Friday, 16 October 2020

Progress news

Hello again,

This is just another small post to let you know how things are going.

I'm continuing to work on adding race modding support, and to this end, I've just finished all of the refactoring and expansion of the game's race code. This should now support all of the features I had originally planned for races/subspecies, and should not need to be worked on again in any significant manner all the way up to the game's completion. As part of this work, the different leg configurations (snake-tail, fish-tail, arachnid, and cephalapod) have been given full support, so races such as lamia, mermaids, arachnae, and octopus-morphs will be able to be added without any more work needing to be done.

Now that all of the expansion of the race code has been completed, I just need to add combat move modding and the race/subspecies xml framework so that races can be added via external files (which is what will allow modding). I'll get a preview version released as soon as this is complete, and will then make a full public release soon after with some Fields content.

I'm really sorry once again for how long this is all taking, but it shouldn't be too much longer until it's completed now.

120 comments:

  1. Work at the pace you need. I have no room to complain, I neither know how to code nor do I know your life.

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    Replies
    1. ... Cringe comments as usual.

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    2. 100% Agree with 'M' here.
      Rush and you may end up with more stuff to fix later or work at your own pace and maybe catch problems early and fix them before release.

      Delete
    3. As with everything in life, balance is key.

      You shouldn't rush to the point of needing several hotfixes to patch up stuff you could have prevented in the first place. If you've got the time to be working on it a second time, why not just do things right the first time?

      On the other hand, you should strive to do things within a reasonable time frame. As with most things in life, you have a limited amount of time to achieve your goals. This example ins't applicable to Inno but I trust you will get my point - when you call a technician to help out with an issue, and they are being paid by the hour, you probably don't want them to take forever to finish the job. Yes, try to be careful and do things right but don't be a snail about it either.

      The problem with game development is that even if you're careful you can never truly eliminate all problems and bugs, no matter how lax your schedule is. And one person alone can only see and do so much. Stare at a computer screen with thousands of lines of code for hours on end and you'll tunnel vision sooner or later. In this situation, a pair of fresh eyes and hands are far more fruitful than extra time.

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  2. I have faith that your doing good work. No worries on the time it takes. Life has a way of creating inconveniences. Hope your doing well and things are on the upswing. Have a good one and stay safe.

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  3. Great news, comrade! Good luck.

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  4. Is it just me, or is Innoxia apologizing in almost every post?

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    Replies
    1. yeah, she does that

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    2. thats what happens when you bitch about the sole developer making the game slowly

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    3. Or maybe it's what happens when the dev keeps making promises she doesn't keep.

      Regardless, it's good to hear that Inno's calling the race mechanics done. It should prevent delays later down the track. Now she needs to resume progress down that track.

      Really hope - just to extend the "track" metaphor - that she gets out of the rut she's been in. For what it's worth, I think shes going to feel a lot less stress once she and everyone else starts to see some genuine progress in the main story.

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    4. Well, that is just something i noticed. I am just happy, that the game exists (without being an dead project) at all.

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    5. ... That's bare minimum expectation. If you don't expect a dev and their game to do anything more than just exist, it's no wonder the game won't move.

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    6. I meant by that, that it is one of my favorite games and as long as it will be completed one day, i could even wait 20 years.

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    7. Oh, okay. That makes sense...

      ... Good thing we're not asking you how long Inno should take on the game, then.

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    8. You hear that, Inno? No need to even add content anymore! They'll keep paying you enough money to live off of for 20 years! You got it made!

      @Anon, two posts up:
      ... Do you see the problem, anon?

      Delete
    9. actually i don't have the money to (keep) pay(ing) -.-.... and i see the problem, it was just my personal opinion. i can also give an more logical opinion.

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    10. @OP Anon well you know what they say "Words are cheap"

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  5. Insect and Spidergirls soon™

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  6. sounds like good progress. thanks for letting us know.

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  7. Replies
    1. Then make it yourself. I'm going to make kobolds good luck

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  8. i want bear and tanuki beastmans in the gae pleae T_T

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    Replies
    1. Same here. I'd olso add otter and dragon.

