Sunday, 11 April 2021

Progress Report

Hello again everyone,

While I haven't got 0.4 ready for release just yet, I thought that it would be a good idea to make this post to keep you updated on how things are progressing so far, as well as to share the results of an artwork poll which I held over on SubscribeStar.

As mentioned in my previous post, I spent the start of this week planning out and testing some changes to the way the world map works. The basic idea was to change the world map's tile system into a region-based travel system, which should make exploration and triggering encounters more straightforward. Implementing such a change would take me at least a few days, however, and so I've decided to put that on hold until after 0.4 is released.

Other than that, I've been planning out and writing Fields content. There's still a lot for me to do on that front, but I really should be approaching a stable version for release either at the end of this next week or the start of the next. I won't give a precise release date, but if I don't have 0.4 ready in a week's time then I should definitely have an accurate estimate for how much longer it's going to take. I'll also include the updated patch notes in next week's post (there's not too much extra to see right now).


Artwork poll results

The results of the poll which I held last week to determine the next character to get commissioned artwork of are as follows:

Winner: Epona (65 votes)
2nd place: Blaze (26 votes)
3rd place: Kalahari (25 votes)

As such, I'll commission artwork of Epona from Jam next!


Next week

I'll be continuing to work on Fields content over this next week. I'll start by finishing off the demonic centaur encounter which I've been working on, which is a prerequisite to adding the town of Elis and the first meeting with its lilin mayor, Minotallys. I'm also hoping to get a couple more Fields characters added before the end of the week, which will (hopefully) put me in a place where I'm ready for the release of 0.4.

Thank you all for your continued interest in Lilith's Throne, and I'll see you in the next post!

Sunday, 4 April 2021

Progress So Far

Hello again,

As mentioned in my previous post, I've so far been mainly focused on getting PRs merged from github and getting some other small things fixed and implemented. I've got a few more PRs which I'm planning on merging tomorrow, and then starting on Monday I'm going to be testing some changes to the world map (to try and get it into a state that's a little less tedious to explore). After that, I'll be making the map for Elis, adding the initial encounter which will really start off the Fields' main quest content, and adding a couple more pieces of content for that area.

I'll most likely be making another post to give you a progress update some time towards the end of next week. I'll hopefully also have a rough release date ready for you then, but I'm trying not to commit to giving release dates which might not be met, so I can't guarantee that I'll have one for you.

See you again soon!


The next update is still a work in progress, with the patch notes below simply being what I've got done so far. These are not the final patch notes for v0.4!

Current v0.4 Patch Notes


  • DSG's HLF Quest (PR#1398):
    • Added a new side quest which adds some details of the background lore of the Human Liberation Front (HLF), which was previously explored in Wes's quest.
      Quest can be triggered when exploring the dark tiles in the Bat Caverns.
      Added 8 new items of clothing (all of which can be obtained during this quest, and all of which are unisex), and 2 new clothing sets ('HLF Regular' and 'HLF Insurgent'):
      Skull-patterned bandana (mouth slot).
      Boonie hat (head slot).
      Canvas webbing (over-torso slot, HLF Regular set).
      Vintage fatigue trousers (leg slot, HLF Regular set).
      Vintage fatigue tunic (torso slot, HLF Regular set).
      Vintage combat boots (foot slot, HLF Regular set).
      Canvas brassard (wrist slot, HLF Insurgent set).
      Canvas bandolier (over-torso slot, HLF Insurgent set).
      Added 5 new weapons (again, all of which can be obtained during this quest):
      Arcane firebomb (fire damage, ranged, 2-handed, destroyed after 1 use) - these have an additional associated side quest, the completion of which allows you to get more made. (Innoxia: 'I'll make them 1-handed once I've added throwable weapon framework.')
      Pepperball submachine gun (fire damage, ranged, 2-handed, requires 2 essences to fire, grants 'Spray 'n Pray' special attack).
      Pepperball revolver (fire damage, ranged, 2-handed, requires 1 essence to fire, grants 'Fan the Hammer' special attack).
      Teargas shotgun (poison damage, ranged, 2-handed, requires 4 essences to fire).
      Pepperball bolt-action rifle (fire damage, ranged, 2-handed, requires 3 essences to fire).
  • Contributors:
    • Fixed issue where Enforcer patrols wouldn't spawn correctly. (by AceXP)
      Fixed bug where non-human coverings wouldn't appear as recolouring options in Helena's slave creator. (by AceXP)
      Fixed minor parsing issue with Enforcer Patrol description during arcane storms. (by AceXP)
      Fixed issue where a background error would something be thrown in sex, softlocking the scene. This was being encountered most frequently in Frysia's sex scene. (by AceXP)
      Fixed bug where arachnid leg descriptions had a parsing error in them. (by Stadler76)
      Added feature where if an offspring's father and/or mother has generic wings (feathered, leathery or insect) or horns (curled, curved, straight, etc.), the offspring can inherit them. (PR#1370 by Stadler76)
      Suppressed descriptions of nipples as orifices and transformation options for nipple penetration when that content was turned off in user settings. (PR#1421 by AceXP)
      Added 'Elasticity depth effects' mechanic: If an orifice's elasticity is at least 'limber', its maximum uncomfortable depth is increased, with greater elasticity values increasing it further. This is off by default, but can be turned on in content settings. (PR#1413 by LightCanadian)
      Modified UtilText.java to properly handle a few inaccurate British to American translations. (PR#1447 by TadUnlikely)
      Added offspring inheritance of ferality. Feral mothers now always birth feral offspring. Offspring which take after the father born to a non-feral mother and feral father will always be fully furry. (PR#1451 by Stadler76, modified by Innoxia)
      Prevented strap-ons from being equipped when there is one already equipped (in another slot). Also fixed issue where covering colour for an equipped dildo was potentially being incorrectly referenced. (PR#1453 by AceXP)
      Reduced the minimum wing size for allowing flight for feral quadrupeds to 'THREE_LARGE'. (PR#1454 by Stadler76)
      The 'Cum Stud' fetish now gives the same affection bonus from the milking slave job as the 'Lactating' fetish. (PR#1460 by Eliria)
      Added a new 'Winged biped' LegConfiguration for use for feral bats and wyverns. (PR#1486 by Stadler76)
      Made Enforcer disguises more difficult to pull off and added flavour text for when impersonating (or failing to impersonate) specific Enforcers. (PR#1501 by DSG)
      Fixed bug where if the game was installed in any folder with 'res' in the name, then viewing book entries for external/modded races in the encyclopedia would throw errors. (by Stadler & AceXP)
      Fixed issue where place tiles were not being populated with regional subspecies in the world map. (by AceXP)
      Fixed some issues with hard-coded values for NPC spawning in the Bat Caverns, allowing spiders to spawn down there too. (PR#1514 by Stadler)
      Fixed issue with spider-morphs sometimes incorrectly spawning as the tarantula subspecies. (included in PR#1514 by Stadler, fix by Charisma)
      Added correct self-transformation options for youko (and any other applicable races with self-TF powers). Added special youko tail perks to track youko tail counts. Also enabled changing secondary coverings colours for Elementals, and changed ice description to glittering instead of shimmering. (PR#1506 by AceXP)
  • Engine/Modding:
    • Added BodyPartTag 'HAIR_IGNORE_PLAYER_SETTINGS', which tags hair types as always being present on furry heads, even if the player has 'furry hair' turned off. This is applied to hyenas.
      Added 'genericType' fields for Wing and Horn xml files, so that you can define those types as being generic (not associated with any parent race) or not.
  • Other:
    • Zaranix is now still called 'Zaranix' when in his feminine form, instead of 'Zoelix' (as the name change wasn't being mentioned anywhere or referenced at all, and didn't make much sense).
      Tidied up Zaranix's post-combat dialogue and added variations for if non-con is turned off, as well as for the player to request Zaranix to transform into succubus form after swallowing his TF potion.
      Made it so that Zaranix's oral sex scenes now start without you already sucking his cock, instead of having to wait for him to deal with clothing displacements first.
      The 'flared' and 'tapered' penetration modifiers are now mutually exclusive with one another.
      Added 'Set spawns' action in debug menu, so that you can easily spawn in all items of any clothing set.
  • Sex:
    • Added 'tentacle-squeeze' and 'tail-squeeze' as miscellaneous sex actions which can be performed once a character is restricting their partner via their tentacles or serpent-tail. (These sex actions have sadist/masochist fetishes associated with them.)
  • Bugs:
    • Fixed actions to play dice poker at tables in the gambling den not being greyed out if you didn't have enough money to play.
      Pate and crackers will now correctly restore 20% health/aura instead of 5%.
      Fixed issue where Zaranix (and maids) would sometimes not revert to their default bodies after you'd left his home.
      You will now exit onto the correct tile when leaving Zaranix's home post-combat, instead of exiting onto a random demon home tile.
      Fixed bug where you could escape from combat with Zaranix.
      After resolving Zaranix's quest peacefully, Amber will no longer be so angry on your first repeat visit.
      Fixed bug where you couldn't go upstairs in Zaranix's house before going to encounter Katherine.
      The starting action for Arthur's hypno-watch quest is now correctly coloured as a side quest.
      Fixed oral foot worship sex types having no descriptions in quick sex scenes.
      Fixed bug where maximum penis girth TF from clothing was capped at value 6 instead of 7.
      Fixed issue where the kitty clothing set bonus wasn't being applied.

