Wednesday 22 December 2021

Version 0.4.2.5 Preview Release

Once again, I'm really sorry for this version's long delay, as well for its lack of content; as I previously mentioned, I've had some personal issues going on over the past month, and as such I've found it very difficult to find time in which to concentrate and work on Lilith's Throne. I should be completely back on track for the new year, so I'll try to get back to a more regular release schedule then.

The main things added in this version are the characters in Wall's End, as well as a large contribution from AceXP that should significantly improve the game's performance for saves in which you have a lot of unmet offspring.

The next release will be either a small preview hotfix or the full public release of v0.4.3, which will hopefully be out in the first week of January.

Thank you all so much once again for your patience. I'll really try to do my best to make the LT releases in the new year fit to a more regular schedule.

Finally, I hope that you all have a happy Yule, and I'll see you again in the next post (which should be at the start of January)!



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.2.5 Patch Notes

Contributors:

  • Fixed issue where characters without vaginas would spawn with the pure virgin fetish. (by Maxis)
  • Implemented new way of handling offspring who haven't yet been met, significantly improving turn time performance and save file size in games in which you have a lot of unmet offspring. (PR#1622 by AceXP)

Engine/Modding:

  • Added new BodyPartTag values 'TAIL_ATTACK' and 'TAIL_VENOMOUS_STING' for future use in bee/scorpion/etc. tails.
  • Added several 'CAFFEINATED_' ItemTags for use in defining consumable items as being caffeinated (so that they can apply intoxication effects to spider-morphs).

Gameplay:

  • Added characters and basic trading actions for the last remaining shops in Elis's shopping precint, Wall's End. (More content for each store will be added later.)
  • Added a new 'raptor' race which includes the subspecies: falcons (default); eagles; bald eagles (converted from harpy race); and owls.
  • Added 'Raptor energy drink' and 'Raptor energy bar' as new drink and food items for the new raptor race.
  • Added a new 'mouse' race which includes just one 'mouse' subspecies.
  • Added 'Harvest Mouse's barley water' and 'Harvest Mouse's cheese' as new drink and food items for the new mouse race.

Clothing:

  • Added 'safety glasses' (scientist set, eye slot, androgynous, sold by Nyan).

Sex:

  • NPCs will now only use the orgasm denial action during sex if they have the orgasm denial fetish. (Previously, all that they needed was to have a positive desire towards that fetish.)

Other:

  • Changed references to beer and cider bottles to being on tap in the two pubs in Elis.
  • Changed Mintallys's Sunday milk flavour/theme from grape/purple to cherry/red.
  • Gave Amber a lore-friendly demonic surname.
  • Lyssieth's dominant and submissive sex options are no longer tied to her using her pussy or growing a cock, and instead you can request that she use her pussy or grow her cock for both dominant and submissive sex scenes.

Bugs:

  • Parsing fixes.
  • Fixed issue where you could use orgasmic level drain during bad end sex scenes.
  • Fixed (harmless) background errors being thrown when starting a new game, caused by failing to parse vagina types before the game had fully initialised.
  • Your offspring who have been incubated by someone else are now correctly counted as part of the 'Total offspring' count in the phone menu's pregnancy stats screen.
  • Fixed issue where you could ask Dale about Monica's milker before even having started Monica's quest.
  • Fixed issue with several attributes in xml-defined responses (such as for fetish/perk requirements, sex, combat, and trading), where the first definition of these attributes would be used for all subsequent responses.

Tuesday 14 December 2021

Progress News

Hello again,

Sorry about missing the post I was meant to put out on Sunday; everything's still quite chaotic for me at the moment, and so I didn't have any news to share with you. I'm going to have to put the release date of v0.4.2.5 back to Monday (20th), as I'm really struggling to make progress on Lilith's Throne at the moment. I'm really sorry about this big delay.

Thank you all for your patience. I'll see you again in the next post, which should be the preview release post on Monday. I'm really sorry once again for this big delay.

Edit: Sorry, but I'll have to push it back by another day, so I'll now have the preview out tomorrow (Tuesday 21st)...

Thursday 9 December 2021

More Progress News

Hello again,

This is just a small update to let you know that so far this week I've managed to make progress on adding the basic content for the remaining shops in Elis's shopping precinct. As part of this I've added two new races, and just need to add the content (which will be limited to basic trading interactions) for the three shops before I can get this preview update released.

I'm aiming for having the preview ready by the start of next week, and I'll make another post on Sunday to let you know how things are going. Thank you all once again for your patience, and I'll see you again soon!

Saturday 4 December 2021

Progress News

Hello,

Once again I'm sorry about the delay and lack of progress posts since the last release; I've been going through some quite turbulent times in my life over the past couple of months, with a recent event in particular making it very difficult for me to get much work done on Lilith's Throne. Despite this recent lack of progress, I'm still completely committed to the game's development, and I expect to be back to working at full pace within the next couple of days.

As it currently stands, the preview version of v0.4.2.5 is still a way off from being ready for release. I still have to add and write the content for the shopkeepers in Elis, so I'm not expecting to have it ready until next weekend. Again I'm really sorry about these delays, and I'll do my best to catch up and get this version (and then the public one after) released as soon as I can.

Thank you all so much once again for your patience and understanding. This time I'll definitely make another post early next week to let you know how things are going, so I'll see you again then!

Sunday 28 November 2021

Delay...

Hello again,

I'm sorry to say that things haven't gone very well this week, so I haven't managed to get this next version ready yet. I'll have to delay the preview release for at least another few days, and probably until next weekend. Sorry for leaving this delay post until the last minute. I'll make another post early next week to keep you updated on how things are going.

Monday 22 November 2021

Progress News

Hello again,

This is just a small post to let you all know how things are progressing towards v0.4.2.5's release. Since the last post (and the release of v0.4.2.3), I've mainly been working on getting a large pull request merged (PR#1622 from AceXP) that should significantly improve performance and save file sizes in games where you have a large number of unmet offspring. I've also been fixing some bugs and getting some other minor things addressed.

Starting tomorrow, I'm going to move on to adding the content for the other shops in Elis's shopping precinct. I'd also like to get a few more bugs and other minor issues sorted out, so while I initially was aiming for a release around the middle of this week, it's highly likely that v0.4.2.5 will now be out at the earliest on the evening of this Saturday, 27th (as a preview release over on SubscribeStar). If it's looking like there's going to be a delay, I'll try to let you know a day or two in advance.

My next post will likely be the release (or delay...) post of v0.4.2.5, so I'll see you again then.

Tuesday 16 November 2021

Version 0.4.2.3 Public Release

Hello once again,

So I know that I originally said that I was hoping to have this update ready by early last week, but it ended up taking longer than expected due to three main reasons: one, the number of bugs and other minor issues which required sorting out; two, my decision to add framework for properly supporting thrown weapons; three, the amount of writing that I had to do to finish off Evelyx's Dairy content. I would have released this version to you sooner, but I really wanted to get that Evelyx content completely done before doing so, and that ended up being the last thing which I added.

Also, I wanted to release this as another public update due to the fact that the last update was a bit disappointing (at least in my opinion). I know that this version doesn't add a lot of new content, but hopefully all of the bug fixes and scenes for Evelyx's Dairy make up for that.

Anyway, now that this version has been released, I can finally return to Elis and continue filling in content for the remaining areas there. Unless a hotfix is required, the next release will be a preview (v0.4.2.5) that's released over on my SubscribeStar (and also pushed to github if you want to build from there), in which I'll get the last few shops in the 'Wall's End' shopping precinct added. After that I'll likely move on to adding the next stage of the main quest for the public update of v0.4.3.

I'll make a 'Progress News' post at the end of this week to let you know how things are going. At the moment I'm planning on having the next version ready some time around the middle of next week, but that is very likely to change (and I'll give you an updated release estimate in the Progress News post).

Thank you all for your continued interest in Lilith's Throne, and I'll see you again in the next post!


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.2.3 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Full folder: Google Drive

.exe:

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Full folder: Google Drive


v0.4.2.3 Patch Notes

Contributors:

  • Fixed bug where clothing stickers weren't transferring when enchanting clothing. (by CognitiveMist)
  • Fixed issue where the error log would generate the entry 'Warning: Parser target of X has been replaced!' when randomly-generated NPCs were getting removed. (by AceXP)
  • Prevented a null exception when a move had zero equip-weight. (PR#1596 by CognitiveMist)
  • Fixed several bugs and updated modding information for patterns. (PR#1605 by CognitiveMist)
  • Fixed rare bug when importing clothing which would sometimes result in modded clothing not showing up for sale. (PR#1607 by CognitiveMist)
  • Adjusted NPCs' reference to their working hours to respect the 12 or 24-hour preference in the player's settings. (PR#1609 by CognitiveMist)
  • In the self-transform menu, the comparators used for sorting horns and wings have had inconsistencies fixed. (PR#1610 by CognitiveMist)
  • Improved Encounter generation code, improving performance in Lilaya's Home and Dominion tiles. (by AceXP)
  • Fixed incorrect descriptions related to incubation stats in the character information page. (by AceXP)
  • Fixed issue where the 'quick sex' action would perform blocked sex types. Also fixed parsing issues with paizuri tooltip and the naming of horse vaginas. (PR#1619 by Maxis010)

Assorted Bugfixes Contributed by Maxis010 (PR#1603):

  • Fixed typos both in dialogue and code.
  • Fixed issue where artwork could become invalid after a character was transformed (which was what was causing errors when removing Scarlett's penis).
  • Fixed bug where Ashley would be set to be friendly towards herself instead of towards Nyan.
  • Improved detection and removal of danger characters in save game file names.
  • Added missing check for body hair content setting.
  • Fixed issue with the saving/loading of enchantments sometimes loading incorrect enchantments.

