Sunday, 6 September 2020

Version Progress Update

Hello again,

Sorry that this progress update took me a little longer to get finished than I'd originally planned; implementing the new clothing 'sticker' system ended up pushing the work on the new character/quest back a little, and then the writing for that character again took me longer than I expected.

Anyway, this version is mainly focused on getting the aforementioned character and quest released, which was part of my original plan for the previous preview version. I don't want to spoil too much of that content, so I'll just say that it's related to the Enforcers, and by completing it, you'll gain the ability to legitimately purchase some Enforcer gear and weapons. The character(s)/quest was designed by DSG, and has been planned for inclusion for quite some time, which is why I was so keen on getting this done before v0.4. (The conditions for the quest starting are in the patch notes below.)

As well as the new character/quest and the clothing sticker system support, there are a lot of contributor bug fixes and updates to DSG's Enforcer clothing in this version. I've fixed some bugs myself, but there are still a lot of reported bugs from the last couple of versions which I haven't yet had time to fix.

After this release, I'm planning on fixing all of those bugs, implementing race modding support, and then adding some content to the Fields area. That will most likely include the next stage of the main quest, as well as some random encounters for the fields & river tiles.

I will do my very best to have v0.4 out by the 18th of September. I know that that's 10 days later than my previous target, and I'm sorry for having to push it back so far, but I fear that the race modding support may end up being quite complex to implement, and so I really can't see v0.4 being ready sooner than the 18th.

I'll do my very best to make v0.4 worth the wait, and thank you all once again for all of your feedback and bug reports in the comments. I'm aiming to make the next progress post some time around the middle of this next week, so I'll see you all again then!

I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.

v0.3.9.8 Patch Notes

  • Contributors:
    • Fixed issue where changing content options at the start of new character creation would throw background errors, causing the UI to become unresponsive. (by AceXP)
      Fixed issue where fluid addiction status effect tooltip descriptions would display 'demonic horse fluid' instead of 'demonic fluid'. (by AceXP)
      Fixed bug where the defined horse-morph names in were never being used. (by Rydelfox)
      Several parsing and typo fixes. (by AceXP)
      Fixed issue where you would return to an incorrect dialogue scene when leaving inventory management in a friendly occupant's apartment. (PR#1394 by AceXP)
      Typo fixes in the Rat Warrens. (Pr#1400 by aDrunkLittleDerp)
      While carrying an arcane makeup set, characters will now reapply heavy lipstick if it was worn off during sex. (PR#1403 by CognitiveMist)
      Fixed parser errors in vagina reveal descriptions. (PR#1404 by AceXP)
      Enable loading of patterns from the res/mods folder. (PR#1405 by AceXP)
      Fixed bug where five minutes passed, instead of twenty-five, when selling yourself as a submissive partner in Angel's Kiss. (PR#1406 by void-weaver)
      Fixed bug where Sean's fight scene wouldn't initialise correctly. (PR#1407 by void-weaver)
      Fixed bug where if you used an item from an NPC's inventory it would be described as though the NPC was using the item. (PR#1408)
  • DSG's Enforcer Uniform Update:
    • Added sticker system support, consolidated all extant variants of the Enforcer stabvest, coat, waistcoat, beret, peaked cap, and bowler hat into their respective items.
      Added the following sticker assets that did not already exist in some form in the game: Combat Diver Badge, Commissioner Cap Badge, Commissioner/Deputy Commissioner Visor/Crown Oak Leaves, Commissioner Aiguillette, Elis Cap Badge, Thinis Cap Badge, Itza'aak Cap Badge, Lyonesse Cap Badge.
      Detailed buttons added to the Enforcer coat and waistcoat.
      Fixes and standardization of ribbon racks and name plates.
      Hand optimization of almost all vectorized text.
      Added the 'Contractor's' variant to the stab vest and plate carrier.
  • DSG's Enforcer outfit update:
    • Added sticker and pattern support.
      Renamed conditionals to be more reader friendly.
      Changed comments to be more clear.
      Removed berets from the Patrol Service Uniform.
      Possibly fixed bugs related to headgear spawning on Enforcers with the wrong colors and no headgear spawning on Enforcers entirely.
  • Engine:
    • Added ItemTags for defining items, clothing, and weapons as being restricted or illegal, causing them to be unable to be sold to merchants and confiscated by Enforcers.
      Added mod support for defining clothing 'stickers', which apply cosmetic changes to clothing items. (See 'res/mods/innoxia/items/clothing/rentalMommy/rental_mommy.xml' for a fully documented example of how to define them.)
  • Gameplay:
    • Added two new Enforcer characters and a new quest involving them, all of which has been designed by DSG. The start of this quest will randomly trigger in Dominion's street tiles under the following conditions: no arcane storm; main quest is past Brax's section; over 5 days have passed since completing the 'Angry Harpies' quest; time is 17:00-21:00.
      Enforcers in the 'alleyway Enforcer encounters' will now confiscate illegal items, and arrest you if they find that you're carrying highly illegal items.
  • Items:
    • Added sticker support to the 'rental mommy' and 'rental daddy' T-shirts.
      'Biojuice Canisters' and 'Glowing Mushrooms' are now tagged as restricted items.
      'Demon's Dagger' (no longer sold by Vicky) and all of the Enforcer weapons are now tagged as either illegal (Enforcers will confiscate them) or highly illegal (Enforcers will arrest you).
      All Enforcer clothing is now tagged as illegal (Enforcers will confiscate them).
  • Other:
    • Slightly altered description of 'cynical' personality trait to differentiate it from 'selfish'.
      Items and weapons will now correctly display ItemTag descriptions in their tooltips.
      Roxy now buys weapons as well as items and clothing. Her buy modifier has been reduced from 0.4 to 0.3 (meaning she will now only give you 30% of an item's value).
      Sean now correctly wears an Enforcer patrol uniform instead of a dress uniform.
  • Bugs:
    • Parsing fixes.
      Updated example links in xml modding files to point to the correct files.
      Fixed bug where you could get stuck in Brax's office after resolving the part of the main quest which involves him.
      Fixed issue with the cheat guns' 'mag dump' combat move being automatically removed after selecting it.
      Fixed descriptions of putting kitty panties on/off being inverted.
      Fixed bug where weapons could show incorrect image previews in the dye screen. (The 'Demon's Dagger' was suffering from this.)


