Monday, 9 June 2025

Progress News (v0.4.11)

Hello everyone!

It's been a week since the preview release, so I'm making this post to keep you all updated with what I'm working on. I think it'll be easiest to summarise the main points in a list, so here's what I've completed for the public release so far:

- Lilaya's kitty lingerie: I've added a small voyeur scene where you can spy on Rose and Lilaya being lewd while Lilaya wears the kitty lingerie which she summons from Lyssieth's wardrobe (so this scene is unlocked after upgrading your dressing room with Lyssieth's wardrobe). The kitty lingerie was originally added by DSG quite a while ago, but hasn't been used in any unique content until now.

- 'Filly' Naming: I've seen more than a few people commenting on how the 'filly' naming during Natalya's content is off-putting, so I've decided to change these 'filly' references to 'mule'. I used 'filly' as I wanted a horse-related term which would be demeaning, and I didn't consider that some players could interpret it as a 'questionable age' reference (which was certainly not my intent). I know that there will be some of you who are annoyed by this change, so if you prefer the 'filly' naming, then I've made it so all references to mule switch back to filly if you swap a sticker value on the choker which Natalya gives you (which now defaults to reading 'mule' instead of 'filly').

- Items: I've added a few new pieces of jewellery with gender symbols on them (male, female, and herm). I've also added some similar gender-themed tattoos, and I added a couple of stickers to the new latex hood to allow you to remove the eye and mouth holes.

- Randomly enchanted clothing: The randomly-enchanted clothing which you can discover in alleyways hasn't been changed in a very long time (I think that they're the same as when they were originally added some time around v0.1). As such, the negative enchantment which could be placed on them was always either a slight debuff to one attribute, or two slight debuffs to two different attributes, with a random-strength seal on it. When I was testing an unrelated bug fix, this suddenly jumped out at me as being incredibly boring, and so I got horrendously side-tracked from fixing bugs to address this instead. As such, I've added a new system to generate random enchantments on clothing. I've also expanded the clothing which you can find in alleyways from being just 'common' rarity items to also include 'uncommon', 'rare', and 'epic' rarity items (the chance of finding common items is 80%, with 20% of the time drawing a random uncommon, rare, or epic item). To populate this new system, I've added a variety of transformation themes from which random enchantments will be drawn, as well as some more (admittedly far less fun) attribute drain effects, for a total of over 30 new cursed enchantment effects. This system is fully compatible with modding, so if you want to add your own effects then I've made a fully-commented example in the mods folder.

- Tooltips: While working on the enchanted clothing system above, I noticed a lot of formatting issues with clothing tooltips (which were also present in weapon, item, and tattoo tooltips). I spent a while moving the tooltip elements around until I arrived at a point where I was happy with them. From now on, tooltips should no longer get cut off if an item has loads of enchantments, and thanks to a slightly wider size and a rearranging of the effects and description panels, they should be a lot more readable. Working with CSS to get the formatting right was a bit of a nightmare, and it took me most of two days to get it right...

- Other small things: I've got a dozen bugs fixed and made some other minor changes, but the bulk of the bug-fixing is yet to be completed.

- Artwork: I'm also commissioning some more artwork, and tomorrow I'll make a poll here on SubscribeStar to ask you which character you'd like to see art of next (from FriendlyAlienFriend this time, and there will be more Pusspuss artwork very soon).


I've been working hard on the above since releasing 0.4.10.9 a week ago, and I feel like I've made some good improvements to the game. Hopefully the random enchantment system will make it a little more exciting to try on unidentified items found in alleyways!

I really need to focus now on fixing bugs, but before that I desperately need to get some Pull Requests merged from github. The process of merging those PRs will probably take me a couple of days, and then after that I'm going to start working my way through through bug reports. I'll take a few days to get as many fixed as I possibly can, and then after that I'll make the public release of v0.4.11. I've promised myself not to give release dates from now on, as that was contributing significantly to my anxiety, but I can say that I'll at the very least be making a progress news post by the end of this next week, so I'll see you again soon!