Engine/Modding:

  • Slightly improved performance of encounter generation.
  • Added support for 'one-shot' weapons (intended primarily for thrown weapons), which causes the weapon to be removed from the player after being used. You can define chances to recover the weapon at the end of the turn and at the end of combat. See the 'res/weapons/innoxia/dagger/dagger.xml' for comments on how to define a one-shot weapon.
  • Added a 'attackDescriptionPrefix' element to weapon xml files, allowing you to define a more suitable attack description to fit the sentence 'X your enemy for N damage!'. See the same dagger file mentioned above for a commented example. If the element is not found, then the 'attackDescriptor' element is used instead (so there's no real need to refactor any mods).
  • Added a new TFModifier value 'ENCHANTMENT_LIMIT', which acts like any other attribute boosting TFModifier (to increase the wearer's enchantment capacity) when selected as the secondary TFModifier to a primary 'CLOTHING_MAJOR_ATTRIBUTE' TFModifier. This cannot be selected by the player in-game (for balance reasons), and so is only for if you want special modded clothing or weapons to add enchantment capacity.
  • Added 'SEX_PACE_' as a parser prefix hook to the SexPace enum values.

Gameplay:

  • Filled in all placeholders for Evelyx's Dairy content, including the bad end there.
  • If you attack Enforcers and are then defeated by them, they will now search you in the post-combat scene and confiscate any illegal items you're carrying.

Items:

  • Added 'tennis ball' and 'ball of yarn' as ranged, one-shot, silly mode weapons, both sold by Ralph. (They will appear in his inventory after he restocks at midnight, and will only appear if you have silly mode turned on.)
  • Converted the 'arcane firebomb' item to use the new one-shot weapon mechanic, and made it one-handed.

Sex:

  • Added breasts-to-mouth actions for the interaction between the 'sitting' and 'sitting in lap' sex slots.
  • Added 'Stop rape-play' and 'Allow rape-play' actions for when you're a dominant in sex and your partner is resisting due to having the 'unwilling fuck-toy' fetish, which prevents/permits them from optionally using the resisting pace (they can still resist if not enjoying sex or if they're a friendly NPC who's been betrayed by you).
  • The choice of which ongoing action to reference in dirty talk lines is no longer completely random, and is now instead based on the character's fetish desire towards each ongoing action (with liked actions having more weight to be referenced).
  • NPCs now have the option to reposition during sex in the 'sitting' position.
  • Slightly improved the starting description and added initial actions for Kruger's sex scene, and thanks to the change above, he should now correctly switch position so as to progress from oral to penetrative sex during the scene.
  • Foreplay should now last longer than 1 or 2 turns. Changes related to this: initial ongoing actions do not apply arousal gains before the first turn; arousal gains are halved while in foreplay; added this information to the arousal attribute tooltip.
  • NPCs will no longer choose 'self-breast-to-finger' or 'self-breast-to-tongue' preferences for sex if they are masculine with no breasts and no positive desire towards the self-breast fetish.
  • The 'Cum on feet' orgasm action is no longer available if the targeted character does not have feet (such a lamia).
  • If an NPC is dominant or has equal control in a sex scene then they will no longer allow you to equip sex toys on them.
  • Dominant NPCs who have orgasmed at least 2 times more than they need to be satisfied will now want to end sex if their submissive partner is still at 0 orgasms and is not aroused.
  • NPCs now have the same chance to request a facial as they do to request nothing, which should stop them from almost always requesting a facial when the position allowed it.
  • The 'Thrust into mouth' and 'Paizuri into mouth' sex actions will no longer be used by NPCs who have a negative desire towards receiving or giving oral, respectively.

Other:

  • Changed some perks to traits and vice versa based on the concept that the only perks which should be classified as traits are the ones which you might want to disable, so:
  • Perks -> Traits: Beserk, Object of desire; Irresistible appeals; Aura shielding.
  • Traits -> Perks: Martial artist; Ferocious warrior; Pure thoughts; Lustpyre; Arcane precision; Arcane combatant.
  • The Enforcers in the Dominion alleyway Enforcer encounters now end the 'strip' sex scenes once they're satisfied, instead of keeping on going until the player is satisfied too.
  • Automatically-generated clothing name postfixes now prioritise 'of sealing' over generic positive enchantment effects.
  • While they will still always spawn in as feminine or androgynous, the gender of harpies which spawn in the Harpy Nests now takes into account your gender preferences (thereby allowing futa/herm harpies to spawn up there now).
  • Added a 'Defaults' button to the orientation preferences screen, allowing you to reset orientation ratios to their default values.
  • Buffed pegasus-morph racial bonus by increasing their critical damage from 10 to 30, and altered their racial bonus's description to reference this.
  • Battle axes, dories, and recurve bows now spawn with some basic enchantments.
  • Weapons defined as 'common' now automatically use the same rarity calculation as clothing, so a weapon which is part of a set is defined as 'epic', a weapon with more than one enchantment is 'rare', a weapon with one enchantment is 'uncommon', and unenchanted weapons as 'common'.
  • The weapons 'feather duster' and 'witch's broom' are now respectively part of the 'hard-working maid' and 'witch' sets.
  • Set several weapons to 'common' rarity so that they now use the automatic rarity assignment system described above.
  • Randomly-generated, non-greater NPCs now have a random skin colour (so lesser morphs with set fur colours, such as raccoon-morphs, can now spawn with a variety of skin colours instead of the same one every time, which was being based on their fur colour).
  • Male spider-morphs now spawn as being masculine instead of androgynous.

Bugs:

  • Formatting, typo, and parsing fixes.
  • Fixed issue where the artwork would not update for Kay after feminising him.
  • Fixed background error sometimes being thrown when teleporting out of Submission.
  • If a tile has multiple possible encounters assigned to it, the encounter chosen is now correctly weighted based on each encounter's total chance to be selected, instead of completely randomly (which was causing issues with encounters not triggering as expected).
  • The 'Impish Fiends' and 'Centaurs & More' books will now correctly unlock in Lilaya's library after having read them.
  • Fixed issue where NPCs were being affected by the 3-year time skip at the start of new games, making them 3 years older than intended. This fix has been retroactively applied to all unique NPCs, so when loading into this version unique NPCs will all be 3 years younger.
  • The player character now suffers from menopause at age 55 instead of NPCs' usual 52, to take into account the 3-year timeskip.
  • Fixed issue where the 'Push her' sex action during Meraxis's handjob scene would show a 'No suitable description found for this action!' error.
  • Fixed background errors being thrown when accessing Kate's 'Makeup' and 'Other' actions.
  • If you have multiple arm rows, the action name for main and offhand strikes will no longer omit some of the attacks which are to be performed.
  • Fixed bug where weapon equip requirements were not being taken into account when equipping weapons directly from the ground.
  • Fixed issue where ferals could have their leg configuration transformed. (Ferals are not in the game yet, but there will be content for them added 'soon'.)
  • The game now correctly saves the description of virginity losses even if the virginity-taking character is removed from the game, meaning that from now on you should no longer see the 'You lost your virginity to someone you can't remember' message. (This fix does not apply retroactively, so if you are already seeing that message, it is too late to be fixed.)
  • Fixed issue where NPCs' forced-TF potions would not completely take into account the 'Forced TF Racial Limits' content setting.
  • NPCs' forced-TF potions will no longer enter a state where they flip-flop between shortening and lengthening hair each time they're generated/used after combat.
  • Fixed issue where demonic spider-morphs would have incorrect names when possessing the 'arachnid' leg configuration.
  • Equipped clothing descriptions will now correctly be parsed according to who is wearing it.
  • Armpits will no longer be described as 'hairy' if the character has no underarm air or if body hair content is turned off.
  • Fixed issue with the panther-morph race, where applying smooth spotted fur to a panther-morph would throw an error and detect the character as a human.
  • Slimes will no longer spawn wearing makeup.
  • Removing a character's vagina no longer displays text stating that the character 'now gives birth to live young'.
  • Fixed issues with Natalya's sex scenes and the centaur sex scenes related to Dominion Express never ending without the use of the 'Quick sex' action.
  • The tooltips for the 'swollen belly/breasts/spinneret' status effects now correctly list all of the fluid types which are causing the inflation, instead of always referring to them as 'cum'.
  • Fixed issue where when setting your elemental's name, the game would detect keys being pressed as activating their usual hotkey while trying to type in a new name.
  • Fixed issue where you could start but never stop self-fingering and self-tail-to-nipple-penetration ongoing sex actions.
  • The 'Explore' action in Dominion's alleyways, the Harpy Nests, and elsewhere, should no longer rarely do nothing upon use.
  • The 'Cow-girl (greater)' reward offered to you in Evelyx's Dairy will now correctly transform your character's horn type.
  • Evelyx's Bad End no longer gets bugged and stuck at the 'Mounted' action.
  • Fixed issue in Monica's quest where if you refused Evelyx's offers during her meeting, you the option to have another meeting with Evelyx wouldn't appear, preventing you from progressing the quest.
  • Random TF potions based on races which lack horns, tails, wings, or crotch-boobs will now correctly remove those body parts instead of growing generic ones.
  • Fixed issue where some types of taur (such as cattle-morph taurs) were always being referred to by their masculine name even if the character was feminine.
  • The 'Total offspring' count in the phone's 'Pregnancy Stats' screen now correctly includes offspring birthed from implanted eggs.
  • Characters who lack feet (such as lamia) or arms (such as feral snakes) will no longer be described as having toenail or fingernail polish.
  • Fixed a (harmless?) series of background errors sometimes being thrown when loading a game (which was being caused by trying to generate encounter types before the game had been fully initialised).
  • Half-demon attackers in Dominion's alleyways will no longer spawn wearing completely random outfits.
  • NPCs who forcibly transform you after defeating you in combat will now correctly transform your leg type to their preference before trying to transform your leg configuration.
  • Characters with a rear-facing cloaca will no longer have access to their vagina and penis blocked by wearing a buttplug.
  • Fixed issue where Enforcers with leg configurations of 'serpent-tailed' or 'arachnid' would spawn wearing random clothing instead of an Enforcer uniform.

