Sunday 25 November 2018

Ongoing Progress

Hello! This is just a small post to let you all know how progress towards v0.3 is going.


Bugs

First of all, I just want to point out two large bugs in the current version, and how to get around them:
Attacks not working: There's a bug in how damage is modified when you have the sadist fetish, so if you're encountering this, try removing the sadist fetish via potion.
Imp fortress boss combat not ending: This bug is being caused by setting your difficulty to anything higher than default. Put your difficulty to the lowest setting before starting the imp fortress boss fights.

Both of these bugs will be fixed in the next version, along with a lot of others, but for now, that's how you can get around them.


Progress

I've got a lot of bugs fixed and Pull Requests merged into the dev branch of the game over on the LT github, and I'm now working on finishing the citadel content. That should be done by Monday or Tuesday, and I'll then spend another day making sure it's all working properly before releasing the github/Patreon preview of 0.2.12.5. So, that should be out on Wednesday night.

I'll then move on to adding in Lyssieth's content and the Fields map, both of which will be done for the full public release of 0.3, which should be out on the night of the 6th or 7th of December.

Monday 19 November 2018

Version 0.2.12 Hotfix

Hello again!

First of all, sorry to those of you who were expecting this post yesterday. I wasn't very clear in my wording as to when this hotfix was going to be out, but I meant it as 'any time up to Monday evening'.

Anyway, as I'm sure many of you noticed, version 0.2.11.9 was very buggy. This was due to the companion dialogue for the imp fortresses being a little rushed at the last minute, which introduced a lot of new bugs, while also highlighting several old ones.

While I was definitely expecting some issues with that version, I didn't plan on there being so many bugs, and I had to spend a lot more time getting them fixed than I anticipated. As a result, the citadel content still isn't done. With all of the bugs out of the way, however, I'm now completely free to focus on that over this week, so I guarantee that it will all be finished for the next release.

Additionally, I decided to call this version '0.2.12' instead of '0.3', as I thought that it would make more sense to save v0.3 for when the new area is (finally) added. Sorry it's taking me a little while to get there...


v0.2.12 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar

Pre-zipped: Mega

Full folder: Google Drive

.exe (For Windows if you haven't installed/updated java.):

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows if you haven't installed/updated java.):

