Thursday, 19 June 2025

Version 0.4.11.1 Public Release Hotfix

Hello again!

This is just a small hotfix to address two annoying bugs. The more serious of these two bugs was occurring during sex, where a background error was being thrown and causing the game to soft-lock. The other bug which I felt needed fixing as soon as possible was where the inventory UI would be pushed down and cut off at the bottom of the screen if your enchantment instability attribute was over 99.

There are a few other bug fixes and very small changes in this version. I've also updated the rest of the tooltips to use the new formatting which clothing/items/weapons/tattoos have. Additionally, I've scaled down some of the larger character images, so the download size for this version is a lot smaller than it previously was (the .exe version is reduced from ~486MB to ~197MB). If you want the full resolution images, then you can get them from my github (https://github.com/Innoxia/liliths-throne-public/tree/dev/res/images/characters).

Now that this hotfix is out, I'll move on to working on the content for the next preview version (assuming that there are no major bugs which require a second hotfix...). I'll make another post by the end of this week to let you know what my plans are for that update.

Thank you all so much once again for your support, and I'll see you again soon!


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.11.1 Download Links

This is still an alpha, and contains bugs and half-finished content!
Note: If you're on Windows, it's best to use the .exe version (only use the 32-bit exe if you're using 32-bit Windows). The .jar download is so that players on Linux or MacOS can get the game to run, in which case you'll need to make sure that you have java installed on your machine and that you have JavaFX installed too. You can ask in the #tech-support channel on the LT discord for help if it's not working.

.exe (Recommended for Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

32-bit .exe (For 32-bit Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

.jar (For Linux or Mac OS):

Pre-zipped: Mega

Pre-zipped: Google Drive


v0.4.11.1 Patch Notes

Image file sizes:

  • The 'res/images/characters' folder has been reduced in size (from ~390MB to ~100MB) by scaling the larger images down to a maximum height of 1080px. If you want the originally-sized images, then you can get them from the github repository.

UI:

  • Removed the 'Enchantment instability' text above the inventory UI panel to stop it from wrapping onto a new line if instability was over 99 (the new icon for Enchantment instability should make it clear what the numbers mean anyway).
  • Updated the tooltip formatting to align with the new item tooltip formatting for: status effects, perks, combat moves, fetishes, desires, spells, and spell upgrades.
  • The 'Items Present' panel is no longer greyed-out when in the inventory screen.

Gameplay:

  • Added ability to fuck Vronti's ass (unlocked after having previously given him a blowjob or performed anilingus on him).
  • Added ability to continue seeing clients in Yui's dungeon scene instead of having the night skip to the end after the first client, and added a random variation for the client's into scene.

Sex:

  • Further refined the condom orgasm behaviour of NPCs, so NPCs wearing condoms will no longer pull out of orifices if the condom is going to break (as they don't know in advance that it's going to break), but if they aren't penetrating an orifice, then they are free to choose an area of their partner to cum onto as the condom breaks.
  • Split actions involving tail egg-implanting, so that if a character is penetrating multiple orifices by using multiple ovipositor tails, they now get the option to implant eggs any of the penetrated orifices, instead of the orifice being randomly selected.

Other:

  • Applied tagging to character images so that character artwork which was spread across multiple folders is now all located in one folder (applied to Fae, Silvia, Shadow, Silence, Fyrsia, Hyorlyss, Jess, Lyssieth, Meraxis, Nyan, Leotie, and Takahashi).
  • Fennec-morphs no longer need dirty blonde, bleach blonde, or tan fur to be identified as a fennec-morph, and instead just require fennec fox ears.
  • Changed Rose's cat-fur colour from black to light red (which was her intended colour as can be seen in her artwork; I didn't realise it was black in-game this whole time...).

