Thursday, 24 September 2020

Progress News

Hello again,

This is just a small post to keep you all updated on how things are progressing and what's left for me to get done for v0.4's release.

As you most likely already know, I'm currently working on adding support for race modding. This isn't just so that modders will be able to add new races, however, as I'm using this time to completely finish off all of the remaining framework that I'll need for all future race support.

So far, I've managed to implement support for racial items (equine cider, bread roll, etc.) to be added via modding, and have moved all of the current racial food and drink items out into external xml files as part of this. I've also added tail length modifications, which is one of the last features which were missing from the game's transformation options (along with the ability to grow a second penis, but that might have to be added at a later date).

What I'm going to be focusing on over the next few days is adding full in-game support (mainly sex positioning, clothing detection, and status effects) for the other leg configurations: long tail (lamia); short tail (mermaid); arachnid (arachne); cephalopod (octopus). I'll then be adding support for modded combat moves (so modded races can have unique moves), and definitions for aquatic/nocturnal races (to automatically give relevant status effects when in water/on land and in light/dark areas). I'll then finally add support for ferals, although it's not likely that they'll be fully functional in v0.4.

After all of those final racial improvements have been implemented, I'll move on to adding support for xml-defined races, subspecies, and body parts. Over the last few months, I've been refactoring the way in which body parts are defined in the code, so it shouldn't take me too long to get this done.

Finally, I'll add a new modded race as an example (hyenas), and then I'll get v0.4 released. I really want to get this out to you as soon as possible, so I'll leave the planned Fields and main quest content for the version after v0.4.

I'll make another progress post at the end of the weekend to let you all know how things have gone. Thank you all once again for your feedback and bug reports in the comments!

Saturday, 19 September 2020

Version 0.3.9.9 Release

Hello again,

I'm sorry about the lack of communication since the last update, and for the fact that I haven't managed to get more than these bugfixes done for this version. I've struggled a little over the past couple of weeks to get the promised content for v0.4 done (race modding and Fields content), but I'll do my best to get it finished off and released as an addition to this version as soon as possible (hopefully within the next week or so).

Thank you all for your feedback and bug reports in the comments, and sorry again for letting you down with this poor update.


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.3.9.9 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar:

Pre-zipped: Mega

Full folder: Google Drive

.exe:

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows):

Pre-zipped: Mega

Full folder: Google Drive


v0.3.9.9 Patch Notes

  • Gameplay:
    • Starting Claire's teleportation side-quest now requires you to have first completed the 'Slime Queen' side quest. (As I felt as though it was a little out of character for the Enforcers to let a stranger see the teleportation pads.)
  • Items:
    • (For Clothing Modding) If multiple stickers in one sticker category are set to be the default sticker, one of these default stickers is now chosen at random to be used for an item of clothing, instead of always the last defined default sticker.
      Made the shoulder strap on the 'ragged chest wrap' a sticker option.
      'Impish Brew' now grants +25 corruption to potion effects, instead of +50.
      Added ability to enchant clothing with vagina and penis addition and removal effects.
  • Sex:
    • You can no longer 'Encourage creampie' or 'Encourage pullout' when spectating in a 'hidden' position (such as when you watch your slaves having sex in the alleyway or hallway encounters).
      You can now use level drain on orgasming characters while in a spectator slot.
      Added interactions in the 'Sitting' position between the 'Sitting in lap' slot and the 'Between legs' slot.
      Added interactions in the 'Over Desk' position between the 'Lying back' slot and the 'Bent over' slot.
      Added kissing and groping interactions between dominant and submissive standing characters in the 'Standing' sex position.
  • Other:
    • The output of all parsing commands embedded within speech should now be correctly modified by any speech-altering effects (such as a slovenly character pronouncing 'her' as ''er').
      Transformative potions which turn a character's lower body into a taur now correctly transform all of the body parts which are affected (all parts below the waist) into their default animal counterpart states.
      Added transformation actions to alleyway prostitutes' post-combat victory scene.
      Added pregnancy reactions to Murk's greeting dialogue while in Epona's tile.
      Standardised sorting of all racial transformation options by their race name.
      Half-demons no longer use the same outfit generation as dark alleyway demons, and dark alleyway demons now have a 5% chance to spawn with demon daggers instead of 50%.
      The 'Enforcer HQ' tile is no longer considered to be dangerous during an arcane storm.
      Increased the chance of the street encounter in which Wes's quest starts from 10% to 50%.
  • Bugs:
    • Typo and parsing fixes.
      Fixed issues with sex scenes at Epona's stall in the Gambling Den being treated as public sex.
      Fixed bug where the Rat Warrens content would break if rat-morph Subspecies preferences were set to 'human'.
      Fixed bug where accessing the positioning menu in the prologue sex scene would reset all of the previous sex dialogue.
      Fixed issue with there being two 'miss' parsing commands.
      New slaves will now correctly start with all default job settings and permissions selected.
      Fixed harpy attacker NPC descriptions not changing when you become friends with them or enslave them.
      Fixed issue with the 'slovenly' character speech modification sometimes breaking parsing commands.
      Fixed Murk's and Lyssieth's special dirty talk text not being parsed as speech.
      Choosing to dominantly fuck Murk in Epona's tile (after completing Axel's quest) should now start with both of you in the intended positions.
      Fixed bug where slave interaction scenes in alleyways or Lilaya's corridor would sometimes throw background errors and not initialise correctly.
      The Spa tile is now correctly immune to arcane storm effects.
      Fixed issue with enslavement of friendly NPCs describing them as though they'd just been defeated in combat.
      Exiting Lyssieth's palace now correctly places you in the cavern tile instead of the palace gate tile.
      Fixed existing Patrol Enforcers in Dominion wearing 'contractor' stab-proof vests instead of Enforcer ones.
      If foot, anal, lactation, or non-con settings are turned off, NPCs will no longer have the related fetishes or fetish desires.
      If non-con is disabled, the related fetishes are now correctly hidden from the fetish list and fetish altering potion effects.
      Fixed NPCs being described as being in the 'holding cell' in their contacts page tooltip.
      Fixed issue where attributes derived from clothing could sometimes be duplicated or persist after the clothing's removal.
      Fixed issue where equipping transformative clothing onto demons or half-demons would sometimes spam the event log with messages.
      Dominant partners in the Watering Hole will no longer spawn with the 'submissive' fetish, and likewise Submissive partners will no longer spawn with the 'dominant' fetish.
      Fixed background errors being thrown if you decided to spam-click the 'New Game' action.
      Added a 'no preference' option to Scarlett's sex scene (where you act as her servant in Helena's nest), so that if you have no areas available for her to fuck, you no longer get stuck in that scene.
      Added actions to exit Helena's apartment at the entrance tile (for if you somehow manage to get stuck in there).
      Elementals now have the correct arcane storm status effect applied to them.
      Fixed bug where you could swap position with Murk's milkers during sex with them.

    Sunday, 6 September 2020

    Version 0.3.9.8 Progress Update

    Hello again,

    Sorry that this progress update took me a little longer to get finished than I'd originally planned; implementing the new clothing 'sticker' system ended up pushing the work on the new character/quest back a little, and then the writing for that character again took me longer than I expected.

    Anyway, this version is mainly focused on getting the aforementioned character and quest released, which was part of my original plan for the previous preview version. I don't want to spoil too much of that content, so I'll just say that it's related to the Enforcers, and by completing it, you'll gain the ability to legitimately purchase some Enforcer gear and weapons. The character(s)/quest was designed by DSG, and has been planned for inclusion for quite some time, which is why I was so keen on getting this done before v0.4. (The conditions for the quest starting are in the patch notes below.)

    As well as the new character/quest and the clothing sticker system support, there are a lot of contributor bug fixes and updates to DSG's Enforcer clothing in this version. I've fixed some bugs myself, but there are still a lot of reported bugs from the last couple of versions which I haven't yet had time to fix.

    After this release, I'm planning on fixing all of those bugs, implementing race modding support, and then adding some content to the Fields area. That will most likely include the next stage of the main quest, as well as some random encounters for the fields & river tiles.

    I will do my very best to have v0.4 out by the 18th of September. I know that that's 10 days later than my previous target, and I'm sorry for having to push it back so far, but I fear that the race modding support may end up being quite complex to implement, and so I really can't see v0.4 being ready sooner than the 18th.

    I'll do my very best to make v0.4 worth the wait, and thank you all once again for all of your feedback and bug reports in the comments. I'm aiming to make the next progress post some time around the middle of this next week, so I'll see you all again then!



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.9.8 Patch Notes


  • Contributors:
    • Fixed issue where changing content options at the start of new character creation would throw background errors, causing the UI to become unresponsive. (by AceXP)
      Fixed issue where fluid addiction status effect tooltip descriptions would display 'demonic horse fluid' instead of 'demonic fluid'. (by AceXP)
      Fixed bug where the defined horse-morph names in Name.java were never being used. (by Rydelfox)
      Several parsing and typo fixes. (by AceXP)
      Fixed issue where you would return to an incorrect dialogue scene when leaving inventory management in a friendly occupant's apartment. (PR#1394 by AceXP)
      Typo fixes in the Rat Warrens. (Pr#1400 by aDrunkLittleDerp)
      While carrying an arcane makeup set, characters will now reapply heavy lipstick if it was worn off during sex. (PR#1403 by CognitiveMist)
      Fixed parser errors in vagina reveal descriptions. (PR#1404 by AceXP)
      Enable loading of patterns from the res/mods folder. (PR#1405 by AceXP)
      Fixed bug where five minutes passed, instead of twenty-five, when selling yourself as a submissive partner in Angel's Kiss. (PR#1406 by void-weaver)
      Fixed bug where Sean's fight scene wouldn't initialise correctly. (PR#1407 by void-weaver)
      Fixed bug where if you used an item from an NPC's inventory it would be described as though the NPC was using the item. (PR#1408)
  • DSG's Enforcer Uniform Update:
    • Added sticker system support, consolidated all extant variants of the Enforcer stabvest, coat, waistcoat, beret, peaked cap, and bowler hat into their respective items.
      Added the following sticker assets that did not already exist in some form in the game: Combat Diver Badge, Commissioner Cap Badge, Commissioner/Deputy Commissioner Visor/Crown Oak Leaves, Commissioner Aiguillette, Elis Cap Badge, Thinis Cap Badge, Itza'aak Cap Badge, Lyonesse Cap Badge.
      Detailed buttons added to the Enforcer coat and waistcoat.
      Fixes and standardization of ribbon racks and name plates.
      Hand optimization of almost all vectorized text.
      Added the 'Contractor's' variant to the stab vest and plate carrier.
  • DSG's Enforcer outfit update:
    • Added sticker and pattern support.
      Renamed conditionals to be more reader friendly.
      Changed comments to be more clear.
      Removed berets from the Patrol Service Uniform.
      Possibly fixed bugs related to headgear spawning on Enforcers with the wrong colors and no headgear spawning on Enforcers entirely.
  • Engine:
    • Added ItemTags for defining items, clothing, and weapons as being restricted or illegal, causing them to be unable to be sold to merchants and confiscated by Enforcers.
      Added mod support for defining clothing 'stickers', which apply cosmetic changes to clothing items. (See 'res/mods/innoxia/items/clothing/rentalMommy/rental_mommy.xml' for a fully documented example of how to define them.)
  • Gameplay:
    • Added two new Enforcer characters and a new quest involving them, all of which has been designed by DSG. The start of this quest will randomly trigger in Dominion's street tiles under the following conditions: no arcane storm; main quest is past Brax's section; over 5 days have passed since completing the 'Angry Harpies' quest; time is 17:00-21:00.
      Enforcers in the 'alleyway Enforcer encounters' will now confiscate illegal items, and arrest you if they find that you're carrying highly illegal items.
  • Items:
    • Added sticker support to the 'rental mommy' and 'rental daddy' T-shirts.
      'Biojuice Canisters' and 'Glowing Mushrooms' are now tagged as restricted items.
      'Demon's Dagger' (no longer sold by Vicky) and all of the Enforcer weapons are now tagged as either illegal (Enforcers will confiscate them) or highly illegal (Enforcers will arrest you).
      All Enforcer clothing is now tagged as illegal (Enforcers will confiscate them).
  • Other:
    • Slightly altered description of 'cynical' personality trait to differentiate it from 'selfish'.
      Items and weapons will now correctly display ItemTag descriptions in their tooltips.
      Roxy now buys weapons as well as items and clothing. Her buy modifier has been reduced from 0.4 to 0.3 (meaning she will now only give you 30% of an item's value).
      Sean now correctly wears an Enforcer patrol uniform instead of a dress uniform.
  • Bugs:
    • Parsing fixes.
      Updated example links in xml modding files to point to the correct files.
      Fixed bug where you could get stuck in Brax's office after resolving the part of the main quest which involves him.
      Fixed issue with the cheat guns' 'mag dump' combat move being automatically removed after selecting it.
      Fixed descriptions of putting kitty panties on/off being inverted.
      Fixed bug where weapons could show incorrect image previews in the dye screen. (The 'Demon's Dagger' was suffering from this.)

