Friday 18 May 2018

Version 0.2.5.5 Progress Update

Hello again everyone! ^^

Due to the work I did on last weekend's hotfix (0.2.5.1), I only had a few days in which to get content ready for 0.2.5.5. Even with the extra day, I didn't manage to get as much Submission content done as I'd have liked. This was partially due to a decision I made on Tuesday to expand the content I had planned for the 'Slime Queen' quest (which still requires a bit more work). ;_;

I'm going to continue writing Submission content over the next few days, and I'll try to get a more polished version (0.2.5.6) up on github as soon as I possibly can (hopefully by Monday). For now, I'd advise waiting for the polished version. This version does have some new content, but I haven't had much time to test it, and it might be a little buggy. :s

I promise that I'll work my hardest on this and do my very best to avoid any more delays, but making and releasing a more polished version might have a knock-on effect of pushing 0.2.6 back to Friday 25th. Therefore, there will most likely be another progress update on Monday, 21st May, and then v0.2.6 will be out on the night of either Thursday, 24th May, or Friday, 25th May.


As always, I build these previews for backers on Patreon, but if you're not a patron, you can also build these previews yourself from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public (There's a build tutorial here.)

If you do build the game through github, please remember that these are preview releases, and there is a lot of half-finished content (and most likely bugs)!

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!


Version 0.2.5.5 patch notes:


  • Gameplay:
    • Added new quest 'Slime Queen'. You should automatically pick this up from Claire when you enter Submission (she will repeat her initial dialogue if you've already seen it).
      Added unique slime attack descriptions for Submission's tunnels, along with transformation behaviour of wanting to TF you into a slime.
      (Not yet finished!) Added the map 'Slime Queen's tower' as part of the new quest, with 4 new NPCs in there.
  • Balance:
    • Changed slime's status effect from -100 physical damage to -100 unarmed damage.
  • Artwork:
    • Added Jam's artwork of Claire.
  • Weapons:
    • Added support for dying weapon colours.
      Added: Zweihander (Main weapon slot).
      Added: Knightly Sword (Main weapon slot).
      Added: Buckler (Offhand weapon slot).
  • Clothing:
    • Added secondary colour to navel barbell (for the gem).
      Added snowflake jewelry to Nyan's shop.
      Added: Sun necklace (no femininity requirements, neck slot).
      Added: Sun earrings (no femininity requirements, ear piercing slot).
      Added: Sun nose stud (no femininity requirements, nose piercing slot).
  • Other:
    • The losing party's elementals are now dispelled at the end of combat.
      Slightly changed biojuice canister icon, lowered its value, and removed it from random Submission drops.
  • Bugs:
    • Fixed bug in clothing displacement detection method, which could sometimes cause the game to lock up when wearing sealed clothing.
      Fixed chaos feathers only being available in the poison damage type.
      Enchanting clothing will no longer reset item tags (which was causing the bug of nipple tape crosses losing their plugging effect).
      Fixed obsolete reference to a dress in succubus attacker dialogue.
      Fixed slime colours resetting every time the game was loaded.