Bugs:

  • Typo and parsing fixes.
  • Fixed major bug in sex where sometimes the action buttons would become unresponsive and the game would soft-lock.
  • The enchantment instability tooltip should now correctly display when hovering over an NPC's instability count (i.e. the panel directly above their inventory when managing their inventory).
  • Fixed parsing errors being thrown if you loaded a save in which slaves had the 'broodmother pills' permission assigned to them.
  • Fixed bug where you couldn't use a tail ovipositor to lay your eggs in your own womb (surely the biology works somehow...).
  • Fixed cause of parsing errors and background errors being thrown when a pregnant character's litter was checked to see if another character was the father, but the litter's father had been removed from the game.
  • Fixed error being thrown during sex when performing this sequence of moves: start sex with sealed clothing, unseal & remove that clothing, re-equip that clothing, and then attempt to unseal it again.
  • Fixed a bug where the shared encyclopedia was not being applied correctly, and additionally the shared encyclopedia is now updated whenever loading a game (to make sure that all of your discovered items/clothing/weapons/races are added to it).
  • The 'On the pill' status effect which Alexandria (the woman in the prologue) has now correctly makes it so that she's unable to get pregnant.
  • Scarlett's and Brax's slave collars will no longer have duplicate sealing enchantments.
  • Fixed bug where NPCs who transform you after sex would constantly try to shrink your breasts and/or crotch-boobs even if your breasts/crotch-boobs were as small as possible.
  • Kate will no longer stop you from putting on a condom if she's asleep.
  • Added missing tooltip to the 'bar' upgrade for the spa (which was missing only after it was built).

Monday, 16 June 2025

Version 0.4.11 Public Release

Hello again!

For this update, I've been mainly working on merging some pull requests from github, fixing bugs, adding a new random enchantment system (to make randomly-enchanted clothing found in alleyways more exciting), improving item tooltips (with other tooltips in the game to be updated to the new format soon), and adding/tweaking/fixing a few other small things. As part of the pull requests merged from github, there are now frotting actions in sex (thanks to Sightglass) and many bugs and typos fixed (thanks to Maxis and the several other contributors credited in the patch notes). I still have quite a lot of bug reports to work through, so if there's a bug in this version which has been reported in a previous version, then I should have it fixed for the next update.

Unless I need to make a hotfix, the next release will be a preview release. I'll make a post here on my blog and on my SubscribeStar detailing my plans within a few days after this version's release, but at the moment I'm planning on getting more bugs fixed, updating the rest of the tooltips, getting some more small additions into the game, and (finally) adding the next stage of the main quest.

I'm also aware of the recent increase in file size for these versions, which is due to the file size of the recently-added artwork. I'm going to go through all of the images and scale the larger ones down for the next release, which should cut the file size down significantly. When I do this, I'll also provide a download for all of the images in their original resolutions (i.e. as they are in the current version) for those of you who want them.

Thank you all so much once again for your support and for playing Lilith's Throne! I'll see you again in the next post very soon!

P.S. The winner of the FriendlyAlienFriend artwork poll over on my SubscribeStar (https://subscribestar.adult/innoxia) was Evelyx, so she'll be the next character to get artwork from FAF. ^^


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.11 Download Links

This is still an alpha, and contains bugs and half-finished content!
Note: If you're on Windows, it's best to use the .exe version (only use the 32-bit exe if you're using 32-bit Windows). The .jar download is so that players on Linux or MacOS can get the game to run, in which case you'll need to make sure that you have java installed on your machine and that you have JavaFX installed too. You can ask in the #tech-support channel on the LT discord for help if it's not working.

.exe (Recommended for Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

32-bit .exe (For 32-bit Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

.jar (For Linux or Mac OS):

Pre-zipped: Mega

Pre-zipped: Google Drive


v0.4.11 Patch Notes

Contributors:

  • Consolidated the TF race methods and layout dialogues in the BodyChanging class. (PR#1808 by Maxis010)
  • Fixed a lot of typos and parsing errors. (PR#1799 by CKRainbow)
  • Fixed a lot of typos and parsing errors. (PR#1789 by Simones112)
  • Added ability to directly parse an item within its own description. (PR#1438 by CognitiveMist)
  • Fixed bug where modded combat moves were not implementing the blockAmount tag. (PR#1851 by miome)
  • Fixed some races being incorrectly named 'winged-race'. (PR#1839 by Stadler76)
  • Improved handling of RESTING_LUST attribute calculation, so any effects which lower resting lust should now have the correct effect. (PR#1788 by SightglassCat)

Multiple fixes from #PR1778 (by Maxis010):