    Thursday, 1 April 2021

    Back at it

    Hello again everyone,

    After taking the past two weeks off, I'm now feeling a lot less stressed and ready to continue working on v0.4. For the remainder of this week I'm going to be mainly sorting out PRs from github and getting some other small things fixed.

    I'll make another post here on Saturday to show you whatever patch notes I have by then, and then next week I'll be focusing on the Fields content for 0.4.

    Sunday, 14 March 2021

    Version 0.3.20 Release

    Hello again,

    I'm really sorry both for how long this version has taken to be released, as well as the lack of fields content in it. I've been feeling increasingly fatigued and stressed over the past few weeks, and I'm now at the point where my progress on LT has become but a shadow of what it once was. After this release, I'm going to have to take a couple of weeks off to try and rest and recover my energy. I'll let you know in another post when I'm back to working on v0.4.

    Sorry again for the disappointment, and I'll really try to make v0.4 a version worth playing.


    As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


    v0.3.20 Download Links

    This is still an alpha, and contains bugs and half-finished content!

    .jar:

    Pre-zipped: Mega

    Full folder: Google Drive

    .exe:

    Pre-zipped: Mega

    Full folder: Google Drive

    32-bit .exe (For 32-bit Windows):

    Pre-zipped: Mega

    Full folder: Google Drive


    v0.3.20 Patch Notes

  • Contributions:
    • Fixed issue where some subspecies would spawn in canal tiles, even when their spawn rate is supposed to be zero. (by AceXP)
      Fixed bug where Natalya would be a regular succubus in new games, and not a demonic centaur - the fix will apply when loading into this version for if she's affected by this in your game. (by AceXP)
      Prevented Enforcers from inadvertently spawning as slimes. (by AceXP)
      Updated dragon lore entries. (by DSG)
      Fixed parsing error in spinneret webbing special attack. (by Stadler76)
  • C4M's clothing contributions:
    • (Note that these can only be spawned via the debug menu for the time being.)
      Added 'Trickster's Mask' (eyes slot, unisex).
      Added 'Trickster's Cloak' (over-torso & neck slots, unisex).
      Added 'Trickster's Tunic' (torso slot, feminine).
      Added 'Muramasa' weapon (melee, lust damage, one-handed).
      Added 'trickster' clothing set bonus for the above items.
  • TonyJC (creator) & NeverLucky (editor) clothing contributions:
    • Added 'cropped tank-top' (feminine, torso slot, sold by Nyan).
      Added 'cropped sweater' (feminine, over-torso slot, sold by Nyan).
      Added 'cropped T-shirt' (androgynous, torso slot, sold by Nyan).
      Added 'daisy dukes' (androgynous, leg slot, sold by Nyan).
      Added 'denim overalls' (androgynous, leg slot, sold by Nyan).
      Added 'one-strap crop top' (feminine, torso slot, sold by Nyan).
      Added 'shoulderless sweater' (feminine, over-torso slot, sold by Nyan).
      Added 'sleeveless shirt' (androgynous, torso slot, sold by Nyan).
      Added 'spaghetti crop tank-top' (feminine, torso slot, sold by Nyan).
      Added 'tank-top' (androgynous, torso slot, sold by Nyan).
      Added 'tied-up croptop' (feminine, torso slot, sold by Nyan).
  • Engine/Modding:
    • Added 'spreadsHerLegs' parsing command for handling the possibility of characters with no legs when describing 'spreads her legs'.
      Added ability to set 'additionalFootStructure' elements in modded 'leg' xml files, so you can set which foot structure is used by default for that leg type based on different leg configurations.
      Added 'TAIL_ATTACK' BodyPartTag for setting whether a tail is suitable for being used for the 'tail swipe' attack.
      Added 'HARPY_NESTS' as a world region, which prevents all Dominion races from showing up in the 'characters present' tooltip in the Harpy Nests.
      Defining a horn length of '0' in RacialBody.xml files will now force that femininity to spawn with no horns (updated hyena's RacialBody.xml file with comments on how this works).
      Added an optional 'nameTransformation' field to coveringType files so that you can set a name for the covering to be used in transformation menus (see 'race/innoxia/sheep/coveringTypes/wool_face.xml' for an example).
  • Races:
    • Added orange skin colour.
      Changed covering type of harpy legs from being feathers to bird skin.
      Added 'swan-harpy' as a subspecies of harpy, requiring white feathers and either grey or ebony leg skin to be identified as one. Helena is now a swan-harpy.
      Added 'sheep-morph' race.
      Added 'Ewe's Brew' (dandelion tea) consumable drink for the sheep-morph's attribute item.
      Added 'Wooly Goodness' (candy floss) consumable food for the sheep-morph transformative item.
      Added 'goat-morph' race.
      Added 'Pan's Flute' (champagne) consumable drink for the goat-morph's attribute item.
      Added 'Billy's Best' (goat cheese) consumable food for the goat-morph transformative item.
      Added 'pig-morph' race.
      Added 'Porcine Pop' (cola) consumable drink for the pig-morph's attribute item.
      Added 'Oinkers Fries' (curly fries) consumable food for the pig-morph transformative item.
  • Other:
    • You can now additionally apply the vibration enchantment to clothing which fits into the nipple, chest, penis, vagina, nipple-piercing, vagina-piercing, or cock-piercing slots.
      Added a few more items of clothing to the choices in character creation.
      You now require a bipedal leg configuration to be transformed into a demon.
      Added ability to set spider eyes as heterochromatic.
      Updated Angel's clothing.
      NPCs with a cloaca will no longer spawn with an equipped buttplug or chastity cage.
      Greater spider-morphs now have a 50% chance to spawn with 6 arms.
      Prevented rabbit and harpy tails from ever being suitable for penetration.
      The 'tail swipe' attack is now only available to alligators, sharks, and dragons who have a tail length greater than 1 metre.
      Safety goggles no longer spawn on the floor in Lilaya's lab (although they won't be removed if they're already spawned in your game). Instead, you can ask her for a spare lab coat (which gives you safety goggles as well).
      Cow-eyes now correctly have horizontal pupils by default.
      Made the 'furry hair' content option disabled by default (this won't affect your current settings).
      Wolf-morphs and border-collie-morphs now have +25% sheep-morph damage as part of their subspecies status effect.
      Added body size increase as an effect of the brown rat's burger.
  • Bugs:
    • Parsing fixes.
      Fixed issue in sex scenes where background errors would be thrown and potentially softlock the game when an anal fetishist orgasmed while receiving anal and having an empty vagina.
      Fixed issue where Helena's old slaves could get stuck on her shop tile and never despawn.
      Fixed bug where trying to open your inventory during character creation would throw background errors.
      Fixed issue where Dominion muggers were not using outfit files and so were spawning with completely random clothing.
      Added catch to handle error if actions for partners in sex were not being generated properly.
      Removed all references to 'legs' for characters who don't have legs (i.e. if they have a snake's tail instead of legs). If you find any references to your 'legs' while playing as a lamia or other similar race, please let me know.
      Fixed references to your character laying multiple eggs in Lilaya's birthing scenes if you only had one egg to lay.
      Fixed issue with arachnid leg configurations describing their feet as plantigrade.
      Characters being bred in the pregnancy roulette game can no longer stroke their own cock.
      Fixed issue with the 'unlikely whammer' burger spawning when silly mode was turned off.
      Fixed incorrect tooltip for the friendly occupant petting action.
      Fixed issue where the Enforcer bowler hat commissioner badge was using the same icon as the commissioner oak leaves.
      Fixed issue with taur sapwn rate not working as intended.
      Fixed bug where all taurs would spawn with horns, even if their race shouldn't have horns by default.
      The 'cocoon'/'constrict'/'tentacle restraint' sex actions now correctly become greyed-out when unavailable.
      Spinnerets are no longer incorrectly blocked by clothing which conceals a character's ass.
      Fixed issue where some items of clothing would spawn with incorrect colours (such as the feminine and masculine watches).
      Fixed bug where spider-morphs were sometimes spawning as tarantula-morphs.
      Fixed bug where Rose would have her home tile set to Lilaya's lab instead of her room.
      Fixed Youko race status effect displaying '0 corruption'.
      Fixed bug where you could encounter half-demons of non-Dominion races on canal tiles.
      Fixed bug where unarmed damage attribute was being applied as a damage modifier three times, making unarmed attacks far more powerful than intended.
      Fixed issue in combat where if your AP fell to 0, you could never win or lose combat due to being permanently stunned.
      Fixed some issues with importing characters which were exported in earlier versions.

    Wednesday, 3 March 2021

    Progress News

    Hello again!

    This is just a small post to let you know how development is going towards version 0.4. I've been mainly working on getting bugs fixed and other minor things implemented since the last release, as well as getting started on the fields content. I tried to rework the way the main map works (to see if I could implement a different sort of encounter/location system), but unfortunately it didn't really work out in the end, so I had to revert to where I was before, losing a couple of days in the process...

    Due in part to that setback, as well as needing to take a couple of days off to have a break, I'm still about a week or two away from getting the next update out. As it's been so long since a public release, I think I'm going to try to get a few small things implemented and get it out as quickly as possible, rather than trying to get a whole load of content added (which would probably take me longer than two weeks...).

    So, in conclusion, I'm going to aim for getting the public update of 0.4 out by the end of this weekend, although it might not have as much content as you'd hoped for. After releasing that version, I'll move on to making a quick update to it to try and get some more content added.

    Sorry about my lack of communication, and I'll do my best to make another update post at the end of this week (and hopefully the release a couple of days later)!

    Monday, 22 February 2021

    Version 0.3.19 (Hotfix) Progress Update

    Hello again,

    There was a major bug in v0.3.18, where trying to set slaves free would cause the game to throw background errors and become unresponsive. I've got that fixed, and have also fixed several other bugs and added a couple of very small things.

    Provided that there are no more game-breaking bugs which warrant another hotfix, the next update will be the full public release of v0.4, which will hopefully be out in 1-2 weeks from now.



