Lying down' sex position now have correct interaction availability with characters lying down and those in non-lying-down slots.
  • Added the new 'prone bone' position as an option to switch to during sleep sex.
  • Improved dirty talk lines and positioning descriptions for when used in sleep sex.
  • Removed the Hypermobility perk's non-taur requirement for being able to perform autofellatio & autocunnilingus (so taurs can now perform those actions if they have the hypermobility perk).

Other:

  • Added 'Craft x5' and 'Craft all' options to the enchantment menu to make bulk enchanting a little less tedious.
  • Increased the threshold for additional inventory slots being dirtied by cum when a character orgasms onto their partner; additional slots being dirtied now starts at 30ml of cum instead of 16ml, and not as many slots are dirtied (but the maximum cum bracket of 1,000-10,000ml is unchanged at 8 slots dirtied).
  • Slaves assigned to your bedroom, who are attracted to you, and who have permission to use you, will now engage in sleep sex with you (if you have the heavy sleeper perk) at least once in each block of bedroom work they're assigned to (a block being any number of consecutive hourly slots).
  • Increased maximum height in character creation screen from 200cm to 215cm (so you can start as 7 feet tall).

Bugs:

  • Parsing and typo fixes.
  • Removed the 'Back' button from the initial dialogue when starting a new game, as returning to the main menu and then trying to resume from there would throw errors.
  • You can no longer unequip/equip/unseal clothing nor use items in a sex scene in which you are immobilised.
  • Fixed bug with frotting, where if you were targeting a different character to the one you were frotting with and selected the 'Frotting orgasm', the cum effects would be applied to the targeted character instead of the one you were frotting with.
  • Fixed bug in the encyclopedia, where if the horse shoes were discovered, the 'feet' clothing section would display an error message (if this bug was occurring in other pages, they all should be fixed now).
  • Fixed job selection perk tooltips displaying the player's currently selected occupation instead of the perk's associated occupation.
  • Fixed bug where you could get stuck in an infinitely-looping menu if you opened your phone while in the Enchantment save/load dialogue.
  • Fixed incorrect orgasm description in group sex which occurred when character_A gave character_B a creampie while targeting character_C.
  • Fixed game-breaking bug where the game would lock up if any sex actions were started with a character who had an ovipositor penis or an ovipositor clit.
  • Fixed bug where NPCs who transform you after sex would alternate between shrinking and growing your breasts and/or crotch-boobs.
  • When setting an unemployed friendly occupant to a job within the manor, the occupant/slave overview list will now show the same income information which is in their job dialogue, instead of always showing 0/day.
  • Fixed bug where opening a friendly occupant's inventory via the overview menu's inventory button would sometimes cause the inventory to get stuck, soft-lock your game, and throw background errors.
  • Fixed clothing tooltips not displaying all of the clothing's extra information.
  • Fixed the 'slaves' in Slaver Alley's cafes not actually being set to being slaves, and having incorrect descriptions as a result.
  • Corrected multiple inconsistent pregnancy descriptions for if you're a taur.
  • Fixed bug where dolls (including the player) would have their aura set to NaN (also fixed the same bug for health values).
  • Fixed some formatting bugs in the newly updated tooltips.
  • Fixed nipple and crotch-nipple creampie retention enchantments not working.

Monday, 23 June 2025

Hotfix Incoming

This is just a small post to let you know that I'll have another hotfix released within the next day or two (I'm breaking my rule of not giving fixed release dates as the hotfix is already complete, I just need to do some more testing and potentially fix some more bugs, so I can guarantee that it will be released by Tuesday at the latest). This hotfix is needed to fix a game-breaking bug in sex scenes where if a character has an ovipositor penis or clit and starts an ongoing sex action, the game will lock up. I'll also have quite a few other bugs fixed and some other minor things added, but there won't be any new content in it. After this hotfix is released, I'll finally move on to working on the bulk of the content for the next preview update, which will be the next stage of the main quest. So I'll see you again very soon for the hotfix release post!