  • Added +/- 100 buttons to sex experience for character creation. (Innoxia: I also made some changes to the formatting of the sex experience dialogue.)
  • Fixed bug where characters could sometimes exceed the intended level cap.
  • Added some checks to prevent Integer overflows.
  • Nerfed level drain so the character draining experience now receives an experience amount of 5x the target's true level.
  • Slightly increased the amount of flames generated from milking slaves, by rounding the number of flames earned per hour up to the nearest integer instead of down.
  • Added a null check to subspecies loading to fix a potential softlock when loading a subspecies that had incorrectly-defined attributes for its associated status effect.
  • Added a warning to the main menu if the game detects that you're running it from within a temporary directory (which indicates that you haven't unpacked the .zip file). (Innoxia: I also made a slight change to the 'Last Save' formatting on the main menu.)
  • Fixed some typos and made a few descriptions in the options screen a little clearer.
  • Added a small java version warning to the main menu if the game is being run in a java version other than 1.8.0_172.
  • Bondage fetishists can now spawn with items from the Latex set (and won't spawn with slave collars anymore).
  • Added a confirmation check to the action to restore default values in the options menu for gender pronouns and gender, orientation, age, furry, and fetish preferences.
  • Fixed bug where it could be possible to alter furry and spawn preferences for races which are meant to be unalterable.
  • Fixed bug where submission attackers were spawning as a slime or an imp more often than was intended.
  • Fixed bug where the affection changes applied from a slave interaction 'molest' scene didn't match the dialogue.
  • Fixed bug where brothel visitors would not leave.
  • Fixed bug where tails could be incorrectly marked as Suitable for Penetration in the transformation menu (which was affecting raptor and pig tails).
  • Consolidated repeating code in alleyway encounters into a single method, and added the ability to use the offspring map directly from an action (always on the second action button) while on tiles which support the offspring map. (Innoxia: Fixed a bug where the offspring map was sometimes not able to be used when it should have been available.)

Frotting actions (PR#1782 by Sightglass):

  • Added frotting as a new type of ongoing action for penis-to-penis interations.
  • Added an associated frotting orgasm, special actions for sheath-docking and prehensile-penis interactions, a couple of sadistic actions for SPH, and a speech action to compliment your partner's cock.
  • Added cloacal penetration while engaged in ongoing frotting.

Engine/Modding:

  • Added a 'REMOVE_FROM_DRESSING_ROOM_OUTFITS' item tag to prevent weapons or clothing from being available in the dressing room outfit creator.
  • Added temporary boolean, String, and int variables to the DialogueFlags class, which can be accessed via the 'flags' parsing target, and used via getter/setter methods getBool(String id), setBool(String id, boolean value), getString(String id), setString(String id, String value), getInt(String id), setInt(String id, int value). The temporary variables which you set via these methods are forgotten whenever a game is loaded; they're intended for use across multiple conditional checks within a game's instance, not for saving data to the game's file.
  • As part of PR#1438, clothing, weapon, and item mods can now parse a reference to themselves in their descriptions by using the 'thisItem' parsing target, and can also parse the owner of the item with the 'npc' target (which should use a null check to be used) - comments have been added to the example XML files to describe this.
  • Added 'appendEnchantmentPostfix' as an optional attribute to clothing's name element (defaults to true if omitted), which when set to false will prevent an automatically-generated enchantment naming postfix from being appended to the end of the clothing's name.

UI:

  • Reformatted tooltip content for clothing, weapons, items, and tattoos, to fix several issues with readability, content being cut off, and lots of wasted space.
  • When your inventory is disabled (such as in most scenes where you also can't move freely), the 'Items Present' UI panel on the right is now visibly disabled.
  • Renamed 'enchantment capacity' to 'enchantment instability' to make it clearer that it's a negative aspect when associated with enchanted items.
  • Enchantment instability is now shown in the main dialogue panel when displaying details about a selected weapon or clothing.
  • Fixed tooltip formatting of modifiers in the enchanting menu, so you can now correctly see the modifier's essence cost when hovering over them.
  • Fixed bug where very tall tooltips would cut off content at the bottom.

Gameplay:

  • After installing Lyssieth's wardrobe in your dressing room, a short voyeur scene is unlocked on Rose's room tile (available whenever Rose and Lilaya are present there, which is between 22:00-06:00, and can be repeated after 7 days have passed since last viewing it).
  • You can now only self-transform slimes and elementals (either yourself or NPCs) into races which you've previously discovered (which takes into account your 'shared encyclopedia' setting).