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.19 Patch Notes


  • Contributions:
    • Fixed issue where spider-morph book's front cover icon wasn't visible. (by NeverLucky)
      Added furred spider tail as a TF option for spider TF potions. (PR#1510 by Stadler76)
  • Engine/Modding:
    • Added parser hook for BodyCoveringCategory using the prefix 'BODY_COVERING_CATEGORY_'.
      Added BodyPartTag 'TAIL_TAPERING_BULBOUS' for defining the shape of spider abdomen-like tails.
  • Other:
    • Added 'hug' and 'pettings' actions to interactions with characters staying in the mansion as your guest.
      Changed name of spider TF item from 'Chocolate Coated Cocoa Beans' to 'Chocolate Coated Coffee Beans'.
      Added ability to regrow or remove hymen via the self-TF menu.
      Added dirty talk variations for tribbing.
  • Bugs:
    • Typos, grammar, and parsing fixes.
      Fixed bug where trying to set a slave free would throw background errors and cause buttons to become unresponsive.
      Fixed bug where Helena would sometimes end up trying to sell more slaves than she actually owned.
      Fixed related issue where Helena's slaves would not be correctly initialised if you were standing on her shop tile at the moment new slaves were generated.
      The 'Dispel elemental' action now works correctly for companions.
      Fixed bug where you'd sometimes lose a proportion of your health and aura when loading a saved game.
      Fixed bug with the new 'Aristocrat' background, where your corruption would double every time you loaded your game. Also fixed related issue where the derived resistances from aristocrat's corruption would be incorrectly saved and loaded.
      Fixed rare cases where nested else/if statements would parse incorrectly.
      Fixed issue with some non-bat tails being referred to as 'bat' tails.
      When freeing Scarlett (and therefore triggering her body to be reset to her harpy form), she now correctly returns to having her default fetishes, and also no longer regains her anal virginity if she'd lost it while being your slave.
      Fixed issue where spider-morphs with an arachnid leg configuration wouldn't have a spinneret.
      Spider-morphs will no longer spawn with crotch-boobs by default.
      Fixed bug where a spinneret's orifice covering wouldn't be coloured according to the character's skin colour.
      Fixed error log entries related to item spawns being generated when spawning a spider-morph attacker.
      Fixed the save/load menu having very dark row background colours when in light mode, which was making it impossible to read saved game names.
      Fixed issue where all clothing stickers would be unlocked by turning debug mode on, instead of the actual sticker unlocks mode.

    Sunday, 21 February 2021

    Version 0.3.18 Progress Update

    Hello again,

    I've pushed my current progress to github and have released it as a preview build over on SubscribeStar. For this preview update, I've got Nyan's reworked romance content finished up to the point where you can go on a restaurant date with her every weekend. While I do still plan on adding marriage content for her, I'm going to leave that until much later, as I really need to focus on adding Fields and main quest content for at least the next several full versions.

    I've also added a few other features which have been requested a lot: importing characters as guests; setting slaves free; and improving the gym's workout effects. There are also once again numerous additions and fixes from contributors in this version, including the spider-morph race by Charisma, many bug fixes by AceXP and Stadler76, and updates to DSG's races.

    The next version will definitely be the full public release of 0.4, which will include Fields and main quest content. I'm hoping to have that out in about a week, but please be prepared for it to potentially take two weeks instead (as the content may take me a little while to get added).

    I'm trying not to say sorry too much these days, but I do need to apologise to you all for how long this update took me to get out. I was struggling to get the variations of Nyan's content written for quite a while, which really set me back. Now that I'm moving on to the Fields content, it shouldn't take me as long to get this next update out.

    I know that it's frustrating to not be able to comment on these posts, and for that I am sorry. I'll re-enable comments when I make the v0.4 release post.