Friday 5 November 2021

Progress News and Plan

Hello again,

I wanted to make this post to let you all know what I've been working on since the release of v0.4.2, and what my plan is for the next update. So, since Sunday, I've been working on fixing bugs and getting some other small things addressed, and I've just now finished adding support for 'one-shot' weapons (i.e. throwables). I've pushed my current progress to github if you wanted to check it out (https://github.com/Innoxia/liliths-throne-public/commit/86f5e2dcd7f5ce05381b334a39463f8a444d1bdf), although I'll hold off on packaging it for a release until I've got the Evelyx's Dairy content written.

Speaking of the next release, I'm planning on getting more bugs fixed tomorrow, and then over the weekend I'm going to be focusing on writing. As soon as I've got all of the placeholders for Evelyx's Dairy written, I'll release what I've got as another small public update. After that, I'll move on to adding new content for the preview update of v0.4.2.5, which will likely be focused on main story content and Elis's Shopping precinct.

I'm hoping to have this next small public update ready by the start of next week, but as with all of my release date expectations, there might be some delay. Thank you for playing LT, and I'll see you again in the next post (hopefully soon)!

Edit (Saturday 13th): Sorry that it's taking me a little longer to get ready than I expected, but the update should be out late tomorrow (Sunday 14th) night!

Edit 2 (Sunday 14th): It's 99.9% done, I just need to do some last minute testing to make sure that I haven't introduced any bugs with these final additions. It's getting to be quite early in the morning for me, though, and I'm absolutely shattered, so I'll get some sleep and release it tomorrow evening after doing the testing. Sorry about this final small delay!!!

Monday 1 November 2021

Version 0.4.2 Public Release

Hello once again,

I'm really sorry about how long it's taken me to get this update out. As mentioned in my last post here on my blog, I've been having a rough time since the last update, and progress on LT really suffered. Thankfully I'm past that now, and so I'll be able to get updates out in a more timely fashion from here on out.

For what little time I had to work on this version (due to the issue mentioned above), I focused on fixing some bugs and getting Monica's quest completely finished. I also added a small Halloween event out in the Foloi Fields, where you can encounter a 'headless horseman' at night during the in-game month of October. Adding this encounter took time away from finishing the writing in Evelyx's Dairy, so there are still some placeholders to be found in there. I'll have that finished for the next update, along with getting more bugs fixed and PRs merged.

Thank you all for your patience during this lengthy pause in updates, and I'll hopefully be releasing the next update very soon! I'll make another post around the middle of this next week to give you more information on what exactly I'm working on and how long it will take me, so I'll see you again soon!


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.2 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Full folder: Google Drive

.exe:

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Full folder: Google Drive


v0.4.2 Patch Notes

    Engine/Modding:

  • Added parser hooks for orifice capacity, depth, elasticity, and plasticity, under the respective prefixes: 'CAPACITY_'; 'DEPTH_'; 'ELASTICITY_'; 'PLASTICITY_'.
  • Added 'MONTH_' parser hook for Java's Month enum, and a getMonth() method in the Game class for obtaining the current month.
  • The 'orgasmBehaviour' element in sex manager files now accepts logic and is parsed on every check.

Artwork:

  • Added 7 images for Kay (4 as default, 3 for when he's been feminised), drawn by Jam (https://twitter.com/JamDrawers).
  • Added 2 images for Elizabeth, drawn by KT80 (https://twitter.com/KT80AT).

Gameplay:

  • Filled in all placeholders for Monica's quest (who is the shopkeeper for the clothing store in Elis's shopping precinct, 'The Fashionable Moo').
  • Added a 'headless horseman' encounter to the Foloi Fields (only triggers during the in-game month of October).

Other:

  • Added 'dark orange' as a covering colour for body parts.

Bugs:

  • Parsing fixes.
  • Fixed issue with missing 'WON_SEX_NOTHING' dialogue in one of Mreaxis's duel scenes.
  • The lilin book lore text is no longer shown at the end of the 'World' dialogue when talking to Lyssieth in her initial meeting scenes.
  • Fixed issue where after turning down Evelyx's promotion, you couldn't repeat it the next day.
  • Characters who have the sadist fetish will no longer agree to be gentle in sex (which was mainly affecting Amber's and Rose's sex scenes).
  • Fixed background error being thrown when generic sex effects were being calculated where a null partner was being treated as being exposed to addictive fluids.
  • Fixed parsing error being thrown if you encountered bandits in the Foloi Fields and didn't have enough money to offer them to skip the encounter.

Tuesday 26 October 2021

News

Hello once again,

I'm really sorry about how long this update is taking, and for the lack of communication. I've had a really rough time over the past month or so, and progress on Lilith's Throne has greatly suffered as a result of that. There's no excuse for me not to have kept you updated on this via progress posts, and so all I can do is apologise for not keeping you all in the loop regarding this situation.

On a brighter note, I think that I'm really starting to get past the bad times, and so I'll be able to get into the right frame of mind for writing content once again. I'll get as many placeholders fully written as I can over this week (for Monica and Evelyx's Dairy Farm), and I'll put out the public release of v0.4.2 at some point over this weekend. Even if it's not in a fully completed state, I'll still stick to that weekend release date, as it's been so long since the last update that I feel I really need to get something released, even if it's not 100% finished.

Sorry again for the poor performance over this past month, and I'll do my best to get back on track and get more content made for you all to enjoy.

Wednesday 29 September 2021

Progress News

Hello again,

Sorry about the lack of news since the preview update; I've had some stuff going on over the past week which has taken up all of my time, and as such I'm now a week behind where I should have been (including making this post). I'll be working on writing the Evelyx's Dairy Farm content over the next few days, and I hope to (finally) have the full public release of v0.4.2 out at the weekend or early next week.

I'll make another progress news post on Friday to let you all know how things are going, so I'll see you again then. Thank you all once again for your support, and sorry again for the silence over the past week.

Thursday 16 September 2021

Version 0.4.1.9 Progress Update (Preview Release)

Hello again,

I'm really sorry about how long it's taken me to get this preview build released, and that it's not a public update (as I didn't want to put out a public update with so much placeholder content still in it). As mentioned in a previous post, I got carried away while adding the first NPC to Elis's shopping precinct, and the implementation of what should have been a small, simple side quest ballooned out into a whole new area with several types of content.

If you decide to build this version, please be aware that there is a lot of placeholder dialogue in it! I'll get the writing finished for the next update, which will be the public release of v0.4.2.

I'm feeling quite exhausted right now, so I'll likely take the next couple of days off to try and rest and get some energy back. I'll get v0.4.2 out to you as soon as I can, which I'm hoping will be some time around a week from now.

Thank you all again for your patience, and I'll see you again in the next post, which will likely be early next week.



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.1.9 Patch Notes

Contributors:

  • Fixed bug where the Aristocrat background would allow you to boost your corruption to 100 during character creation. (by Maxis)
  • Fixed bug where coatls, the feathered dragons, would fail the subspecies match if they got feathered dragon tails. (by DSG)

Engine/Modding:

  • Added behaviour to externally defined encounters, where if you use a value of >100 for the encounter chance, then all other encounters with chances of <=100 will be discarded and only encounters with chances of >100 will be used.
  • Added clothing tag 'BLOCKS_SIGHT' for use with blindfolds or other sight-limiting clothing. When worn, clothing with this tag will put the 'blinded' status effect on the character (or 'Blinded (Echo location)' if the character has a body part which grants echo location).
  • Added item tag 'UNIQUE_NO_NPC_EQUIP' to prevent unique clothing or weapons from being equipped onto NPCs.
  • Added 'personalityChances' element support to subspecies files, which is defined in the same manner as the 'personalityChances' in 'RacialBody.xml'. Personality chances in subspecies files are rolled after RacialBody chances.
  • The 'effects' element for responses now works for trading and combat responses.

Artwork:

  • Added 5 images for Leotie, drawn by Jam (https://twitter.com/JamDrawers).