    1. Inno, thanks for your hard work and keep it up, we love you

    2. I understand that unexpected stuff happens and causes delays.

      Keep the hard work up Inno!

    3. Giving yourself extra time in case of "complications" is a wise move. I approve.

    4. Uhm, what happened to

    5. A pleasant Good day, where can I get the exe version of the game??

      1. That only happens with full releases.

      2. Or you could just sling Inno a bit of coin on Subscribestar. Access to preview builds is the base level reward for subscribers. Even if you are going to use the pirated resources on F95zone, you could at least have the common decency not to advertise them on the developer's own blog.

    6. I don't know where to put it so O post it here :
      I think there is a small inconsistency with characters' age especially for non generic npcs.
      Lilaya : "She was born on the 28th December 1990, which, due to the fact that everyone in this world starts out as being 18 from the date of their birth, makes her fifty-one years old.​" Shouldn't Lilaya be in her 30s?

      1. It's a bit complicated due to legality reasons but no.
        Lily is about 50-ish to be the aunt of your usual mid-20's player character (assuming a 'classic' aunt who's about as old as their mom).
        Lilaya 'inherits' this age since she's largely based on your aunt Lily.
        To be consistent with all other characters in the Realm, the first 18 years of her life are compressed into a couple hours after birth via some time dilation pocket dimension fuckery.
        Thus, while there's only 33 years chronologically between her birth and now, she's 51 years old biologically and developmentally - which is the age LT characters go by.

    7. I noticed I can't add slaves to my party anymore. Is this intended? I haven't seen it mentioned in patch notes.

      1. Since 3.9 support for companions has been abandoned but you can still activate the legacy companions in the options.

    8. (Probably A Bug)
      Furies in the harpy's nest:

      They have the chance to be masculine. Is this intended? It doesn't seem consistent with the overall theme of harpy culture.

      1. (Bug)
        When I load my save file after saving in the Harpy's Nest:
        Error log -

    9. (Bug)
      Related to the last posted bug:

      1. Context: During an arcane storm, in the Harpy's Nest, in an empty square.

        "Despite the potential for a lust-crazed to swoop down and attack you, you feel quite safe in this area, as the only person you're likely to encounter is your Error: parserTarget.​getCharacter() not found! (npc), Error: parserTarget.​getCharacter() not found! (npc)…"

    10. Alright.
      My harpy candies are done and I'm going to share them with you all, despite the garbage I've put up with over the months.
      I'd appreciate any feedback or concerns you have to offer, so that I can make this and future mods more enjoyable for you and improve your game experience.
      PPA out.