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.18 Patch Notes


  • Charisma's spider-morph contribution:
    • Added spider-morph race.
      Added spider-morph and tarantula-morph subspecies.
      Added 'Jet Black Coffee' and 'Chocolate Coated Cocoa Beans' for the spider-related attribute and TF items.
  • DSG's race's updates (PR#1500):
    • Non-mythical race bonuses were adjusted so taht the total more closely matches the magnitude of the game's other non-mythical races.
      Total of race bonus values for mythical races (dragons, gryphons) were aligned to the same range as demons and alicorns (demons/dragons at 180, alicorns at 165, gryphons at 150).
      Fixed a tertiary color issue with dragon overlays, tweaked shark finned ear description.
  • Contributors:
    • Added option for the bandana to be worn in the neck slot. (by DSG)
      Fixed huge issue with performance, making turn times roughly 30-50% faster. (by AceXP)
      Fixed incorrect inventory contents of attackers spawned via the debug menu. (by AceXP)
      Fixed issue with clit size not being able to be changed in character creation. (by AceXP)
      Fixed issue with modified fluid colours being saved. (by AceXP)
      Fixed issue with Gryphons (and other low spawn rate subspecies) not spawning as Enforcers. (by Stadler76)
      Fixed issue where 'Warning: getClosestStringMatch()' entries would be shown when there was just a difference in capitalisation. (by AceXP)
      Slimes and bats in the bat caverns will now correctly spawn with weapons. (by AceXP)
      Added expanded hyena-morph lore in the 'Laughing Hyenas' lore book. (by Manwhore)
      Added unique icon for border-collie morphs and gave bald-eagle harpy icon a coloured beak. (by NeverLucky)
      In subspecies XMLs, if secondaryColour or tertiaryColour elements are empty they now default to colour. (PR#1503 by Stadler76)
      Added several new methods in Body.java and BodyPartTypeInterface.java and used these methods to tidy up xml race files. (PR#1498 by Stadler76)
      Fixed issue where becoming a demon didn't work for several LegConfigurations since the setLegsToDemon() method for those LegConfigurations wasn't implemented. (PR#1496 by Stadler76)
      Fixed the body tooltip information for antenna to reflect changes to the number of antenna per row. (PR#1494 by debouchere)
      Fixed arms appearance for feral harpies and bats mentioning that they had fingers. (PR#1456 by Stadler76)
  • Engine/Modding:
    • Added 'NEGATIVE_ONE_LEGENDARY', 'NEGATIVE_TWO_MYTHICAL', and 'NEGATIVE_THREE_ZERO' as new SubspeciesSpawnRarity values (for subspecies which should be extremely rare).
      Added support for use of spaced 'ELSE IF' in conditional statements (although you should probably still continue to use 'ELSEIF' for style conformity).
      Added 'Sticker unlocks' button to the debug menu, which bypasses all clothing sticker requirements when turned on (for ease of testing clothing stickers).
      Added functionality for characters to gain category-locked perk points.
      Added 'TAIL_NEVER_SUTABLE_FOR_PENETRATION' BodyPartTag so that you can prevent prehensile tails from ever being used in sex.
      Added BodyPartTags 'FACE_VENOMOUS_TEETH' and 'FACE_VENOMOUS_TEETH_LUST', which causes the 'BITE' special attack to apply 'poisoned' or 'lust-poisoned' status effects to the target.
  • Gameplay:
    • Added Nyan content up to the point where you can repeatedly go on weekend dates with her (and her mother).
      Added 'aristocrat' as a background choice during character creation.
      Reworked Pix's gym so that exercising no longer drains health, and instead applies a 'post-workout fatigue' status effect. Exercising in the gym now also grants progress towards unlocking physical perk points.
      You can now free your slaves by purchasing a Freedom Certification from Finch and then choosing the 'Set Free' action in your slave's management dialogue. If your slave likes you and you have a free guest room, you can have your slave become a guest after freeing them.
      You can now import characters as guests in the same way that you can import them as slaves. To do so, go to the waiting room in City Hall and use the 'Lodgers' action. Importing guests requires you to have a free guest room in Lilaya's mansion for them to move into.
      Snake-morphs now have venomous fangs, applying 'poisoned' to enemies which they bite in combat.
  • Body:
    • The property of a vagina to birth live young or lay eggs can now be modified via the self-TF menu and/or by crafting TF potions.
      The orifice plasticity value of 'accommodating' now results in the orifice returning to 98% of its original tightness after being stretched, instead of 100%. (So the bottom 4 plasticity values now return to 100%, while the top 4 progressively return to lesser percentages.)
      Alligator tails are no longer marked as 'prehensile', and panther tails are marked as 'prehensile' (so that they can be used in sex if you have furry tail penetration turned on).
      Tails which are marked as suitable for penetration, but which are not prehensile, can now be used in sex so long as they are greater than 50% of the owner's height.
  • Sex:
    • Characters in a 'performing oral' or 'missionary' slot in the 'lying down' sex position can now interact with the characters lying to either side of their target.
      Characters who are reverse face-sitting can now interact with characters who are scissoring the person whose face they are on.
      When using quick-sex, characters will no longer lose their vaginal virginity while tribbing with a clit that's not large enough to act as a pseudo penis.
      Characters with a positive desire towards the self-denial fetish no longer lose affection if they end sex without any orgasms, so long as they have been denied at least once (ending sex with no orgasms or denials still incurs an affection hit).
  • Other:
    • Added indication of the covering's race to covering recolouring menus.
      Brax now starts with 150 essences, so he can use his pistol a lot more.
      Updated the minimap's night-time gradient effects.
      When searching for a partner in the club, subspecies are now ordered by race. You can also now select the race stage of your partner.
      The elemental dispel button is now displayed in both the interaction and management tabs.
      Changed maximum affection name from 'worships' to 'adores'.
      The drunk speech modifier now only takes affect starting at the 'drunk' level, instead of 'tipsy'.
      Body hair on furry morphs is now simply referred to as 'fur' instead of 'fur-like hair'.
      When choosing your name in character creation, and changing it at city hall, you can now set your masculine/andgrogynous/feminine name triplet, which causes your first name to change based on your femininity.
      Lyssieth now gains a lot of affection towards you after transforming you into a demon (will be retroactively applied if you are already a demon when loading into this version).
      Added 'orgasm prevention' enchantment for clothing that's either marked as a sex toy or which fits into the groin slot. While under this effect, characters can never gain more than 95 arousal, effectively preventing them from ever orgasming.
      Updated the icon for the 'desperate for sex' status effect.
      When purchasing or otherwise gaining ownership of a slave, you now gain keys to all of their equipped clothing which provides a key (such as their slave collar).
      If anal or lactation content is disabled, the enchantment menu will no longer show you secondary modifiers related to the anal orifice or lactation values.
      Kate will now let you use pregnancy testers on her during sex.
      The 'American tourist' background now grants doubled effects from eating burgers.
  • Bugs:
    • Parsing and description fixes.
      Fixed issue where you could encounter egg-incubated offspring before they'd been laid and hatched.
      To fix an issue with dragons spawning in unintended places. Only subspecies which naturally spawn in Dominion or Submission will now be used as custom-order slaves from Helena and as generic sex partners (which are used in glory holes and a few other places).
      Fixed issue with breast stats not showing in the phone's stats menu if your cup size was less than AA-cups.
      Kate's covering recolouring options now correctly include lips, tongue, nipples, and anus. Also fixed incorrect covering options for when sending a slave to Kate.
      Custom-ordered slaves from Helena now have correct wing options available to them, and the colour of nipples/anus no longer resets when changing their human skin colouring.
      Fixed bug where horn transformations were missing from demon self-TF menu options.
      Fixed issue with the self-TF menu not working for recolouring slime fluids.
      Brax will now correctly have his weapons equipped when first encountering him in a new game.
      Fixed issue with Enforcer pepperball pistol's and rifle's 'Seven Rounds Rapid' and 'Mag Dump' moves throwing a background error.
      Fixed issue with NPCs sometimes having their home location set to seemingly-random tiles. This was mainly affecting Enforcer patrols (who had their home set to Candi's desk) and Wes and Elle (who had their home set to the HQ's waiting area).
      Fixed bug where error log could get spammed with null pointer exception warnings at the start of sex.
      Fixed issue where you needed both the 'Minx' and 'Object of desire' perks in order to seduce Wolfgang/Karl, instead of just one of the two.
      Fixed issue with feral demonic parts being referred to as 'feral Demonic-human'.
      Pregnant characters will no longer have their stomaches bulged from large penetrations.
      Fixed issue where human NPCs were spawning at a far higher frequency than what you set their spawn preference to be.
      Characters who are hidden during a sex scene (such as when you encounter and watch two of your slaves having sex) can no longer have their levels drained upon orgasm by any of the participants.
      Made fennec fox icon slightly smaller so that it fits in the icon background a little better.
      Fixed some issues with incorrect slime subspecies identification.
      Bunny and Loppy no longer act as though they didn't previously know what the other's genitals looked like the first time they're revealed in sex.
      Fixed incorrect descriptions for the chastity status effects (and increased lust resistance drain from -25 to -50 for the final stage).
      Fixed bug where very old save games would break when trying to load & save them in a newer version.
      Fixed bug where clothing would sometimes spawn with its sticker prefix applied twice and its color prefix missing.
      Fixed issue where changing Kay's makeup would change the player's makeup instead.
      Fixed issue where covering recolouring buttons would stop working after inspecting a character and then returning to a covering recolouring screen (such as when using the arcane makeup kit).
      Weapon descriptions now correctly list their special tags when you click on them in the inventory.
      Fixed some missing dialogue issues in the scenes with Wolfgang and Karl in 'The Rusty Collar'.
      Unemployed guests can no longer gain the 'stable mistress' job.
      Fixed bug where elementals would not have any of their status effects updated nor regenerate health/aura over time.
      Fixed issue with both lamia and melusine being tagged as the main race of snake-morphs, instead of just lamia.

    Wednesday, 3 February 2021

    Comments

    I'm sorry to the majority of you who wanted to leave constructive feedback or suggestions, but I don't have time at the moment in which to moderate the comments, so they'll be disabled until the next version is released.