    Monday, 31 August 2020

    Progress towards v0.3.9.5

    Hello once again,

    I just wanted to make this small post to keep you updated on how things are progressing on the preview patch of v0.3.9.5.

    I had hoped to have it ready by tonight, but implementing a new clothing feature (defining 'stickers' to alter their appearance) took me a little longer than I'd planned. I've got all of the framework for the new character finished, and have also completely added the support for the aforementioned clothing feature, so all that's left for me to do is to get the writing finished off. I expect to be done with that in a few days, at which point I'll push what I've got to github and make another progress post here.

    This small delay shouldn't affect the public release date of v0.4 too much, although it may be out just a few days later than my previous target of September 8th. I'll give you a better estimate on when it will be out when I make the v0.3.9.5 progress update post (in a few days' time).

    Wednesday, 26 August 2020

    Version 0.3.9.4 Progress Update

    Hello again,

    As mentioned in the previous post, I've managed to get the vast majority of bugs reported in v0.3.9.1 fixed for this preview version, and have also (finally) finished off the last placeholders related to the Rat Warrens content. I feel as though there are still some parts of that which could do with some polish, but I think I'll leave that until a later version.

    I've also added support for (basic) item modding in this version, and I've got a lot of background work done for the character which I'm planning on adding as the last piece of Dominion content before v0.4. I haven't quite got that into a state that's ready for full inclusion into the game, so I've decided to call this release v0.3.9.4, and will release the content for this new character by the end of the week as part of an updated preview version of v0.3.9.5.

    I'm also planning on getting a few more small things finished off for that updated preview version, which will leave me with just Shadow/Silence content as the one thing that I haven't managed to get added in time. I'll most likely push that back to a later version instead of delaying the release any further, as I know that the vast majority of you are eager to finally move on to the Fields content.

    Anyway, this extra time I'm taking to get v0.3.9.5 finished off won't hold the public version of v0.4 back by much, as I'm still planning on getting that released within a couple of weeks from now (hopefully around the 8th September). I'll make another post here when I push the updated version of v0.3.9.5 to the github, which will definitely be done by Sunday.



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.9.4 Patch Notes


  • Contributors:
    • Added an encounter in Dominion's alleyways and Lilaya's home's corridors where you stumble upon two of your slaves having sex with one another. To trigger, you need your slaves to have the appropriate outside/house freedom and sex permissions, and the one initiating sex needs to have not had sex for at least 4 hours and to be attracted to the other. (by PoyntFury)
      Improved String-matching utility methods and dynamically generated ColorListPreset classes. (PR#1368 by CognitiveMist)
      Fixed bug where sometimes multiple-partner sex would break upon orgasm. (by CognitiveMist)
      Added 'broodmother pill', which doubles offspring conceived during its effect. (Usage dialogue written by PoyntFury)
      Fixed a bug where having multiple arm pairs allowed an all-out strike with a 2-handed weapons. (PR#1384 by AceXP)
      Added average penis girth in the Encyclopedia information on races. (PR#1385 by AceXP)
      Prevented any succubus/incubus alleyway attackers from spawning with the 'Prude' trait, as it doesn't fit them. (PR#1386 by AceXP)
      Fixed issue where 'Arcane impotence' was being applied when arcane was lower than 15, instead of lower than 10 as it should have been. (PR#1388 by AceXP)
      Standardized all encounters to override getDialogues() instead of accepting Util.newHashMapOfValues() as a parameter. (PR#1389 by DSG)
      Added a new 'limited' option for the bypass sex action content setting, which allows you to perform sex actions of one corruption level higher than your current corruption. (PR#1391 by AceXP)
      Added 'wet wipes' item, which cleans the target's dirty inventory slots when used. (by DSG)
      Added 'peach' as a silly-mode item, sold by Ralph. (Adapted from PR#339 by Rfpnj)
      Added variation of what your starter spell is based on your character's birth month (fireball, slam, ice shard, or poison cloud). (PR#966 by Rfpnj)
  • Engine:
    • Added modding support for items. You can find a fully-documented example in 'res/items/innoxia/pills/fertility.xml'. Item modding will be expanded at a later date to support enchantments, but for now, the modding framework should be enough for most uses.
      Converted Combat from an Enum to a class, which can now be accessed via the parser using the command 'combat'.
  • Rat Warrens:
    • Fixed bug where Murk would always use the 'normal' dom pace instead of being rough.
      Fixed several instances of Murk's sex scenes ending with an action named 'Milking room' with no tooltip description.
      Fixed bug where Murk would fuck you without first taking out your pussy pump.
      Fixed issue with missing dialogue node when having sex with Murk in the Gambling Den.
      THe 'Free captives' action in the milking room is now correctly disabled once you've discovered that the milkers cannot be freed.
      Filled in all placeholder dialogue for both Vengar's and Murk's post-quest-completion scenes in the Gambling Den.
      Murk's name now remains as 'Murk' after feminising him in the post-quest gambling den content.
  • Items:
    • Reduced rarity of crafted 'Fetish Endowment' potions from legendary to epic.
  • Sex:
    • NPCs will no longer feel the urgent need to expose masculine characters' nipples during sex.
      You can no longer deny your partner's orgasm in the 'glory hole' sex position.
      Fixed bug where your sealed clothing wouldn't be displaced at the start of the Enforcer's 'strip search' sex scene.
      Added positioning requests to the 'glory hole' sex position for when you're dominantly using it, so you can ask the person on the other side to push their pussy or ass up against the hole to be fucked.
      Blocked 'Offer X' and 'Request X' actions in the 'glory hole' sex position (as they didn't really work due to the position's limitations).
      NPCs will now only self-use an item type once in sex (so you no longer have to repeatedly use pills on an NPC who wants to use the opposite type of pill).
      Added an 'Automatic stripping' content option (in the 'sex' property category), which makes it so that all characters start naked in each sex scene. This is disabled by default.
      Sex scenes in which characters automatically start naked no longer remove their piercings.
      Fixed issue with NPCs self-using breeder pills in illogical situations.
      Lowered corruption requirements for most positioning actions.
  • Slavery:
    • Added 'Save Virginity' as a generic permission for slaves, which is enabled by default.
      Slightly improved wording of slave sex interactions in the log.
      Reduced the chance for slaves to have the 'bonding' event with one another.
      Added filtering options for the 'Occupancy ledger' in the Office room. You can filter events by their type and by slaves involved.
  • Other:
    • Enforcer encounters now have a cooldown of four hours before they can be randomly encountered again.
      Characters in the 'lying down' sex slot can now kiss/suckle a character's breasts if they are in the 'cowgirl' sex slot.
      The 'American tourist' occupation now only parses the main dialogue screen when converting spelling to American English (as it was causing some lag when trying to parse everything).
      Elementals are now always treated as having all their body parts pierced (due to their transformative abilities).
      Split up Elemental dialogue into 'Interactions' and 'Management' tabs, and added a management option 'Self-clean' to set whether or not your elemental automatically cleans dirty fluids from their body/clothes (enabled by default).
      Elementals now spawn at maximum affection towards their summoner (this will be retroactively applied to your Elemental when loading into this version).
      NPCs who do not have the martial artist perk and who have a main weapon equipped and no offhand weapon equipped will now be far less likely to use the 'offhand strike' attack.
      The SWORD Enforcers in the Enforcer Warehouse (in Claire's teleportation quest) now prefer to attack in combat rather than teasing.
      If you have anal content disabled, the 'buttslut' fetish is no longer a requirement for unlocking the 'lusty maiden' fetish.
      You can no longer encounter the same person in the nightclub more than once per night.
      Moved 'Post-sex clothing replacement' property category from 'gameplay' to 'sex'.
      You can no longer give Bunny or Loppy items during sex.
      Added pregnancy reactions for if you manage to impregnate Bunny and Loppy, and slightly improved the flow of dialogue when entering their rooms.
      Added two new upgrades to the 'Soothing Waters' spell, which cause it to clean the target's body & clothing and wash out fluids from their orifices.
      Added 'Head pat' action to Nyan's romance actions.
      Added 'naive' and 'cynical' personality traits. (They are like the other core traits in that they are mostly for roleplaying purposes and will have some limited dialogue variations throughout the game.)
      Updated 'Enforcer HQ' map.
  • Bugs:
    • Numerous parsing and typo fixes.
      Fixed issue with slaves not being correctly identified as being able to ambush you in Dominion even if you gave them the right permissions.
      Fixed issue where slaves would never jump you for sex in alleyways that already had a persistent character present in them.
      Slaves being held in Slavery Administration will no longer generate slave-interaction events with other slaves.
      Silly-mode items are no longer tracked by the Encyclopedia (so that players doing normal playthroughs will not be confused as to why some items are unobtainable).
      Fixed minor issue with the display of clothing and weapon Encyclopedia counts passing their totals.
      Fixed issue where characters with an unknown race would have their body overview tooltip show that they had crotch-boobs, even if they didn't have any.
      Fixed bug where characters' images wouldn't display in their character overview screen if you had the 'American tourist' occupation.
      Fixed issue where you couldn't change your Elemental's surname.
      Fixed bug where attempting to enslave gang members in the Rat Warrens would cause the game to break.
      Fixed issue with pregnancy roulette where sex would end after the character being bred had orgasmed, even if you hadn't orgasmed yet.
      You no longer lose affection with characters in the pregnancy roulette game when sex is automatically ended after orgasming.
      Newly-created characters are no longer considered to have lost their penile virginity if you give them 'handjobs received' experience.
      A character's oral virginity loss description will now correctly be displayed in their body overview screen.
      Fixed issue with Natalya's clothing not being displaced when starting sex with her.
      Fixed issue where sex scenes with pure virgins could sometimes cause the game to lock up and become unresponsive.
      Fixed bug where you could talk to your elemental via the phone action during combat, sex, or other non-neutral scenes.
      Fixed issue where Elementals could use arcane scrolls even though they could not use the upgrade points gained from them.
      Fixed bug where when Lyssieth self-transformed into her human form, her earrings would be unequipped and placed in her inventory.
      Fixed issue with background error being thrown when first entering the Enforcer Warehouse (in Claire's teleportation quest).
      Fixed bug where looking at your item Encyclopedia while trading with an NPC would not show any tooltips and throw numerous background errors.
      Removed ability to contact previous partners in the nightclub if they are no longer attracted to you (if, for example, you've changed your femininity), as it was causing issues with sex immediately ending.
      Fixed issue where maximum limits of testicle size and penis girth were swapped with one another when enchanting clothing with secondary and tertiary size effects.
      Clothing which should be discarded on unequip is no longer placed into the unequipping character's inventory as a result of having body parts transformed (such as unequipping a condom when a character's penis is removed).
      Fixed issue where milking slaves would sometimes not unequip their milking pumps after finishing their work hours in the milking room.
      Fixed issue where opening the 'characters present' screen while managing a slave would result in background errors being thrown and the UI becoming unresponsive.
      Fixed bug where if you ran out of items while enchanting during trading, you'd be able to take all of the shopkeeper's items for free.
      Fixed issue where enslaving your offspring without first beating them in combat would display the interaction interface after enslaving them.
      Fixed issue where slaves generating background sex interaction events would throw background errors if you were in a sex scene at the time they were generated.
      Fixed bug where exiting Dominion locations (such as the City Hall or Enforcer HQ) during an arcane storm would spawn persistent characters on your tile without offering you any interactions with them.
      Upgrading a room into the spa from the Office's 'Occupancy ledger' will no longer place the 'under construction' tile next to the office instead of next to the spa tile.
      Fixed bug where your elemental was being affected by the 'Blinded by Freedom' status effect (from the silly mode's 'American Tourist' background perk).
      Fixed bug where the 'Localised Storm' upgrade for the 'Arcane Cloud' spell would not apply lust damage to the character affected by it.
      Fixed strawberry and blueberry fluid flavour using plural descriptions where all other flavours were singular.
      In her sex scene in Lilaya's room, Rose should no longer have her orifices penetrated during 'quick sex' action generation.