Random enchantments:

  • Random enchantment added to items of clothing found in alleyways have been reworked.
  • Negative enchantments will now be either one of 28 new themed enchantments, most of which involve transformations, or they'll be a more impactful generic enchantment (75% chance for them to be one of the uniquely-themed enchantments).
  • Positive enchantments can similarily be drawn from one fo 7 new themed enchantments, or be a more generic bonus.
  • Instead of negative & positive enchantments both having a 20% chance to spawn, negative enchantments are now 30% and positive are 10% (with a 60% chance for clothing to not be enchanted).
  • These custom-made random enchantments are defined in 'res/randomEnchantments', and can be added as mods by using the 'randomEnchantments' directory, with a fully-commented example found in 'mods/innoxia/randomEnchantments/clothing/cow.xml'.

'Filly' reference change:

  • All references to 'filly' in Natalya's content have been replaced with 'mule'.
  • The 'filly choker' now has two sticker options for the text on the choker; the default is now 'mule', and the alternative is 'filly'.
  • If you change the mule choker's sticker from 'mule' to 'filly', all references to 'mule' within the game will revert to 'filly', so if you don't like this 'mule' change, just swap the sticker on your choker to revert to the previous filly references.
  • Innoxia's note: I used 'filly' as I wanted a horse-related term which would be demeaning, but I've seen feedback in several places from players saying they were uncomfortable with this term, so I thought 'mule' was an acceptable replacement.

Clothing & tattoos:

  • Added 'beanie' clothing (androgynous femininity, head slot, sold by Nyan, can spawn on generic muggers in Dominion, Submission, and Elis).
  • Added 'gender glyph' earrings (ear piercing slot) and barbells (navel and vaginal piercing slots), of the 'male', 'female', and 'herm' varieties, each with a 'circle' or 'heart' sticker variation (masculine, feminine, and andgrogynous femininity, respectively. Sold by Kate.).
  • Added tattoo types: 'male', 'female', and 'hermaphroditic' glyphs.
  • Added tattoo type: 'penetration ruler' (can only be equipped into the 'lower abdomen' slot).
  • Added two stickers to the new 'latex hood' clothing item, which allow you to remove the eye and mouth holes.
  • When enchanting clothing, the 'Vibration' and 'Orgasm prevention' enchantment modifiers are now accessed via selecting a new 'sexual effects' enchantment modifier as the primary modifier, instead of 'Special effects'. (This change is to make it more obvious when the vibration & orgasm denial effects are available, as they're not available/visible on all clothing items.)
  • If clothing has multiple seal enchantments on it, the cost to unseal it will now be the sum of all of them.
  • Randomly-spawned clothing of the rarities 'uncommon', 'rare', and 'epic' now also have a chance to spawn with a random enchantment.
  • Moved all remaining torso clothing from being hard-coded into xml files (into the 'res/clothing/innoxia/torso' folder).
  • The 'cami top' is now correctly marked as leaving the wearer's stomach exposed.
  • Increased values of some clothing: skater dress 250 -> 400, virgin killer sweater 100 -> 800, frontal-zip dress 350 -> 500.
  • The default enchantment on the 'Mega Milk T-shirt' has been changed from '+3 to physique' to hourly increases to breast, nipple, and areolae size, and to lactation amount and lactation regeneration.

Sex:

  • Natalya and Thunder (the centaur involved in her training scenes) no longer allow you to use items or equip condoms on them in their sex scenes.
  • If an NPC's condom will break when orgasming, then they can now use all available orgasm actions (before this change, NPCs would not make use of the fact that their condom breaks, and were likely to use a generic orgasm action instead of one drawn from their preferences).
  • Sex actions should now have a more consistent ordering, especially for start/stop ongoing actions.

Other:

  • You can now only have one dressing room upgrade at a time, and after paying to have Lyssieth's wardrobe re-enchanted, it will be automatically installed if you remove your dressing room and then add it again.
  • Added an 'On the pill' status effect to Alexandria (the female NPC in the prologue), as well as a brief line for her to mention it, thereby giving a reason for why you're always told that there's no chance of getting her pregnant if you creampie her.
  • You can now find 'epic' rarity clothing in alleyways, at a lower chance than other rarities.
  • Increased the cost of identifying clothing from 400 flames (at a shop) or 3 essences (to do it yourself), to 1000 flames or 15 essences.
  • You can now identify unidentified clothing when it's on the ground.