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  9. Is there going to be a guide for race modding on the wiki? I'd like to try my hand at it and a guide would be really helpful!

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  10. I hope so meet the deadline you wanted. Also Lamias! LAMIAS! L A M I A S!!!

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    Replies
    1. Those are coming as an official race in the jungle area.

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    2. that's a hard never then. Who fuckin' knows how long it'll take to get to that.

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    3. Another year or two judging by the rate at which Inno creates bugs that sometimes break the game entirely. It'll get done, just not for a while.

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  11. Good. Good. My manly cephalopod shall finally be realized... Glory be the tentacles.

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  12. Can i use the old save file in the latest version?

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    Replies
    1. Should be able to.

      There have, however, been alterations made to some aspects of existing quests that you obviously won't be able to access if you've already completed those quests in your save.

      One possible problem that occurs to me is that the Slime Queen quest now has to be completed before the Teleportation quest can be accessed. If you've previously completed the Teleportation quest but not the Slime Queen quest, this might cause an issue?

      Try it and let us know. It's not like the download size of this game is huge or anything.

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    2. when i use my old save file, there is a bug, i can add my slave to my party

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    3. @First Reply Anon I assume you are the one that Carl0s replied to, but I figured I would specify which comment I was replying to at least. I'm assuming you mean you can't add slaves, which is normal now unless you specifically turned on the companion content in the options. Inno dropped support for the companion system, so it will only get updates in case there is a code conflict or other maintenance issue.

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  13. why should you finish a game when you get monthly money for it more delay = longer money when you have finished the game you have to think of something new to get money ... "work"?
    when you see how often innoxia is "sick" ...

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    Replies
    1. I've heard this "theory" before and it's based on an inherent misconception of how the game's development is envisaged.

      If you check the development roadmap (link on the right), you will note that development is not projected to cease after completion of the main quest (v1.0). Rather, that main quest will form a core to which additional content (sidequests, NPCs, etc) can be added almost indefinitely. Whereas Patron/Subscriber input into this additional content at an early stage has slowed development, once the main quest is complete it will be the appropriate time for Subscriber polls and the like to influence new content.

      For an example of how successful this development model can be, I'd direct you towards Hard Times in Hornstown, a smut game (time-management rather than RPG) that has completed its main story some time ago but is continually adding more sidequests and subplots (with the devs being pretty well-supported for doing so).

      To put it another way, you are suggesting that Inno is dragging her feet on the main quest because she stops getting paid once it's done, when the game's potential to make her money will only increase once the main quest is done.

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    2. Nobody's forcing their hand to give money tho'

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    3. Are you the OP or a different anon?

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    4. @OP Anon Yeah, people get sick, humans aren't immune to disease and fatigue.

      Delete
  14. Looking forward to lamias. Playing as a landlocked mermaid will be interesting.

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    Replies
    1. It's going to be a while, Lamias are slated for the jungle and entire areas take a long time to get through in development.

      Delete
  15. I gotta say chief, this game is pretty swank daddy. The amount of hours I've lost to this... Keep up the good work, regardless of how long it takes.

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  16. I should create my own game as well and take 3 months to do things I've had planned over the course of years.

    Would you guys still give me money as long as your fetish is included in some way, regardless of effort I put into it?

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    Replies
    1. No one's stopping you

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    2. Basically, if you want what Inno has, do what she's done. Come up with an awesome concept for a game that can plausibly cater to almost any fetish imaginable. Come up with a solid roadmap of how the development of the game is intended to progress so people know you've got more than just a cool idea that will peter out and be nowhere in six months time. Produce writing of a consistently high standard including NPCs who have actual personalities and whose actions make sense given their personality. And of course, code all of this into a game.

      Let's be honest here. If you could do it, you'd have done it.

      Delete
    3. @Carlos: No, I can do it. I just want to know if it'll be worth the time invested.

      But, you're not exactly being honest, either. Pick one: are you a critic or a supporter of Inno?

      Game concept: It's literally just a story in a world where the order of social acceptances have been reversed. Humans at the bottom, demons at the top, furfags in the middle, but leaning towards the norm. Monsters in the middle, but leaning towards the norm.