    Saturday, 22 August 2020

    Progress News

    Hello again,

    I just wanted to make this small post to let you all know how things are going and what I've managed to get done this week.

    I've managed to get all of the reported bugs fixed, and have (finally!) finished off the last few placeholders left in the Rat Warrens. I've definitely learned a few lessons from that area (such as not trying to add so many characters and routes to one quest/area), and I won't put myself in the same sort of situation in the future.

    I've also managed to get support for item modding added, and while it doesn't support definitions of enchanting items into other items, the modding framework should be enough to make any sort of basic item. I'll come back and expand this framework in the future, but I didn't want to get bogged down in it when v0.4 is so close.

    So, to look back at the list I made in the previous post and cross off what's done:

    Progress towards v0.3.9.5
    - Fix all bugs reported in v0.3.9.1
    - Finish off last few placeholders for the Rat Warrens
    - Add (small amount of) Shadow/Silence content
    - Add some last few (very small) pieces of content that I had planned
    - Add item modding
    - Add one last character (which has been planned for a while)

    I should be able to get the 'last character' added over the weekend, and I'll try my best to get Shadow/Silence content added, but I might end up pushing that back into a later version (instead of delaying this release). I'm still aiming for the preview of v0.3.9.5 to be released on the night of the 25th, so I'll see you again then!

    P.S. Thank you all for your bug reports and feedback in the comments. While I don't respond in there often, I do try to read everyone's comments and take on board any constructive criticism and feedback.

    Sunday, 16 August 2020

    Plan for v0.4

    Hello again,

    I just wanted to make this small post to let you know what my plans are for the next few weeks ahead. As mentioned in my previous post, the next release will be the preview version of v0.3.9.5, and then after that I'll move on to getting things ready for the public release of v0.4.

    I took a few days off after releasing v0.3.9.1 to get some rest, so due to that, these next releases will be out a few days later than I'd originally planned.


    Plan for v0.3.9.5
    - Fix all bugs reported in v0.3.9.1
    - Finish off last few placeholders for the Rat Warrens
    - Add (small amount of) Shadow/Silence content
    - Add some last few (very small) pieces of content that I had planned
    - Add item modding
    - Add one last character (which has been planned for a while)

    I'm hoping to have all of this done by the 24th or 25th of August.


    Plan for v0.4
    - Fix bugs
    - Add race modding
    - Add Fields encounters
    - Add next stage of the main quest

    I'm planning on getting this done within the two weeks after v0.3.9.5's release, so it will likely be released in the first week of September or so.


    Thank you all for your feedback and bug reports in the comments. I'll make another post during this next week to let you know how things are progressing, so I'll see you again then!

    Monday, 10 August 2020

    Version 0.3.9.1 Hotfix Release

    Hello again,

    Sorry about how long it's taken me to get this hotfix out; although the two major bugs were quickly fixed (perk trees and slave jobs not working), I wanted to try and get all of the reported issues in v0.3.9 addressed before releasing this. I'm pretty sure that I've caught all but maybe one or two small bugs, so this hotfix should be a lot more playable than v0.3.9 was.

    Anyway, beside fixing bugs, I've also re-enabled the ability to start Axel's quest (the dreaded Rat Warrens quest), as most of the content for it has now been finished. There are still some placeholders in it (including all of the post-quest Vengar and Murk content in the Gambling Den), and I haven't had time to thoroughly test it, but it *should* be entirely functional. I will get it 100% finished and polished for the next version, so if you'd like to wait until it's completely finished before trying it out, then you'll only have to wait for the next update.

    As part of the Rat Warrens content, I've included the game's first 'bad end'. I'm only planning on adding these into the game where I think that it would make no narrative sense for your character to escape from a situation. As a reminder, there is a toggle for bad end content in your content settings.

    Moving on, the next release will be the preview of v0.3.9.5, which will be focused on finishing off any half-finished content left in Dominion/Submission. After that, the public release of v0.4 will (finally) include some new content in the Fields, and from then on I'll be advancing the main quest and adding content alongside that.

    Thank you all for being so patient with me for so long; I know that it's been frustrating to have been stuck at this stage of the main quest for so long...


    As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


    v0.3.9.1 Download Links

    This is still an alpha, and contains bugs and half-finished content!

    .jar:

    Pre-zipped: Mega

    Full folder: Google Drive

    .exe:

    Pre-zipped: Mega

    Full folder: Google Drive

    32-bit .exe (For 32-bit Windows):