    Tuesday, 2 February 2021

    More Progress News

    Hello once again,

    Since the last post I've been working on finishing off Nyan's content and getting some other bugs and minor issues addressed. Now that I'm moving on to the development of the Fields content, I realise that my earlier prediction for version 0.4's release date was far too optimistic. Considering the amount of content which I want to get added for 0.4's release, I'm going to have to push the release date back to the end of February.

    That being said, I'm going to get some more issues fixed and merge some pull requests over the course of this week, and I'll get another preview pushed to github once that's done. I think I should have that ready by this weekend, so I'll make another post with the WIP patch notes then.

    Sorry that version 0.4 is going to take me so long to get done, but the addition of several Fields encounters, Elis map, next stage of the main quest, and a couple of special Fields locations is going to take me at least a couple of weeks to get added. After the github/preview release this weekend, I'll make sure to keep you updated with more progress news posts over the course of version 0.4's development.

    Friday, 29 January 2021

    Progress News

    Hello again,

    This is just a short post to let you all know how things are progressing and what my plans are for the next version.

    This week I've been working on getting some bugs fixed and adding more of Nyan's content, and everything is progressing well on both of those fronts. However, I've listened to a lot of your feedback regarding the focus on Nyan, and so I've decided to cut her planned content rework short. My plan is to now add her content up to and including the encounter with her mother, and I'll leave the addition of her marriage content until after I've added a significant amount of Fields content.

    Speaking of which, I should have Nyan's reduced content finished by the end of this weekend, at which point I'll move on to adding Fields encounters and the Elis map. I'm also planning on adding the next stage of the main quest, which will take place in Elis itself. There are a few other minor additions and changes I also want to make for this next release, so while I'm aiming to have the public release out by the weekend of the 6th-7th February, it will most likely end up being pushed back a little due to how much I want to get done.

    I'll make another progress news post on Tuesday, 2nd February, by which time I expect to be working on Fields encounters. I'll give you a more accurate date for version 0.4's release in that post as well.

    Finally, while I do really appreciate your comments, I would like to ask those of you who are insulting others to please stop. There's really nothing positive to be gained for anyone by insulting other people.

    That being said, I'd like to thank the majority of you for your civil and comprehensive feedback, and I'll see you again soon!

    Monday, 25 January 2021

    Version 0.3.15 Progress Update

    Hello again,

    I've pushed my current progress to github and have released it as a preview build over on SubscribeStar. For this preview version of 0.3.15, I've mainly been working on the remake of Nyan's romance quest, which includes a new warehouse map and a new character. Her post-quest dating content has also been reworked, although it's currently in a half-finished state, ending just before her restaurant date starts. I'll definitely have it completed for the next release (which will end with Nyan marriage).

    Unfortunately, I haven't managed to get a Fields encounter added for this preview, but there have been several other additions, improvements, and contributions, including a few new races by NoStepOnSnek, updates to Enforcer items and races by DSG, and numerous fixes by Stadler76 and AceXP. I'll get Fields content and the map of Elis added for the full release of 0.4, which will hopefully be out in 1-2 weeks from now.

    I'll make another progress update post around Thursday evening, and if a hotfix is required, I'll get one pushed to github by then.

    Thank you all for your comments and patience, and I'll get 0.4 released to you as soon as I possibly can.