Gameplay:

  • Added 'Evelyx's Dairy' location and internal map. It is automatically discovered when entering its world map tile, which can be found by starting at Elis, then going 5 tiles East, 2 tiles North. (Warning: There is a lot of placeholder content in this area in this version!)
  • Added new unique NPC 'Monica', who runs the clothing shop in ELis's shopping precinct. (Warning: Almost all of her content is placeholders in this version!)
  • Added an extra row of inventory slots to each page of character's inventories, effectively increasing inventory size by 30.
  • Added 'donkey-morph' as a subspecies of horse-morph. To be identified as a donkey-morph, a character needs to be identified as being the 'horse-morph' race, and needs to have the new 'upright horse' ear type.
  • Added a content toggle for 'feral' content. (To turn it on or off, go to the main menu, then go to 'Content Options', then under the 'Bodies' option, set 'Feral' to on/off.)

Items:

  • Added 'thin bangles' clothing item (androgynous, wrist slot, sold by Nyan).
  • Added 'wrap ring' clothing item (androgynous, finger slot, sold by Nyan).
  • Added unique item 'Clothing Keys', which are added to your inventory at the start of the game (and retroactively added to your inventory when loading into this version). Examining these keys gives you a list of all the sealed clothing to which you have an unlock key.
  • Added 'blindfold' (androgynous, eye slot, BDSM set, blinds wearer, sold by Finch).
  • Added 'lips ring' clothing item (androgynous, finger slot, sold by Nyan).

Sex:

  • NPCs who like or love the dominant fetish will no longer always accept a request to be rough (although NPCs who like/love the sadist fetish still will).
  • Added a 'Request facial' as a new sex action for when a character has the option to prepare for their partner's orgasm. (Requires penis-face interaction availability, for the orgasming character to have a real penis, and to be not wearing a condom. NPCs will be more/less likely to use based on their 'cum addict' fetish desire.)

Other:

  • Reduced Nizhoni's breast size from JJ-cup to G-cup.
  • Taking a 'Quick shower' in your room now applies the 'Recently showered' status effect for half the time that 'Thorough shower' does.
  • Quadrupedal cattle-morphs are now called 'cowtaur'/'bulltaur' instead of 'cattletaur'.
  • Altered default speech colours to reduce saturation and therefore (hopefully) make them easier to read on the dark background.
  • Zebra (and the new donkey) subspecies now have a higher detection priority than centaur subspecies, allowing you to become a zebrataur (and donkeytaur).
  • Slightly improved the description of Lilith's statue in the centre of Dominion, and there is a 20% chance of having a small dialogue variation displayed every time the tile's description is displayed.

Bugs:

  • Parsing and typo fixes.
  • Fixed issue where purchased slaves could not be impregnated.
  • Slaves being sold in slaver alley will now correctly have randomly-generated personality traits and fetishes.
  • Fixed issue where interacting with Felicia directly after completing Zaranix's section of the main quest would result in getting stuck with no available dialogue actions to choose from.
  • Fixed issue in sex scenes where you could swap position with characters who shouldn't have been able to get into the position you were in.
  • The 'Spawn attacker' option in the debug menu will now correctly assign the spawned NPC's personality traits, name, and perks corresponding to their subspecies.
  • Fixed some harmless(?) parsing error message spam in the error log when loading an old save.
  • Fixed issue where you could return to the Rat Warrens and enter it after Vengar had been dealt with (but before handing the quest in to Axel to complete it), which would cause several bugs within the area.
  • The tongue length TF limit on enchanted clothing will now show toe exact value instead of a vague descriptor.
  • Slimes which you've befriended from the bat caverns will no longer consume glowing mushrooms every hour.
  • Candi now correctly has the 'lewd' personality trait.

Friday 10 September 2021

Progress News

Hello once again,

Over the past two days I've made progress on adding the side quest content for the new shopkeeper in Elis (who is linked to the content in the new area I've added), and I've just got a couple of small parts to finish off before all of the framework is finally complete.

I'm expecting that work (plus a bit of writing to remove the roughest of the placeholder content scenes) to take me another day or two, and so I should have the preview update out some time over the weekend. This will be the last progress news post before the preview update, so the next post I make here will be the preview update post (and then the public release should hopefully follow later in the week once all the writing is finished).

Apologies again for how long this has taken, and thank you so much for your patience and support. I'll see you again in a few days!

Tuesday 7 September 2021

Another Delay...

I'm really sorry about this, but getting this content finished has once again taken far longer than I expected. I've got all of the framework, placeholders, and mechanics completely done, but I haven't yet finished the associated content in Elis's Shopping Precinct. Getting that into a playable state is going to take at least another day, possibly more, so I'm not going to be able to get the preview release out tonight.

To show you that I've made progress on this new area, I've pushed my current build to github's dev branch, so if you wanted to read through the code I've been adding, you can see it here: https://github.com/Innoxia/liliths-throne-public/commit/183006c1a4fc5d79f1fab5b53eeb9288bf6d6539 (I'd advise against building it to play at the moment, as it likely contains several game-breaking bugs, which I'm going to be fixing for the preview update...)

For those of you who'd rather get the tl;dr version of what specifically I've been working on and what's been taking so much of my time, I'll put it at the end of this post (so those of you who want to avoid spoilers can skip over it).

So, anyway, I'm going to get this Elis content finished and linked to this new area over the next couple of days, and I'll get the preview out to you as soon as it's ready. I really am sorry for giving all these deadlines and then missing them. I just end up panicking a little and trying to rush when it's already taken me so long to get the next update released.

I'll make another post on Thursday night, hopefully with the preview release, but if not then at least with more information on what I've got done. Thank you all for your patience.


New Area Spoilers!

So for those of you who want to know what exactly it is I've been working on, I decided to add a side quest to the first Shopping Precinct NPC I started to add. This side quest involves retrieving a breast pump from the NPC's old workplace out in the Foloi Fields. This workplace is the new area which I've been adding, and takes the form of an industrial dairy farm.

Although I originally only intended this new area to be a quick stop where you'd retrieve the breast pump and then immediately head back to Elis, I started to feature creep it by adding an internal map and a unique NPC for the farm's owner. I then thought that players would want to see (and have sex with) the farm's employees, so I moved on to adding that. After that was done, I thought that it would be nice to work there as one of the cows being milked, so I added that, and then expanded the initial 'enter barn and get milked' into a promotional system which leads you through 3 barns. After that, I added a new (very easily avoidable) bad end at the end of this content. Then I felt like having just a generic receptionist being referred to but not existing as an interactable NPC was boring, so I went back and added a new NPC (and new 'donkey' subspecies), and then updated all of the references involving the nameless receptionist. Then I thought people would want multiple ways to have sex with this new NPC, so I went back and added support for that, and then after all of this was finally finished (tonight) I remembered that I hadn't yet finished the original Elis NPC quest content, so I couldn't get this preview released after all.

So, it was basically just a cascade of feature creeping, and now the farm which I've added has ended up with far more content than I originally intended (and a lot of writing to get done...). As mentioned above, I should be able to get the Elis content finished within a couple of days, and then I'll do some testing and get the preview out to you as soon as I can...

Monday 6 September 2021

Almost There

Hello again,

I've almost got this next preview version ready, but there are still a few scenes left to add, so I'm not going to be able to get it released tonight. I'm really hoping to be able to have it out tomorrow, and then after that I should be able to get the fully polished public release out by Friday.

I'll make another post tomorrow at this same sort of time. Even if it's in a rough state, I'll do my absolute best to have the preview release ready by then. Thanks for bearing with me, and I'll see you again soon!

Saturday 4 September 2021

Progress News

Hello again,

This is just a small progress post to let you know that I've (finally) got all of the dialogue framework, placeholders, and content mechanics added and working for this new area I've made. I've just got a few more things left to work on (such as linking this area to a quest from Elis) before it's in a state that's ready for a rough placeholder update, and so it'll take me just a few more days to get that done.

So, as of this post, I'm planning on getting those final parts finished and then releasing a placeholder preview update of v0.4.1.9 as soon as it's ready (sorry that it won't be a public release right away - I feel like it's best to keep these potentially rough updates as previews/github updates so as to avoid disappointing you all with a potentially buggy or unpolished release). After that, I'll fill in the writing and get the full public update of v0.4.2 released as soon as possible, which will likely be another couple of days.

My aim is to still have the v0.4.1.9 preview out by the end of this weekend, but if I don't make it, then there will at the very least be another progress post on Sunday evening to let you know how things are going. Thank you all once again for your patience and support, and I'll get the full public release out to you as soon as I can!

Wednesday 1 September 2021

Progress News

Hello again,

This is just a quick post to say that I've been making progress on v0.4.2 since the last post, and while it's taking a lot longer than I originally expected, this next release shouldn't take too much longer now. I'll hopefully have it ready by this weekend, and if it's still got placeholders by that time, then I'll be prepared to release it as v0.4.1.9, with v0.4.2 released within a few days after that.

Sorry again for how long this is taking. I really should have left this new area I'm adding for a later version, but I (incorrectly) thought that it wouldn't take too long to add. Anyway, I'll be making another post on Friday to let you know how things have gone, and how much longer it will be to v0.4.2's release.

Friday 27 August 2021

More Progress News

Hello again,

Unfortunately it's bad news this time. I've been struggling to get the content implemented for the side quest area which I mentioned in the previous release, and so it's looking like this next version is going to take a while longer to get finished than I'd planned. I'll do my best to get this version released as soon as I can, but there are some aspects to this new content which are giving me some trouble.