    Pre-zipped: Mega

    Full folder: Google Drive


    v0.3.9.1 Patch Notes

  • Contributors:
    • Fixed issue where slime covering colour would be forgotten and randomised every time you loaded the game. (PR#1313 by AceXP)
      Fixed parsing issues in potion application description. (PR#1343 by Eliria)
      Added more colours to the test t-shirt item and added new ColourListPreset for testing purposes. (PR#1376 by DSG)
      Fixed minor parsing issues and typos in dialogues. (PR#1375 by AceXP)
  • Engine:
    • Removed TFEssence Enum (so accessing essence-modifying methods is now possible via use of the parser).
      Added ways to define 'on hit' and 'on critical hit' effects to weapons in their xml files, as well as a way to define extra effects to be displayed in their tooltip. You can see an example of how to use this in 'res/weapons/innoxia/dagger/dagger.xml'
      Moved all reindeer overseer dialogue out into a new external xml file.
      Refactored Race Enum into an abstract class.
  • Rat Warrens:
    • Mostly completed Rat Warrens quest. There are just a few placeholders here and there and I haven't yet done thorough testing of it. Also, the post-quest Murk & Vengar content (in the Gambling Den) is still placeholders.
      Expanded Murk's captivity content and made it a little more linear. Also added a bad end state at the end of it.
      Losing to Vengar now leads into the same Murk content as losing to one of the generic gang fights.
      Resolving Axel's quest by cooperating with Vengar now leads into the end result as fighting him.
      Companions now always escape after losing to any fight which leads into Murk or Vengar captivity.
      Reduced size of hostile rat gangs from 6 to 4.
      Fixed issue where if non-consent content was disabled, the Rat Warrens would enter into a bugged state if you lost combat and were thrown out.
      Slightly altered and improved descriptions of Murk and his milking storage and milking rooms.
      Murk now only rents his milkers out between 14:00 and 22:00.
      Slightly altered Murk's and his milkers' bodies & fetishes.
  • Sex:
    • Characters who have a negative desire towards the impregnation fetish now have a low priority to creampie the vagina of characters who are not visibly pregnant.
      Fixed issue where NPCs were not using items & condoms properly.
      NPCs with the 'Pure virgin' fetish will no longer beg to have their virginity taken during sex.
      NPCs will no longer get stuck trying to repeatedly remove sealed bras.
  • Other:
    • Added a silly-mode 'BONK!' baseball bat, sold by Vicky (she'll only be selling it if silly mode is on when she restocks at midnight each day).
      Increased default girth for the 'short' cat-morph tail from 'narrow' to 'average'.
      Slightly improved the reindeer overseer dialogue, and fixed the issue where you could have sex with them even if they weren't attracted to you.
      Slightly improved the 'bro' speech modifier.
      Increased cum storage from 65 to 150 and 250 for Vicky and Ralph, respectively.
      Imps and alpha-imps in Submission's tunnels are now far more likely to have the 'slovenly' personality modifier.
  • Bugs:
    • Numerous parsing and typo fixes.
      Fixed major bug where accessing the slave job assignment menu would cause an error reading: 'Error: getContent() method is throwing an exception'
      Fixed major bug where selfie and perk screens would not open if you had learned an elemental spell but had not yet summoned your elemental.
      Vaginal urethra depth no longer resets to the default value every time you import import a character or load a saved game.
      NPCs who have a negative desire towards others' cocks or pussies no longer positively react to another characters' cock/pussy being revealed.
      Added the 'all fours' slot to the positioning menu in the 'stocks'/'milking stall' sex position.
      Fixed issue where newly-spawned muggers/prostitutes in Dominion could throw background errors and not have the correct subspecies assigned to them.
      Fixed bug where you could access the 'sex' and 'manage' actions of a friendly occupant in their apartment even when they weren't actually present in the tile.
      Fixed several instances where after exiting a friendly occupant's apartment, their stats & inventory would continue to be displayed in the right-hand rendering column, which would throw background errors when trying to interact with it.
      Fixed incorrect bread roll description.
      Fixed issue where having more than one tail would cause all body parts to be parsed as though they were plural.
      Foot-to-groin sex actions have been restored to the 'reverse face-sitting' position.
      Fixed incorrect overview description of the milking stall sex position for if someone was in the 'all fours' slot.
      Fixed issues with random NPCs somehow knowing your name during sex when performing forced-creampie actions and when giving you pills.
      Desryth (the Father's Day incubus) is now correctly tagged as being added to your contacts screen after encountering him.
      Fetish modification effects from the item 'Mystery Kink' will no longer include anal, lactation, incest, or foot fetishes if you have the associated content setting turned off.
      Fixed (more) issues with the 'bedroom' slave job, where they would wake you up when they hadn't even arrived in your bedroom yet, and have wakeup-sex with you even after having left.
      Fixed 'Elemental damage' perk referring specifically to arcane elementals instead of elementals in general.
      Fixed bug where the room list in the 'office' room upgrade's Occupancy ledger would not work.
      Fixed bug where slaves could stack up in your bedroom at the time when they were meant to arrive/leave.
      Reset the bodies of all the unique slime characters in the Slime Queen's tower to their default starting values (as they were being randomised due to the bug fixed by AceXP).
      Fixed issue with some vagina types having incorrect names.
      Removed elementals as an option from the debug menu's 'race resets', as it was causing numerous issues having the player transformed into an elemental.
      Fixed issue where the initial dialogue scene with your elemental would sometimes display a lot of conditional parsing errors.
      Fixed issue where companions would be unable to use fire spells out of combat by sacrificing health.
      Fixed game-breaking issues when getting your companion to summon an elemental.
      Fixed issue where exploring in Dominion's alleyways would sometimes pass time but not display any encounter.
      Fixed a couple of instances where Dominion storm attackers would not be removed from street tiles after interacting with them. (Any NPCs stuck on tiles in this manner will be cleaned up when loading into this version.)
      Half-demon dog, wolf, and fox morphs should now correctly spawn with scarlet penises.
      Fixed issue where Loppy was spawning with her penile virginity.
      Fixed bug where having sex with more than 4 slaves in your bathroom's shower or bath would throw background errors and thus not work.
      Fixed bug where all of your clothing would be duplicated into your inventory after stripping to use the spa and then having sex with your salves in the pool.
      Fixed bug where, after sex, unique NPCs would drop clothing that had become dirty during sex on the floor.
      Offspring resulting from an imp mother or father will now correctly be imps.

    Wednesday, 5 August 2020

    Version 0.3.9 Release

    Hello again,

    I'm so sorry for how long it's taken me to release this version. I got tied up with adding some new content for the Rat Warrens, and then with the spa content and Elemental rework, and everything just seemed to keep on going wrong throughout the whole thing.

    Unfortunately, at the last minute I've found a couple more issues which really need to be addressed in the Rat Warrens content, so I've left the ability to start that quest disabled for now (and you should not continue with the quest if you've already started it on your save). The Elemental rework and spa content should be working, however, so at least there are a couple of new things to see in this version.

    Finally, I haven't managed to address all of the reported bugs in v0.3.8.9, so there is a high likelihood that this version will be a little buggy. I'll do my best to get a hotfix out as soon as possible (hopefully by the end of the weekend).

    Sorry again for how much of a disaster this version has been. It seems as though whenever I work on the Rat Warrens, everything goes wrong...


    As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


    v0.3.9 Download Links

    This is still an alpha, and contains bugs and half-finished content!

    .jar:

    Pre-zipped: Mega

    Full folder: Google Drive

    .exe:

    Pre-zipped: Mega

    Full folder: Google Drive

    32-bit .exe (For 32-bit Windows):

    Pre-zipped: Mega

    Full folder: Google Drive


    v0.3.9 Patch Notes

  • Contributors:
    • Added five new fluid flavourings: coffee; tea; cinnamon; lemon; maple. (by 'Charisma is my Dump Stat')
      Added five new fluid flavourings: grape; melon; coconut; blueberry; orange. (by 'DSG')
      Improved the icon for 'lacy panties'. (by DSG)
      Fixed some typos in the taser attack description. (by DSG)
  • Engine:
    • Added parser hook ('itemGen') for access to ItemGeneration class, enabling clothing, weapons, and items to be generated as effects via the parser.
      Converted PlaceUgrades from enum to abstract classes.
  • Gameplay:
    • Added 'spa' as a new room upgrade in Lilaya's mansion.
  • Elementals:
    • Elementals are no longer summoned as companions. Instead, when summoned, they have their name and status effects appended to the bottom of their sumoner's character info.
      Elementals now have an active and passive form. They assume their passive form when out of combat/sex.
      You can initiate dialogue with your elemental via an action in your phone screen, or by clicking on their name at the bottom of their sumoner's character info.
      Fully added several interaction options with your elemental in their interaction screen.
  • Balance:
    • The 'martial artist' perk now doubles base unarmed damage instead of tripling it. It additionally grants +25% critical power.
      'Potion effects' are now limited to a maximum value of 25 per attribute. The 'Chef' background doubles this limit to 50.
  • Items:
    • Added 'Breast pumps', 'Cock pump', and 'Pussy pump' clothing items. These are not available to buy anywhere, and are instead automatically equipped onto slaves who are being milked.
      Changed essence icons to be automatically generated from subspecies data.
      'Angels Tears' have been replaced by 'Bread Roll' as the human transformative food item.
      'Angels Tears' is now a non-racial consumable which lowers lust when drunk.
  • Sex:
    • Characters can now grope the breasts of someone locked in the milking stocks while fucking them from behind.
      All characters now produce girlcum as an ingestable fluid when orgasming, but characters who are squirters produce 5 times as much.
      When having sex with milker slaves in a milking room, for as long as you leave the milking pumps attached to the milker's breasts/cock/pussy, their produced fluids during sex will be added to the room's storage.
      Added an 'attach pumps' sex action in milking stall sex for attaching all possible pumps to a milker.
      Added 'humping' sex slot for the stocks and milking stall sex positions.
      Improved orifice stretching effects when using the 'quick sex' action.
  • Other:
    • Slaves will now only be milked of their milk, cum, and girlcum if they are able to automatically equip their milking pumps. This requires access to nipple, penis, and vagina inventory slots (and the stomach slot for udders, if applicable).
      Added a setting for the 'milking' slave job, which is off by default, to allow hymen tearing (which can be caused by the dildo-like 'pussy pump').
      Slightly increased the impact that girth values have on a penetrative body part's diameter. (Values were increased from +/-15%, +/-30%, +/-60% to +/-20%, +/-40%, +/-80%).
      Slightly adjusted values for orifice capacity categories to make the 'gaping' values more in line with the others.
      Added maximum health and maximum aura to the attribute overview tooltip (when hovering over a character's name).
      Added the option to refuse to act as a test subject in Arthur's hypno-watch side-quest.
      Added action to hug Lilaya in her lab.
      Removed Lilaya's garden icons and made tiles green instead. Changed icon for Candi's reception desk.
      Increased hourly fatigue for the slave job 'lab assistant' from 1 to 1.5.
      You now gain a beneficial 'recently showered' status effect whenever taking a shower, which is a slightly weaker version of teh 'recently bathed' status effect.
      Changed the 'milking' slave job permissions from 'forbid X-fluid' to 'Collect X-fluid'. Permissions hould have been converted automatically to this new format, but it may be worth checking your milk slaves' job permissions to be sure.
      Snow-leopard-morphs now spawn with 'very-fluffy' tails instead of 'narrow'.
  • Bugs:
    • Parsing fixes.
      Fixed a high femininity sometimes being described as 'very masculine'.
      Fixed issue where slaves were producing a lot less girlcum per hour while being milked than intended.
      Fixed issue with unarmed damage tooltip overflowing out of the tooltip box.
      Fixed incorrect formatting of percentage attribute values in clothing, weapon, tattoo, and item tooltips, as well as in the enchantment screen.
      Fixed bug where penises and vaginas were always appending their race name in front of their randomly-parsed names (e.g. 'cow-pussy') instead of it only being added 25% of the time as intended.
      When giving Jules a blowjob to gain entry to the night club, any clothing which is covering your mouth is now correctly displaced at the start of the sex scene.
      Fixed some incorrect US-English conversions (when using the silly-mode 'American tourist' background).
      Fixed issue where health/aura would sometimes incorrectly drop when a status effect expired.
      Fixed issue where you could discard clothing in sex scenes which shouldn't have allowed it (such as when locked into stocks).
      Fixed issue with player thought parsing not working correctly.
      Fixed incorrect value being displayed as the maximum comfortable penetration diameter of orifices in the selfie screen.
      Fixed selfie describing your age as starting as 18, even though the 'starting at 18' mechanic doesn't apply to the player.
      Fixed issue where equip text that included conditional statements was being parsed during game initialisation or loading, which was throwing background errors.
      Fixed issue where characters could still get pregnant/impregnate others even if they had the 'barren' or 'firing blanks' perks, or the 'menopause' status effect.
      Fixed issue where half-demon centaurs would spawn in without having any demonic parts, which was causing several issues stemming from their resulting incorrect race recognition.
      Fixed issue with slimes and elementals being describes as being 'covered in' slime, stone, flames, etc. instead of being 'made out of' the material.
      Fixed issue where you could only save your save when your location's default dialogue was being displayed. (You can now save whenever your character is free to move.)
      Fixed bug where the spawn rate of taurs in Submission was being influenced by the half-demon spawn rate setting instead of the taur spawn rate setting.
      The 'furry preference' for tauric subspecies is no longer overridden by your global taur furriness settings.
      Elementals now spawn with no speech-modifying personality traits.
      Fixed issue with unique NPC slaves removing sex toys after they've been equipped during sex.
      NPCs now correctly replace their dirtied clothing after sex instead of leaving it lying on the floor.

    Sunday, 26 July 2020

    Delay

    I've managed to somehow break everything, so v0.3.9 is delayed for at least another week. I'll give you an update on progress (with an expected release date) on Wednesday or Thursday.

    Thursday, 23 July 2020

    Small Delay

    Once again, I've ended up not quite managing to get everything ready for a release in time, so I'm going to have to delay v0.3.9 by a couple more days. I'm now aiming to have it ready by the night of Saturday, 25th.

