Wednesday 30 November 2016

Version 0.1.5 slight delay

I have a few things I need to get finished before releasing version 0.1.5. Unfortunately, I wasn't able to get them all done in time for today's planned release, so I'm pushing back the release date to Thursday.


The major things I need to get done before release:

  • A few little re-writes here and there (mainly in the prologue).
  • Making some temporary perks.
  • Refining transformations.
  • Making sure every place in Dominion has accurate descriptions (even if it's just saying 'content to be released in version 0.x.x').
  • Finishing the victory and defeat sex scenes for alleyway encounter.
  • Finishing Brax's combat and sex scenes.

  • Version 0.1.5 release date is now December 1st!

    Tuesday 22 November 2016

    Version 0.1.4 release

    I didn't make quite as much progress this week as I'd hoped (life got in the way), but I still added a fair amount of new stuff. Version 0.1.4 adds a small amount of story content, and the first implementation of a random encounter (in Dominion alleyways). There's still a lot of progress to be made before it feels like a real game, but I'm getting there! (Hopefully I can make enough progress for version 0.1.5's targets next week.)

    This version is still very much in a prototype stage, with the first 'real' release still slated for version 0.1.5.

    Here is the download link for version 0.1.4:

    Download link: Google Drive

    Lilith's Throne requires java to be installed on your computer.

    Be aware: This version is a mess. There are game-breaking bugs, almost no content, and it has not been tested as an executable jar. I strongly advise waiting for release 0.1.5 before playing the game.


    Patch notes:


  • Story
    • Added more main story content.
      Updated sex scene with Lilaya. (~90% done)
  • UI
    • Journal button highlighted when a level-up is available.
  • Gameplay
    • Added alleyway fight. (~25% done)
      Added level up page in phone, where you can spend perk and attribute points. (Current perks are place holders.)
      Added contacts list in phone.
      Changed damage types. New damage types: Physical, Willpower, Stamina, Fire, Ice, Poison.
      Added maximum level cap (20). This is likely to change in the future.
  • Misc
    • Fixed bug where you'd lose health, willpower and stamina when levelling up.
      Reduced tooltip delay. (200ms to 100ms)


    Version 0.1.5

    Version 0.1.5 will be released on November 29th. It will be focused on:

  • Finishing the first major plot point for the main story.
  • Finishing sex scenes for Lilaya, random encounter in alleyways, and major plot point's boss.
  • Finishing the combat engine (this is already pretty much 90% done).
  • Finishing the Mega Mall (to be re-named), Enforcer HQ, and Demon Home.
  • Polishing current content.


  • P.S. I may or may not announce version 0.1.5's release on TFGamesSite. It depends on how much I get done this week.

    Tuesday 15 November 2016

    Version 0.1.3 release

    So, as I said in version 0.1.2's release post, I decided to change the story pretty drastically for version 0.1.3. Although I managed to fit in a complete rewrite of the prologue, a lot of the planned content is still sitting in drafts and documentation, and didn't make it into this release. Versions 0.1.4 and 0.1.5 will continue to build on the story, and I have a clear plan laid out for where the main story will have progressed to by then. The main areas that will be worked on from here to the announcement release (0.1.5) are story, combat and sex scenes.

    This version is still very much in a prototype stage, with the first 'real' release still slated for version 0.1.5.

    Here is the download link for version 0.1.3:

    Download link: Google Drive

    Lilith's Throne requires java to be installed on your computer.

    Be aware: This version is a mess. There are game-breaking bugs, almost no content, and it has not been tested as an executable jar. I strongly advise waiting for release 0.1.5 before playing the game.


    Patch notes:


  • Story
    • Major story overhaul.
      Re-wrote entire Prologue.
      Can no longer customise other NPC names at character creation.
  • UI
    • Added estimated weather time remaining on weather tooltip.
      Gave NPC's the ability to have individual speech colours.
      Tooltips now have a slight delay before displaying (200ms).
      Fixed a bug with tooltip rendering. (Tooltips would sometimes show a previous tooltip's content for a split second.).
  • Gameplay
    • Added 'Well Rested' status effect that's applied when resting for at least 4 hours.
      Places are now randomly positioned across the map at world generation. (Before, they were following a predictable pattern.)
      Added 'Characters present' screen. Pressing the new button at the bottom left of the screen or pressing the 'c' key will bring up a page where you can take a detailed look at each NPC in the current scene.
      Minor improvements to inspect self/others descriptions.


    Version 0.1.4

    Version 0.1.4 will be released on November 22nd. It will be focused on:

  • Adding more content to the main story.
  • Adding a sex scene with Lilaya.
  • Adding random fight encounter in Dominion back-alleys (with accompanying win/loss sex scenes).
  • Improving combat engine.
  • Fleshing out the Mega Mall (to be re-named).
  • Polishing current content.
  • Tuesday 8 November 2016

    Version 0.1.2 release

    Version 0.1.2 is a very small update that just fixes a few bugs and implements some minor UI changes. The reason that there is so little content in this version is that the main story is being drastically changed. I wasn't happy with the setting or the general feel of the game, so for version 0.1.3, there will be a dramatic shift in the style of the story and content. This version is still very much in a prototype stage, with the first 'real' release still slated for version 0.1.5. Here is the download link for version 0.1.2:

    Download link: Google Drive

    Lilith's Throne requires java to be installed on your computer.

    Be aware: This version is a mess. There are game-breaking bugs, almost no content, and it has not been tested as an executable jar. I strongly advise waiting for release 0.1.5 before playing the game.


    Patch notes:


  • UI
    • Slightly altered colours of empty inventory slots
      Added highlighting for tooltip information panel.
      Added transition effect (quick fade-in) to main content.
      New quests now highlight the journal button.
  • Bug fixes
    • Fixed bug where watch hands weren't rendering.
      Fixed some minor text formatting bugs.
      Increased tooltip description box size to fix long text rendering bug.
      Fixed some transformation descriptions.
      Can no longer see if unidentified items are jinxed/enchanted when on the floor.
      Fixed inventory response titles.
  • Other
    • Changed attribute name 'Spell cost reduction' to 'magic affinity'.
      Aligned all inventory dialogue responses: 1=(un)equip 2=take/drop.
      Slightly altered some colours.
      Item catalogue in phone menu is now working. (Unlock items, clothing & weapons by using/equipping them).
      Jinxed items now give a small corruption increase if you discover their jinx by equipping them.


    Version 0.1.3

    Version 0.1.3 will be released on November 15th. It will be solely focused on re-writing the story, and will contain far more content than is currently found in version 0.1.2.

    Wednesday 2 November 2016

    Side Project Delay

    I've become a little distracted by a side project I've started in Twine. As a result, progress will be delayed until next week.