As a result, v0.4.2 won't be out this weekend. I'll make another progress post on Tuesday to let you know how things are going. Sorry about this delay; I should have just stuck to the original plan of adding the shopping precinct area to Elis for this version, instead of adding this other new area as part of it.

Tuesday 24 August 2021

Progress News

Hello again,

This is just another small post to let you know how things are progressing towards v0.4.2's release.

So, since the last post, I've been working on adding the shopkeepers to the shopping precinct in Elis. I decided to add a small side quest for one of these shopkeepers, and as part of that, I've ended up having to add a new area outside of Elis, along with some standalone content for it outside of this Elis-related side quest.

Adding content for this new area has taken longer than I expected, so I'll have to push the expected date of v0.4.2's release back by a few days. As such, I'm now expecting to have this public release out on the evening of this Saturday (28th).

I'll make another post on Thursday to let you know how things are going, so I'll see you again then.

Thursday 19 August 2021

Plan for v0.4.2

Hello again,

This is just a short post to let you all know what I'm working on for the next update, and how long it's likely going to be until it's released.

So, for my plan for v0.4.2, I'm mainly going to be focusing on just two key things:
1. Fixing bugs and making sure that the game is in as stable a state as possible
2. Adding content for the shopping precinct 'Wall's End' in Elis

I've already made progress on both of these key objectives, and so I'm hoping to have v0.4.2 released some time around the middle of next week. I'll make another update post on Monday to let you know how things are going.

Friday 13 August 2021

Version 0.4.1.5 Progress Update (Preview Build)

Hello once again,

As mentioned in the previous update, this version has been focused mainly on fixing bugs, merging PRs, and getting the next stage of the main quest added. As part of the PR merging, some content for the character of Felicia (Arthur's neighbour) has been added (thanks to Rick Docket and DSG).

I'm going to move on to getting more of Elis's content added for the next public release, which I hope to have out within a week or two. I'll make a progress post early next week, so I'll see you all again then!



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.1.5 Patch Notes

Contributors:

  • Added Felicia (Arthur's neighbour) as a unique character who can be met after completing the first stage of the main quest (more content for her will be added later). (by Rick Docket and DSG)
  • Added samoyed-morph subspecies to the dog-morph race. (by DSG)
  • Added a new fetish preference menu to the options menu, which allows you to set values for influencing the fetishes and desires random NPCs will be generated with. (PR#1553 by Maxis)
  • Prevented patch notes from being run through the parsing engine, which was occasionally causing null pointer exceptions. (PR#1567 by Stadler76)
  • Removed the hasSexCountWith() method and replaced all of its uses with the getTotalTimesHadSex() method to fix issues with inconsistencies in dialogues. (PR#1568 by AceXP)
  • Added a new setting for outfit files which makes it possible to apply an outfit to an entire region (i.e. collection of world types). (PR#1569 by AceXP)
  • Created a new character class for slaves which can be bought in Slaver Alley, thereby fixing an issue where slaves generated while the player was not in Dominion/Submission would be of unexpected race types. (PR#1570 by AceXP)
  • Removed unnecessary copy when accessing the unique item count of an inventory, greatly reducing inventory lag and load on the garbage collector. (PR#1573 by AtelierAmber)
  • NPCs will no longer perform orgasm reactions or denials in response to the player orgasming when the player is hidden. (PR#1578 by AceXP)
  • If a corruptive action is bypassed by fetish, the pink '!' icon will now be recoloured to grey to signify that no corruption will be gained. (PR#1583 by CognitiveMist)
  • When the player does not have enough flames to use 'Buy (All)', but has enough to buy at least one item, the game will now offer 'Buy (Max NN)' in the 'Buy (All)' slot, where NN is the amount that will be purchased. (PR#1584 by CognitiveMist)
  • Fixed issue where characters that the player had never met were getting added to the contact list when loading a game. (by AceXP)
  • Fixed soft lock with the fields bandit encounter where if the bandit was willing to rape but not attracted to the player, no dialogue options would be given to continue the scene. (by AceXP)
  • Fixed an rare stack overflow error when loading a saved game in which the player had slaves or followers. (PR#1590 by Jtecx and CognitiveMist)

Engine/Modding:

  • Hair types now have a 'neckFluffChance' value to determine how likely they are to spawn with neck fluff (see the hyena's hair.xml file for a modding example).

Artwork:

  • Added artwork for Catherine (the Slime Queen), drawn by Jam (https://twitter.com/JamDrawers).

Gameplay:

  • Added the next stage of the main quest, where you meet Minotallys.

Body:

  • Added 'neck hair/fur' as a purely cosmetic transformation tied to a character's hair, which can be applied via potion or clothing TFs.
  • Chances to spawn with neck fur are: 25% for greater fox and wolf morphs, 100% for male lion morphs, 10% for greater female rabbit-morphs.

Clothing:

  • Added 'heavy gemstone ring' (finger slot, unisex, sold by Nyan). Also limited the default colours that these rings can spawn in with.

Other:

  • Added a 'Vestigial Multi-breast' content setting to the 'Body' category (on by default), which affects whether multiple rows of breasts are described as being 'vestigial' or 'one cup size smaller than the one above' in size.
  • Increased level of fields bandits from 5-10 to 10-20.
  • Added ability to reset your elemental's perks. (Action appears when viewing their perk screen.)

Bugs:

  • Parsing fixes.
  • Fixed bug where characters without hair could still be targeted for the 'Twintail pull' sex action.
  • Fixed bug in the 'Rogue Enforcer' quest, where completing the quest would sometimes lock you in a travel-disabled dialogue screen with no responses to choose from.
  • Fixed bug where some sex scenes with Scarlett, such as those encountered during Helena's romance quest, would never come to an end.
  • Bandits in the Foloi Fields will no longer remain on their tile if you escape from combat against them. Any bandits which have persisted on these tiles will be removed from your game upon loading into this version.
  • The racial transformative effects of the items from the three harpy bosses (the lollipops and perfume) will no longer work on characters whose race is immune to racial transformations.
  • Takahashi is now added to your phone's contacts list after meeting her. (She ill be added to your contacts when loading into this version if you are past the 'Destination Elis' section of the main quest.)
  • Fixed bug where the first stage of the status effect for wearing chastity clothing ('Forced chastity (calm)') would not be removed when removing the chastity clothing.
  • When encountering an Enforcer patrol, the actions to be searched will no longer incorrectly be coloured red and reference having your items confiscated if you are in possession of Elle's or Wes's contractor pass.
  • Elementals will no longer reset their inventories at the turn of midnight every day.
  • The player character's elemental will no longer have their level scaled to a higher value based on the game's difficulty.
  • Fixed issue where you could give your elemental infinite perks, and fixed a related issue where your elemental's perk screen was showing that they had 2 perk points available for the physical and arcane categories.
  • The 'Thigh squeeze' orgasm action can no longer be used by characters who don't have legs.
  • Fixed issue where Jhortax and Fyrsia would both be missing their weapons when (and if) you fought them in Meraxis's citadel.
  • Fixed issue where bandits in the fields were always being generated as females.
  • Dragon Draft consumables now restore the percentage of total health and aura which their tooltips say they will.
  • Fixed issue with NPCs' descriptions not being updated after freeing them from slavery.
  • Fixed issue where if you had companions enabled and started sex with one while there were NPCs present in the tile, the NPCs would be added as submissive spectators who could then be brought into the sex scene.

Thursday 5 August 2021

Plan for v0.4.2

Hello again,

This is just a small post to let you all know what my plans are for the next couple of weeks. I'm going to be working on v0.4.1.5 next, which will be a preview release, and then after that I'll be working on v0.4.2, which will be a full public release.

So, my plan for v0.4.1.5 is to get the following done:
- Fix bugs
- Merge PRs
- Add meeting with Minotallys
- Possibly some more Elis content

My goals for v0.4.1.5 are quite limited in scope as I'd like to get it released as soon as possible and then move on to v0.4.2, which will include the following:
- Main quest content after Minotallys meeting
- Elis shopping precinct content

Again, I'm going to keep the scope limited for v0.4.2, as I want to try and return to the old format of getting more versions released with relatively less content in them rather than putting out one larger update every few weeks. I'm roughly aiming on having v0.4.1.5 released early-to-mid next week, and after that's out, I'll give a rough estimate on when I'm expecting v0.4.2 to be ready.

Thank you for your continued interest in Liltih's Throne, and I'll see you again soon!

Monday 2 August 2021

Version 0.4.1.1 Release

Hello once again,

Sorry about how long it took me to get this update out; it should have been ready far sooner, but over the past couple of weeks I've been having some issues with lingering fatigue, which was impacting my work efficiency. Hopefully the worst of that is behind me now, and the next few updates will be released in a more timely fashion.

Anyway, for the content in this release, I've focused mainly on getting all of the unique NPCs in Elis's Farmer's Market added. Some of them will likely have their content expanded upon in the future, but hopefully they have enough to be interesting for the time being. I've also added generic bandit encounters in the Foloi Fields. These bandits have quite basic content, and unlike the random attackers in Dominion and Submission, they're not persistent, although they can be enslaved (in which case they do become persistent slaves owned by the player).

I'm going to focus on fixing bugs, merging PRs, and getting Minotallys's content added for the next version. The next release will be a preview version, provided that there's no need for a hotfix (in which case the hotfix will be a public one). I'm hoping to have that out quite soon, and then the next full public release will be out shortly after that.