    The main reason for this delay is that it took me a little longer than expected to get the Rat Warrens finished off, and so I've run out of time in which to get things polished and tested. I could have potentially released this version tonight and then made a hotfix for it, but I'm worried that there will be some major bugs in the parts of the Rat Warrens content which I haven't been able to test yet. Instead of subjecting you to this buggy content, I thought it would be best if I gave myself a few more days in which to make sure that it's all working as intended.

    I'm sorry about this delay, and for the short notice of it. I'll definitely be able to get this all ready by Saturday, so there really shouldn't be any further delay to v0.3.9's release.

    Sunday, 19 July 2020

    Progress News

    Hello once again,

    I just wanted to make this small post to let you know that things are progressing relatively well, and that the planned release of v0.3.9 will still be on the night of this Wednesday, 22nd.

    What you can expect in this update will be the finished version of the Rat Warrens, bug fixes, an update to the summonable-Elemental mechanics, and the spa room upgrade to be added. There are still quite a few other things which I'd like to get added, but I'll roll those into v0.3.9.5, after which I'll (finally) get started on adding the Fields content in v0.4.

    Thank you all for your feedback and bug reports in the comments, and I'll see you again on Wednesday night (or in the early hours of Thursday morning)!

    Thursday, 16 July 2020

    Version 0.3.8.9 Release

    Hello again,

    Here's the public update which I said I'd get released today. While it should be mostly stable, I ran out of time in which to do some thorough testing, which, combined with the fact that the Rat Warrens are still in a state of 'under construction', means that I've decided to label this version as v0.3.8.9 instead of v0.3.9.

    There will be a further public update this time next week (Wednesday, 22nd) which will get all of the loose ends and bugs sorted out. Sorry about this version not including the finished Rat Warrens content as promised, but I decided to do a big rework of parts of it, and so it's taking a little longer than expected to get completed. It will definitely be finished by v0.3.9 (along with the 'spa' room upgrade content and the Elemental rework)!

    I also want to make a separate note to say that I've temporarily disabled the ability to start Axel's quest (the Rat Warrens quest) in this version, as large parts of it are under construction. It will be re-enabled in v0.3.9 with all of the content completely finished.

    Also, I apologise for not giving a progress update last Thursday. Although I pushed my progress to github, making the post completely slipped my mind...
    I'll try and do better next time and make a progress update post this Saturday (18th) to let you know how things are going.


    As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


    v0.3.8.9 Download Links

    This is still an alpha, and contains bugs and half-finished content!

    .jar:

    Pre-zipped: Mega

    Full folder: Google Drive

    .exe:

    Pre-zipped: Mega

    Full folder: Google Drive

    32-bit .exe (For 32-bit Windows):

    Pre-zipped: Mega

    Full folder: Google Drive


    v0.3.8.9 Patch Notes

  • Contributors:
    • Updated the lacy plunge bra icon. (by DSG)
      Fixed typos in plate carrier, heavy plate carrier, and combat helmet descriptions. (by DSG)
  • Engine/Modding:
    • Slightly decreased size of save files.
      Added accessor for RacialBody in parsing, using the 'RACIAL_BODY_' prefix. Also added 'getRacialBody()' method to Race class for access to RacialBodies.
      Added 'appendToTextStartStringBuilder' and 'appendToTextEndStringBuilder' methods to correctly parse text to the game's 'start' and 'end' StringBuilders (for use in mods that apply effects).
      You can now define 'criticalHitText' values in weapon mods, which allow you to define hit descriptions which are only shown when critically hitting. (For an example, see 'res/weapons/innoxia/dagger/dagger.xml'.)
      Added accessor for AbstractFluidTypes, using the 'FLUID_TYPE_' prefix. Added a version of the GameCharacter.ingestFluid() method which takes an AbstractFluidType instead of a FluidInterface (so it can be called via parsing).
      Added a version of GameCharacter.calculateGenericSexEffects() which can be called from the parser. Added accessors for SexParticipantType ('SEX_PT_') and GenericSexFlag ('SEX_FLAG_') for use in this method.
      The 'SPECIAL_PARSE' command should now work correctly as logic in conditional statements (it gets parsed before the conditional is checked).
      Converted last of the body type enums to abstract classes and added accessors for use in the parser for all of them.
  • Gameplay:
    • Added options to have sex with slaves who help you to wash when taking a shower or bath in your room. The Slime Queen's bath sex scene and Pix's shower sex scene also now use the ongoing-cleaning and water lubrication mechanics of having sex in a bath/shower.
      Axel's quest (involving the Rat Warrens) is under construction again, and as such, I've disabled the ability to start his quest in this version. If you've already started it, then please wait until the next release before continuing with it!
  • Balance:
    • Characters are now only vulnerable to arcane storms and combat loss at maximum lust while they have the 'arcane impotence' status effect. (i.e. Only if their arcane stat is less than 10.)
      The chance for an Enforcer encounter to trigger in alleyway tiles has been increased from 2% to 2.5%.
      The 5 alleyway tiles closest to Dominion's Enforcer HQ now have a significantly higher chance of generating Enforcer encounters than normal alleyway tiles (15% instead of 2.5%), while also having a lesser chance of generating a generic attacker encounter (10% instead of 15%).
      Increased maximum shielding values from 100 to 500, and made it so that a value of 500 in any shielding category grants complete immunity from the related damage type. (Only used for fire and ice elementals being immune to fire/ice damage.)
      Removed the diminishing returns factor from all damage attributes and made it clear that these are referring to percentage increases wherever they're displayed (in tooltips and stats screen).
      The 'spell efficiency' attribute is now capped at 80 instead of 100, and all damage attributes have a lower cap of -80 instead of -100.
      Removed the 'cum quantity pregnancy modifier' from the game. (Now that cum quantity has a more direct impact of higher volumes staying in a character's orifices for longer, this modifier was no longer needed.)
      Slightly altered the pregnancy calculation to be: 10% + (Cum-character's Virility% / 2) + (Womb-character's Fertility% / 2)
      Randomly-spawned NPCs will no longer have the 'martial artist' trait.
  • Items:
    • Changed the 'pentagram piercing' rarity to 'common'.
      Improved description of 'Angel's Nectar' to correctly state that it removes intoxication and psychoactive effects. You can now also enchant it to create a potion that regenerates or removes hymens.
      There is no longer an arcane stat requirement for NPCs to absorb bottled essences.
  • Sex:
    • Added some flavour text for characters with the 'pure virgin' fetish (and who are either still vaginal virgins or have a regrown hymen) performing or receiving the 'pussy tease' sex action (with both penis or tail).
      Added some variation in the tail/penis-vagina penetration sex action descriptions for when the character being penetrated is still a virgin.
      'Stop ongoing' actions are now coloured differently than the 'start ongoing' actions.
  • Other:
    • You can now recolour human skin to any colour, just like with other covering types. (Humans will still only ever spawn with natural colours.)
      NPCs' 'home' icons on the minimap are now semi-transparent to make it clearer that they aren't actually there.
      Improved 'barren' and 'firing blanks' tooltip descriptions to make it clearer how those perks work.
      NPCs who are not your slave, elemental, or one of your friendly occupants will now automatically spend their perk points when they level up (via draining your levels or gaining experience from beating you in combat).
      When losing a level (from orgasmic level drain), characters now additionally lose a random perk if their perk points are reduced to below 0 in the process.
      The clothing & weapons sold by Finch, Nyan, Kate, and Vicky are now generated in stacks of 2-6 instead of just 1.
      Added some pet names for use in Amber's scene where she walks you and you run into her friend & their pet.
      Reduced the default capacity for several races' (reindeer, squirrel, rat, rabbit, and bat) vaginas, as they were still using values from before the penetration girth/depth rework.
      Enforcers who choose to give you a handjob after the strip search will now only finger your asshole at the same time if they have a positive desire towards the anal-giving fetish.
      Sex scenes no longer start with a spam of 'X area was already lubricated by Y' messages.
      Added more staircases to Lilaya's house.
      The 'begin slave interaction' actions in Lilaya's house are now coloured according to the slave's femininity.
      Added setting to enable bad ends in gameplay content option (on by default). (There are no bad ends in the game just yet, but I may start adding some alongside new content in the future.)
  • Bugs:
    • Parsing fixes.
      Fixed a minor issue where Finch, Kate, and Nyan would sometimes not generate the correct number/type of enchanted clothing for sale.
      Fixed issue where having the 'opportunistic attackers' content setting turned on would cause some Encounters to never trigger.
      Fixed bug where two human half-demons would create half-demon offspring instead of imps.
      Fixed issue where demons/lilin who had transformed to look like a different race would create offspring of a subspecies based on their appearance, instead of their true demonic race.
      Fixed bug where if you had the American tourist background perk, the conversion of colour to color was followed by a random pair of parentheses.
      (Finally) Fixed issue where Scarlett would sometimes not appear in Helena's shop after sending her there during Helena's romance quest.
      Fixed related issue where Scarlett's location was not being set properly during the stage of the main quest where you need to buy her from Helena.
      Characters who have lost their vaginal virginity and then regown their hymen now correctly have their new hymen torn in situations where they should be losing their virginity.
      Fixed bug where the 'Defend yourself' action in the Enforcer encounter would be on every button instead of just one.
      NPCs who spawn with enchanted clothing/weapons that pushes them over their enchantment stability limit will now automatically take perks to give themselves more enchantment stability.
      Fixed issue where ingesting addictive fluids during sex would not display a message about the ingesting cahracter's addiction being satisfied.
      Fixed issue with the name of fluids not being parsed correctly in the tooltip for the addiction status effect.
      Formatting of attribute numbers in status effect tooltips no longer always has a trailing '.0'.
      Fixed issue with the flow of dialogue in Amber's 'Insult her' scene.
      Vargrs, hellhounds, and demonic-fox-morphs now correctly spawn in with red canine-like cocks.
      Fixed bug where your character's health would sometimes keep on dropping during character creation.
      Fixed issue where Claire would react as though you hadn't used the resonance stone in the Rat Warrens quest even when you had.
      Fixed a parsing error with the description of crotch nipples recovering from being stretched after sex.
      Fixed the asterisk denoting whether hair is long enough to be pulled in sex not being displayed in the character creation's hair length choice box.
      Fixed issue with half-demons who have a unique name not gaining any name variation when they were taurs.
      Fixed bug where offspring would react as though you're enslaving them with a collar even if you used a different item of clothing.
      Tauric Enforcers will no longer spawn wearing slacks (which should have been impossible to fit onto their tauric bodies).
      Fixed issue where the description of slaves initiating sex with you after sleeping in your room would be missing unless you went to sleep with your slaves already having the 'pent up' status effect.
      Fixed issue where not all of the intended enslavement effects were applied when getting Enforcers to enslave a criminal for you. (i.e. They now correctly have their true name revealed and their starting obedience is set to -100.)
      Removing and regrowing a character's vagina now correctly regrows their hymen.
      The Slime Queen's bath and Pix's shower scene now correctly clean your body & clothes.
      Fixed issue with incrementing health and mana not working when called from within status effects.

