Saturday, 3 November 2018

Version 0.2.11.5 Progress Update

Hello again!

I've got the majority of the fortress framework done, but the imp citadel (the one in the very middle) is going to play a larger role in the main story than I originally planned. For that reason, it's still under construction, but will be finished for v0.3, along with all of the fortress dialogue and Lyssieth's palace.

I've completely run out of time, and so haven't had the chance to thoroughly test this version (outside of the normal testing that I do alongside adding new stuff), so if there are any major bugs/issues, I'll try to get them fixed for a hotfix by weekend's end. Also, please note that the fortress dialogue is placeholder at the moment.

I expect the work on v0.3 to take at least a week, so the full version will be out some time between 9th-13th November. I'll make a more detailed 'targets' post on Monday or Tuesday.


The artwork of Nyan in this post was done by a new artist, 'FriendlyAlienFriend'. The two versions are for a 'cell' style (top), and 'render' style (bottom). One of these styles will be chosen for future artwork commissioned from FriendlyAlienFriend. ^^
You can find them over on their (NSFW) blog here: http://friendlyalienfriends.tumblr.com/
(P.S. This is an additional artist, not a replacement - I will continue commissioning Jam & ChattyNeko.)


As always, I build these previews for backers on Patreon, but if you're not a patron, you can also build these previews yourself from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public (There's a build tutorial here.)

If you do build the game through github, please remember that these are preview releases, and there is a lot of half-finished content (and most likely bugs)!

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


Version 0.2.11.5 patch notes:


  • Gameplay:
    • Added framework for imp fortresses, with (very rough) placeholder dialogue. (Central imp citadel is still closed - it will be ready for the next update!)
      Added next stage of main quest to the guards at Lyssieth's palace gate.
  • Items:
    • Added 'gothic dress', 'gothic sleeveless dress', and 'gothic heels' into the base game. (The items that were released as a mod on Halloween.)
      Added several new weapons and items of clothing that I had planned for the imp fortress bosses. These are as follows:
      Added weapon 'knuckle dusters'. (Sold by Vicky.)
      Added weapon 'katana'. (Sold by Vicky. Daisho set.)
      Added weapon 'wakizashi'. (Sold by Vicky. Daisho set.)
      Added clothing 'striped gloves'. (Hand slot. Sold by Nyan.)
      Added clothing 'men's hakama'. (Leg slot. Ronin set. Reindeer gift item, and worn by one of the imp fortress bosses.)
      Added three new clothing items (for eyes, over-torso, and neck), and a new melee weapon, all of which are only found being worn/equipped by the central imp citadel's boss. (Not specified to avoid spoilers.)
  • Other:
    • Added new 'quest' rarity, and a new tab in your inventory for quest-related items. (Only Arthur's package and the new imp keys use this at the moment.)
      You can no longer sell or drop quest items.
      Rarity is now displayed in item/clothing/weapon tooltips.
      Improved 'Potion effects' status effect icon.
      Item tooltips now have the same format as weapons and clothing.
      Added options to change number of arm pairs, eye pairs, horn rows, and tails in the slime, demon, and debug transform menus.
      Arcane storm vulnerability is no longer bound to a character's race, but is instead applied when their 'arcane' attribute is less than 20. (The player is always immune.)
      Added colouring options for all body part coverings in the slime/demon self-transform menu, and included ass, underarm, pubic, and facial hair colourings and lengths (if the relevant content option is turned on).
      Added a simplified version of clothing mod's displacementText/replacementText fields. Look at the bottom of the new 'arcane_amulet.xml' file to see how it works.
      Added new 'Major Attribute' primary enchantment modifier for clothing & weapons, with secondary enchantments for energy, aura, physique, arcane, and corruption.
      Increased potency costs for 'major drain/drain/minor drain/minor boost/boost/major boost' from 4/2/1/1/2/4 to 8/4/1/1/4/8.
      Increased enchantment modifier costs for 'rare/epic/legendary' from '3/5/8' to '4/8/12'.
      Added & improved icons for enchantment modifiers.
      Added 'chuuni' perk, which gives a large boost to spell power, but also makes your character say embarrassing things when you cast spells.
      Added 'brass' and 'midnight green' as colours for clothing/weapons, and 'light purple' as a skin/hair covering colour.
      Added support for weapons to count towards sets. (Like the Enforcer set, Maid set, etc.) Look at the katana and wakazashi files to see how they're defined in mods.
      Reduced dagger's base value from 5000 to 1500.
      You can now only teleport to tiles you've previously visited. (The teleport spell is still only available via the debug menu.)
      Tiles you have discovered (by travelling next to them), but haven't visited, are now shaded. (When loading in from a version prior to 0.2.11.5, all discovered tiles will be set as having been visited before.)
  • Bugs:
    • Fixed issue with group oral not working correctly.
      Fixed imp attack dialogue not working if you had a companion with you.
      Vicky should now correctly stock modded weapons and items with the 'SOLD_BY_VICKY' tag.
      Added correct covering detection for all sock and leg clothing, so that cumming onto feet or thighs should now correctly dirty the clothing that's covering those related areas.
      Fixed issue where NPCs would start/stop actions in sex. (For what must be the tenth time...)
      Fixed bug with the 'Take all' action being used on an NPC's inventory throwing a background error.
      Fixed issues with being able to pick up items/weapons/clothing from the floor, even if your inventory was full.
      Typo fixes.
      Fixed issue with companion's elementals being treated as slaves when in Lilaya's house.
      Fixed issue where clothing or weapon tooltip images could sometimes be displayed incorrectly.
      Fixed issue with NPC encounter dialogue where the NPC's impregnation fetish check was firing incorrectly.
      Fixed initial footjob start text not being shown in sex, as well as the extra tooltip description not working.
      Fixed bug where Lilaya's panty scenes involving Rose would all softlock.
      Fixed bug in missionary sex where actions to stop penetrations would not be given.
      Fixed issue where enchanted clothing without a unique name would sometimes not display the enchantment postfix.
      Fixed bug with Arcanist's Hat xml file.
      Fixed imp encounters in the central imp tunnels (the dark purple ones) not working correctly.
      Fixed background error when starting a group missionary sex scene (which might have been causing the action to start sex to not work).
      Weapons that should be pluralised by default are now actually pluralised.
      Fixed missionary 'spread legs' action not working.
      Fixed issue with modded clothing marked as 'RARE' being given the rarity 'EPIC' in-game.
      Fixed issue with wrong character's tail being described in a lot of tail-pegging actions.
      Fixed issue with weapons having incorrect determiners.
      Fixed bug at end of imp female encounter, where an extra 'endif' would be displayed.