      Catering to Fetishes: Come on. They're mostly represented by sex scenes that simply include the ability to perform them. They're not different in any way other than what they represent. You got milkers. You got pregnancy. You have the ability to eat horse ass. You got incest. It's all just writing the stuff in and constructing the functions in the scripts that support the interaction.

      Solid Roadmap: Please. If the roadmap were solid, why do we keep getting apologies from Inno themselves saying they've bitten off more than they could chew? Majority of the delays come form Inno overestimating themselves and underestimating the effort needed. There's no roadmap. You know there isn't. That's why we didn't even know Inno planned to shove in all this prep work before getting to Foloi in the first place.

      High standard writing: ... Bro. You've gone off the depe end. Majority of this content is placeholder crap. The writing for some scenarios like Natalya and Helena is nice, but still no better than what a prospective English major could do. Character constructions -- the personalities -- fit within an archetype you'd see in a typical 12-episode anime one-shot series. Lyssieth herself is a literal "ara ara" and Meraxis is a Naruto parody without the "funny" part.

      Coding it all into a game: If I had 4 years to do it, I'd have it done, too.

      Delete
    4. I'm not saying it's a bad game or it didn't take effort.
      You guys are delusional to a point where you're overstating the value of the work and pretending it didn't take Inno 4 years to do less than 10% of the game.

      Delete
    5. @Anon - 3rd comment
      You're basically echoing what other people have said over the months and years this game as been in development. By trying to appease to a lot of people and fetishes, and stretching the game's mechanics in all directions to appease those, the game feels shallow and inconsequential.

      A game that tries to do many things at once usually has to sacrifice something along the way, and that sacrifice was that none of what is currently present in the game is truly remarkable or high-quality. However, its extension and ability to cater to a large crowd means a higher chance of someone finding something they enjoy. And there's enough content in there to last you from a few hours to dozens of them.

      This is/was Inno's first game ever - when she started off she wasn't even that experienced in coding. From where it stands and the amount of money it makes her, I'd say it was a resounding success... but it came with a price. The more popular a game becomes, the more critical and expectant the community becomes. Initially, all the struggle and revamps were understandable but now, 4 years in, we look back and it feels like the game hasn't really moved all that much. While there are developers out there who are far worse (and rob their community blind) there equally those who are able to deliver constant, regular updates with minimal fuss (some even have graphics) and make decent progress while at it.

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    6. The dev of The Red Room comes to mind as a dev who rips off their patreons.

      I really think that Inno needs to find one or two people, that she trusts, to help her with the game. It's been years since I found this game but we are still in the same map (I'm not saying we arent progressing but we are moving very slowly).

      I dont complain though, as Im not paying, but I believe getting some other devs would really move the project forward.

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    7. OP, it is the easiest thing to say 'I can do that' after a thing has been done. It is entirely different to make it from scratch with nothing but a half-baked idea, you are profoundly inexperienced if you do not grasp this. Secondly, don't pigeonhole people into as either critic or supporter. You can, and arguably should, be able to both critique and support an in-development game.

      That being said, there is plenty to critique, and there is plenty to support. For me, the thing this game has over others in the genre is the amount of freedom and customization it gives the player, especially the sex system. Take for example Fenoxo's work - there's awesome stuff there from writing to design etc., but they come with set sex scenes and if they don't fit your taste, there's nothing you can do - no matter how good the writing.

      As for critique, I personally don't feel the slow progress, because I neither pay for the game nor do I constantly follow it. But in the interest of those who do pay for the game bringing on people who can produce content for the existing mechanics to shine in would probably go a long way. Alternatively I think making modding more extensive and more accessible could help much in the same way - and to a point afaik the dev is adding more modding.

      Delete
    8. @Last Anon:
      1. The accusation was that I can't do it. I can do it. Nobody said a thing about the easiness of it.

      2. But, they don't critique and support. They pick one side and flop-flip between both according to convenience because nobody defending Innoxia actually believes the nonsense they spew about them. It's just contrarian garbage.