    Monday, 6 July 2020

    Version 0.3.8.6 Preview Hotfix

    Hello once again,

    I've got a hotfix (v0.3.8.6) pushed to github, in which I've managed to completely finish off the alleyway Enforcer encounter, as well as get several bugs fixed. There are also numerous updates to DSG's Enforcer clothing, as well as some minor balance changes and other small things.

    As mentioned in the previous post, the other big change in this version is that the ability to have companions in your party is now locked behind a content toggle in the gameplay settings. Accounting for companion content was proving to be too much for me to handle in a reasonable timeframe, so no more dialogue variations or support for companions will be added from now on.

    I am planning on reworking the way Elementals function for v0.3.9, but for now, they will continue to function like they always have done (as a persistent companion). I will also be adding more interactions with slaves & friendly occupants in the future (including dating content) to make up for the fact that companion support is being dropped.

    There may still be some bugs in this version, but I'm pretty sure that I've caught all of the major ones. The next update will be the full release of v0.3.9, which will be out on the 15th July at the very latest.

    I'll make another post on Wednesday or Thursday to let you know how things are progressing.



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.8.6 Patch Notes


  • DSG Enforcer Clothing update:
    • Modernized the replacement/displacement text blocks of all items to the newer, more compact style
      General improvements to item descriptions and replacement/displacement text (including fixing US/UK spelling discrepancies and some typos which were at least two years old x_x)
      Buffed the default poison resistance of the Enforcer's gas mask to 15
      Added five new set bonuses (clothing not listed have been stripped of their set bonuses):
  • Dutiful Enforcer
    • Grants +1 lust resistance
      One from each list below is required unless locked out
      Over-torso: All varieties of the Enforcer's coat/waistcoat, including unique variants, Enforcer's commando sweater/sweater vest
      Leg: Enforcer dress slacks
  • Vigilant Enforcer
    • One from each list below is required unless locked out
      Over-torso: Enforcer's stabproof vest
      Hips: Enforcer's utility belt
  • Methodical Enforcer
    • Grants +5 lust resistance, +3 energy shielding, +5% critical damage
      One from each list below is required unless locked out
      Over-torso: Enforcer's plate carrier
      Hips: Enforcer's battle belt
  • Courageous Enforcer
    • Grants +7 lust resistance, +5 energy shielding, +5% critical damage
      One from each list below is required unless locked out
      Over-torso: Enforcer's heavy plate carrier
      Hips: Enforcer's heavy battle belt
  • Steadfast Enforcer
    • Grants +5 lust resistance, +5 fire resistance, +3 energy shielding
      One from each list below is required unless locked out
      Over-torso: Enforcer's riot armour
      Hips: Enforcer's riot belt
      Wrist: Enforcer's riot arm guards
      Ankle: Enforcer's riot shinguards
      Head: Enforcer's riot helmet
  • Other
    • Added handcuffs (wrist slot).
      Added unique Enforcer coat variants for Wesley and Aellasys. (Characters will be added soon.)
      Fixed minor issue with outline colouration in the Enforcer's utility belt icon.

  • Engine:
    • Slightly improved game's performance (by updating character status effect checks and removing some background parsing).
      Reduced size of save files by about 800kB.
  • Gameplay:
    • Companion content is now locked behind a toggle in gameplay options, and is disabled by default. No further support for companions will be added going forwards, as accounting for companion variations, both in the writing and dialogue framework, was taking a huge amount of time and slowing down the pace of the game's development too much.
      Added full content for the Enforcer encounter, which can now trigger in both Dominion's canal and alleyway tiles. Increased the chance of this encounter triggering from 1% to 2%.
  • Balance:
    • Martial artist perk now triples base unarmed damage.
      Base unarmed damage is now calculated as 20% of a cahracter's physique, and is no longer capped at 8.
      Characters can now only perform sex actions of one corruption level higher than their current level without gaining corruption. (e.g. A 'pure' character can only perform 'pure' or 'vanilla' actions without gaining corruption.)
      The boundaries for the six levels of physique/arcane/corruption perks has been standardised to 0-10/10-30/30-50/50-70/70-90/90-100.
      Slimes no longer have -100 unarmed damage as their subspecies modifier, and instead have their base unarmed damage reduced by 75%.
      'Unarmed' weapons (such as the knuckle dusters) now include the equipping character's base unarmed damage in their damage calculation.
      Characters now gain unique effects from non-flesh body materials, instead of the effects being part of the subspecies status effect. (Only affects slimes and elementals at the moment.)
  • Elementals:
    • Elementals no longer have two perks giving them their core stats, and instead have an 'Elemental' trait which does this.
      Elementals' attributes are now determined by their body material, and are applied via their racial status effect.
  • Sex:
    • When a character wearing a condom cums, and the condom doesn't break, they now pull out of whatever orifice they were fucking (so that they can remove the condom).
      NPCs will no longer stop all ongoing 'foreplay' sex actions before starting their preferred 'main sex' penetrative action (if the action is available to them).
      Disabling anal content now only disables actions involving a character's anus, not their ass. (So you can now perform/receive hotdogging even if anal is off.)
      NPCs will now only suck their own tails during sex if they have both the performing and receiving oral fetishes.
      Characters who have the pure virgin fetish and a virgin vagina (or a regrown hymen) will now have a very strong aversion to performing sex acts that involve having their vagina penetrated. (This also affects sex type generation during quick sex.)
  • Slavery:
    • Slaves will no longer have sex with other slaves who aren't attracted to them, unless they are willing to rape that other slave. (Willingness to rape requires non-con content to be on and for the slave to have a non-negative fetish desire towards raping others.)
      Slaves now have a chance (25%) to bond with one another for each hour that they spend together (either in the same room or at the same job). The chance to bond is reduced if the slaves are shy and increased if they are confident or related to one another.
      Bonding events can either result in a positive or negative change to the slaves' affection towards one another. Being kind or related to one another increases the chance of a positive event, while being selfish decreases it.
      Slaves will now only masturbate after 12 hours of having the 'Pent-up' status effect, instead of 6, so (if their setting enable them to) they will be more likely to have sex with other slaves (or ambush the player for sex).
      Improved information shown in slave job tooltips.
      'Daily fatigue' has been renamed to 'daily stamina'. All slaves have 24 stamina, and instead of slave jobs increasing fatigue, they now drain stamina. The 'idle' and 'bedroom' jobs now have no effect on a slave's daily stamina.
  • Other:
    • The icon representing items in a tile is now shown in the main map screen.
      Rainbow colours are now parsed correctly.
      Buffed the 'tourist' perk by making all enemies suffer -1AP. (Silly mode occupation.)
      Changed Dominion's street and boulevard 'Characters Present' to have less Enforcers, as well as adding 'centaur carts' as being present in boulevard tiles.
      The girth of rat tails now tapers off instead of being the same value all the way to the tip.
      Half-demon rabbit-morphs are now called 'jackalopes'.
      Reduced the fine which Dominion alleyway prostitutes need to pay off from 20,000 to 10,000 flames.
      After completing Helena's romance quest, Scarlett will now slowing regain affection towards Helena until she is neutral towards her.
      Moved the 'copy dialogue' and 'export character' buttons from the top-left and top-right of the dialogue title bar to the very bottom-right part of the game's UI.
      Improved formatting of offspring map dialogue.
      The 'Inno-chan's gift' debug item now works on the player character.
      Increased save file name length limit from 32 characters to 64.
      Updated the icons for physique/arcane/corruption attributes.
      Added unique colours for association with unarmed, melee, and ranged damage.
      Added a tooltip to show you what your unarmed damage is when you hover over an empty weapon slot in your inventory.
      Added 'tapered tail' as a demonic tail type.
  • Bugs:
    • Numerous parsing, formatting, and typo fixes.
      Fixed issue where characters with a lisp wouldn't have their dialogue parsed correctly if there was an ELSE conditional within it.
      Fixed issue with VAR parsing in xml files sometimes throwing background errors.
      Items of 'Unique' rarity will no longer automatically be deleted from tiles.
      Teleporting or using any other means of fast travel will no longer cause any dropped items in your current tile to avoid being automatically deleted.
      Loitering for 8 hours now correctly passes 8 hours instead of 4.
      Fixed issue where entering and then exiting the enchantment screen while trading with someone would allow you to fully manage the trader's inventory.
      Fixed bug where your clothing would sometimes be duplicated after the Enforcer encounter's strip-search sex scene.
      Fixed issue where all status effects that had a 'time remaining' value assigned to them (most noticeably the 'pregnancy' effects) would be deleted upon saving & then loading your game.
      Fixed issue where externally-defined status effects would not be applied to your character after loading a saved game until you took an action.
      Fixed issue where the 'prevent creampie' flag was not working when calculating generic sex results. (This was the cause of the bug where Scarlett was letting random harpies cum inside of her even when she liked you.)
      The response buttons are now correctly refreshed to what they should be displaying after using any of the loiter actions.
      Fixed issue where enslaving a storm attacker on a street tile which also had a friendly occupant living in it would result in the post-enslavement dialogue breaking.
      Resting until sunrise/sunset now rests you to 5 minutes past the exact time of sunrise/sunset, which should fix the issue of shortening/lengthening day times causing the rest button to sometimes rest you for 24 hours + 1 minute.
      Fixed bug where the 'important status effect' screen would keep spamming 'cleaned vagina' messages if you had both pussy and vaginal-urethra creampies and had a dildo inserted into your vagina.
      Fixed incorrect tooltip description for the sex positioning action to move beneath a taur in order to perform oral on them.
      Fixed issue where not all characters would not react to a character's sexual areas being revealed in sex.
      Fixed issue where characters who cuoldn't see each other were reacting to each other's sex areas being revealed (such as the two people you service in the nightclub's gloryhole scene).
      Fixed issue where the availability of the 'incest tease' and 'vaginal tease' was incorrectly based on the performer requiring a vagina.
      Any Constables which were spawned and incorrectly stayed in the tile after the encounter had ended will be automatically cleaned up when loading into this version.
      Fixed bug where viewing your offspring's character screen or using the offspring map would sometimes throw a background error and cause the game to lock up.
      Fixed bug where you were able to order a custom slave from Helena even if you couldn't afford it.
      Fixed bug where custom slaves ordered from Helena were ten times more expensive than they should have been.
      Saved clothing elements which have been corrupted and saved as being equipped into an impossible slot should now have their loading gracefully cancelled by the game.
      Modded clothing will no longer spawn on randomly-generated NPCs with colours that are not defined as being available for them.
      Fixed issue with a singular unicorn being described as 'An unicorn'.
      Fixed bug where if a character was already addicted to a certain fluid type, they would never recognise any other character as having also given them their addiction, even if that other character has addictive fluids.
      After combat, the active response tab no longer incorrectly remains on whatever tab you were on during combat, and instead resets to the first one.
      If you somehow gain access to Brax's office after completing his part of the main quest, you (and Brax) will no longer get stuck in the tile.
      Fixed bug where after asking Ralph for a big discount, he would start fucking you without displacing your clothing to gain access to your pussy/ass.
      Finch now correctly stocks weapons and items which are tagged as being sold by him. (So he should now correctly stock the 'riding crop' weapon.)
      Fixed bug where after performing a double anal creampie, the orgasming character would end by penetrating the second target's vagina (even if they didn't have one...) instead of their asshole.
      Fixed bug where the 'Forced TF Racial Limits' option would be in every content option category, instead of just in 'Gameplay'.
      Scarlett now correctly stops calling you by the name you told her to call you by when releasing her from being your slave.
      Fixed weapon description always displaying its stats as though the player had it equipped. (So when a weapon is equipped by an NPC, it now correctly shows the damage as though it's using their stats.)
      Fixed issue where Lyssieth was being detected as a human instead of an elder lilin.
      Fixed bug where if you were a demonic slime, your self-transformation choices would be limited to just human or demon.
      Fixed related bug where you wouldn't get a slime's bonuses if you were also a demon.
      Fixed bug where self-transformation horn options were being displayed in the 'Hair' category.
      Shopkeepers will no longer generate randomly-enchanted items which should have defined pre-set enchantment (such as clothing/weapons which form part of a set).
      Enforcers now only equip condoms if they have the associated fetishes for that behaviour. (i.e. They either dislike cumming or you have a vagina, you aren't visibly pregnant, and they have a non-positive desire towards the impregnation fetish.)

