Showing posts with label plan. Show all posts
Showing posts with label plan. Show all posts

Friday, 5 April 2024

Working on the Next Update

Since the release on Monday, I've been working on fixing bugs for the next update, which will most likely be numbered as v0.4.9.8 (or something close to that). I've only seen one game-breaking bug reported so far, which occurs when cumming on someone's body in sex. I've got that bug fixed, and I'll get it pushed out as part of a small bug fixing update within the next few days.

I'm going to continue fixing bugs until that release, after which I'll start writing content (and probably continue fixing even more bugs) for the next preview release for the supporters over on SubscribeStar. I also have some artwork to share with supporters, so I'll make a post about that soon as well over on my SubscribeStar page.

I'll see you again as soon as I've got the bug fixing update ready! Thank you all once again for your support and feedback, and for playing Lilith's Throne!

Friday, 29 March 2024

Update on Monday

Over the past week I've been implementing and polishing the final mechanics for the doll race, which mainly consisted of tracking down all the loose ends related to the new 'command' immobilisation type. As every sex action in the game was written with both the performer and the target being able to act/react to it, I've had to go through a lot of the code to add support for the target not reacting at all (i.e. acting like an inanimate doll). I also had a few other issues come up, such as dolls needing to be immune to aging (which I also applied to some other races like demons), and quick sex descriptions needing new descriptions for inanimate characters. I've got all of the doll mechanics finished and tested now, and I'll do some further testing of it before the update.

After finishing the 'command' immobilisation mechanic, I realised that it was very similar to how I'd implement the mechanics for 'sleep sex'. As such, I'm just finishing the implementation of that tonight, which will allow you to have sex with sleeping slaves (so long as they have a new 'heavy sleeper' perk). I'll add more instances of sleep sex with other characters later on, but to start with it will only be available with slaves sleeping in the mansion.

I'll need to finish and test the implementation of the sleep sex mechanic tomorrow, after which I'm going to focus on fixing bugs for the rest of the weekend. I'll have the update in a state that's ready for release on Monday, and so I'll see you again in the release post then! Thank you once again for your support!

Monday, 2 October 2023

Next Update

Hello again!

Since the last release, I've been working on adding the final parts of the new doll race (i.e. being able to buy them and for them to have correct slave permissions and such). I'm almost done with that, and so after finishing it and then fixing some bugs, I'll release it as another small public update. I should have it finished by Friday night, so expect a mini release by then.

After that release I'll get the wiki set up (I should probably have done that first, but I really didn't want to leave the doll content in an unfinished state). I'll also have more plans for the next preview update, so I'll share those with you once this next release is out.

Thank you for your support and interest in Lilith's Throne, and I'll see you again very soon!

Edit (Friday night): I just need a couple more days! I should have it ready by the end of the weekend!

Edit (Wednesday night): Sorry! I'll get it released as soon as I can!!!

Tuesday, 9 May 2023

Plan for v0.4.9

Hello again,

I'm feeling a lot less stressed now that I've got v0.4.8 released, and although I'm going to need to take a couple of days both this week and the next in which to get some things sorted out, I should be able to get back to working on LT at a decent pace once again. My plan for this next version is to focus on a few key things, with some extra goals on top to work on if I get time. These goals are as follows:

My key goals are:
- Finish fixing reported bugs
- Merge more PRs (Pull Requests) from github
- Finish the main quest content I was working on

And my extra goals are:
- Add yoga content to Pix's gym
- Add loans to the bank (along with related bounty hunter content)
- Add Shadow & Silence content

I'm going to focus on bug fixes to begin with, and then after that I'll spend a few days sorting out PRs. After that I'll get the main quest content finished. Depending on how long that's taken me, I'll either get a preview version (v0.4.8.5) released at that stage, or move on to getting one or more of the extra goals added. I don't want this preview version to take more than a couple of weeks, and as I'll be losing four or five days over that time to getting some personal matters sorted out, I likely won't have much time in which to get the extra goals added. As such, they'll probably roll over into the full public release of v0.4.9.

That's my plan as it stands at the moment, although things might change. I'll make a progress update post at the end of the week to let you know how things are going.

Once again, thank you all so much for your support, and for sticking with me during the big delays of the past two releases. I hope to not let that happen again, and to get the preview version finished within two weeks. I'll see you again in the next progress post!

Thursday, 15 September 2022

Progress News

Hello again, this is just a small progress post to keep you updated on what I'm working on.

