Wednesday, 25 December 2019

Version Release

Edit (January 1st): Happy New Year! I ended up being busier than expected over the Christmas period, so the update isn't ready just yet. I'll see if I can get it out within the next few days!

Hello again!

First of all, a thousand apologies for the horrendously-long delay between this version and the last public release. Throughout November I really struggled to get the framework for Axel's quest into a format that I was happy with, and so progress ended up being stalled a lot by that.

Due to the size of his quest (mainly caused by the extra loss routes), I still haven't managed to fill in the placeholder text for it, so I'd advise waiting to do a proper playthrough of the quest until the next release. Speaking of which, I'll try to get an updated public version out by the end of the year, and even if it doesn't end up filling in all of the placeholders, it will definitely be a lot more fleshed out than in this current state.

Anyway, I hope that you find at least some things in this update interesting, and I promise that I'll go back to having a far more frequent release schedule in the new year.

I hope that you all have a very Merry Christmas, and a Happy New Year!

The artwork of Lyssieth in this post was done by 'FriendlyAlienFriend'. There are also naked/underwear/pregnant/futa variations found within the game (drawn from Lyssieth's artwork folders within the res folder), making 16 images in total.
You can find FriendlyAlienFriend over on their (NSFW) twitter account here:

As always, you can also build these releases yourself from the public github (which is always kept up to date with the very latest version):
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

v0.3.5.8 Download Links

This is still an alpha, and contains bugs and half-finished content!


Pre-zipped: Mega

Full folder: Google Drive

.exe (For Windows if you haven't installed/updated java.):

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows if you haven't installed/updated java.):