    Friday, 3 July 2020

    Plan for v0.3.9

    Hello again!

    After taking a break over the past several days, I'm feeling a lot better than I have been over the last two weeks, and so now I'm ready to get started on finishing off the rest of v0.3.9. I'm still aiming at the 15th of July for the full, public release, but hopefully I'll be able to get it out sooner than then.


    Plan up until v0.3.9

    By the end of this weekend, I am aiming to have the following finished:
    Release a preview hotfix
    - Fix the bugs that have been reported in the preview release of v0.3.8.5.
    - Completely finish off the Enforcer alleyway encounter.
    - If time is left over, I'll try and add some other small stuff.

    By the 15th of July at the very latest:
    Release the full public version of v0.3.9
    - Fill in all of the Rat Warren placeholders.
    - Fill in the player's bathroom & spa room upgrade content.
    - Spend any remaining time on adding as many small features that I've previously mentioned as possible.


    Companion Support

    I also need to mention the fact that I'm planning on dropping support for companions in this next version. This wasn't an easy decision to make, especially considering how much time has been put into them, but the amount of complexity that they've been adding to new content has been a large part of the reason why so many releases have been delayed. Not only was it taking a considerable amount of time for me to both write and make the framework variations for companions, but doing so was very repetitive work and was draining my enthusiasm for adding new scenes.

    As an example of how companion support was slowing me down, I'll give a quick example of how I need to take into account attractions & available sex areas when starting a sex scene with a random NPC:
    Without companions:
    - Check NPC attraction to player.
    - Check if the NPC's desired sex type with the player is available.
    With companions:
    - Check NPC attraction to player.
    - Check NPC attraction to companion.
    - Check companion attraction to player.
    - Check companion attraction to NPC.
    - Check if the NPC's desired sex type with the player is available.
    - Check if the NPC's desired sex type with the companion is available.
    - Check if the companion's desired sex type with the player is available.
    - Check if the companion's desired sex type with the NPC is available.

    The situation gets even worse when there are two or more random NPCs, as I then need to check all of the possible variations between the player's companion and these extra NPCs. Having to factor in all of these variations is what's been causing a lot of the delays in getting new content added (especially in the Rat Warrens), and so that's why I'm going to have to drop support for them.


    How it will be handled

    Starting from the next release, companions will be completely disabled by default, but you will still be able to enable them (via a content toggle), so no content is actually being removed by this change. All of the slavery and friendly NPC content is unaffected by this; it's only the mechanic of adding NPCs to your party which is being dropped.

    Going forwards, I won't be adding any support in normal scenes for companions, but I will try and compensate for this somewhat by adding more options for slaves and friendly NPCs (such as taking them out on dates and other such things).

    Elementals will also be getting a rework, and while they will no longer be summoned as persistent companions, they will still function in the same manner during combat. I will also be adding a way to start an interaction scene with them, so you'll still be able to have sex with them and talk to them about things. I'll be greatly expanding this once again once I get to the stage in the game where Elementals will be properly unlocked in a lore-friendly way (the current elemental spell books are just temporary).

    There will also be some unique scenes and areas in the future which will involve temporary companions, similar to the way things work in Claire's quest, so the companion mechanics won't have been a complete waste of effort.


    Summary

    So, to sum up:
    - Supporting companions is causing a lot of the delays when adding new scenes.
    - As such, all new content from now on will no longer support companions.
    - You will still be able to access all current companion content by enabling the companion content toggle.
    - Slaves & friendly NPCs will have dating and other scenes added as compensation (in a future version).
    - Elementals will be slightly reworked (for v0.3.9).
    - Companion mechanics will be used as part of special quests later on.

    I know that a lot of you liked the companion mechanics, and to you I'm very sorry about dropping support for them, but if I kept going as I have been, then it would take me absolutely forever to finish this game.

    Saturday, 27 June 2020

    Version 0.3.8.5 Progress Update

    Hello again,

    I'm sorry about the delays leading up to this release, and for how long it's taken me to get this preview release ready. I've been feeling a little under the weather recently, and I've been struggling to get as much done as I'm normally able to.

    Anyway, I've got a few bugs and other things fixed in this version, as well as adding the framework for the Enforcer Dominion alleyways encounter. That encounter still contains mostly placeholder dialogue (sorry...), but I'll get it all filled in for the full release.

    In addition to this, there is a new portrait of Rose in the game, drawn by UltraBondageFairy (https://twitter.com/UltraBondageFae). DSG has also updated a lot of their Enforcer clothing which was added in previous versions, and has additionally made a set of 'kitty lingerie' (consisting of 5 new clothing items).

    I'm going to have to spend at least the next few days resting, so taking account of that, I'll try to get the full version of v0.3.9 out on July 15th. I'll make a post to let you know what that will include mid-next week, so I'll see you again then!



