Saturday, 22 August 2020

Progress News

Hello again,

I just wanted to make this small post to let you all know how things are going and what I've managed to get done this week.

I've managed to get all of the reported bugs fixed, and have (finally!) finished off the last few placeholders left in the Rat Warrens. I've definitely learned a few lessons from that area (such as not trying to add so many characters and routes to one quest/area), and I won't put myself in the same sort of situation in the future.

I've also managed to get support for item modding added, and while it doesn't support definitions of enchanting items into other items, the modding framework should be enough to make any sort of basic item. I'll come back and expand this framework in the future, but I didn't want to get bogged down in it when v0.4 is so close.

So, to look back at the list I made in the previous post and cross off what's done:

Progress towards v0.3.9.5
- Fix all bugs reported in v0.3.9.1
- Finish off last few placeholders for the Rat Warrens
- Add (small amount of) Shadow/Silence content
- Add some last few (very small) pieces of content that I had planned
- Add item modding
- Add one last character (which has been planned for a while)

I should be able to get the 'last character' added over the weekend, and I'll try my best to get Shadow/Silence content added, but I might end up pushing that back into a later version (instead of delaying this release). I'm still aiming for the preview of v0.3.9.5 to be released on the night of the 25th, so I'll see you again then!

P.S. Thank you all for your bug reports and feedback in the comments. While I don't respond in there often, I do try to read everyone's comments and take on board any constructive criticism and feedback.

31 comments:

  1. Looking forward to the coming content as always!

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  2. sorry for the ignorance if this is common knowledge but what is shadow/silence

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    1. i believe they are some rat ladies that appear in the rat warrens sidequest. spoilers, i guess?

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    2. Thank you fellow Anon

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  3. Very nice inno, thanks for updating the game, its one of my favorite games and i like to see that you care about it.

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  4. I want to believe. Don't hold your standards too high Inno, if you aim for perfection you'll never get there.

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  5. All good, Inno. I'm glad to be a part of your project in some way and will continue to help as I can. Be well.

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    1. Man it's been weird to watch you change from inno-skeptic to inno-friendly over the past few months

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    2. >inno-skeptic to inno-friendly
      Those aren't mutually exclusive.

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  6. Hi Inno, wanted to ask if you had come up with any way to purify your elemental of sexual fluids, without having to reenable companion mode and make them take a shower?

    Maybe whenever they drop from active into passive, it automatically scrubs any fluids? They are transforming/becoming ethereal, after all, so you could readily say that it all just sluices away and falls into the (probably incredibly sticky by now) city streets...

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  7. yesss i cant wait

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  8. Another character you say?
    Alright well if we compare it to Helena's development, my bet is 15th of November.

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    1. Hopefully, Inno's learned from that experience. I mean, I actually like the Helena content, it's just that it wasn't worth the time it took away from main story progress.

      I do wonder who the NPC is though.

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    2. Oh wait. Felicity? The dog-girl who was Arthur's neighbour before he got framed?

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  9. Good. Waiting for more news, very interesting.

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  10. Will this last character be some weeb shit?

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  11. Progress is always good news. Glad to see you're keeping in good spirits, and good luck with the next release. Hope you manage to fulfill all your goals, we'll see tomorrow night, or very very early the next morning.

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  12. You probably shouldn't add this now, but instead of having a "reset perk points" button, there should be a consumable to reset perk points instead, as this makes the perk system harder to abuse. The Orgasmic Level Drain perk should also be a permanent perk, instead of being a toggle-able perk. As of right now, the player could switch it off to receive experience from quests whenever they want, and switch it back on while having sex.

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    1. As of right now, the Orgasmic Level Drain perk can get you to the level cap in pretty short order, making the XP from quests pretty much irrelevant. Get the perk, go to work at the Angel's Kiss* then reset once you've hit the cap. Seeing as how you can get OLD by lvl 3, and you start the game with enough cash to afford a prostitution license, the only reasons not to be lvl 50 before you even start the main quest are RP ones (I personally don't do it until after rescuing Arthur).