Pre-zipped: Mega

Full folder: Google Drive

v0.3.5.7 Patch Notes

  • Contributions:
    • Fixed some stores in the Shopping Arcade causing a softlock. (PR#1227 by triples941)
      Fixed several issues with random attacker dialogue not displaying correctly. (PR#1231 by triples941)
      Made some slight adjustments to Maven configuration. (PR#1235 by Zsar)
      Fixed issue with NPC sex positioning sometimes causing a game-breaking bug in sex. (by Rist)
  • Gameplay:
    • Added a new quest for Axel. (There is a lot of placeholder dialogue for now, and is still very rough around the edges. It will be improved for the next update!)
      Added a 'Quick Sex' action to sex, under the 'Misc. Actions' tab. Selecting this will immediately end sex, but apply all effects as though (some basic) sex had taken place. A short description of the sex actions performed will be displayed.
      Added a 'Gape content' preference, which by default is turned on (keeping the game's behaviour as it always has been). When turned off, 'gaping' descriptions of orifices are replaced with less extreme descriptions (such as just 'loose'), and any special gape-related content will be hidden.
  • Artwork:
    • Added: 16 images for Lyssieth drawn by FriendlyAlienFriend. These include variations for human/lilin forms, pregnancy, and futa.
  • Other:
    • Demons no longer spawn with tentacles in their anus and vagina. (I'll add those for different demon varieties in the jungle and some other places later on.)
      Improved generic sex effects (such as when slaves are having sex when you are not present) to take into account girlcum and milk being drunk, condoms being used, orifices being stretched, and body parts being dirtied by cum.
      Moved dice poker and some more of Slaver Alley's dialogue text into external .txt files.
      Added 'Bounty Hunter Lodge' location in Slaver Alley.
      Renamed 'Alexa' to 'Helena'. (For three reasons: I felt there were a disproportionate amount of 'A'-named unique NPCs; I wanted her name to be similar to a beautiful character from mythology; I didn't want her to share a name with a popular intrusive electronic device.)
      NPCs will now prefer to move out of the 'standing' position if they want to have penetrative sex.
      Added day incrementing to debug menu's 'Misc.' actions.
      In combat, NPCs should now only cast status-effect-application spells on suitable targets (i.e. they should no longer continuously use spells such as 'poison vapours' on a target which already has has associated status effect).
      In combat, NPCs will now use a wider range of moves available to them, and will be a lot more willing to cast defensive spells on themselves or their allies.
      You can now transform vaginas of pregnant characters (but cannot remove them). The unborn offspring are unaffected by this.
      Added 'Mute' personality trait, which at the moment is unavailable to the player, and has a 0.01% of being given to a random NPC.
      Added options to have repeat sex with Lyssieth in her lilin form after you've been transformed into a demon.
      Improved Lyssieth's sex preferences when having repeat sex with her in her office.
  • Items:
    • Added: 'Pistol crossbow' (common, one-handed, ranged, sold by Vicky).
      Updated: Chaos feather (rare) to 'rough arcane feather', and Chaos feather (Epic) to 'arcane feather'. Updated icons for each, and increased their value.
      Added: 'Pristine arcane feather' (legendary, one-handed, ranged, sold by Vicky).
      Added support for tertiary colouring of weapons.
      Added a 'self-transformation inhibition' enchantment, which can be added to clothing and tattoos by selecting the primary modifier 'Special effects' and then the secondary modifier 'Self-Transformation inhibition'. While worn/tattooed onto someone, this enchantment prevents demons and slimes from accessing the self-transformation menu.
      Moved slave collar into res folder, improved icon and description, and added more recolouring options. Default enchantments for slave collar are now -15 arcane, -15 lust resist, sealing, enslavement, and self-transformation inhibition.
      Added 'removal' as a secondary modifier for breast transformation potions, which completely flattens breasts when used.
      Moved all leg clothing into external res folder, and slightly improved several leg clothing icons (skirt, miniskirt, pleated microskirt, belted microskirt, bike shorts, hotpants, tight jeans, jeans).
      Added a requirements element to tattoo xml files, so you can limit tattoo availability based on the target who is receiving it. (See the 'heart womb' tattoo xml file for an example.)
  • Bugs:
    • Fixed background error sometimes being thrown when generating half-demons, which was blocking randomly-spawned characters from being half-demons.
      Quite a few typo, parsing, and formatting fixes.
      Fixed some background errors when in non-companion dialogue for the random harpy attackers, Submission tunnel attackers, and Bat cavern attackers.
      Fixed incorrect descriptions when an enemy forces a transformation potion onto your companion (after being defeated in combat).
      Asymmetrical skirt now correctly blocks the anus slot when not pulled up.
      NPCs spawning with randomly generated weapons will now have enough essences to use their weapons (if any of them have an essence cost).
      Fixed incorrect public sex descriptions from being displayed while you were watching sex in public places.
      Fixed 'Offer body' dialogue not working in random attacker scenes when you didn't have a companion with you.
      Fixed bug where bat cavern random bat-morph attackers would not initialise correctly (and therefore no bat-morph enemies would spawn when you were travelling through or exploring the tunnels of the bat caverns).
      Fixed issue where randomly spawned clients in Angel's Kiss might sometimes not be cleared up correctly.
      Fixed formatting bug where expanding a character's 'Stats' information box would conceal the 'Perks' information box beneath it.
      Fixed some cases where menu navigation could get slightly broken when sending companions home or dismissing elementals.
      Fixed issue where characters would not be recognised as half-siblings if one or more of the three relevant parents were removed from the game.
      Corrected Slime Queen's job perk icon.
      Companion's elementals should no longer do increased damage if the difficulty setting is meant to be boosting enemy damage.
      Fixed application of lisp and stutter in speech causing style tags to break.
      Fixed player's gender identity not being correctly set (this shouldn't affect anything, and if it's used in future content, I'll provide a way to define it).
      Breast feeding and other oral+nipple actions are no loner blocked when nipple penetration content is turned off.
      Fixed issue where the UI could sometimes freeze on the 1st of every month.
      Fixed bug where half-demon offspring would not initialise correctly and cause game-breaking freezes. This was being encountered at the moment of impregnation if generated offspring were half-demons.
      Fixed mouth orifice always being referred to as 'a mouth'.
      Fixed issues with Roxy sometimes being happy to switch to anilingus or other sex types.
      Random NPCs will no longer spawn wearing Enforcer's tactical combat boots.
      'Impregnations' tattoo counter should now function correctly.
      Helena will no longer return to her nest after taking over Scarlet's shop in slaver alley.
      Fixed bug where clothing unequipped as a result of a body part transformation (such as unequipping a tail ribbon when losing your tail) would not revert attribute modifications from that clothing item.
      Clothing which requires a penis to be equipped (condoms & chastity cages) can no longer be equipped onto strapons or dildos. (This change was made due to an underlying conflict in the code, but I will try to refactor it at some point to re-enable this behaviour.)
      Meraxis (The Dark Siren) will now correctly use all of the spells at her disposal.
      Fixed minor issue where NPCs' home locations were not cleared correctly upon being removed from the game.
      Fixed issue with NPCs' combat move selection not working correctly.
      Fixed some incorrect skin colours on Axel.
      Fixed 'Offer body' in the post-loss dice poker scene being available even if the gambler is not attracted to you.