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.8.5 Patch Notes


  • Artwork:
    • Added artwork of Rose, by UltraBondageFairy.
  • DSG clothing contributions:
  • DSG's Enforcer items update:
    • Added pattern support to the following items: Short-sleeved combat shirt; Enforcer's short-sleeved combat shirt.
      Restored pattern support to the following items: Combat shirt; Enforcer's combat shirt; Enforcer's combat helmet; Enforcer's plate carrier; Enforcer's heavy plate carrier; Enforcer's tactical trousers.
      Added a new fixed color pattern: 'urban splinter camo'. This new pattern is set as the default at 100% chance for the following items: Enforcer's combat shirt; Enforcer's short-sleeved combat shirt; Enforcer's tactical trousers.
      Changed rarity and set bonus of the 'civilian' version of the short-sleeved combat shirt to be the same as the long-sleeved.
      Changed cryoprism artwork to have less HK G-11 in it
      Added three color support to the following weapons; Cryoprism gun; Liquid stun gun; Pepper grenade launcher; Pepperball rifle; Revolving tranquilizer rifle.
      Added AoE support to the following weapons:
      Liquid stun gun (4 additional targets, 85/85/10/10% chance, 50/50/20/20% damage)
      Pepper grenade launcher (8 additional targets, 100% chance all around, 90/90/70/70/40/40/10/10% damage)
      Pepperball rifle (2 additional targets, 25/25% chance, 20/20% damage)
      Updated equiptext of the pepper grenade launcher.
      Updated description of the pepperball rifle to not overflow the tooltip.
      Updated the hittext of the revolving tranquilizer rifle to be more lore friendly.
  • DSG's second Enforcer items update:
    • Changed the name of the LSG-9000 Stun Gun to Arcane Stun Gun in normal mode and LSG-9000 Coom Gun in silly mode.
      Changed the hit/missText of the Enforcer's Baton and Arcane Taser to be more consistent with the other weapons.
      Fixed several typos and incorrect parser tags in the hit/missText of the Riot Shield, Enforcer's Baton, and the Arcane Liquid Stun Gun.
      Fixed several formatting issues introduced by IF/ELSE statements.
      The following weapons now apply various status effects to enemies:
      The Enforcer's Baton has a 33% chance to apply Dazed for 5 turns.
      The Riot Shield has a 50% chance to apply Dazed for 3 turns.
      The Arcane Taser applies Lustful Distraction for 3 turns.
      The Arcane Liquid Stun Gun applies Lustful Distraction for 5 turns.
      The Revolving Tranquilizer Rifle applies Arcane Duality (Negative) for 5 turns.
      The Cyroprism Gun applies Freezing Fog for 3 turns and Frozen for 1 turn if the enemy already has Freezing Fog.
  • DSG's third Enforcer items update:
    • Buffed the following items' default fire/poison/freeze resistance:
      The Enforcer's Stabproof Vest and Claire's unique variant: 5/3/3
      The Enforcer's Riot Helmet: 3/2/2
      The Enforcer's Riot Armor: 10/6/6
      The Enforcer's Combat Shirt and Enforcer's Short-Sleeved Combat Shirt: 1/1/1
      The Enforcer's Tactical Trousers: 1/1/1
      The Enforcer's Combat Helmet: 5/3/3
      The Enforcer's Plate Carrier: 15/10/10
      The Enforcer's Heavy Place Carrier: 20/12/12
  • DSG's Kitty Lingerie:
    • Added 'kitty lingerie' clothing, which includes: bra, panties, stockings, headband, and gloves. All sold by Nyan. (All created by DSG)
  • Contributors:
    • Added 'Slavery Administration' shirt, which is worn by Finch. (by Rfpnj)
      Fixed bug where empty 'defaultPatterns' elements in clothing xml files would throw unhelpful errors. (by CognitiveMist)
  • Engine:
    • Converted FluidType, HairType, NippleType, WingType enums into abstract classes.
      Changed parsing command of 'character.bodypart(boolean)' to have the boolean argument force the singular form, instead of forcing an automatic adjustment. (In other words, all body part commands now use the correct default plurality of the chararacter's part. e.g. 'horn' on a character with two horns would return 'horns'.)
      Added modding support for adding clothing/weapon sets (look in 'res/mods/innoxia/setBonuses/template.xml' and 'res/setBonuses/innoxia/enforcer.xml' for examples).
      Added modding support for adding status effects (look in 'res/mods/innoxia/statusEffects/set_template.xml' and 'res/statusEffects/innoxia/set_kitty.xml' for examples).
  • Gameplay:
    • Added framework for Enforcer Dominion alleyway encounter (1% chance of it triggering). Most of the dialogue is still placeholder, but it should be functionally complete.
      In the 'locked in stocks' scene in Slaver Alley (from Sean's content), the number of strangers using you or your partner is now randomised each time (to be either one or two). You can now also choose to stay in the stocks for another round at the end.
      Characters no longer gain +1 corruption from discovering negatively-enchanted clothing (by equipping clothing which has an unknown enchantment).
      After becoming a demon, if you fully self-transform all of your body parts into human parts, then you are treated by the game as being a human. (You retain your demonic status effect and ability to transform back into a demon at any time.)
  • Items:
    • Added 'feminine apron'. (Over-torso slot, feminine, sold by Nyan).
      You can now fit wrist restraints onto arm-wings.
  • Sex:
    • The 'Irresistible Appeals' perk now makes it so that all of your requests are granted during standard sex scenes, and you are also able to access the positioning menu in standard sex scenes where you otherwise wouldn't be allowed to.
      The 'Cock tease', 'Cock tease (anal)', and 'Hotdogging tease' actions (performed by the character who is taking hold of their partner's cock) are now correctly disabled if that character can't reach their partner's cock. (Such as in the pregnancy roulette scenes.)
      When using the 'Quick Sex' action, and a character's condom breaks, that character now correctly cums inside whatever orifice they were penetrating.
      More than only 20 seconds now passes when using the 'Quick sex' action. (5 minutes pass per character orgasm.)
      'Quick sex' now has a chance to use crotch-boobs/nipples as one of the actions performed.
      Non-taurs in the 'humping' slot in the 'all fours' sex position can now perform finger-groin interactions.
      Added 'Keep going' action to Claire's risky sex scene (so you can ignore her request to stay quiet when an Enforcer enters the store room).
      NPCs who either have a negative fetish desire towards the 'cum stud' fetish, or who have a non-positive desire towards impregnation and who are having sex with someone with a vagina, will now self-equip condoms from out of their inventory.
  • Other:
    • Removed instances of 'jinxes/jinxed' in the game, and replaced them with 'seals/sealed'.
      The 'jinxed clothing' status effect has been renamed to 'sealed clothing', and now applies -5 maximum aura instead of +10 corruption.
      You now have five choices as to how long you wish to loiter in an area for: 15 minutes, 1 hour, 4 hours, 8 hours, or 12 hours.
      Defeating the groups of six rats in the Rat Warrens now proceeds into post-combat victory scenes in which two of them have escaped (as having 6 rats during sex and management was causing numerous issues).
      Lilaya now has a small reaction when you get her to drink fertility-altering potions during sex.
      If Scarlett has a vagina and ends up having sex up in Helena's nest, she will no longer allow other harpies to get her pregnant if she likes you.
      Next to a character's age in their description page, a small reminder has been added that everyone in the world of LT starts out as being 18 from the date of their birth.
      Added 'wide', 'flat', and 'strong' tongue modifiers to the transformative options when crafting potions and clothing.
      You can no longer equip clothing during sex which would ordinarily enslave the person it is equipped onto.
      Improved flow of dialogue after Kalahari's sex scene.
      When you've unlocked the special ability of the school of fire, casting spells at a cost of health now uses up whatever aura you have left before calculating health cost. (e.g. If a spell costs 100 aura, and you have 80 aura left, the 80 aura will be spent first, then health cost will be 25% of 20 aura, so 5 health.)
      If she's not attracted to you, Scarlett will no longer want to receive oral from you in Helena's shop, nor spend her lunch break with you.
      Transformation description of fluid regeneration changes now tells you exactly how much fluid is being regenerated per day.
      Moved 'Forced TF Racial Limits' option out of the Furry Preferences menu and into the gameplay content settings menu (so that it's beside the other forced TF settings).
      Added finer control in the 'Furry preferences' menu for how often you want humans, taurs, and half-demons to spawn.
      Changed the way the tauric upper-body furriness setting (found in the 'Furry preferences' menu) works. Your tauric upper-body furry preference will have been reset when you load into this version.
      Added a new background occupation for silly mode.
      Dog, wolf, and fox vaginas now have the 'puffy' orifice modifier by default.
      Half-demons and imps now have access to the 'Grow cock' sex action.
  • Bugs:
    • Multiple parsing and typo fixes.
      Added a check to remove old slaves which weren't being cleared from the shops in Slaver Alley.
      Fixed parsing error in taur skirt's removal text.
      All unique demon characters now have 2 testicles instead of having a random chance to spawn with 4.
      Fixed issue with non-unique NPCs continuously replacing their clothing every hour.
      Kate's sex scenes now correctly start with her clothing being displaced to expose her vagina.
      Fixed bug where NPCs with non-plantigrade feet would spawn wearing no legwear or underwear.
      Fixed bug where the knotting orgasm action would sometimes throw an error in group sex scenes.
      Fixed issue where orgasm descriptions wouldn't describe all of the clothing & areas which were cummed on.
      Clothing with an enchantment that gives an increase to corruption is no longer given the naming postfix of 'of purity'.
      Fixed issue where enchanting items while in slavery or occupant management would return you to an inventory screen in which you were no longer interacting with the NPC.
      Fixed bug where selecting the 'Leave' action in a slave's management screen would leave their inventory being rendered in the right UI panel.
      Fixed issue where accessing the cosmetics screen via the slave management list would result in the slave's inventory continuing to be rendered in the right UI panel even after exiting that menu.
      Fixed issue with the 'loiter' action not updating the responses in the tile which you loiter in.
      Fixed issue with given/received creampie stats being reversed (so 'creampies given' was being counted as 'creampies taken' and vice versa).
      If you have age content turned off, the age of a character is no longer displayed in their character description page.
      Fixed issue where some NPCs (most notably the custom slave you can order from Helena) would spawn without any base perks, making it impossible to ever assign any perks to them. (This has been retroactively fixed for any perkless NPCs in your save.)
      Fixed cause of several bugs when having sex with more than 4 characters in either the 'submissives' or 'dominants' category.
      Fixed some issues with Lilaya not reacting correctly when you came inside of her, and sometimes not asking you to pull out.
      When choosing to be 'Male Bred' in the pregnancy roulette, feminine harpies no longer have a chance to spawn.
      You can no longer get your partner to use items or equip clothing (such as condoms) in the pregnancy roulette sex scenes.
      Fixed issue where you could use items during Pix's shower sex scene and during Rose's hand-holding scene.
      Clothing and item icons are now correctly greyed-out in your inventory when they are not available for use during sex.
      Fixed issue where exported NPCs were failing to load correctly when selected to be your imported playable character at the start of a new game.
      Fixed issue with a character's singular horn in the 'Grab horns' sex action being described as though there were two of them.
      Fixed bug where dying all clothing in a stack (which was on the floor) would clone the original stack of clothing.
      Fixed issue in Combat's getAllies method, which was returning a list that incorrectly included the character whose allies were to be found.
      Fixed Soothing Water's 'Bouncing Orbs' upgrade not working correctly.
      Fixed availability of several sex actions when a taur is receiving oral from a character who is down on all fours.
      Fixed bug where characters couldn't start the ongoing sex action where they had their partner start to kiss/suckle their crotch-nipples.
      Fixed bug where characters with a knotted penis would cause the game to freeze if they orgasmed while not having their penis interact with anything.
      Transformations which make it impossible to wear certain items of equipped, sealed clothing now correctly remove them (breaking the seal in the process).
      Fixed issue in enchanting screen, where adding corruption modifying enchantments would not display the correct projected capacity cost.
      Fixed issue with the descriptions of Meraxis's demon lieutenants having their names incorrectly parsed.
      Imps in Submission's fortresses no longer spawn with completely random outfits.
      Fixed issue with Lilaya being older than intended when starting a new game.
      The error log should no longer produce a spam of 'Failed to load character present' warnings when starting a new game via using an imported character.
      Fixed bug where importing a previously-exported player character as a slave would increase their age by 18 years.
      Fixed issue where having two items of identical clothing equipped in two slots (such as the ribbon being equipped to hair & tail) would throw background errors when you tried to unequip one of them.
      Fixed bug where the descriptions generated from clothing transformations would sometimes be filled with parser errors.
      Fixed issue with mute characters sometimes being able to speak during some sex actions.
      When using the 'Quick sex' action, the 'Orgasmic level drain' perk now works even if you are a submissive partner.
      Fixed bug in pregnancy stats screen where pregnancy possibilities could be displayed as 'Certainty' even if they were not a certainty.
      Cultists now correctly pull up their dress as the scene describes when you return to their chapel.
      Fixed tongue modifier addition/removal descriptions not being parsed correctly (if at all).
      Casting spells out of combat now correctly costs mana (or health for fire spells when fire school ability is unlocked).
      Fixed bug where forgetting centaurs in Dominion Express would sometimes delete the wrong centaur (which could cause Thunder to be deleted). If Thunder has been deleted in your save, they are respawned when loading into this version.
      Fixed bug where saved centaurs in Dominion Express would not correctly return to the stables during the night.
      Fixed bug where Natalya would act as though you'd upgraded your collar from bronze to silver the first time you visit her office after completing your training.
      Fixed issue where sleeping in the stables of Dominion Express after having sex with a centaur would advance time to 00:06, instead of to 06:00.
      Fixed dialogue for talking to harpies up in the Harpy Nests throwing 'dialogue not found' errors.
      NPCs no longer have a chance to desire nipple-penetration actions if you have nipple-penetration content turned off (which was also affecting generated descriptions in the 'Quick sex' action).
      Slaves will no longer have a sex event generated for them if you are in their tile (which should fix the issue of slaves somehow having sex with other slaves while you're having sex with them).
      Fixed incorrect description when using the 'calming suggestion' sex action on a submissive partner.
      Fixed bug in quick sex description for paizuri actions, where the target's suitability for performing paizuri was checked, instead of the performer.
      Fixed issue with the special 'arcane allergy' perk throwing background errors when it was attempted to be added to a randomly-generated NPC.
      Fixed issue with attributes sometimes being inadvertently permanently changed (which was due to status effects' attribute modifiers changing while you were under the effect of them).
      Fixed broken formatting of all tooltips which displayed a small picture next to the effects list (the spacing around the icon was far too big).
      Using quick sex during breeding roulette (as the breeder) now correctly results in penis-vagina actions being performed.
      Fixed issue where self-transforming some of your demonic body parts into human would give you the half-demon status effect attribute modifiers, instead of retaining the demon status effect.
      Fixed issue with demonic centaurs, pegataurs, unitaurs, and alitaurs not being recognised as half-demons.
      Fixed bug where half-demons could be transformed into full demons by feeding them racial transformative potions (which would incorrectly be converted to demon transformations).
      Fixed incorrect availability of hair/horn/ear pull in doggy-style sex.
      Fixed issue with parser breaking when using the VAR/ENDVAR functionality.