I'll make another post in a couple of day's time to give you more details on what my plans will be.

P.S. This release contains artwork of Takahashi drawn by FriendlyAlienFriend, who you can find at their twitter here: https://twitter.com/thealienfriend


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.1.1 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Full folder: Google Drive

.exe:

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Full folder: Google Drive


v0.4.1.1

Contributors:

  • Fixed issue where altering vaginal urethra plasticity was affecting penis urethra plasticity instead. (by Maxis)
  • Fixed bug where clothing replacements after sex would sometimes break if the clothing being replaced was of a type that was previously equipped to multiple slots. (by Maxis and deboucher)

Engine/Modding:

  • Added 'deskName' as a definable attribute within external 'worldType', 'placeType', and 'sexManager' files, which functions in the same way as 'wallName', allowing you to define the name of the 'desk' used in sex scenes.
  • Fixed issue where modded world types had '_worldType' appended to the end of their ids.
  • Added 'canRemoveClothingSeals' as an attribute in externally-defined sex managers to prevent characters from being able to unseal clothing during that scene.

Artwork:

Gameplay:

  • Added generic bandit encounters in the Foloi Fields. (They are a little basic at the moment and will be expanded upon at some point in the future.)
  • Filled in placeholder content for Yui.
  • Added content for the raccoon-girl (Nizhoni) in the centre of Elis's Farmer's Market.
  • Added content for the horse-boy (Moreno) in the centre of Elis's Farmer's Market.
  • Added new character 'Heather' (human) who runs the fortune telling stall in Elis's Farmer's Market.
  • Added new character 'Ms. Levine' (goat-girl) who runs the kissing booth in Elis's Farmer's Market.

Sex:

  • During sex scenes in which the sub has less control than the dom, dominant AI sex partners will no longer end sex early (i.e. before the subs are satisfied).
  • Loosened requirements a little for the sex actions 'Object to rough' and 'Request rough sex'.

Other:

  • Entering the Farmer's Market now places you at one of the four entry points instead of in the centre.
  • Clothing types can now be enchanted to have the 'vibration' and 'orgasm prevention' effects if it can be equipped into the groin, vagina, penis, anus, nipple, chest, nipple-piercing, cock-piercing, or vagina-piercing slots.
  • Added a tufted tail type for panther-morphs, which is now assigned to newly-spawned lion-morphs.
  • Added ability to perform the 'Quick sex' action in all of Astrai's and Vronti's sex scenes.
  • Added ability to resist post-defeat sex with random centauress encounters in the fields (only if noncon is turned on).
  • The price of potions and elixirs is now influenced by how many effects they have.

Bugs:

  • Fixed visibility of armpit fetishes in the phone's fetish menu being locked behind foot content instead of armpit content.
  • Characters without legs can no longer use the 'spread legs' sex action.
  • Ralph no longer has randomised personality traits.
  • The 'desperate for sex' status effect now correctly only displays during combat.
  • Fixed issue where the SLime Queen wasn't correctly spawning wearing her tiara.
  • Fixed parsing issues in Lilaya's kimono gift scenes.
  • Fixed modding issue where setting an NPC to use a parser tag which had been previously assigned to an NPC wouldn't update the reference, causing the parser tag to always point to the first NPC who was given the parser tag.
  • Fixed post-submissive sex with centaur marauder/raider displaying a blank dialogue screen.
  • Reformatted potion item effects tooltip to fix an issue where having lots of effects on a potion would overflow the tooltip.
  • Pregnant/non-pregnant versions of character artwork are now automatically updated to be used when applicable, instead of requiring a save+load to be shown.
  • Fixed issue with several elements in externally-defined sex managers not using their correct default values.

Thursday 22 July 2021

Plan for v0.4.1.1

Hello once again,

Sorry about how long it's been since the last update post; I've been feeling quite exhausted and under the weather for the past few weeks, but thankfully I'm starting to feel a bit better now.

My plan for the next few updates are to do the following:
- v0.4.1.1: Released as a public mini-update to 0.4.1
- v0.4.1.5: Preview update adding Elis and main quest content
- v0.4.2: Public update adding more main quest content

What I'm planning to get added for this upcoming mini update of v0.4.1.1 is three things:
1. Finish content for the Farmer's Market in Elis
2. Add the next stage of the main quest (meeting Minotallys)
3. Fix bugs and get some PRs merged

I'm hoping to get the points above finished by this time next week, at which point I'll release v0.4.1.1. I'll also make another post on Monday to let you know how things are going.

Friday 9 July 2021

Version 0.4.1 Release

Hello again,

Sorry that this release took so long. I've been a little unwell over the past week, and so I've been unable to get everything that I wanted to into this release. Everything in this version is pretty much as it was last Thursday, as I've been almost completely unable to get anything done over the past week. There's still placeholders and unfinished content. I'll get it finished off as a public mini-update as soon as I can, but I'm unlikely to be working on LT for the next week or so (or until however long it takes for me to be feeling better). Sorry that my health is affecting LT's development, but it's quite hard to get into the mood to write content while feeling like this.

I'll make an update post to let you all know how things are going in the middle of next week. Sorry again for the state of this release.


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.1 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Full folder: Google Drive

.exe:

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Full folder: Google Drive


v0.4.1 Patch Notes

    Contributors:

  • Fixed issues with the parsing engine sometimes forgetting set variables and other parsing targets. (by AceXP)
  • Fixed numerous typos and parsing errors in the 'Meraxis's duel', 'Zaranix', 'Wes', and 'Daddy' scenes. (by AceXP)

    Engine/Modding:

  • The elements 'continuesDialogue', 'travelDisabled', 'inventoryDisabled', and 'regenerationDisabled' in dialogue node modding now all support parsing instead of simply true/false values.
  • Added additional 'startingImmobilisation' element to sex manager definitions, allowing you to define characters as starting a sex scene in an immobilised state.
  • Externally defined Dialogue Nodes now support parsing for the 'index' element of their responses.

    Gameplay:

  • Added internal map for 'The Centaur's Sword' tavern in Elis, including the centaur owner 'Kheiron'.
  • Added actions to the food and drink stalls in the middle of the Farmer's Market.
  • Added 'Fae' and 'Silvia' as two new characters (futa foxtauress sisters) in the Farmer's Market who sell clothing.
  • Added 'Kazik' as a character (male ferret-boy) who runs a jewellery stall in the Farmer's Market.
  • Added 'Yui' as a new character (female jorogumo) who runs a sex toy stall in the Farmer's Market.

    Items:

  • Added attribute boosts to the following consumables to bring them in line with others: Fizzy Orange Juice; Cotton Candy Soda; Berry Soda; Chamomile Tea; Popcorn; Sausages; Pâté and Crackers; Honey Bread.
  • The food items 'Meat and Marrow' and 'Panther's Delight' now give the consumer +1 muscle if their muscles were less than 'muscular' (value of 60).
  • Reduced equine cider alcohol content from 15% to 8%.

    Sex:

  • Added 'armpit slut' and 'armpit lover' fetishes, along with related fetish tease attacks.
  • Added in variations for armpit sex for the 'ask for creampie/pullout' and 'encourage creampie/pullout' orgasm actions.
  • Added 'bondage bitch' and 'bondage applier' fetishes, which are now associated with the tail, tentacle, webbing, and Witch's Seal restricting sex actions.

    Other:

  • Added 'Dominion', 'Submission', and 'Elis' tabs to the 'map' menu in the phone to make map navigation a little tidier.
  • Demon, lilin, elder lilin, and angel essence is now tagged as heavy contraband, so Vicky no longer sells it.

    Bugs:

  • Parsing fixes.
  • Fixed Meraxis always referring to you as her sibling after impregnating her.
  • Fixed bug where spinneret depth wasn't being loaded properly, causing it to reload to the default depth every time you loaded a saved game.
  • Fixed bug where the game's dialogue would randomly fail to parse in some scenes, resulting in '(Error in conditional parsing!)' messages being displayed.
  • NPCs are now only fully deleted after any pregnancies and incubations related to the player have been resolved, which should fix some issues with offspring birth dates and missing information in the pregnancy stats screen.
  • Fixed issue where deleted NPCs would cause pregnancy stats, offspring map names, pregnancy tester dialogue, and the debug offspring menu to either throw errors or display as 'Unknown' or '???'.
  • Fixed extremely rare bug where it was still possible to impregnate a character who had 0 chance to be impregnated.
  • Takahashi now correctly wears a lab coat while in her lab in the citadel.
  • Fixed issue where trader responses defined in external dialogue nodes wouldn't work.
  • Fixed issue with the 'NPC.applyItemTransactionEffects()' method being called even if the transaction failed to process (such as in the case where the buying character's inventory was full).
  • Fixed issue where selecting a disabled action (i.e. a greyed-out button) would still apply whatever effects that action had to the game.
  • Externally defined sex managers now correctly handle all missing elements which are tagged as being 'optional'.
  • Fixed another issue in externally defined sex managers where the 'slotsAvailable' element's 'slot' elements were not parsing code.
  • Externally-defined dialogue nodes will now parse the 'colour' element within 'response' elements, allowing you to use conditional statements and such in them.
  • Fixed issue where characters would not get the 'frustrated' status effect after finishing sex without orgasming if they'd orgasmed within the last 24 hours.
  • Fixed issue where error log would sometimes display parsing errors when loading a game.
  • Added missing quick sex descriptions for tongue-armpits focus.
  • Fixed raccoon hair covering being associated with raccoon fur (i.e. the covering for their other body parts).
  • Fixed bug with random attackers always spawning as feminine.