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.15 Patch Notes


  • NoStepOnSnek's races:
    • Added snake race, with subspecies of 'snake-morph' (bipedal snakes), 'lamia' (long-tailed snakes), and 'melusine' (long-tailed snakes with wings).
          Added octopus race, with subspecies of 'octopus-morph' (cephalopod body).
          Added capybara race, with subspecies of capybara-morph (bipedal or quadrupedal body).
          Added 6 food/drink items: Boiled Eggs/Snake Oil for snakes, Shrimp Cocktail/Ink Vodka for octopuses, Chocolate Brownie/Chamomile Tea for capybaras.
          Added special attack 'Ink Cloud', unlocked by having an octopus face.
      • Contributions:
        • Added support for multiple vagina or penis types per race in enchanted TF potion effects. (PR#1465 by Stadler76)
          Fixed issue where the combat moves of the player's elemental were reset. (by AceXP)
          Fixed softlock at the end of combat when fighting imps in Submission. (by AceXP)
          Improved performance by caching subspecies variables and only doing a recalculation when needed. (PR#1471 by AceXP)
          Fixed typo in 'Ear pull' blowjob action. (PR#1472 by darkofoc)
          Fixed issue where the appearance for feral legs was hardcoded and didn't take various leg configurations into account. (PR#1467 by Stadler76)
          Tidied up a lot of race code, and fixed issue where changing a character's tongueType (as part of changing face type) wouldn't resets its modifiers. Also added 'WING_SIZE_' as a parser prefix hook for WingSize enum values. (PR#1480 by Stadler76)
          Updated the tentacle-constrict icon. (by DSG)
          Made the tooltip fade-in animation toggleable via the existing 'Fade-In' game option. This fixes the bug where tooltips were appearing blank when using some versions of java to run the game. (PR#1449 by CognitiveMist)
          Improved damage calculations for special attacks. Added ability to set 'damageVariance' in modded combat moves. Added CombatMoveType POWER for use when defining special attacks instead of having to use ATTACK or SPELL. (PR#1473 by Stadler76)
          Fixed references to the player using their wings in several scenes when the player was in fact able to fly without their wings. (PR#1483 by Stadler76)
          Performance improvement and fixed issue with loading of book entries for subspecies without a bookEntries.xml file. (PR#1484 by AceXP)
          Fixed an oversight for mer-tailed and serpent-tailed non-ferals where the full leg description, complete with references to feet, was being incorrectly shown. (PR#1487 by Stadler76)
          Fixed graphical issues which arose when selecting very dark dye colors on items due to some stroke colors being set to CMYK black (#231f20) instead of RGB black (#000000). (PR#1488 by DSG)
          Fixed parsing errors, typos and minor issues in Nyan's updated quest content. (PR#1491 by AceXP)
          Added new icons for eagle-harpies and fennec-foxes. (by NeverLucky)
          Fixed bug where upon summoning your elemental for the first time, background errors would be thrown. (by AceXP)
          Made artwork file extension checking case insensitive. (PR#1448 by CognitiveMist)
          Improved performance and memory usage by implementing use of a single instance of the TransformerFactory, DocumentBuilderFactory and DocumentBuilder. (PR#1493 by AceXP)
          Fixed issue with wing types not being available in the enchantment menu, and also maximum penetration girth not being able to be selected. (by Stadler76)
      • DSG's Enforcer Item updates (PR#1490):
        • Updated Enforcer item files: deleted outdated comments; fixed typos; updated weapon effects to be applied via effects element.
          Enforcer weapon effects are now applied on critical hits instead of by random chance.
          Pepperball rifle and pistol now have new special attacks of 'Mag Dump' and 'Seven Rounds Rapid', respectively.
          The Liquid Stun Gun's silly-mode effects have been moved into a new silly-mode variant of the weapon, which can be spawned via the debug menu's cheat spawn menu.
          Added a test Enforcer beret with no sticker requirements to the debug menu's cheat spawn menu.
          Updated Enforcer beret with some description text that was lost during sticker work.
      • DSG's race fixes:
        • Race version 1.3:
          Removed face requirements from wyvern, drake, coatl, and ryu subspecies weighting for improved support for lesser morphs.
          Removed attribute scaling from the Breath Weapon special attack as it was already having damage boosted in damage calcuation, creating a double-dip. Base damage is now fixed at 75.
          Removed ear requirement from coatls.
          Removed face TF from wyverns and drakes.
          Changed coatl tongue requirement to only require the BIFURCATED modifier.
          Improved flightlessness detection in drakes and ryus.
          Fixed incorrect year and formatting in the book entry for dragons.
          Fixed typo in bear vagina descriptions.
          Fixed gryphons spawning in with generic feathered wings instead of the correct wing type.
          Race version 1.31:
          Fixed three typoes in the dragon vagina TF description.
          Race version 1.32:
          Fixed similar typoes as 1.31 in the vagina TF descriptions for bears, ferrets, gryphons, otters, raccoons, sharks.
          Race version 1.33:
          Fixed formatting issue in the otter beverage effects description.
          Changed Breath Weapon calculation, base damage will now scale with spell damage bonuses. Starting damage is now 20. Having either a dragon torso or dragon face will increase starting damage to 50. Having both will increase starting damage to 75.
          Fixed feral coatls with a leg configuration of TAIL_LONG not being recongized as a coatl.
          Race version 1.34:
          Fixed dragon racialBody not having any tails listed
          Fixed gryphon racialBody not having tail feathers listed
          Added the feathered tail type to dragons
          Added a missing ARM_WINGS_LEATHERY tag to dragon arm-wings
      • Engine/Modding:
        • Added parser prefix hooks for muscle, body size, and body shape enums (using 'MUSCLE_', 'BODY_SIZE_', and 'BODY_SHAPE', respectively).
          Added parser prefix hook for the DayPeriod enum (using 'DAY_PERIOD_').
          Eye type xml files now support the 'tags' element.
          Added argument to foot/feet parsing commands to ignore clothing when parsed during sex.
          Added 'CHASTITY' item tag, which makes clothing with this tag apply the new chastity effect to characters who equip it.
          Added an 'applicationLength' element to status effect mods. This enables you to define how long a custom status effect will be applied for if its application conditions are found to be true. If this 'applicationLength' is missing, the currently-used default value of -1 is used, so you don't need to refactor any of your status effect mod files to account for this change.
          Added RESTING_LUST as an attribute, so any modded items or effects can now influence this.
          Changed method signature for Sex methods: 'setTimesCummedInside()' and 'incrementTimesCummedInside()'.
          Added 'newSexType(SexParticipantType, SexAreaInterface, SexAreaInterface)' method to the sex class (at the very bottom of the class file) so that there's a way to generate SexType objects from the parser (via the 'sex' object).
          You can now define 'placeLocations' in subspecies xml files to allow for subspecies to spawn in specific place types. (See 'res/mods/innoxia/race/hyena/spotted.xml' for an annotated example.)
          You can now actually leave 'regionLocations' and 'worldLocations' elements in subspecies xml files blank without throwing errors, as the comments said you could.
          Added ability to define body hair availability to the bodyPart xml files: anus, arm, face, penis, and vagina.
          Added ability to define subspecies names based on their leg configuration. Refactoring old subspecies xml files is not needed. If you would like to make use of this functionality, see the 'res/mods/innoxia/race/hyena/spotted.xml' file.
          Also added ability to define subspecies silly-mode names. See the same file as above.
          Added 'HAIR_NATURAL_MANE' as a body part tag for defining HairTypes as being naturally styled into a mane.
          Added 'slotClothing(slot, coloured)' parsing command for parsing the name of a character's clothing.
      • Gameplay:
        • Reworked Nyan's romance quest, which includes a new warehouse map and a new character. Nyan's post-quest dating content is half-finished, but will be completed for the next release.