      3. Nobody said there was a lack of things to critique or support.

      4. The entire second paragraoh has nothing to do with anything I've said.

      5. Third paragraph also has nothing to do with anything I've said. I don't care if you like the game or not. I don't care if you pay or not.

      But, if you're somehow implying I shouldn't have anything to say if I don't pay: People are allowed to have opinions, regardless of who does. You do realize that marketing to an audience requires an ability to draw in more customers? The people who AREN'T paying are the opinions you need to be listening to the most! That's money you're not getting! lmao

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    9. @OP Anon No, Anon, I would not. Unlike your hypothetical project, Inno is actually doing work for this game and has already gotten close to earning my support. The only reason I am not giving it is because Inno made several recent bad decisions regarding race modding.

      @Second Reply Anon As for Inno's apologies, as annoying as it is for Inno to do so repeatedly, Inno cannot help it if there is a problem that delays the game. That's the thing with game development, there is no such thing as a bug free build except in the final product and even those sometimes have bugs. When a bug is severe enough, it must be dealt with immediately, which means putting off new code to fix existing code. As far as there being no roadmap, check the links on the right side. The race modding wasn't in this part of the roadmap, you're right on that, it was shoved in at the start of 0.4 development. That's why people like Carl0s and I spoke up in the comments here. As far as the coding, I doubt you would have. It took that long because so many issues popped up in the code along the way, at least one of which broke the entire game. I'm an experienced programmer and I doubt I would have gotten it done any sooner.

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    10. "Unlike your hypothetical project, Inno is actually doing work for this game and has already gotten close to earning my support."

      Delusional or illiterate. I can't tell which.
      It was two lines. Where did I say anything about starting up a project and not doing work? I said I'd start up a project and take three months to do a thing I've had planned for years. The fact that you couldn't actually argue that and turned it into something I didn't say is why I know I'm right.

      Delete
    11. You can't tell because it is neither of the two. You said "I should create my own game as well and take 3 months to do things I've had planned over the course of years. Would you guys still give me money as long as your fetish is included in some way, regardless of effort I put into it?" and my answer was no because I do not contribute unless a project has shown progress, which Inno's has, and doesn't make bad decisions in the process, which is why I do not contribute to Inno despite the progress this game has made.

      Delete
    12. Roadmap be like "lemme do race modding that wasn't in the roadmap instead of the fields content that was actually in the roadmap"

      Delete
  17. Yes, you're right. I'm beating a dead horse. I just wanted to crack a joke is all. Carlos said something I found silly, so I responded. But, if many people been saying what I've said, I don't know why people still don't get it. It's obvious enough. So, people willfully being ignorant.

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  18. Fields content, and octomorphs incoming! Poggers!

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  19. So I've heard about the race-rework and fields stuff, but any info on ferals? I haven't seen them explicitly mentioned in any blogpost.

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    Replies
    1. According to inno in the fetish content section as of 2017, "They'll most likely take the form of being mind-broken greater morphs, doing the bidding of the person who mind-broke them."

      I'm still hoping for real ferals, whether modded or official.

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    2. Would love to see some feral body types honestly. Not just for greater morphs, but a demonic version as well. I mean we already have demonic taurs, so why not demonic ferals?

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    3. I wonder if we will have the ability to turn morphs feral ourselves at some point.

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    4. @Devil Cream Soda
      Yeah. I don't much care for the furry content. I just want to fuck a horse, bonus points if it's sapient.

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    5. ""They'll most likely take the form of being mind-broken greater morphs, doing the bidding of the person who mind-broke them."

      From what I've read on the Discord, it's going to be "feral" ferals. Ferals with a feral bodytype and not just mind-broken greater morphs.

      Delete
    6. @alex2011 I love that but how would you balance between feral and morphs wielding weapons. I would give ferals bonus damage with the draw back being that the only items useable being arcane crystals, feathers, and special weapons designed for ferals. Less lust damage unless your opponents have a fetish for ferals.

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    7. I would say ferals should have a bonus in unarmed combat and not be armed at all to play into the feral aspect. They're feral, so they may or may not be sentient enough to use weapons.

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    8. ToV Repede be like

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    9. @Alex2011
      Obligatory "sentience is not sapience, even the stupidest animal is already sentient" comment.