Bugs:

  • Typo and parsing fixes.
  • Fixed incorrect description when ending an ongoing tongue-to-nipple sex action, where the tongue was described as being taken 'out' of the target's nipple even if the nipple was not penetrable.
  • Added in a line to give a brief, generic description when changing position in sex via the positioning menu.
  • Fixed a bug where Kate was supposed to prevent you from using condoms on yourself during her sex scenes, but the conditional check was always bypassed.
  • Fixed bug where Thunder (the centaur involved in Natalya's training scenes) could sometimes spawn with a lisp.
  • The title at the top of the UI in sex scenes will now update to display the name of the currently selected sex position, instead of always displaying the initial position's name (unless the sex scene has a unique title, in which case it will continue to display that).
  • In Ralph's 'big discount' sex scene, the positions will correctly update to show that you're bent over his desk, instead of always saying you're kneeling under it.
  • Fixed postfixes added to default clothing names based on fetish enchantments to read 'of the X' instead of 'of X' (e.g. An enchanted ring now reads 'Silver ring of the submissive' instead of 'Silver ring of submissive').
  • Fixed bug where if an arcane storm started on the same turn that you met a random mugger, the option to pay them off would appear available but not actually work.
  • Fixed the clothing names in the 'Items Present' panel being displayed as their generic name even if they had a custom name.
  • Fixed bug where attempting to enchant an item of clothing with crotch-boob creampie retention would throw background errors and make the enchanting UI break.
  • Fixed issue in the new floor inventory UI, where an extra page would be available to be viewed when the previous page was full, even if this new page was empty.
  • Fixed a bug where if you had the maximum number of slaves working as dairy cows, the ability to assign their working hour slots would become unavailable.
  • When creating outfits in Lyssieth's wardrobe, liquids enchantment limits now correctly increment by 500 instead of 5 when the large limit change button is pressed.
  • Fixed bug where the stickers on clothing within saved outfits in Lyssieth's wardrobe were not being initialised correctly, so if you edit an item with stickers, the buttons should no longer all be greyed-out.
  • Fixed minor error in sticker definitions within the new latex hood clothing item.
  • Fixed parsing error in post-combat loss scene with bandits in the Foloi Fields.
  • Fixed buggy comparison function in TattooType.getAllTattooTypes().
  • Fixed incorrect sex positioning when giving a blowjob to Vronti.
  • In the Vronti handjob scene, you can no longer switch to giving him a blowjob unless the 'blowjob' action has already been unlocked in the previous scene.
  • The maximum amount of unique clothing and weapons sold by Vicky are no longer limited by the number of unique items, essences, and spell books which she sells in her 'item' tab.
  • Fixed bug where you could not interact with the three demonic leaders of the fortresses in Submission after defeating Meraxis.
  • The the character creation process at the start of the game, the colour of your equipped piercings will be preserved if you leave the inventory dialogue and then return to it.
  • Fixed bug where if you had clothing equipped which prevented orgasms, then using the 'quick sex' action would cause the game to crash.
  • Fixed some parsing errors in the 'mag dump' special moves which would occur if you didn't have enough essences to use the special move.
  • Fixed bug where demons and other races which don't age could sometimes spawn with a birthday in the future.
  • Fixed bug where when applying outfits to yourself or your slaves, clothing which should be discarded upon unequipping it (such as the tape items) would instead be placed on the floor.

Monday, 9 June 2025

Progress News (v0.4.11)

Hello everyone!

It's been a week since the preview release, so I'm making this post to keep you all updated with what I'm working on. I think it'll be easiest to summarise the main points in a list, so here's what I've completed for the public release so far:

- Lilaya's kitty lingerie: I've added a small voyeur scene where you can spy on Rose and Lilaya being lewd while Lilaya wears the kitty lingerie which she summons from Lyssieth's wardrobe (so this scene is unlocked after upgrading your dressing room with Lyssieth's wardrobe). The kitty lingerie was originally added by DSG quite a while ago, but hasn't been used in any unique content until now.

- 'Filly' Naming: I've seen more than a few people commenting on how the 'filly' naming during Natalya's content is off-putting, so I've decided to change these 'filly' references to 'mule'. I used 'filly' as I wanted a horse-related term which would be demeaning, and I didn't consider that some players could interpret it as a 'questionable age' reference (which was certainly not my intent). I know that there will be some of you who are annoyed by this change, so if you prefer the 'filly' naming, then I've made it so all references to mule switch back to filly if you swap a sticker value on the choker which Natalya gives you (which now defaults to reading 'mule' instead of 'filly').