So, since the preview release, I've been working on fixing bugs, adding tail ovipositor support, and getting several other minor things added. I'm planning on getting more bugs fixed over the next few days, after which I'm going to focus on getting pull requests merged from github, and then adding some other third party content that's been on the todo list for a while.

I'm still planning on getting the next public update (v0.4.6) released by next Friday, 23rd, although as with all of my release estimates, this may change. I'll make another post around the middle of next week to let you know how things are going, and I'll give you an updated release date estimate then.

Thank you all so much once again for your support, and I'll see you again soon!

Wednesday, 22 June 2022

Plan for v0.4.4.5

Hello once again!

This is just a quick post to let you know what I'm working on for the next preview version of 0.4.4.5, as well as how long it's likely going to take me.

So, as to what I've been working on, as well as what I want to get done for this next release, I have the following goals:
- Fix bugs. (Partially done.)
- Merge PR's from github, i.e. implementing fixes and other things from contributors. (Done.)
- Add some minor content here and there. (Mostly done.)
- Work towards getting the next stage of the main quest added. (Not yet done.)

I'm going to have some disruption to my work this week which is going to last at least a few days, and so although the goals I've outlined above are not particularly time consuming (with the exception of the main quest content), the preview/SubscribeStar release of v0.4.4.5 will be Friday 1st July at the earliest.

Thank you all so much once again for your continued interest in Lilith's Throne, and I'll make another post next week to keep you updated on how things are going, so I'll see you again then!

Saturday, 9 April 2022

Plan for v0.4.4

Hello again!

First of all, sorry about how long it's been since my last post. By the time of the release of v0.4.3.9, I'd gotten myself into a completely fatigued state, and since then I've been resting and trying to recover my energy. I've still been doing planning work for future releases of LT, but as I've been feeling completely drained and unable to focus, I haven't managed to get any writing or programming work done. I kept on putting off making this post due to the fact that I felt like I didn't have much to say, and also due to feeling guilty for not making any concrete progress on LT.

Thankfully, after taking this break, I'm starting to feel a lot better and ready to get back into working on LT. I'm going to get things organised tomorrow, and then on Monday I'll be back to working on v0.4.4. Speaking of which, my plan for that version is to get the writing for the new tavern area finished, and also to deal with any bugs or other minor issues which cropped up in v0.4.3.9.

I won't give a release date for v0.4.4, as I keep on missing release dates and disappointing you all, but instead I'll make a progress post towards the end of the week to let you know how things are going. In future, I'll try to only give release dates when I know for certain that I'll be able to meet them (but I've said this in the past and then ended up doing it anyway, so we'll see how long that lasts...).

Thank you all for your patience and understanding. I'll do my very best to make v0.4.4 a good release, and I'll work hard to get it out to you as soon as I possibly can. I'll see you again in the next progress post, which will be some time around Thursday evening!

Saturday, 12 March 2022

Progress News

Hello again,

Sorry for how long it's been since my last post; I've been struggling with some personal issues over the past few weeks, and as such my progress on this next version has been quite limited. That being said, I've hopefully overcome the worst of it now, and so I should be able to get the next update of v0.4.4 out to you around this time next week (Friday 18th March). It should include the tavern content in Elis, as well as the usual amount of bug fixes and other minor additions.

I'll make another post towards the middle of next week to let you know how things are going. Sorry again for the lack of communication since the last release, and I'll see you again in the next post!

Tuesday, 8 February 2022

Plan for v0.4.4

Hello again,

This is just a short post to let you know that the next public update of 0.4.4 will likely be out on Friday 18th. The reason for this relatively long time before the release is because I'm planning on focusing on four content additions, and working on new content always takes a while (usually because writing the scenes always takes a lot longer than I expect).

The content additions are those which were outlined in my previous plan post, and are:
- Elis alleyway encounters (I wanted to get these added for v0.4.3.5 but didn't manage to do it in time).
- Main quest content past the town of Thmyscra.
- 'The Crossed Blades' tavern in the north of Elis.
- The bank in Elis, plus an associated bank in Dominion.

Out of these four content additions, I'm expecting the main quest content to take the longest to add, and it's because it will take me at least several days to get that added that I'm giving such a far-off release date of Friday 18th. I might possibly put out another preview update half-way between now and then, but it's more likely that I'll continue on through and make the next update the public one of v0.4.4.

Thank you all for your support and interest in Lilith's Throne, and I'll make another progress post at the end of this week to let you know how things are going, so I'll see you again then!