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    10. @alex better then my idea and I know you meant sapience. my idea is that but some weapons I believe can be wielded by ferals the arcane equipment which get dissolves into your character aura to be used as to increase unharmed damage with a element. I'm not saying ferals are dumb just that they can't wield weapons because they can't hold the weapon at all they don't have fingers to hold the weapon, just paws like taur bodies not like a morph arm

      anon above the other anon what is ToV Repede?

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    11. Repede is a dog protagonist from Tales of Vesperia that uses Daggers to attack, as well as using dog appropriate armor for defense.

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    12. thank you my fellow anon

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  20. Hey, it may take 5 years... but at least it isn't Bannerlord!

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  21. has anyone else been having issues with the dark siren set? whenever i equip anything from it, it makes my health and aura permanently revert to the 1 value. the same goes for any crafted enchanted items (i made a ring of health that did the same)

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    Replies
    1. it is because you have an over enchant and need to level up thills to do so

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    2. You can just turn off the enchantment limits in the menu if you want.

      Delete
  22. Alright, so I'm doing some serious back-of-the-bar-napkin math here, but Innoxia makes 4537 USD a month from her SubscribeStar. Let's assume she would be doing a standard 40-hour work week if she worked at what some Anons so angrily call a real job. 4537/160 = 28.36 (rounded up to two decimal places) USD, or 21.74 GBP. So effectively she's working the equivalent of a carpet installer, as the sole developer for a fairly large game, and making much better progress than some projects I've seen over the years.
    She's not exactly lounging on the opulent throne of the bourgeoise, she's an indie dev who's doing her job pretty well.
    (I will gladly accept corrections on the maths from people who live in the UK, I'm relying on google for those.)

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    Replies
    1. I agree with you but a quick correction, in the us the median income for a carpet installer is about $19 usd. She is making around the higher end of a LPN's salary.

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    2. It's not that any developer making some arbitrary amount off a crowd-funding platform is automatically obliged to treat it as a full-time job due to the rules of teh Interwebz, it's that Inno herself has said that she would treat it as such upon support reaching a certain level.

      I don't begrudge Inno the money she makes from the game. If anything, I hope it increases. Once the main story gets back underway, I for one will be renewing my financial support.

      Delete
    3. Thanks, Anon.
      As to Carl0s, I guess the phrase "full-time job" is one of those ones that bother me. My family has a history of various chronic illnesses, so not being able to do anything for days at a time is something I consider normal. I get some of that, but I also feel like people treat her like she's living large, instead of being someone with a weak constitution who does a lot of work on her own.
      Also, people making fun of her for being concerned over not feeling well during the midst of a global pandemic is... concerning.

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    4. This comment has been removed by the author.

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    5. No, honestly, this just looks like another reach into the vast ether for some kind of defense against any criticism Inno is taking right now. You were corrected on the actual wages and defaulted to the comical equivalent of "Well, I just don't like their tone."

      Delete
    6. Inno's pay sites are first and foremost donation jars, so the fact that Inno said that this would be treated as a full time job is sort of irrelevant. It isn't totally irrelevant because it was specifically stated, but still, Inno is not getting paid specifically for the game.

      Delete
    7. Sorry Alex, but that's literally what Inno is being paid for. Unless she has some Instagram account I don't know about or is running a charity that I also don't know about, she's being paid to develop a game.

      Delete
    8. One thing is certain - Lilith's throne is a project that benefits from the funds given by people. While it does support Inno's lifestyle, the Sub. Star account (former Patreon) was made specifically so this game could be made, without forcing the developer to seek employment elsewhere (which would either mean no game or a slower development pace).

      While some people create Patreon accounts for the purpose of (personal) financial support - Lilith's Throne was all about supporting an idea, a project. THIS project. That was the "promise" she made when she created an account for this game and started accepting funds for it.

      She both is and isn't beholden to it. If it weren't for this project, she wouldn't have this kind of "income" (that she almost certainly uses to pay the bills and other things not related to the game). On the other hand, we wouldn't have a game if people didn't contribute for it. So, in a sense, this is a trade. People give money so a product they want or like can continue to exist under its current circumstances.