    v0.3.5.8 Patch Notes

  • Axel's quest:
    • Tidied up fetish gain text in captive TF routes.
      Fixed issues with NPC targeting in the post-combat-loss stocks sex scene.
      Fixed numerous bugs and issues with dialogue flow in the Murk captive loss route.
      Added and altered some scenes in Murk's captive loss route.
      Locked several of the transformation administered by Murk behind the new 'gape' content toggle.
      Murk now wields a metal bat.
      If involuntary NTR is off, you now get the option to have your companion escape at the end of combat losses.
      You can now save the game when Murk's captive (at night, when you can move around).
  • Items:
    • Added: 'Wooden bat' and 'Metal bat' melee weapons. One-handed, sold by Vicky. Muggers can sometimes be found using them.
  • Sex:
    • Orifice elasticity is now factored into the calculation of whether a penetration is too big to fit comfortably into an orifice. The stretch calculation also now more accurately takes into consideration the penetrating object's size.
      At lower elasticity values, orifices now stretch out slower and stretch out to sizes closer to the penetrating object's size (due to the change above).
      Penis girth is now factored in when calculating if a penis is too large for an orifice.
      NPCs will no longer start sucking their own tail during sex unless they have an oral fetish.
      Crotch-nipples now have stretch effects when being penetrated in sex like all other orifices.
  • Other:
    • The 'locked in bondage' clothing set is now activated when wearing at least 3 set items instead of at least 4.
      Zebra, leopard, and lion morphs now have 5 Fire shielding. Snow leopard morphs now have 5 Cold shielding.
      Added 'arctic-fox' subspecies, which is detected by being a fox-morph with white fox-fur.
      Added 'dark blue' and 'blue' to eye colours. The old value of 'blue' eyes is now classified as 'light blue'.
      Slightly reduced save file size.
      Swapped 'thin' and 'slender' penis girth decriptors (so 'thin' is now the thinnest).
      Character view's capacity descriptors for anus and vagina are now coloured according to their capacity.
      Added inverted nipples as a new nipple shape. There's a 2.5% chance for characters with breasts to spawn in with inverted nipples. Added a transformation for inverted nipple shape.
  • Bugs:
    • Parsing fixes.
      Fixes issue with 'Anal control' action being unlocked by having an internally-muscled vagina, instead of internally-muscled anus.
      Fixed some (harmless) background errors being thrown when half-demon characters were generated.

    Monday, 23 December 2019

    Another push to github

    Hello again!

    I just wanted to keep you updated and let you know that I've pushed a more stable version of my current progress (v0.3.5.7) to github. While Axel's quest should be playable in it, this version is still quite rough and contains a lot of placeholder text, so I'd advise only building and playing/testing it to get an idea for the sort of content that's going to be added.

    Over the next couple of days, I'm going to fix more bugs and replace as much placeholder text with proper dialogue as I can. I'll then build a public-release version (v0.3.5.8) for this Tuesday (24th) and upload it here on the blog along with all the patch notes.

    Thank you for your patience, and I'll see you again in a couple of days!

    Saturday, 21 December 2019

    Almost done

    Sorry about the length of time since both the last update and blog post. I've almost got this next update ready, and have pushed my current progress to the dev branch of github. I wouldn't advise building it just yet, however, as it's still in a potentially game-breaking state and needs some significant testing and tweaks here and there. I'm going to get that done over the next few days, and should have a more polished public release ready by Monday or Tuesday.