Pre-zipped: Mega

Full folder: Google Drive


v0.2.12 patch notes


  • Artwork:
    • Added FriendlyAlienFriend's Nyan artwork. You can find them over on their blog, here.
      Added Jam's Arthur artwork. You can find them over on their blog, here.
  • Contributors:
    • Fixed a lot of typos, both in the code, as well as in-game dialogue. (#964 by Pimgd)
  • Items:
    • Improved pencil skirt icon.
      Added 'feminine short sleeved shirt' as a replacement for Lilaya's unisex shirt. (Sold by Nyan.)
  • Other:
    • Reverted currency display to the single 'flames' value. (It was a little too messy in many screens with the gold/silver/copper.)
      Newly summoned elementals now share many appearance values with their summoner, and additionally spawn with wings large enough for them to fly.
      Added 'pull down' displacements for skater, slip, and plunge dresses, where you shrug off the shoulder straps and pull the top down to reveal the chest area.
      Cargo trousers can now be equipped/removed over shoes.
      Slightly adjusted Lilaya's appearance, increasing her 'appears as' age to 32, her wing size from tiny to average, reduced her muscle from 'muscular' to 'lightly muscled', and fixed her legs to be human instead of demonic.
      Removed Lilaya's headband (as I thought it would be uncomfortable for her to wear with her horns), gave her a watch, and she now wears an unbuttoned lab coat while in her lab.
      Made minor changes to the prologue to reflect Lilaya's changes.
      Increased maximum width of the UI's centre pane from 1000px to 1200px.
      Increased starting money from 500 to 5000 flames.
      Added metallic colours to all makeup. Disabled glowing makeup in character creation.
      Added indication in transform menu that vagina cannot be transformed while pregnant.
      Removed the 25 energy cost of milking yourself in a milking room.
      Added options to pump fluids in slave's milking room into your vagina & anus. This can be used for self-insemination. There might be bugs if you remove your slave before self-impregnating with their cum.
      Footjobs can now be given/received even if the feet are covered. Foot names are replaced with the name of the clothing touching the target's penis.
  • Bugs:
    • Fixed stored fluids in slave milking rooms not saving details about whose milk/cum/girlcum it was. All saved fluids in slave milking rooms will be deleted when you load into this version as a result of this fix, so please sell/drink all stored fluids before loading into this version.
      Fixed issue where you couldn't stop self actions if you were a submissive partner in some sex scenes.
      Fixed issue where after defeating an imp fortress's guards, you'd be unable to re-enter the fortress's 'entrance' tile.
      Fixed background error being thrown when slaves were having sex with one another while you were in an unrelated sex scene.
      Fixed clothing not being replaced after sex, but also added an option to turn on/off this behaviour in the content settings. (Clothing replacement is on by default.)
      Fixed issue in one of the fortress sex scenes where the imps were being treated as both participants and spectators.
      Fyrsia's groin is now correctly exposed at the start of the post-'brawler' scene's sex.
      Fixed money formatting to correctly display negative values.
      Fixed elemental perk tree's 'chill' perk applying +5/+5 ice damage/resistance instead of the intended +1/+1.
      Fixed issue with Jhortrax's post-sex 'Collapse' button sometimes not responding.
      Fixed issue where character imports would break if they were exported while in possession of a modded weapon that is no longer in your mods folder.
      Fixed issue with inventory management where sometimes clicking on clothing in the bottom-right of the game would cause major bugs. (Most noticeable in slavery management.)
      Fixed parser errors in several of the 'generic NPC' dialogues.
      Fixed major bug where attacking sadists and masochists who had full lust would cause the game to crash.
      Fixed a bug where some special tease attacks would not work.
      Fixed major issue where maximum energy and aura never reflected increases & decreases from enchanted clothing being worn or potions being consumed. Also changed energy/aura gained from physique/arcane and levels to apply to the 'bonus' value.
      Fixed a cause of the issue where combat would keep repeating after beating Hyorlyss.
      Fixed major issues with all imp fortress parsing if you cleared them with an elemental as your main companion.
      Fixed a large amount of parsing errors in imp fortresses, mostly in the 'scare off' scenes after clearing the fortress through non-combat means.
      Fixed more parser errors in imp fortresses, which were related to pacifying the guards, then clearing the fortress.
      Imp fortress guards no longer respawn if the leader is already defeated.
      Fixed issue where imp gate and boss guards would not spawn in fortresses until you'd entered and left once already. (If you didn't do the enter/leave, it was causing numerous parsing and background logic errors.)
      Fixed some typos and grammatical errors.
      Fixed errors occurring if you didn't have a companion with you when you used the non-combat bypass options in Fyrsia's and Hyorlyss's fortresses.
      Elementals loaded in from versions prior to 0.2.11.9 will no longer have a non-elemental job perk. (Which was causing their physique to be 0.)
      Fixed combat loss sex scenes with Hyorlyss not working.
      Fixed issue with Hyorlyss's dominant sex scenes not starting if she couldn't get access to her groin.
      Jinxed clothing equips after imp fortress combat-defeat sex has been moved to be applied when you click to 'Continue', so that the jinxed effect isn't prematurely displayed.
      Lilaya will now correctly return to wearing her usual lab clothes after her geisha scenes.
      Fixed some issues with status effects while in the character creation.
      Fixed clothing mods that use the old equip/unequip description format having their equip/unequip text defaulting to the generic ones.
      Fixed Jhortrax only having 10 arcane. (He now has 35.)
      Fixed issue with the 'arcane cloud' spell not applying damage to targets who have the 'Desperate for sex' debuff.
      Fixed lust damage from masochist and sadist fetishes not taking into account lust resistance.
      Fixed 'seductive look' not being available for dominant partners in doggy style sex.
      Fixed being able to use the 'Spread legs' action in missionary when targeting someone other than the character between your legs.
      Fixed incorrect display of slave's daily earnings when assigned to be milked.
      Fixed shop overflow dropping on the floor, which was caused by too many modded weapons/clothing being used. (Available items are randomly chosen to be stocked, so if you don't see some of your mods, try again the next day.)
      Fixed incorrect condom equip descriptions in sex.
      'Biojuice Canister' and 'Bubblegum Lollipop' items are now correctly marked as being transformative, meaning that they cannot be used on non-slave unique NPCs.
      Fixed quest clothing having enchantment postfixes automatically appended to the name.
      Fixed issue with quest clothing and weapons not being placed into quest inventory if regular inventory was full.
      Fixed another issue with masochist/sadist fetishes causing freezes in combat.
      Fixed issue with lust damage information not being appended correctly in combat.
      Fixed debug menu's transform options for legs/face/arms being limited.
      Fixed parsing error when using the 'True Nympho' option in Hyorlyss's fortress.