          Added 'cougar-morph' as a subspecies of cat-morph. Requirements to be identified as a cougar are: non-patterned tan fur, muscles of at least 'muscular', and body size of at least 'average'.
          All chastity devices (cages and belt) now apply a new chastity status effect when equipped, which increases in intensity the longer the character continues wearing it.
          Added internal map to Slaver Alley's bounty hunter lodge, and renamed it to 'The Rusty Collar' tavern.
          Added public toilets to the Shopping Arcade, which you can use to wash yourself and/or use a gloryhole.
      • Items:
        • Added: Women's trousers (feminine, leg slot, sold by Nyan).
          Added: Gemstone necklace (androgynous, neck/wrist slots, sold by Nyan).
          Added: Women's winter coat (feminine, over-torso slot, sold by Nyan).
          Bandada can now be worn in the head and hair slots, and supports pattern recolouring.
          Long-sleeved shirt is now unisex, and the colours of its buttons and tag can be changed.
          Added more colouring options to men's and women's watches.
          All glasses can now be displaced by being pulled up (onto forehead).
          Made the three brown clothing colours less saturated, so they look less orange and more brown than before. Also slightly desaturated the tan colour.
          Added 'dark desaturated brown' and 'desaturated tan' as new clothing colours.
          In clothing/weapon dye screens, standard colours for the selected item now have a slightly lighter border, and the tooltip for each colour reveals whether it's a standard colour or not.
          The 'Demonstone necklace' item is now sold by Vicky, not Nyan.
      • Sex:
        • Added 'Stroke cock' as an ongoing self-action, which you can start/stop like other ongoing actions.
          Added 'foot worship' actions (performing oral on a partner's feet). Available in the slots: Performing oral (in positions Standing/Behind desk/All fours/Lying down), Reverse cowgirl (for non-taurs), Missionary (for non-taurs), Scissoring.
          Weighting of NPCs' choice to use foot actions is no longer partially based on the player character's fetishes, and is now only affected by the foot action content setting and whether the NPC at least likes the associated foot fetish.
          Added more information to NPCs' 'Desires' status effect tooltip when in sex, so that you can now see NPCs' foreplay and main sex preferences.
          Added 'Humping' sex slots to the 'Over desk' sex position.
          Characters can now use their serpent-tail lower body to perform all of the usual tail sex actions. Serpent-tail girth is based on hip size, while length starts at 500% of height.
          Stomach bulge descriptions are now appended when the penetration length inserted into a character's vagina or anus is greater than 12.5% of their height, instead of just when penetration lengths were detected as being uncomfortable.
      • Other:
        • The five main horn types (curled, spiral, curved, swept-back, straight) are no longer limited to demons, and instead are generically available for all races who lack special horn types in the same way that feathered/leathery wings are.
          Hyena, panther, and demon eyes now have night vision.
          Rabbits, rats, and squirrels now correctly have plantigrade feet by default instead of digitgrade.
          Removed the 8-hour loiter action and added a 24-hour action.
          Resting lust increase from being vulnerable to an ongoing arcane storm has been reduced from 75 to 50.
          Hyena-morphs now correctly spawn with vertical pupils instead of round, and panther-morphs spawn with round pupils instead of vertical.
          You can now get your milk, cum, and girlcum recoloured by Kate at Succubi's Secrets, and you will no longer see covering recolouring options for parts you do not have (e.g. Horn covering colours will no be displayed if you have no horns).
          NPC surnames are now shown in their name tooltip.
          Updated home icons for Arthur, Zaranix, Desryth, and Helena.
          Slightly adjusted penetration girth brackets.
          Added indication of a serpent-tail's length in characters' body tooltip, and changed torso's 'Height' indication to 'Length' if the character is feral and their size is measured head-to-tail instead of how high they are.
          Serpent-tailed lower bodies can now have their length transformed (either from the self-TF menu or by enchanting food items which have the 'serpent tail' leg configuration transformation available to them, such as snake eggs).
          By default, only body parts belonging to mammal or bird races now support having pubic, facial, ass, and underarm hair.
          Feral snake subspecies now have more accurate body-to-tail length ratios, and by default are now closer to 2m in total length as a result.
          Added tentacle attributes to your phone's 'Body stats' screen and removed breast stats for if you're a feral which has no breasts.
          Added subspecies' status effect attributes to their encyclopedia pages.
          Nyan's Clothing Emporium is now open from 09:00-20:00 instead of 06:00-22:00.
          Traders will no longer always sell/buy unidentified clothing for 50 flames, and instead will offer a buy/sell price that's based on the item's unenchanted value. Also halved items' value reduction from having a 'jinxed' rarity.
          Added debug option to spawn an attacker of a defined race when on either a Submission tunnel tile or a Dominion alleyway or canal tile.
      • Bugs:
        • Numerous parsing fixes.
          Fixed issue where characters could have their location set to coordinates outside of the map's edges.
          Fixed incorrect parsing in numerous footjob actions.
          Fixed rare issue where characters would have unintended sex preferences after changing position.
          The 'Frustrated' status effect is now correctly removed when the character under its effect orgasms.
          Fixed issue with Kruger and Kalahari not spawning correctly as lion-morphs (and retroactively reset their bodies to their correct forms when you load into this version).
          Fixed bug where numerous miscellaneous sex actions (including most of the sadistic actions and the 'pull hair/ears'-type actions) would never be available to use.
          The 'transformationName' element in vagina body part xml definitions now works correctly.
          Fixed bug where Helena would repeat conversation topics before you'd seen all of them.
          Fixed issue with several incorrectly-gendered cock names (e.g. A male fox's cock being called a 'vixen-cock').
          Fixed very rare bug where the game could randomly freeze for a turn when removing certain items of clothing.
          Fixed issue where 'Present pussy' positioning action was available in gloryhole scenes even if you didn't have a vagina.
          The size of the preview image when dying clothing and weapons now correctly fits into the tooltip's width.
          Fixed incorrect colouring of some status effect icons (such as the icons for the smoking effects).
          Fixed minor bug where ordering of attributes in modded race tooltips would be random.
          Fixed issue where tentacle count was not correctly linked to leg count.
          Fixed incorrect descriptions of height and serpent-tail length for feral characters.
          Fixed issue where transforming into a feral wouldn't apply the correct leg configuration changes, which was leaving characters with tails where they should have had them removed.
          Fixed bug where feral attributes of modded races were not being loaded correctly.
          Fixed minor issue with feral Coatl not being described as serpents in some places.
          Fixed issue with unintended subspecies spawning in the stocks at slaver alley (such as dragons).
          Changing pupil and sclera colour in Succubi's Secrets should now work correctly.
          Fixed issue where hair type was not being checked as being suitable for pulling or not in hair-pulling sex actions.
          Fixed issue where non-harpy offspring could be encountered in the harpy nests.
          Tail length percentages in the self-TF menu should now always correctly increment by 5%, instead of sometimes jumping by 6%.
          Fixed issue where rat-penises were no longer spawning in with pale pink skin by default.
          Fixed issue with feral parts on a half-demon (such as on taurs) always being referred so as being of a 'demonic-horse', instead of the half-demon's correct subspecies.
          Fixed bug where name of nipples was being shown instead of name of crotch nipples, and added more randomly-generated descriptors to the list which nipples use.