Tuesday, 25 January 2022

Plan for v0.4.4 and Beyond

Hello once again,

As I previously mentioned a couple of times, I wanted to make this post to give you my detailed plan for the next few versions ahead. I'm currently planning on sticking to the usual release pattern for the next few updates, meaning that the next release will be v0.4.3.5 (preview release), then v0.4.4 (public release), then v0.4.4.5 (preview), etc.


Goals for v0.4.3.5

For this next preview release, I'm going to be focusing on a few things:

- Bug fixes. There are quite a few minor bugs in this latest version, so I'm going to make sure that as many have been fixed as possible for the next update.
- Merging github pull requests. There are many PRs which have been waiting to be merged for quite some time, and so I'll work my way through as many of these as I can.
- Adding AceXP's content contributions. Some of AceXP's content was added into v0.4.3.1, but there's still several more additions to be included.
- Adding generic NPC encounters to Elis. I want to get generic NPC attackers added to the alleyways of Elis, giving you a source of persistent, randomly-generated NPCs without needing to go back to Dominion.

I'm aiming to get this preview released at the start of next week, hopefully on Monday (31st) or Tuesday (1st).


Goals for v0.4.4

For the next public release, I want to be focusing on adding the next stage of the main quest, as well as some more content for Elis:

- Main quest content. I'll get the main quest progressed past the town of Thmyscra, and into the next stage.
- Elis content. I'll add content for the 'The Crossed Blades' tavern in the north of Elis, as well as for the bank (and I'll likely add an associated bank in Dominion at the same time).
- Bug fixes. There will undoubtedly be more bugs to fix, so this will be part of this version as well.

This version will likely take a little longer than v0.4.3.5, due to the content additions for the main quest and Elis areas. It will therefore likely take me over a week to get this released after v0.4.3.5 is out; I'll give an expected release date in the preview's associated update post.


Goals for v0.4.5+

After these next two updates, I'll be continuing to focus on adding all of the content for Elis, as well as for the main quest. (Very minor spoilers!) I have four more major sections planned for the main quest before Lunette's content is resolved, so I'll try to add one of these sections in each of the next four public updates (0.4.5, .6, .7, and .8). After that, I'll flesh out the Foloi Fields and Elis content a little more, before moving on to the next part of the main quest, which will be located in a new area of the world map (which will be either the desert, jungle, or sea).


Thank you all so much once again for your support and interest in Lilith's Throne. I'll do my best to get updates to the game out in a more timely fashion than was the case towards the latter half of last year. My next post will likely be the preview update post, but if it's looking like that version might be delayed, then I'll make a post over the weekend to let you know. See you again soon!

Friday, 5 November 2021

Progress News and Plan

Hello again,

I wanted to make this post to let you all know what I've been working on since the release of v0.4.2, and what my plan is for the next update. So, since Sunday, I've been working on fixing bugs and getting some other small things addressed, and I've just now finished adding support for 'one-shot' weapons (i.e. throwables). I've pushed my current progress to github if you wanted to check it out (https://github.com/Innoxia/liliths-throne-public/commit/86f5e2dcd7f5ce05381b334a39463f8a444d1bdf), although I'll hold off on packaging it for a release until I've got the Evelyx's Dairy content written.

Speaking of the next release, I'm planning on getting more bugs fixed tomorrow, and then over the weekend I'm going to be focusing on writing. As soon as I've got all of the placeholders for Evelyx's Dairy written, I'll release what I've got as another small public update. After that, I'll move on to adding new content for the preview update of v0.4.2.5, which will likely be focused on main story content and Elis's Shopping precinct.

I'm hoping to have this next small public update ready by the start of next week, but as with all of my release date expectations, there might be some delay. Thank you for playing LT, and I'll see you again in the next post (hopefully soon)!

Edit (Saturday 13th): Sorry that it's taking me a little longer to get ready than I expected, but the update should be out late tomorrow (Sunday 14th) night!

Edit 2 (Sunday 14th): It's 99.9% done, I just need to do some last minute testing to make sure that I haven't introduced any bugs with these final additions. It's getting to be quite early in the morning for me, though, and I'm absolutely shattered, so I'll get some sleep and release it tomorrow evening after doing the testing. Sorry about this final small delay!!!

Thursday, 19 August 2021

Plan for v0.4.2

Hello again,

This is just a short post to let you all know what I'm working on for the next update, and how long it's likely going to be until it's released.