    Wednesday 14 November 2018

    Version 0.2.11.9 Release

    Hello once again!

    So, after I made the previous post saying that the imp fortresses were finished, I realised that I hadn't added all of the companion-specific dialogue for them. Doing that took up the time that I'd allocated for getting the imp citadel & Lyssieth content finished, so both of those are having to be pushed back a little. As a result, I'm going to call this release '0.2.11.9', and I'll put out another public mini-release/hotfix of v0.3 as soon as those parts are finished. That will be ready some time over the weekend.

    The reason it took me so long to get all this imp fortress content done is that I decided to rework and expand it all from my original design. If you played the preview version 0.2.11.5, you might have noticed that all three imp fortresses had the exact same dialogue options, and the resulting sex scenes were identical. This has been changed in this version, with each fortress having different ways to bypass combat, sex behaviours, and clothing equips after post-combat-defeat sex. I think that while there's definitely still room for me to come back and add more content to these locations, they're at least a little more interesting that what was originally planned in 0.2.11.5.

    As a final note, I'm once again finding myself quite pressed for time, so I haven't managed to thoroughly test the new fortress content. As mentioned above, there will be a public hotfix/mini-release out within the next 6 days, so if you encounter any bugs, please let me know and I'll get them fixed for then!


    v0.2.11.9 Download Links

    This is still an alpha, and contains bugs and half-finished content!

    .jar

    Pre-zipped: Mega

    Full folder: Google Drive

    .exe (For Windows if you haven't installed/updated java.):

    Pre-zipped: Mega

    Full folder: Google Drive

    32-bit .exe (For 32-bit Windows if you haven't installed/updated java.):