Wednesday, 28 May 2025

Update Soon

Hello everyone,

I'm very sorry for the lack of communication over the past few months. I got so stressed after failing to get the update released on time that I ended up getting paralysed by anxiety. I think that I've managed to get through it now, and I'm on the verge of having this next update completed. I just need to finish off a couple of very small things in a new outfit creation system I've added (so you can easily create and apply outfits for yourself and your slaves), and once that's done I'll put out the update. I'll make it as a preview release and then I'll fix some more bugs and get a couple of small things added for a public release within a week or two afterwards.

Again, I'm very sorry about how hopeless I've been at communicating. Thank you for sticking with me and I'll do my best to make it up to you by working hard on adding more content for the next releases.

I'll see you again very soon in the release post, which *will* be out by the end of the weekend.

Thursday, 30 January 2025

Preview Release Soon

I'm sorry that this release is taking a little while, but I should have it finished and released by the end of this weekend. It should have been ready by now, but after missing the previous deadline I got so stressed out that I just froze up for a little while. I only have a tiny amount of content left to finish off, so it really shouldn't take me more than a couple of days to get it finished.

Thank you so much for your patience, and I'll have the preview release out very soon!

Tuesday, 14 January 2025

Progress News

Hello again!

This is just a quick update to let you know that I will have the preview version finished and released by the end of this weekend (19th at the very latest). Thank you so much for your patience, and it won't be long now!

Edit (19/01/25): I just need to finish off some writing, so I need to delay the update by a couple of days! Sorry!!! It will be out by Wednesday at the very latest!

Edit (22/01/25): I'll have it ready by Friday...

Wednesday, 25 December 2024

Progress News

First of all, Happy Yule and Merry Christmas to all of you!

I've almost got the preview version ready, but I still need to finish off some writing (I've added a little more content for Yui) and there are a few more bugs to be fixed. I'm not going to be able to get it all finished tonight, and as I'm going to be busy with family over the next few days, I'm now aiming to get the preview version released by the end of December (and with that being the case I should have time to also merge a few more pull requests from github).

Getting the wiki sorted out is still right up at the top of my priorities, but I keep on putting it off due to having never done much website stuff before and feeling a little intimidated by it. I will get it sorted out very soon though!

Thank you once again so much for your patience and support, and I'll have the preview update released soon! Then after that I'll get the full public version released as soon as I can!

I'll see you again soon!

Edit (01/01/25): Happy New Year! I just need another couple of days to get some bugs fixed, then I'll get the preview released! Thank you again for your patience!

Sunday, 8 December 2024

Version 0.4.10.7 Hotfix Release

Hello again!

This is just a small hotfix to address two annoying bugs; one where the 'sleeping' status effect would often get stuck on you after sleeping, and one where demons were affected by menopause. It also includes a few pull request merges from github, including a new type of potion made by CognitiveMist.

Over the next two weeks I'm going to be splitting my focus between getting the wiki fixed and adding a small amount of new content. As this hotfix took a little longer to get released than I expected, I'm now aiming to get a preview version out before Christmas and then a full public release out by the end of December.

Thank you all so much once again for your support and patience, and I'll see you again in the next update!


As always, you can also build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


v0.4.10.7 Download Links

This is still an alpha, and contains bugs and half-finished content!
Note: If you're on Windows, it's best to use the .exe version (only use the 32-bit exe if you're using 32-bit Windows). The .jar download is so that players on Linux or MacOS can get the game to run, in which case you'll need to make sure that you have java installed on your machine and that you have JavaFX installed too. You can ask in the #tech-support channel on the LT discord for help if it's not working.

.exe (Recommended for Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

32-bit .exe (For 32-bit Windows OS):

Pre-zipped: Mega

Pre-zipped: Google Drive

.jar (For Linux or Mac OS):

Pre-zipped: Mega

Pre-zipped: Google Drive


v0.4.10.7 Patch Notes

Contributors:

  • Enhancement: Add sybaritic potion (refractory potion), which increases the drinker's desired orgasms by 3-5 when consumed during sex, otherwise applies a temporary status effect. (PR#1829 by CognitiveMist)
  • Fixed a bug where a dildo would be treated like a real penis and cause clothing to get dirty when orgasming. (PR#1820 by alfadorfox)
  • Filled in some missing parsing. (PR#1780 by MintyChip)

Engine/Modding:

  • Moved the 'hyena' colour from the base res folder to the mod folder to conform with the location of the rest of the hyena-related files.