So, for my plan for v0.4.2, I'm mainly going to be focusing on just two key things:
1. Fixing bugs and making sure that the game is in as stable a state as possible
2. Adding content for the shopping precinct 'Wall's End' in Elis

I've already made progress on both of these key objectives, and so I'm hoping to have v0.4.2 released some time around the middle of next week. I'll make another update post on Monday to let you know how things are going.

Thursday, 5 August 2021

Plan for v0.4.2

Hello again,

This is just a small post to let you all know what my plans are for the next couple of weeks. I'm going to be working on v0.4.1.5 next, which will be a preview release, and then after that I'll be working on v0.4.2, which will be a full public release.

So, my plan for v0.4.1.5 is to get the following done:
- Fix bugs
- Merge PRs
- Add meeting with Minotallys
- Possibly some more Elis content

My goals for v0.4.1.5 are quite limited in scope as I'd like to get it released as soon as possible and then move on to v0.4.2, which will include the following:
- Main quest content after Minotallys meeting
- Elis shopping precinct content

Again, I'm going to keep the scope limited for v0.4.2, as I want to try and return to the old format of getting more versions released with relatively less content in them rather than putting out one larger update every few weeks. I'm roughly aiming on having v0.4.1.5 released early-to-mid next week, and after that's out, I'll give a rough estimate on when I'm expecting v0.4.2 to be ready.

Thank you for your continued interest in Liltih's Throne, and I'll see you again soon!

Thursday, 22 July 2021

Plan for v0.4.1.1

Hello once again,

Sorry about how long it's been since the last update post; I've been feeling quite exhausted and under the weather for the past few weeks, but thankfully I'm starting to feel a bit better now.

My plan for the next few updates are to do the following:
- v0.4.1.1: Released as a public mini-update to 0.4.1
- v0.4.1.5: Preview update adding Elis and main quest content
- v0.4.2: Public update adding more main quest content

What I'm planning to get added for this upcoming mini update of v0.4.1.1 is three things:
1. Finish content for the Farmer's Market in Elis
2. Add the next stage of the main quest (meeting Minotallys)
3. Fix bugs and get some PRs merged

I'm hoping to get the points above finished by this time next week, at which point I'll release v0.4.1.1. I'll also make another post on Monday to let you know how things are going.

Tuesday, 22 June 2021

Plan For Version 0.4.1

Hello again,

Now that all of the preview versions are completed, I'm moving on to start work on the public release of version 0.4.1. My goals for this version have remained mostly unchanged since my last plan for this release, and include the following key points:

- Adding all of the unique NPCs to Elis (shopkeepers and tavern owners)
- Adding all of the internal maps for the locations in Elis
- Interactions with all of the unique NPCs added to Elis (most will be simple 'trade' interactions)
- Main quest content (meeting Minotallys and the main quest stage after that)
- A generic 'bandit' encounter for the Foloi Forest & Fields
- Bugs and PRs

I think that adding all of that will take me up to (and probably a little past) the end of June. I'll make a progress post at the weekend to let you all know how much I've got done, so I'll see you again then!

Wednesday, 9 June 2021

Plan for v0.4.1

Hello again,

I'm making this small post to let you all know what my plans are for the next couple of releases. I'm planning on making another small mini-update to the preview version, which I'll put out as v0.4.0.9, and then after that I'll get the full public release of 0.4.1 released.

So, for the preview mini-update of v0.4.0.9, I'm going to be on working on a few things:
- Adding demonic centaur encounters in the fields.
- Filling in Meraxis placeholders.
- Bug fixing and a few other minor additions.

I'm hoping to have that mini-update out by the end of this week, but as always, please don't pay too much attention to that release target. I might end up taking slightly longer to get v0.4.0.9 ready as I'm not really sure how long the centaur encounters will take me to get added.

After v0.4.0.9 is out, I'll then move on to working on v0.4.1, which will include:
- All of the core unique NPCs added for Elis (shopkeepers and other such characters).
- Content for all of the shops, market stalls, bank, and other unique place in Elis.
- The next stage of the main quest (meeting Minotallys and the stage after that).

I'll make a progress post on Friday, by which time I should have a good idea of how much longer v0.4.0.9 will take me to get completed. Thank you all for your continued interest in LT, and I'll see you in the next post!

Tuesday, 4 May 2021

Plan for 0.4.1

Hello again,

This is just a relatively small post to let you all know what I'll be working on this week, and what my plan is for 0.4.1.