      Also, OLD needs to be a toggle-able perk so you don't drain levels from partners you don't want levels drained from.

      There is, however, a larger issue that argues against tweaks of the sort you are advocating. The entire Perk system is itself a WIP. It is - along with the combat and magic systems - going to have to be almost completely overhauled in the later stages of development. It is simply not an efficient use of Inno's time for her to be buggering around with the minutae of a system that's only temporary anyway.

      It's not that I don't think "exploit-proofing" is something that needs doing (it's very necessary and comments like yours are going to very helpful doing it), it just isn't a priority right now. I would expect it to be dealt with once the main quest is complete, before v 1.0 is released.



      * You can get even quicker results by bumping the difficulty up to "Lilith" while you do a shift at the Kiss, but - IMHO - if you're going to get into that kind of malarkey you might as well say, "Fuckit" and just use the debug menu.

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    2. And just to be clear, I'm aware you agree that this isn't something to be done immediately.

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    3. Now, I'm all for a game having systems in place that let you break it over your knee, but having all of one busted feature that pretty much breaks the game for you takes the fun out of abusing the system in all the right ways. I've never been a fan of the "everything must be super balanced and have no exploits" mentality, so I hope OLD doesn't get completely thrown out the window. But I am looking forward to a better version of it that still makes you work for your godhood.

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    4. Actually, come to think of it, a possibly easy solution would be to put some more limits on, how much you can drain from a character, and perhaps how much you can drain total. It would still put you on the fast track to high levels, but slowing it down might make it at least a bit of effort to get to max level.

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  13. in the game i feel that some items are a bit too powerfull. Even with enchantment cap. aligator morph witch full def set will recive no damage at all and can cheese all the difficulties. And sorry for asking fot it on every post but will be there dragon race? I know there will be modding but i thing the game should make some races in itself. Like it could be a rare encounter in volcano and transformation items could be bought from a dragon unlocked via quest from there.

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    1. I really don't care about the difficulty level right now. The most important things are content and bug fixes. Getting the difficulty level right is a monumental task that should be the final task before the 1.0 release. If you try to get the difficulty level right while the game is still changing, you'll have to do it again and again. It's a waste of time in an alpha product. In the meantime, just enjoy that there are lots of easy ways to make money and progress the story. If it just isn't fun unless the game is harder, increase the difficulty level (and stop cheesing).

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    2. There will be dragons. They'll be suitably rare and suitably grand.

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  14. I wanted to bring up combat once again. I am still unsure if combat is a focus in the game at all. But I still feel most if not all problems in this game can be solved by brute forcing damage. I have a couple suggestions to make it a little more challenging without necessarily changing damage numbers.

    A barrier or shield system that people with moderate to high skill with Arcane can get at the start of battle when they are prepared. It could have a VERY high resistance to physical/magic damage but be easily broken down by your lust attacks. It wouldn't be a huge change but I feel it'd stop people from just mashing ATTACK-ATTACK-CRITATTACK.

    Make lust gain a slow burn unless they are already horny. IE some thug coming at you with intent to rape you is probably already fired up. But a mage who's stronghold you just kicked the door down to is probably not so much. So make it those are low lust have more resistance to lust attacks but that resistance will wear down until they are taking lust damage like normal.

    Cantrips for low level mages; current mage destroys early game arcane pool and is very strong. How about some weaker low cost magic (Unless that's what crystal attacks are meant to be? But that's still just auto attacking you know?) that have weaker but more unique effects?

    Have rando mobs focus to their strengths; why would Jill the rapist come at me with a bat only to put it down and try to charm me into sex (poorly)? Why would these 4 foot nothing harpies who's MAIN source of defense seems to be charming their opponent, suddenly stop and try to *Punch* me? Let the harpies use lust attacks more often and try for fetish attacks. Let the rando muggers attack more viciously.

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