Thursday 1 July 2021

More Progress News

Hello again,

As many of you might have expected, it's looking like v0.4.1 is going to take me a little longer to get ready than I'd originally planned. It's been taking me a while to get new Elis content added and written, and so I'm still a way off from getting the update into the state that I want it to be in for release.

It will likely take me another week to get v0.4.1 ready, and even if things go badly it shouldn't take me much longer than that to get it done. For now I'll say that I'm expecting it to be out on Friday, 9th July, although there's always the slight possibility of it taking a little longer than that.

There's no hold up in progress this time from any engine work or things like that; it's just that adding new content sometimes takes a little while. There should be several new characters to interact with in this next version, so hopefully this wait will be worth it.

I'll make another post early next week to keep you updated on progress, so I'll see you again then!

Friday 25 June 2021

Progress News

Hello once again,

This is just a small post to keep you all updated on how things are progressing towards 0.4.1.

Over the past few days I've mainly been focused on getting some bugs and other minor things sorted out, as well as adding NPCs and content to the Farmer's Market and 'The Centaur's Sword' tavern in Elis. I've still got quite a lot left to add before 0.4.1 will be ready for release, so while I'll do my very best to get it out in about a week from now, it's likely going to take a little longer than that.

I'll make another post around Wednesday next week to give you a more detailed rundown of what I've got done and what's still left for me to do, so I'll see you again in that post!

Tuesday 22 June 2021

Plan For Version 0.4.1

Hello again,

Now that all of the preview versions are completed, I'm moving on to start work on the public release of version 0.4.1. My goals for this version have remained mostly unchanged since my last plan for this release, and include the following key points:

- Adding all of the unique NPCs to Elis (shopkeepers and tavern owners)
- Adding all of the internal maps for the locations in Elis
- Interactions with all of the unique NPCs added to Elis (most will be simple 'trade' interactions)
- Main quest content (meeting Minotallys and the main quest stage after that)
- A generic 'bandit' encounter for the Foloi Forest & Fields
- Bugs and PRs

I think that adding all of that will take me up to (and probably a little past) the end of June. I'll make a progress post at the weekend to let you all know how much I've got done, so I'll see you again then!

Friday 18 June 2021

Version 0.4.0.10 Preview Mini-Update

Hello once again,

As you all know, this version was originally planned to just have Meraxis's placeholders filled out and the demonic centaur encounters added to the Foloi Fields. I ended up adding a little more than that, which is why this mini update took me a couple of weeks to get released instead of just one.

Provided that I don't need to make a hotfix, the next version will be the public one of 0.4.1, which I'm hoping to have out in a week or two from this release. Oh, and this version is '0.4.0.10' instead of '0.4.0.9' as I'd already pushed some progress to github under the version of '0.4.0.9', so I wanted to increment the version number again to help with tracking down bug reports.

I'll make another post at the start of next week to outline my plan for v0.4.1 so I'll see you again then!

Important note: This update includes the following bug fix: 'NPCs who have sexual histories with the player are now fully deleted when removed from the game, instead of simply being moved to the generic holding tile. This will retroactively apply when loading into this version, and should help to cut down on save file size and end turn lag.' While I've done a lot of testing of this, there is the possibility that it might end up having unintended effects (possibly of the same severity as the game-breaking bugs in v0.4.0.5 and v0.4.0.6). Just to be safe, I advise you to make a backup of your saves before loading into this version, in case this bug fix damages your save file in some way! If you do encounter such an issue, please let me know about it and I'll get it fixed as a priority.



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.0.10 Patch Notes

Contributors:

  • Replaced depreciated hashmaps with active hashmaps in AbstractClothingType. (PR#1542 by Maxis010)
  • Increased script performance by adding a memoization cache to compile scripting engine scripts. (PR#1442 by CognitiveMist)
  • Fixed several instances of the 'wall' parser tag not being correctly applied in several sex classes. (by AceXP)
  • Fixed parsing errors in TongueVagina sex action class. (by AceXP)

Engine/Modding:

  • Added 'applyItemTransactionEffects()' method to NPC.java class which can be overridden to define special behaviour during item/weapon/clothing transactions.
  • When defining a 'copyFromDialogueId' element in an external DialogueNode's 'responses' element, the game will now prioritise any responses/tabs you've defined within the 'responses' element, and then fall back on those from the 'copyFromDialogueId' element (i.e. you can now override responses/tabs from the copied dialogue node).
  • Added a 'wallName' element to xml sex managers so that you can set the name of walls in sex scenes.
  • Moved all kimono clothing into external res files.

Gameplay:

  • Added a small side quest for unlocking the spells from the arcane lightning globe (which is found in the warehouse during Claire's teleportation quest). If you have the globe in your inventory, you'll be able to ask Arthur about it to start this quest.
  • Filled in all of Meraxis's placeholder content, and added the option to have sex in her room after you've unlocked vaginal, oral, and anal (if anal content is enabled) actions with her.
  • Added an internal map for the Farmer's Market in Elis. (It's all placeholders at the moment, but will be filled in for the next update.)
  • Added demonic centaur encounters which can be triggered in the Foloi fields, Hubur river, and grassland wilderness tiles in the world map. (These encounters are quite basic and will be expanded upon in future updates.)

Items:

  • Added 'battle axe' weapon (two-handed, all damage types, sold by Vicky).
  • The 'dory' spear is now sold by Vicky.
  • Added 'short kimono' as a short-skirt variation of the kimono. Also made the flowers on the kimono into a 'sticker', which can be removed so as to make a plain kimono. Also added a new 'blossom' pattern for the kimono.

Sex:

  • Tagged 'tentacle-squeeze' and 'tail-squeeze' as being sadistic actions, and added non-sadistic actions 'tentacle-massage' and 'tail-massage' as an alternative for non-sadistic characters. (These 'massage' actions are available to sadistic characters in addition to the 'squeeze' actions.)
  • Enabled availability of forcing creampies and asking for pull-out or creampie for when a character's spinneret was the orifice being penetrated by their partner's cock.
  • Added sex actions to cast and dispel the immobilising effects of the spell 'Witch's Seal' on your sexual partners, so long as you know the spell (obtained from equipping a Witch's broom) and have full control in the sex scene.

Other:

  • Added 'spinneret creampie' status effect, so cum now correctly leaks out of a creampied spinneret over time.
  • Added correct tracking of spinneret virginity loss, and added spinneret penetration/virginity loss descriptions to sex.
  • Added 'Automatic text copying' as a new option (disabled by default). When enabled, the current scene's text will automatically be copied to your system's clipboard every time a new scene is loaded. This option is so that you can easily paste the game's text into text readers without needing to select and copy the scene's text every time.
  • NPCs will now have more variance in the following body parts: ass and hip sizes, femininity, muscle, body size, nipple and areolae size, crotch nipple and areolae size, and lip size.
  • Quests are now ordered in the phone menu based on whether they're completed or not.
  • Added additional menu 'Misc. spells' in the spell menu to see what spells are available from weapons/unique events.
  • Renamed the race & subspecies of 'cow-morph' to 'cattle-morph', and changed the male name from 'cow-boy' to 'bull-boy'.
  • Greatly increased lust resistance for characters with low levels of corruption: 'pure' level 5->25; 'vanilla' level 0->15; 'dirty' 0->5.
  • Lyssieth's sex scenes are no longer locked to the 'over desk' position, and instead start in the 'standing' position, from which normal positioning options are now available.
  • Added variation to the demon TF scene with Lyssieth so that you can prevent her from growing a cock.
  • The Foloi Fields and Hubur river tiles in the world map are now classified as dangerous, due to the new demonic centaur encounters being in these areas.
  • Added 'Explore' action to the Foloi fields, river Hubur, and the grassland wilderness, which just provides a more convenient method of trying to trigger a random encounter instead of having to travel back and forth.

Bugs:

  • Typos and parsing bugs fixed.
  • Fixed bug where the count of total unique sex partners would always start at 1.
  • Fixed issue where Vengar would get stuck on the Milking Room tile after losing the fight to him.
  • Fixed bugs where loitering or sleeping for multiple hours at a time could cause multiple generic NPCs to spawn and get stuck in Angel's Kiss and on Dominion alleyway tiles occupied by a prostitute.
  • Bat-morphs in the bat caverns will no longer spawn without having bat-morph arms.
  • Fixed issue where Meraxis would sometimes not move to the tile she was supposed to be in.
  • Fixed the spell 'Witch's Seal' being classed as an air school spell instead of arcane.
  • Sadist fetish text now correctly indicates that it unlocks sex actions.
  • Fixed issue where Lyssieth would not return to her human form after having lilin-form sex.
  • Fixed issue where the post-Lyssieth sex scene in Meraxis's office indicated that Meraxis was present, even if she had reloacted to Elis.
  • Elis internal maps now correctly have 'against wall' sex position available in them.
  • Added ability to stop Rose's hand-holding sex scene to rpevent you from getting stuck in it if you weren't able to orgasm.
  • The 'Grow cock' sex actions now correctly give larger penises to leg configurations which have large genitals.
  • Fixed bug where the 'companionsAreAllies' element in a response's 'combatVariables' element would not work correctly and throw background errors when set to true.
  • NPCs who have sexual histories with the player are now fully deleted when removed from the game, instead of simply being moved to the generic holding tile. This will retroactively apply when loading into this version, and should help to cut down on save file size and end turn lag.
  • Fixed bug in sex managers defined in external files where repeat instances of using the sex manager with non-unique NPCs would throw background errors.
  • Fixed issue where the 'incubated offspring' list in the pregnancy stats screen was showing all non-incubated offspring instead of incubated offspring.

