Thursday, 26 April 2018

Version 0.2.3.9 (Buggy) Release

Hello again! ^^

As you've no doubt seen from the title of this post, I've held off from marking this version as 0.2.4, as I ended up running out of time towards the end of getting all the new spell work done. It took a huge amount of work to get all of the supporting code added for these new spells, and while I've been working on it non-stop since Saturday, I didn't have enough time to get the last spell school (Arcane) finished for this release.

Due to this, this version may be a little buggy and half-finished. There's no in-game way to earn the spell books or scrolls, so if you wanted to test them out, you'll have to use the debug menu (just type "buggy" at any point to bring it up). I'll add a 'reset spells' button to the debug menu for 0.2.4 if you wanted to start over properly then. (All of the spell books and scrolls will be added properly into the game for 0.2.4.)

I plan on spending the next two days finishing off the work on 0.2.4, and should be able to get the spells completely finished, as well as getting a lot done on the slavery improvements, the start of Nightlife, and Submission content. This should be ready for the night of Friday/morning of Saturday.

So, to summarise, I'll be making another public release this Friday night/Saturday morning (at about this same time), which will be the finished version of 0.2.4. ^^


v0.2.3.9 Download Links

This is still an alpha, and contains bugs and half-finished content!

.jar

(Note: Oracle recently dropped support for Java 9, and there's a relatively minor inventory UI bug when using Java 8.172. I should have this fixed for 0.2.4. - this only affects the .jar version.)

Pre-zipped: Mega

Full folder: Google Drive

.exe (For Windows if you haven't installed/updated java.):

Pre-zipped: Mega

Full folder: Google Drive

32-bit .exe (For 32-bit Windows if you haven't installed/updated java.):

Pre-zipped: Mega

Full folder: Google Drive


v0.2.3.9 patch notes


  • Gameplay:
    • Added: Final version of the spell system, along with 16 new & reworked spells (Arcane school spells aren't finished yet).
      Changed: Spells are now learned through spell books, or by being taught to you by someone else. You gain spell upgrade points by reading appropriate scrolls, which can then be spent to upgrade your spells.
      Added: Support for elemental companions. (I still need to add in a lot of unique dialogue for them, including unique sex actions. I also need to finish off their body descriptions, as a lot of it is incorrect at the moment...)
      Added dodge chance, miss chance, unarmed damage, melee weapon damage, and ranged weapon damage as attributes. Removed spell resistance (to fit in with resistances being focused on countering damage types, not attack types).
      All damage and resistance attributes have had value ranges changed from '0 to 100' to '-100 to 100'.
  • Artwork:
    • Added Jam's artwork of Zaranix.
      Added ChattyNeko's artwork of Scarlett.
  • Contributors:
    • Expanded BodyMaterial to add noun and adjective support for all types of body features. Also added relevant parser commands. (tukaima)
  • Other:
    • Lore books are no longer removed from your inventory after use.
      In combat, if all enemies are stunned, escape chance is now 100%.
      Added ability to self-target and target allies in combat. (Yes, you can punch yourself or your allies... Please don't do this...)
      Rebalanced the passive buffs from high level arcane and physique status effects.
      Condensed the character UI panels a little, by removing traits from the shown status effects, and only showing non-timed or combat-related SEs while in combat.
      NPCs are now properly able to use spells in combat.
      Made the 'Calm Down' sex action available in all scenes again.
  • Bugs:
    • Fixed Candi wearing a normal, non-enforcer mini-skirt, and made her uniform pink.
      Fixed personality attributes not being saved/loaded correctly.
      Fixed bug where modded clothing icons wouldn't load on linux.
      Critically casting beneficial spells will no longer apply arcane weakness.
      Fixed bug where NPCs would continuously spawn clothing to cover themselves.
      Fixed bug where NPC clothing displacements would not be saved.
      Fixed demon TF menu options showing incorrect button labels.
      Fixed being able to remove companion and manage their inventory when not in a neutral dialogue.
      Fixed status effect rendering order.
      Fixed bug where DoT effects in combat would tick twice in the turn that they were applied.
      Fixed bug where Karl & Wolfgang's fight wouldn't remove your companions.
      Fixed bug where Controlled Aggression perk would sometimes not work.
      Fixed bugs where your companions would be marked as slaves for sale/use in slaver alley's stocks and auction block. Also fixed similar bugs in Angel's Kiss.
      Fixed bug where you could transform Rose in her special scene.
      Fixed minor UI bug where the save button would be under the load column.

    (You can find the patch notes for 0.2.3.5 in this blog post.)