      Let me ask you this - If Inno declared the project dead, how many people would continue to support her? If your answer was - most wouldn't - then there you have it. People are expecting a service in return for their funds - hence why some feel more strongly about this being her "income" and not a proper donation.

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    9. First off, I freaking the the tone of this comment thread. Major props to everyone here for disagreeing in a civil manner that encourages discussion. Y'all make me happy.

      I'll respond to Ivory's point regarding the notion of money-for-product. First off, this is an entirely valid model to look at it from. Someone had earlier on mentioned that Inno had set up the Patreon so Lilith's Throne could be her job, which changes my view somewhat, because it's an important point; if she couched it as "this is my job" then she does have an obligation. (By the way, Ivory, ultra props to you for exploring the ambiguity there with "both is and isn't beholden".)

      Others have said that if you went for months without progress in a job, your boss would fire you. That's also true, and ties into Ivory's stance of pay-for-product. If that's the model, then one would be entirely justified in feeling angry at the lack of progress.

      I would submit, however, an alternate model: fee-for-service. I would submit, as others in this thread have implied, that the implicit contract of our donations is that we're paying her to *work on* the game, not for the game itself. (Hence it being termed donations.) While we want progress, I feel that there are people, such as myself, who view it more with this model, rather than pay-for-product.

      Consider the contractor. You're paying them for a service, the service of working toward a goal. If they're rebuilding your porch, and discover that some support beams are rotted, it's unfortunate, but you wouldn't fire the contractor for taking longer to finish. Of course, at the same time if the contractor takes four years to build a square foot of deck, you'd probably fire them, so even in this model there's room to be mighty displeased, but for Inno, I feel like many of the delays really are to build in more features. Not the ones we wanted (main quest, a la Carl0s Danger, a point he and I agree on) but it's progress nonetheless.

      I'd be interested to hear if people think I'm onto something with this, or if I may be misunderstanding. And, because so far this comment section has been filled with win, I'm optimistic that y'all will help me better understand and explain where I've erred.

      Delete
    10. *I freaking love

      That'll show me for not rereading my comments. :p

      Delete
    11. IMO all points shared here are valid. We could spend days debating what makes a donation, a donation, but I also think the ones who have a bigger say in the matter are the ones who actually donate to the cause. If the majority of the supporters leans towards one side or the other, that should be an indication of where the mentalities lie.

      If you give money to the project because you want to support the developer and don't expect much in return, you're right to call it a donation. If you give money because you want or expect something in return then you'd be right to call it "paying for a product" or a fee-for-service, like Pally suggested.

      Earlier, I tried to make my point across by asking about what would happen if Inno declared the game dead - would people still support her then? Truth is, the opposite holds true as well. If the majority of people kept supporting her, even without anything in return, then it would mean this truly was a case of "donation jars".

      @RaunchyPally
      I think you have a point. Ultimately, people "donate" to this project because they want the game to continue to exist. Development in one direction is better than no development at all, even though some people will argue where that time and money is better spent on (some prefer more sandbox, others story, etc). Some folks may consider progress that doesn't involve their particular fetishes and/or preferences to be no progress at all... but you can't win all the times.

      Could things be better? Yes. Could things be worse? Also yes. Its easy to get carried away when working solo on a project but that is why we are here - to make our voices heard and try to steer things in a better direction, even though we may not win all the time.

      Delete
    12. She said on her discord that after all is paid, she makes less than minimum wage.

      Delete
    13. @Anon from 27th Oct - 18:12
      That's a bit ambiguous, isn't it? What exactly did she meant with "after all is paid"? Stuff related to the game or bills and other living expenses? I mean, if after paying all my expenses (rent, food, bills, etc) I still had some money leftover, that should be good, no? Means you have extra to put aside or spend on frivolous/personal things.

      What about people that have to pay everything with an actual minimum wage then? They would have even less.

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    14. This comment has been removed by the author.