- Items: I've added a few new pieces of jewellery with gender symbols on them (male, female, and herm). I've also added some similar gender-themed tattoos, and I added a couple of stickers to the new latex hood to allow you to remove the eye and mouth holes.

- Randomly enchanted clothing: The randomly-enchanted clothing which you can discover in alleyways hasn't been changed in a very long time (I think that they're the same as when they were originally added some time around v0.1). As such, the negative enchantment which could be placed on them was always either a slight debuff to one attribute, or two slight debuffs to two different attributes, with a random-strength seal on it. When I was testing an unrelated bug fix, this suddenly jumped out at me as being incredibly boring, and so I got horrendously side-tracked from fixing bugs to address this instead. As such, I've added a new system to generate random enchantments on clothing. I've also expanded the clothing which you can find in alleyways from being just 'common' rarity items to also include 'uncommon', 'rare', and 'epic' rarity items (the chance of finding common items is 80%, with 20% of the time drawing a random uncommon, rare, or epic item). To populate this new system, I've added a variety of transformation themes from which random enchantments will be drawn, as well as some more (admittedly far less fun) attribute drain effects, for a total of over 30 new cursed enchantment effects. This system is fully compatible with modding, so if you want to add your own effects then I've made a fully-commented example in the mods folder.

- Tooltips: While working on the enchanted clothing system above, I noticed a lot of formatting issues with clothing tooltips (which were also present in weapon, item, and tattoo tooltips). I spent a while moving the tooltip elements around until I arrived at a point where I was happy with them. From now on, tooltips should no longer get cut off if an item has loads of enchantments, and thanks to a slightly wider size and a rearranging of the effects and description panels, they should be a lot more readable. Working with CSS to get the formatting right was a bit of a nightmare, and it took me most of two days to get it right...

- Other small things: I've got a dozen bugs fixed and made some other minor changes, but the bulk of the bug-fixing is yet to be completed.

- Artwork: I'm also commissioning some more artwork, and tomorrow I'll make a poll here on SubscribeStar to ask you which character you'd like to see art of next (from FriendlyAlienFriend this time, and there will be more Pusspuss artwork very soon).


I've been working hard on the above since releasing 0.4.10.9 a week ago, and I feel like I've made some good improvements to the game. Hopefully the random enchantment system will make it a little more exciting to try on unidentified items found in alleyways!

I really need to focus now on fixing bugs, but before that I desperately need to get some Pull Requests merged from github. The process of merging those PRs will probably take me a couple of days, and then after that I'm going to start working my way through through bug reports. I'll take a few days to get as many fixed as I possibly can, and then after that I'll make the public release of v0.4.11. I've promised myself not to give release dates from now on, as that was contributing significantly to my anxiety, but I can say that I'll at the very least be making a progress news post by the end of this next week, so I'll see you again soon!

Wednesday, 28 May 2025

Update Soon

Hello everyone,

I'm very sorry for the lack of communication over the past few months. I got so stressed after failing to get the update released on time that I ended up getting paralysed by anxiety. I think that I've managed to get through it now, and I'm on the verge of having this next update completed. I just need to finish off a couple of very small things in a new outfit creation system I've added (so you can easily create and apply outfits for yourself and your slaves), and once that's done I'll put out the update. I'll make it as a preview release and then I'll fix some more bugs and get a couple of small things added for a public release within a week or two afterwards.

Again, I'm very sorry about how hopeless I've been at communicating. Thank you for sticking with me and I'll do my best to make it up to you by working hard on adding more content for the next releases.

I'll see you again very soon in the release post, which *will* be out by the end of the weekend.

Thursday, 30 January 2025

Preview Release Soon

I'm sorry that this release is taking a little while, but I should have it finished and released by the end of this weekend. It should have been ready by now, but after missing the previous deadline I got so stressed out that I just froze up for a little while. I only have a tiny amount of content left to finish off, so it really shouldn't take me more than a couple of days to get it finished.

Thank you so much for your patience, and I'll have the preview release out very soon!

Tuesday, 14 January 2025

Progress News

Hello again!

This is just a quick update to let you know that I will have the preview version finished and released by the end of this weekend (19th at the very latest). Thank you so much for your patience, and it won't be long now!

Edit (19/01/25): I just need to finish off some writing, so I need to delay the update by a couple of days! Sorry!!! It will be out by Wednesday at the very latest!

Edit (22/01/25): I'll have it ready by Friday...