    Pre-zipped: Mega

    Full folder: Google Drive


    v0.2.11.9 patch notes


  • Gameplay:
    • Altered, expanded, and improved all three of the imp fortress's dialogue framework. They each now have unique combat bypass actions, sex behaviour, and clothing equips after post-combat-defeat sex.
      Wrote in all dialogue for the three imp fortresses.
      Added unique perk tree for elementals.
      When loading into this version, all imp fortresses will be reset, and any arcane keys in your inventory will be removed.
      Imp fortresses will no longer reset after 5 days until the citadel has been cleared. (The citadel will be finished for the incoming hotfix/mini-release).
  • Items:
    • Added 'distressed jeans'. (Androgynous, sold by Nyan.)
      Added 'gothic boots'. (Feminine, sold by Nyan.)
  • Other:
    • Added 'pull hair' sex action for characters who are either kneeling behind, or humping, the one on all fours in doggy-style.
      Moved doggy style's 'Slap ass' and 'Seductive look' to the 'sex' tab.
      Added 'twintails pull'/'twin braids pull' sex action for characters who are receiving oral (in the 'kneeling oral' position) from someone with either the 'twintails' or 'twin braids' hairstyle.
      Changed currency display to use gold/silver/copper. This is just an experiment, and if there's a lot of negative feedback on this then I'll probably switch it back.
      Elementals can no longer learn spells from spell books. Instead, they gain new spells from their perk tree.
      'Sadist' fetish now has the additional effect of increasing all dealt damage by 5%.
      Vicky now stocks the 'Soothing Waters' spell book, as it is no longer classified as a 'forbidden spell'. (Due to some slight expansion of spell lore I'll be implementing soonish.)
      NPCs now have some basic selection prioritisation for spells in combat. They will no longer cast 'summon elemental' if it's already summoned, and will not use spells that primarily apply status effects if their target already has that effect.
      Slightly improved inventory slot tooltips to say if the slot is dirty or not.
      Increased lust level's cutoff value for 'resisting' pace from 5 to 10, and limited lust gains for a resisting character (who does not like or love the non-con sub fetish) to a maximum of 5 per turn.
      Lust changes per each turn during sex now take into account the character's affection towards their targeted partner, at a rate of: (base lust change) + (affection/40), with affection being from -100 to 100.
      When debug mode is on, you can now teleport to any tile with your full party for no cost. (By clicking on the phone's map, just like with regular teleport.)
      If you somehow lower your arcane to below 20, you will now suffer from the 'vulnerable' version of the arcane storm effect.
      Improved the limited description of the staircase, both upstairs and downstairs, in Lilaya's home.
      You can no longer start penetrative actions if you're a sub with limited control, and your targeted partner is in the dominant 'rough' pace.
      Added '+15 melee damage' to the 'Brawler' perk.
      All sealed clothing which blocks the vagina will have their 'sealed' effect removed when giving birth.
      You can now use the three 'drain' potencies when enchanting clothing to have a 'sealing' effect, which increase the cost of removal from 5 to 25/100/500 for minor drain/drain/major drain, respectively.
      Improved consistency of ordering of characters in submissives/dominants panels in sex.
      Newly generated 'Amber's bitch collars' have an unjinx cost of 25.
      Sex scenes in which the submissives have limited control are now ended by the dominant after they've orgasmed.
  • Bugs:
    • Fixed issue where NPCs would use sex actions corresponding to a pace that they weren't in. (Which was causing them to sometimes use 'resisting' actions in all sex scenes.)
      Fixed issue where losing to the imp fortress bosses would freeze the game.
      Fixed enemies not being sorted by level in combat.
      The slime queen and her three guards will no longer spawn as random slime-morph subspecies. (And will be reset to 'human' slimes when you load in your old save.)
      Fixed issue with a price being displayed when transforming a demon post-combat, and removed horn recolouring from the 'core' menu (as it was already correctly in the 'face' menu).
      Fixed tail, horn, and wing removal transformation potions sometimes being described as doing things such as 'Human tail/horns/wings transformation'.
      Fixed issue where buttons would sometimes resize themselves once pressed in the transform menu.
      Fixed the 'Kiss breasts' sex action so that 'breasts' is not randomised to a different word.
      NPCs will now spawn in with the correct amount of perk points for their level. (Only really noticeable if you enslave them.)
      Fixed issue with sadist fetish experience being applied to the one receiving damage, instead of the one dealing damage, in combat.
      Fixed issue where characters who have the 'Desperate for sex' status effect (the one you get at maximum lust) weren't receiving damage from masochist or sadist lust gain effects.
      Fixed the 'City Map' in Lilaya's library not working.
      Fixed Vicky's pubic hair being a glowing amber colour.
      Elementals now correctly level up alongside their summoner, and have the correct number of perk points.
      Fixed yet another cause of NPCs start/stopping actions in sex...
      Fixed issue that was causing softlocks upon an NPC's orgasm.
      Fixed typos and parsing errors.
      Fixed 'Spread legs' sex action not working if you didn't have a vagina, and added description variations for if the character is having their anus or vagina penetrated.
      Fixed potions in imps' inventories having odd names.
      Fixed issue where all coverable areas of random NPC attackers would already be known by the player, even before seeing them.
      Maps which are revealed upon entry (Lilaya's home, Nightclub, Gambling Den) now have all tiles counted as having been visited before.
      Fixed issue where Kruger's and Kalahari's home tiles were sometimes randomly placed in 'The Watering Hole'.
      Fixed incorrect area reveal reactions.
      Fixed promiscuity pill and vixen's virility pills having incorrect status effect descriptions on NPCs.
      Fixed issue where alpha-imps could sometimes spawn as demons, and imps could sometimes spawn as alpha-imps.
      Fixed yet another cause of NPCs start/stopping actions in sex.
      Fixed inventory not opening during combat if you had targeted yourself.
      Fixed 'brass' colour not being added to some metal clothing dye options.
      Fixed NPC ear covering description describing your ear covering instead.
      Fixed some errors in descriptions in the rough blowjob action.
      Fixed background error being throw when NPCs selected the 'Do nothing' action.
      Fixed issue where dominant spectators would be in the 'submissives' side of the UI.
      Fixed incredibly high arousal gains in sex with spectators.
      Fixed 'Cummy meal' status effect tooltip incorrectly stating that cum was being drained at a rate of 2ml/minute.
      Fixed bug where all sex actions would disappear if a spectating character reached orgasm.
      Fixed issue with masochists and sadists gaining health when attacked.
      Fixed issue in sex where a character's starting lust would always be based on their attraction towards you, not their opposite partners.
      Fixed the millionth cause of NPCs start/stopping actions in sex.
      Fixed bug where NPCs would sometimes stop ongoing sex actions, even if they wanted to perform them.
      Fixed issue where sex would softlock at orgasm in several multiple partner scenes.