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    15. For reference's sake, the current minimum wage on the UK (where she lives) is somewhere around 8-9£ (pay-per-hour). In American dollars that's 10-11$ per hour. The values vary in accordance with your age and whether you have an apprenticeship or not... but it's enough to get an example.

      Source: https://www.gov.uk/national-minimum-wage-rates

      Delete
    16. Eh, you're overthinking this. Indies making laughable hourly equivalent rates isn't exactly new.

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  23. Its been over 3 months since 3.9... and s no 4..

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    Replies
    1. Because Inno is laying groundwork that could have been put off until it was time to add the jungle.

      Delete
  24. I fully support you decision on this! Also i wanna thank you for continuing your passion in creating this!

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  25. So, no update till the next month payment from subscribers, right?:)

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    Replies
    1. Shut the fuck up

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    2. I agree with the second Anon, you shouldn't even think that way. She's doing her best in order to give good updates without needing 10 hotfixes in a row so the game can actually be playable instead of stressing her even more on how you can't do anything because of a game breaking bug.

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    3. It'd be pretty funny if the update occurs in November I think.

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  26. Take as much time as you need, keep up the good work and have a wonderful week. :)

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  27. Replies
    1. One week since you looked at me

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    2. Cocked your head to the side and said, "I'm angry"

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  28. Could you possibly do a progress update every week or so ? Even if it's one or two lines or just a message on blogspot or Discord it really helps out with all the waiting part, or at least it does for me and i think it's better to keep us updated of how progress is going so we don't get any bad hope about getting progress update news every day by checking, thank you for reading

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    Replies
    1. Inno tries, but sometimes cannot keep us up to date because of other things or just forgets sometimes.

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    2. more likely, it's a mix of burnout, guilt cascade, and not wanting to read a wall of vitriol and bickering.

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  29. Can't believe we're almost done with 0.3. We've been here for two years, thought it would never get to 0.4. Maybe in 10 years, the main story line will be completed?

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    Replies
    1. A bit cruel, but not unwarranted. I've said it before, I'll say it again.

      It's time for Inno to make her game now.

      Not hoping she doesn't (it's a great concept and I want it to succeed). Not saying she can't (she's gotten this far, after all). Not saying what currently exists isn't good (it hooked me). Not saying that the reasons she's had for not progressing the main story aren't valid (I've defended her). Not saying the various side quests we've gotten aren't good (it's a mixed bag, let's be honest)

      But it's long past time for Inno to stop buggering around trying to "perfect" the game engine or add irrelevant side content and get back to making the damn game.

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  30. Just checking in to say that your game has been wonderful to play so far. Almost nothing comes close to it aside from CoC/TiTs, and believe me when I say I've looked really, really hard.

    Saw some of the demanding comments, thought I'd chip in with a simple thank you. Please do keep up the good work, friend.

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  31. My dude, Just hire some people. You get regular comments saying "finish this" and "finish that" or "why are you taking so long, I'm unsubbing". You would likely make your money back that you would have lost on less subs/people unsubbing if you hired at least one other dude to work on your game with you. I'm pretty sure there are tons of horny retards that would help you out. IDK if you even read these comments, but the stress from this is probably not good for you either and you would alleviate some of it if you had someone likeminded to bounce ideas off of.

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  32. don't forget we're still waiting for the preview version

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  33. my wife left me

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  34. Been lurking this project for a while now, keep up the good work, but please get some help if you need it to keep progress consistent.

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  35. I know this is kinda late to think about this but, isn't weird that double penetration isn't a thing yet in this game? I just noticed that whenever you have two slaves, one goes for oral and the other goes for a hole. Because they can't do double pen.

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    Replies
    1. There's been DP (both A/V and 2-in-1) for at least a year now, it just takes some setup to get everyone's position right and thus may not be obvious depending on your play style. Just play around with the advanced position system a bit (the first 3 or 4 choices in the position tab).

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    2. there is but you have to have to be dom since they will stay in the position they started in because it is a proper sex position and not forplay. you can even have two penises in the same hole.

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  36. I can't believe innoxia is fucking dead. Damn you corona

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  37. So when will fields finally be worked on? Will it be after you've put more pointless side quests ahead of main story? Seriously get priorities straight.

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