      1. Are you on the LT Discord? You'll get way more people to use your mod there. There's even a channel for sharing mods

      2. This comment has been removed by the author.

      3. @Drinking_Water
        Not everyone likes to use Discord (or deal with the people associated with a particular community). PPA is one of those people. It's also why he posts his bug-reports here instead.

        What exactly do these candies do? Is it a slow transformation? Do they create special harpies?

      4. There are 4. I'll try to be concise.

        Regular Candy:
        Instantly transforms the consumer into a harpy race. Limbs will be harpy. Torso, face, genitals will be human, unless you originally were non-human. In that case, slight chance to be full harpy. Has a chance to trigger a one hour long effect of the "EVO" (E) candy. Explained later. There's more, but that's the gist.

        Insta-Harpy "EVO" (E) candy: Activates status effect "insta-Harpy EVO" for eight hours. Using the regular candy while having this effect allows the candy to feminize the character more quickly and thus invokes more drastic changes in one usage. While this status is active, activates effects similar to using the Insta-Harpy Candy on it's own with no boosts and does so every two hours (so, four times in a full duration).

        Insta-Harpy "PP" Candy: Protects the consumers penis from any changes made by the Candy or it's EVO counterpart for 8 hours. May increase semen production and storage every two hours (so, up to four increases).

        Insta-Harpy "X" Candy: Negates all EVO/PP status effects and prevents them from being obtained for one hour. Useful if you don't want the stronger effects triggering from the regular candy.

        As far as special harpies as concerned, I hadn't considered making that a thing. But, that sounds like a fun idea once race modding is allowed.

      5. The tooltips somewhat explain some of this in the game (I did the best I could; they do quite a lot).

      6. To elaborate further on the "PP" candy: it doesn't prevent race changes. You're still getting a harpy/human-type pecker.

    11. I notice that you abandoned companions feature, does that mean NTR contents are gone forever?

      1. Not exactly. For one you can use the old companion system provided you turn it on in the game's content options (where all other fetish toggles are). The caveat is that it will no longer be supported or added upon so all available content will be restricted to Dominion and Submission.

        Temporary companions (like Claire, the cat cop) are still very much a thing. There's nothing preventing Inno from writing a non-permanent companion in the future with NTR-related content. Or anyone else, really. If you're a writer and know how to code, you can submit your own character in the hopes of it getting added to the game.

        If all else fails... there will be mods.

      2. So i can submit my own story? That's kinda interest me since I'm fanfiction writer, but idk how to code tho but yeah thanks for answering.

        Just ouy of curiosity, why the creator (Innosuke) decide to abandon companions feature?

      3. The post explaining it isn't that old, but essentially: It's a choice between keeping them around but having really shallow encounters, deprecating them and having encounters that take way more of the player's own features into account or finally, everything taking forever and really affecting Innoxia in a bad way because writing companion variations for every scene in a complex scenario is a drudge.

      4. Ahh thanks, i can see that, hope there's mod for it in the future for that.

      5. this is paper mario all over again

    12. Slovenly toggle? Idiots are a boner killer for me

      1. First off, you can just ignore them. Second, if you absolutely must, a late-game quest gives you a hypno-watch that allows you to alter a person's sexuality or speech traits, which "slovenly" falls under.

      2. By that logic all of the toggles are pointless because you can just ignore content. Yeah, we could, but its much more convenient if that content just isn't generated. I get that adding a bunch of toggles is a lot of work, but it doesn't exactly have to be a high priority.

        Not the first anon, by the way. I'm fine with slovenly, what I'd prefer is a way to not encounter bimbos. Their speech patterns are annoying.

      3. Acquiring the Hypno-watch is hardly a "late game quest". You should get access to it after you rescue Arthur.

      4. You can't use the hypno-watch on unique NPCs.

      5. None of the unique NPCs have the Slovenly speech pattern.

      6. Murk does, but at that point the question becomes "Why are you dealing with this character at all?".

    13. thank you for working on race modding support

    14. Oooo race modding. Hoping to see an owl race added.

    15. I think the game might have some kind of memory leak. I left it on over night and it was sucking more resources than chrome when I checked it.

      1. Yeah, don't do that. It's apparently something to do with the Java base for the game.

    16. Just take your time, your game is amazing to be developed by a single person and as soon as I heard race modding is coming my fantasy kicked in.
      I hope I can create nifty stuff with that :D

      1. "Just take your time"

        Don't worry, they are.

    17. The day has arrived. Excitement builds.

    18. YASSS! Thank you for new update! Been waiting for this. But I'm just wondering; is there a "double penetration" system implemented here? Like, when a female character's two partners stick both of their dixx in her kitty at the same time? That would be a great content though...