Wednesday 16 June 2021

Progress News

Hello once again,

This is just a really small post to let you know that I've got almost everything ready for the mini preview update of v0.4.0.9. I just need to get the demonic centaur encounters finished, and as soon as I've got that done I'll get it pushed to github and make a post to let you know. I'm expecting this to take me just a couple of days, and if it's not completely ready by Friday evening, I'll get it out to you then anyway with placeholders.

So I'll see you again very soon!

Saturday 12 June 2021

Progress News

Hello,

This is once again just a small post to keep you updated on how things are progressing towards the mini-preview-update of 0.4.0.9.

Since the last hotfix I've been focusing on fixing bugs and adding some other miscellaneous content which I've been wanting to get done for a long time. I've also got pretty much all of Meraxis's content written, and I'll get that finished off tomorrow. After that, I'll get the demonic centaur encounters implemented, although if it takes me more than a couple of days to get that done, I'll likely release 0.4.0.9 with placeholder content just so that I can keep the momentum going and get the public release of 0.4.1 out to you all as soon as possible.

I'll make another post on Tuesday evening, so I'll see you again then!

Wednesday 9 June 2021

Plan for v0.4.1

Hello again,

I'm making this small post to let you all know what my plans are for the next couple of releases. I'm planning on making another small mini-update to the preview version, which I'll put out as v0.4.0.9, and then after that I'll get the full public release of 0.4.1 released.

So, for the preview mini-update of v0.4.0.9, I'm going to be on working on a few things:
- Adding demonic centaur encounters in the fields.
- Filling in Meraxis placeholders.
- Bug fixing and a few other minor additions.

I'm hoping to have that mini-update out by the end of this week, but as always, please don't pay too much attention to that release target. I might end up taking slightly longer to get v0.4.0.9 ready as I'm not really sure how long the centaur encounters will take me to get added.

After v0.4.0.9 is out, I'll then move on to working on v0.4.1, which will include:
- All of the core unique NPCs added for Elis (shopkeepers and other such characters).
- Content for all of the shops, market stalls, bank, and other unique place in Elis.
- The next stage of the main quest (meeting Minotallys and the stage after that).

I'll make a progress post on Friday, by which time I should have a good idea of how much longer v0.4.0.9 will take me to get completed. Thank you all for your continued interest in LT, and I'll see you in the next post!

Tuesday 8 June 2021

Version 0.4.0.8 Preview Hotfix

Hello once again,

I decided to release yet another hotfix as there was a major bug in v0.4.0.5 and v0.4.0.6 where dialogue flags would not be loaded correctly if your save had broken mods in it, resulting in many potentially game-breaking effects. If your game has experienced bugs related to the resetting of knowledge about quests, the calendar, essences, etc., then I would advise you to load an older save before that happened or start a new game (sorry again for the inconvenience).

This hotfix also contains quite a lot of changes from contributors who had submitted PRs, with a large amount of bugs and typos fixed by AceXP (who is also to thank for getting the major bug described above fixed), especially in their PR#1550. There's also some updates from DSG to their HLFQuest (the one in the bat caverns), and some other large contributions for a few other people (see the patch notes for full details). I also had time to add some other minor things today, including armpit licking sex actions (which I know is unlikely to be on many of your 'most wanted' lists, but with both tongue and penis armpit actions now added, underarm content is now pretty much done with).

I'll make another post tomorrow outlining my plans for the week(s) ahead, so I'll see you again then!



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.4.0.8 Patch Notes

Contributors:

  • Fixed a bug where dialogue flags would not be loaded correctly under certain conditions, resulting in many potentially game-breaking effects. (by AceXP) Innoxia's note: If your game has experienced bugs related to the resetting of knowledge about quests, the calendar, essences, etc., then I would advise you to load an older save before that happened or start a new game (sorry for the inconvenience).
  • Added functionality to debug menu to show the chances of encountering various races in the current location - added in the 'Misc.' tab, 2nd page as 'Spawn rates' action. (PR#1531 by AceXP)
  • Added a special attack, 'talon slash', to characters that have taloned feet (i.e. harpies). The base damage is 20 (same as a kerambit). If the attack does damage, extra damage is applied as a critical effect. (PR#1530 by AceXP)
  • Made some optimisations to the GameCharacter.getChildren() and GameCharacter.getNonCommonNodes() methods to decrease save times by around 33%. This change is most noticeable on games with a large number of offspring. (PR#1533 by Sarkath)
  • Fixed issue where the key for locked clothing that was unequipped during sex was being removed from the unequipper's keys, even though the item was automatically re-equipped after sex resulting in the unequipper not having the key. (PR#1541 by debouchere)
  • Fixed a huge amount of typos and consistency errors in dialogue. Full patch notes for this PR are at the bottom of these patch notes. (PR#1550 by AceXP)
  • Fixed a NullReferenceException which was being thrown whenever a slave laying incubated eggs hadn't previously birthed live young. (PR#1551 by Maxis010)
  • Fixed some parser bugs and improved HLFQuest UX by adding button to search for password and improving firebomb quest descriptions and triggers. (PR#1547 by DSG)
  • Refactored all of the existing 'Self' type sex actions from 'Player/Partner' into shared actions. (PR#1539 by Maxis010)
  • Added more detailed rabbit-morph lore. (by Manwhore)

Sex:

  • Sadistic sex actions are now only available to characters who have the 'sadist' fetish.
  • Set 'slap ass' as a sadistic action, and added 'spank ass' as an alternative that's available to characters who don't have the sadist fetish.
  • Added tongue-armpit sex actions (i.e. licking armpits), which are available in any position that allows tongue-breast interactions. (Armpit content can be disabled in the content options.)

Other:

  • Renamed the actions for entering Elis to 'Enter (main)' and 'Enter (rear)'.
  • The 'aristocrat' occupation is now recognised by Leotie as being a suitable occupation at the start of her test.
  • Added 'eggs implanted' and 'eggs incubated' as tattoo counter types.

Bugs:

  • Typo and parsing fixes.
  • Fixed issue where Loppy's artwork wasn't being displayed.
  • Fixed bug where over 24 hours would sometimes pass when using Astrapi's centaur ride for the first time, and also fixed a related bug where Vronti's journeys would always pass over 24 hours.
  • Fixed issue where tattoo cum counts would not increment for slaves who were having sex with generic characters. (e.g. When they were having sex in the brothel or in the stocks or with other slaves.)
  • The 'Forced chastity (desperate)' status effect will no longer be reset to 'Forced chastity (calm)' after every save/load.

AceXP's PR#1550 Patch Notes:

  • Typos:
  • Dragon leg transformation mentions fur, should be scales.
  • Mommy's nice and full and today -> Mommy's nice and full today.
  • Remove extra ) at the end of dialogue with pregnant npc.
  • out of this area ... -> out of this area...
  • candi pouts -> Candi pouts.
  • greedily kissing and kicking the cougar-girl -> greedily kissing and licking the cougar-girl.
  • take out the shotgun -> take out the rifle (DSG HLF bolt rifle)
  • centuar -> centaur

  • Consistency:
  • River Huber -> River Hubur.
  • One Night in June -> One Day in June.
  • Bat cavern attacker mentions two-hundred and fifty flames, should be five hundred flames.
  • Red light district -> Red-light district.
  • Nyan: I'm on the second floor -> I'm on the third floor.
  • Opening hours of the Watering Hole should display in 12/24 hour clock format

  • Bugs:
  • Parser error with kilometers/miles when the world map is mentioned.
  • Parser error in the stocks if you have a companion.
  • appears to be in his past seventy -> appears to be past seventy
  • Several text fixes and other issues in Helena's quest and Dominion Express content
  • Fixed switched text for single/multiple tails while petting
  • Thoughts should not be muted (also change dialogue for alleyway demon attacker)
  • Minor octopus morphs spawned with eight HUMAN legs.
  • Changed some occurences of step and walk to user parser commands [pc.step] etc.
  • After freeing a slave a Freedom certificate should be removed from the inventory.
  • Clothing that is discarded on use (condom, web seals) should be removed from the game when doing Unequip all.
  • Fixed info text for changing pubic hair mentioning no genitalia when that is not true.
  • Fixed (not solo) handjob climax looking weird when the character is giving themselves a handjob.
  • Fixed elemental birth date of 29 february leading to Exception
  • Fixed self-TF menu leading to NPE with true race
  • Fix issues with Bunny/Loppy pregnancy (also move Loppy images to KT80 folder)

  • New features:
  • Added missing penetration length code for tentacles.
  • Add the rolled-up posters to the encyclopedia when you get them, as you can never see them otherwise.
  • Add crawl/slide as movement verbs for cephalopods.