Preview Plan (v0.4.0.5)
As you might have guessed already, what I'm going to be focused on first of all is getting the placeholder content for Elis and the Foloi Fields into a state that's suitable for the preview release. This is going to include:
- Initial main quest content up to meeting Minotallys
- Basic dialogue and all unique NPCs added for the main places in Elis
- Demonic centaur encounters in fields
- Centaur transport between Dominion and Elis
- Bug fixes and PR merges

Full Release Plan (v0.4.1)
After the preview is released, I'll move on to fleshing out Elis some more, and I want to have the following done (in addition to the points above) for the full release of 0.4.1:
- Interactions with all unique NPCs in Elis
- Generic Foloi Forest & Fields attack encounters

While that doesn't look like much as just a couple of bullet points, adding all of the Elis unique NPC interactions will probably take me longer than I expect, so I won't be too ambitious with targets for 0.4.1. At this current stage I also won't give any time estimates for how long this version will take me to get ready, but I will give you the definite date of this Saturday (8th) for the next progress update post.

Thank you all again for your continued interest in Lilith's Throne, and I'll see you in the next post!


P.S. I will likely enable comments again soon, probably after 0.4.0.5 is done.

Tuesday, 2 February 2021

More Progress News

Hello once again,

Since the last post I've been working on finishing off Nyan's content and getting some other bugs and minor issues addressed. Now that I'm moving on to the development of the Fields content, I realise that my earlier prediction for version 0.4's release date was far too optimistic. Considering the amount of content which I want to get added for 0.4's release, I'm going to have to push the release date back to the end of February.

That being said, I'm going to get some more issues fixed and merge some pull requests over the course of this week, and I'll get another preview pushed to github once that's done. I think I should have that ready by this weekend, so I'll make another post with the WIP patch notes then.

Sorry that version 0.4 is going to take me so long to get done, but the addition of several Fields encounters, Elis map, next stage of the main quest, and a couple of special Fields locations is going to take me at least a couple of weeks to get added. After the github/preview release this weekend, I'll make sure to keep you updated with more progress news posts over the course of version 0.4's development.

Friday, 29 January 2021

Progress News

Hello again,

This is just a short post to let you all know how things are progressing and what my plans are for the next version.

This week I've been working on getting some bugs fixed and adding more of Nyan's content, and everything is progressing well on both of those fronts. However, I've listened to a lot of your feedback regarding the focus on Nyan, and so I've decided to cut her planned content rework short. My plan is to now add her content up to and including the encounter with her mother, and I'll leave the addition of her marriage content until after I've added a significant amount of Fields content.

Speaking of which, I should have Nyan's reduced content finished by the end of this weekend, at which point I'll move on to adding Fields encounters and the Elis map. I'm also planning on adding the next stage of the main quest, which will take place in Elis itself. There are a few other minor additions and changes I also want to make for this next release, so while I'm aiming to have the public release out by the weekend of the 6th-7th February, it will most likely end up being pushed back a little due to how much I want to get done.

I'll make another progress news post on Tuesday, 2nd February, by which time I expect to be working on Fields encounters. I'll give you a more accurate date for version 0.4's release in that post as well.

Finally, while I do really appreciate your comments, I would like to ask those of you who are insulting others to please stop. There's really nothing positive to be gained for anyone by insulting other people.

That being said, I'd like to thank the majority of you for your civil and comprehensive feedback, and I'll see you again soon!

Sunday, 10 January 2021

Progress News & Plan

Hello once again!

Since the last update, I've been working on a couple of main things for the next release. First of all, I'd promised a while ago that I'd make an expansion to Nyan's romance quest, so I've been getting a lot of that done. I've also been planning out the Fields encounters, as well as the stages of the main quest for the Fields and Elis (the town around which the next stage of the main quest will focused).

I'm going to get a preview of this next version released at the end of this upcoming week (probably on Friday or at the weekend), and then I'll finally get the public release of v0.4 released about a week or so after that. While there may be some unfinished parts in next week's preview, the public release should contain the finished version of Nyan's reworked romance quest, as well as a couple of Field encounters and the map of Elis. As usual, there will also be a few other small additions, alterations, and bug fixes.

I'll do my very best to get these next updates out on time, and I'll see you again in my next post (which will be the preview release post)!


P.S. I hope you all had a good Yule and New Year, and I wish you all the best for the year ahead.