      Thursday, 21 January 2021

      A few more days...

      Hello again,

      While I've got quite a lot done for this next preview update (about 125 lines of patch notes so far), I've not quite made enough progress on Nyan's romance content to feel comfortable releasing it tonight. I'd also like to include at least a small Fields encounter as part of the preview, so with those two things in mind, I'll once again need to delay this release by a few days.

      I think that what I've currently got done is probably already enough for a preview release, but I really wanted to get Nyan's romance content completed up to the point past going for a restaurant date (which I'm almost at). I promise that this preview really will be released by the end of this weekend, even if it's not completely up to the point I wanted.

      Sorry again, and I'll see you in the next post in a few days (with the preview release)!

      Monday, 18 January 2021

      Progress News

      Hello again,

      This is just a small update to let you know that I've almost got enough done to make a preview release, but I just need a few more days in which to get some things finished off. I'll make another post on Wednesday night, and I'm sure that by that time I'll have the preview release ready. After that, it should be just a week or so until the full public release of 0.4.

      Sorry about this small delay!

      Sunday, 10 January 2021

      Progress News & Plan

      Hello once again!

      Since the last update, I've been working on a couple of main things for the next release. First of all, I'd promised a while ago that I'd make an expansion to Nyan's romance quest, so I've been getting a lot of that done. I've also been planning out the Fields encounters, as well as the stages of the main quest for the Fields and Elis (the town around which the next stage of the main quest will focused).

      I'm going to get a preview of this next version released at the end of this upcoming week (probably on Friday or at the weekend), and then I'll finally get the public release of v0.4 released about a week or so after that. While there may be some unfinished parts in next week's preview, the public release should contain the finished version of Nyan's reworked romance quest, as well as a couple of Field encounters and the map of Elis. As usual, there will also be a few other small additions, alterations, and bug fixes.

      I'll do my very best to get these next updates out on time, and I'll see you again in my next post (which will be the preview release post)!


      P.S. I hope you all had a good Yule and New Year, and I wish you all the best for the year ahead.