Gameplay:

  • If you have bad ends turned off in your content settings, you will no longer encounter a bad end in the new side quest content.

Slaves:

  • Slaves who have permission to clean themselves will now only do so if they're not at work, or at a work type which allows cleaning (the jobs which do not allow cleaning are 'test subject', 'statue', 'public fucktoy', and 'dairy cow').
  • Added a new cleanliness permission, 'Remove Odours', which will make the slave remove musky odours when they wash themselves.

Sex:

  • Added three new sadistic sex actions: 'Slap pussy', 'Pinch clit', and 'Slap cock'. (These actions are only available to characters with the 'sadist' fetish.)
  • Virginity loss scenes now take into account whether your partner is asleep.
  • When having sleep sex, you can no longer tell your partner to grow a cock, offer/request different areas, nor grant/revoke permissions.
  • Added check for sleeping partner in the 'Deny' action.
  • Added a new 'locked in stocks' immobilisation type, which is applied to the character being locked into stocks in all stocks-based sex scenes.
  • Penetration-on-penetration ongoing sex actions (such as handjob reactions) are now available during immobilisation sex.
  • Added more checks for a mute character in orgasm actions.
  • Added description variation for resisting characters who request their partner to pull out.
  • In the 'Orgasms' status effect tooltip, you can now see how many orgasms your character requires in sex to be satisfied. While this doesn't have an impact after sex, your consensual partners will want to satisfy you before ending sex, so the information is relevant for that.

Other:

  • Properly centre-aligned the icons for the 'elemental striker' and 'elemental defender' perks and significantly increased their effects.
  • When viewing the tooltip for interacting with a missing slave, it will now say if they're in a slave lounge instead of erroneously saying that they're out at work.
  • Improved tooltip description for racial books.
  • When you free the slaves in the stocks in Slaver Alley, a new group of slaves will appear after ~6 hours have passed, instead of at midnight.
  • Ingesting fluids in the milking room now passes 5 minutes of time instead of 1 hour.

Bugs:

  • Typo, parsing, and formatting fixes.
  • Fixed issue where demons were being affected by menopause.
  • If you have anal/foot/armpit content disabled, the associated fetish preferences are no longer displayed during character creation.
  • Fixed bug where your character could sometimes end up with the 'sleeping' or 'heavily sleeping' status effects stuck on you after sleeping.
  • Fixed bug where starting double penetration would first stop the other ongoing penis-vagina action, resulting in a simple swap of who was penetrating the vagina (and throwing some parsing errors) instead of resulting in a double penetration.
  • The 'Spawn attacker' function of the debug menu now correctly spawns the NPC as the race stage you select, instead of always spawning them as the 'lesser' stage.
  • You can no longer equip sex toys during Rose's domination scene (while you're locked in stocks).
  • Fixed bug in slaves' job management, where the 'Office' job had all of its hourly spots grayed out when it reached capacity, unlike all other jobs which kept the slots visible.
  • Fixed bug in feral sex scenes where NPCs could generate sex preferences that involved breasts or fingers even if the feral target had no breasts nor fingers.
  • Fixed bug where all pierced areas would be reset when using the debug menu's 'race resets' or choosing to transform into a horse-girl for Sterope.
  • Fixed bug where if a weapon had all 5 damage types available, then it would break the formatting when viewing the weapons page in the encyclopedia.
  • If getting transformed into a doll as a demon, you no longer keep your wings/tail/horns.
  • Fixed issue where when you leaded a saved game, all characters regained all of their default modifiers for all penetration and orifice types (penis, vagina, urethra, clit, anus, spinneret, nipples, crotch-nipples, mouth, tongue) instead of only the ones they had when the game was saved.
  • After being transformed into a demon by Lyssieth, she will now be listed as your mother in her character details page, and in Elizabeth's details she will now be listed as your half-sister.
  • Fixed minor issue with tooltip formatting for some items.