    Sunday 11 November 2018

    Ongoing Progress

    Hello again! This is just the quick post that I said I'd make to let you all know how progress is going.

    I've completed the imp fortresses today, which took a little longer than expected due to some changes and improvements I decided to make at the last minute. I'll move on to finishing the imp citadel content tomorrow, and then on Monday I should have time to write in Lyssieth's dialogue for the next stage of the main quest.

    So, with everything still on track to be completed by Tuesday, version 0.3 should be out on the night of the 13th. I'll see you then! ^^

    Wednesday 7 November 2018

    Ongoing Progress & v0.3 Focus

    Hello once again! This is just a post to keep you all updated on my progress and plans.

    I've got all of the reported bugs in 0.2.11.5 fixed, and have also made good progress towards getting the imp fortresses & Lyssieth's palace finished. For the rest of this week, I'm going to be purely focusing on adding all the dialogue and mechanics for those two areas, and, while I could probably also get the very basics of the Fields map done in time for v0.3, it would almost certainly be very, very limited in content.

    Due to this, I've decided to push the Fields area back to v0.3.1, so that I don't end up giving you all a rushed first impression of it (which would most likely include several annoying bugs). As the palace content will take the main story right up to the start of that next area, v0.3.1 will definitely have the Fields in it, so don't worry, it won't be long!

    Please expect this next release to be out on the night of Tuesday, 13th. If I have it ready before then, I will release it early, but I'm not sure if that's likely to happen. I'll make another progress report on Friday or Saturday, so see you again then! ^^

    Saturday 3 November 2018

    Version 0.2.11.5 Progress Update

    Hello again!

    I've got the majority of the fortress framework done, but the imp citadel (the one in the very middle) is going to play a larger role in the main story than I originally planned. For that reason, it's still under construction, but will be finished for v0.3, along with all of the fortress dialogue and Lyssieth's palace.

    I've completely run out of time, and so haven't had the chance to thoroughly test this version (outside of the normal testing that I do alongside adding new stuff), so if there are any major bugs/issues, I'll try to get them fixed for a hotfix by weekend's end. Also, please note that the fortress dialogue is placeholder at the moment.

    I expect the work on v0.3 to take at least a week, so the full version will be out some time between 9th-13th November. I'll make a more detailed 'targets' post on Monday or Tuesday.


    The artwork of Nyan in this post was done by a new artist, 'FriendlyAlienFriend'. The two versions are for a 'cell' style (top), and 'render' style (bottom). One of these styles will be chosen for future artwork commissioned from FriendlyAlienFriend. ^^
    You can find them over on their (NSFW) blog here: http://friendlyalienfriends.tumblr.com/
    (P.S. This is an additional artist, not a replacement - I will continue commissioning Jam & ChattyNeko.)


    As always, I build these previews for backers on Patreon, but if you're not a patron, you can also build these previews yourself from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public (There's a build tutorial here.)

    If you do build the game through github, please remember that these are preview releases, and there is a lot of half-finished content (and most likely bugs)!

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


    Version 0.2.11.5 patch notes:


  • Gameplay:
    • Added framework for imp fortresses, with (very rough) placeholder dialogue. (Central imp citadel is still closed - it will be ready for the next update!)
      Added next stage of main quest to the guards at Lyssieth's palace gate.
  • Items:
    • Added 'gothic dress', 'gothic sleeveless dress', and 'gothic heels' into the base game. (The items that were released as a mod on Halloween.)
      Added several new weapons and items of clothing that I had planned for the imp fortress bosses. These are as follows:
      Added weapon 'knuckle dusters'. (Sold by Vicky.)
      Added weapon 'katana'. (Sold by Vicky. Daisho set.)
      Added weapon 'wakizashi'. (Sold by Vicky. Daisho set.)
      Added clothing 'striped gloves'. (Hand slot. Sold by Nyan.)
      Added clothing 'men's hakama'. (Leg slot. Ronin set. Reindeer gift item, and worn by one of the imp fortress bosses.)
      Added three new clothing items (for eyes, over-torso, and neck), and a new melee weapon, all of which are only found being worn/equipped by the central imp citadel's boss. (Not specified to avoid spoilers.)
  • Other:
    • Added new 'quest' rarity, and a new tab in your inventory for quest-related items. (Only Arthur's package and the new imp keys use this at the moment.)
      You can no longer sell or drop quest items.
      Rarity is now displayed in item/clothing/weapon tooltips.
      Improved 'Potion effects' status effect icon.
      Item tooltips now have the same format as weapons and clothing.
      Added options to change number of arm pairs, eye pairs, horn rows, and tails in the slime, demon, and debug transform menus.
      Arcane storm vulnerability is no longer bound to a character's race, but is instead applied when their 'arcane' attribute is less than 20. (The player is always immune.)
      Added colouring options for all body part coverings in the slime/demon self-transform menu, and included ass, underarm, pubic, and facial hair colourings and lengths (if the relevant content option is turned on).
      Added a simplified version of clothing mod's displacementText/replacementText fields. Look at the bottom of the new 'arcane_amulet.xml' file to see how it works.
      Added new 'Major Attribute' primary enchantment modifier for clothing & weapons, with secondary enchantments for energy, aura, physique, arcane, and corruption.
      Increased potency costs for 'major drain/drain/minor drain/minor boost/boost/major boost' from 4/2/1/1/2/4 to 8/4/1/1/4/8.
      Increased enchantment modifier costs for 'rare/epic/legendary' from '3/5/8' to '4/8/12'.
      Added & improved icons for enchantment modifiers.
      Added 'chuuni' perk, which gives a large boost to spell power, but also makes your character say embarrassing things when you cast spells.
      Added 'brass' and 'midnight green' as colours for clothing/weapons, and 'light purple' as a skin/hair covering colour.
      Added support for weapons to count towards sets. (Like the Enforcer set, Maid set, etc.) Look at the katana and wakazashi files to see how they're defined in mods.
      Reduced dagger's base value from 5000 to 1500.
      You can now only teleport to tiles you've previously visited. (The teleport spell is still only available via the debug menu.)
      Tiles you have discovered (by travelling next to them), but haven't visited, are now shaded. (When loading in from a version prior to 0.2.11.5, all discovered tiles will be set as having been visited before.)
  • Bugs:
    • Fixed issue with group oral not working correctly.
      Fixed imp attack dialogue not working if you had a companion with you.
      Vicky should now correctly stock modded weapons and items with the 'SOLD_BY_VICKY' tag.
      Added correct covering detection for all sock and leg clothing, so that cumming onto feet or thighs should now correctly dirty the clothing that's covering those related areas.
      Fixed issue where NPCs would start/stop actions in sex. (For what must be the tenth time...)
      Fixed bug with the 'Take all' action being used on an NPC's inventory throwing a background error.
      Fixed issues with being able to pick up items/weapons/clothing from the floor, even if your inventory was full.
      Typo fixes.
      Fixed issue with companion's elementals being treated as slaves when in Lilaya's house.
      Fixed issue where clothing or weapon tooltip images could sometimes be displayed incorrectly.
      Fixed issue with NPC encounter dialogue where the NPC's impregnation fetish check was firing incorrectly.
      Fixed initial footjob start text not being shown in sex, as well as the extra tooltip description not working.
      Fixed bug where Lilaya's panty scenes involving Rose would all softlock.
      Fixed bug in missionary sex where actions to stop penetrations would not be given.
      Fixed issue where enchanted clothing without a unique name would sometimes not display the enchantment postfix.
      Fixed bug with Arcanist's Hat xml file.
      Fixed imp encounters in the central imp tunnels (the dark purple ones) not working correctly.
      Fixed background error when starting a group missionary sex scene (which might have been causing the action to start sex to not work).
      Weapons that should be pluralised by default are now actually pluralised.
      Fixed missionary 'spread legs' action not working.
      Fixed issue with modded clothing marked as 'RARE' being given the rarity 'EPIC' in-game.
      Fixed issue with wrong character's tail being described in a lot of tail-pegging actions.
      Fixed issue with weapons having incorrect determiners.
      Fixed bug at end of imp female encounter, where an extra 'endif' would be displayed.