Tuesday 22 November 2016

Version 0.1.4 release

I didn't make quite as much progress this week as I'd hoped (life got in the way), but I still added a fair amount of new stuff. Version 0.1.4 adds a small amount of story content, and the first implementation of a random encounter (in Dominion alleyways). There's still a lot of progress to be made before it feels like a real game, but I'm getting there! (Hopefully I can make enough progress for version 0.1.5's targets next week.)

This version is still very much in a prototype stage, with the first 'real' release still slated for version 0.1.5.

Here is the download link for version 0.1.4:

Download link: Google Drive

Lilith's Throne requires java to be installed on your computer.

Be aware: This version is a mess. There are game-breaking bugs, almost no content, and it has not been tested as an executable jar. I strongly advise waiting for release 0.1.5 before playing the game.


Patch notes:


  • Story
    • Added more main story content.
      Updated sex scene with Lilaya. (~90% done)
  • UI
    • Journal button highlighted when a level-up is available.
  • Gameplay
    • Added alleyway fight. (~25% done)
      Added level up page in phone, where you can spend perk and attribute points. (Current perks are place holders.)
      Added contacts list in phone.
      Changed damage types. New damage types: Physical, Willpower, Stamina, Fire, Ice, Poison.
      Added maximum level cap (20). This is likely to change in the future.
  • Misc
    • Fixed bug where you'd lose health, willpower and stamina when levelling up.
      Reduced tooltip delay. (200ms to 100ms)


    Version 0.1.5

    Version 0.1.5 will be released on November 29th. It will be focused on:

  • Finishing the first major plot point for the main story.
  • Finishing sex scenes for Lilaya, random encounter in alleyways, and major plot point's boss.
  • Finishing the combat engine (this is already pretty much 90% done).
  • Finishing the Mega Mall (to be re-named), Enforcer HQ, and Demon Home.
  • Polishing current content.


  • P.S. I may or may not announce version 0.1.5's release on TFGamesSite. It depends on how much I get done this week.