Showing posts with label release schedule. Show all posts
Showing posts with label release schedule. Show all posts

Saturday, 14 September 2019

Release time estimate

Hello, this is just a small post to let you know that v0.3.5 should be ready by Sunday evening/night. I had hoped to have gotten it ready for tonight or tomorrow night, but getting the content (Claire's quest) added is taking a little longer than I thought.

So, just to be clear, v0.3.5 should be out on the night of Sunday, 15th September. I'll make another small post if it's looking like it will take longer than that (but I really don't think it will).

Friday, 16 February 2018

Next updates on Wednesday 21st & Wednesday 28th

Hello everyone! ^^

As I mentioned in the previous post, I wanted to move my release date to a Wednesday, so the next update will be on Wednesday 21st February. From that point on, updates will continue to be released on the same weekly schedule as before, but with the release date shifted to Wednesday instead of Friday.

The reasons that I wanted to move the release date to a Wednesday/Thursday (as opposed to the current Friday/Saturday) window are:

1. Each release will be finished & hotfixed in time for you to enjoy it over the full weekend.
2. Any hotfixes will be made on Thursday & Friday, which will give me more time to rest at the weekend.
3. Having my break in the middle of the release cycle will hopefully be less stressful than having it immediately after release.

I did try to get a mini-release finished for yesterday, so that you wouldn't have so long to wait until the next release, but there was (and still is) far too much that's in a half-finished or broken state. If I wasn't moving the release date to a Wednesday, this update would most likely have been delayed by a day or two anyway. :(

Sunday, 2 April 2017

New release schedule

Hi, so first off, I'm still going to release 0.1.69.9 this evening (in about 2 hours), but it's going to be in a little bit of a rough state...

As quite a few of you have noticed, my current release schedule isn't really working out very well. I keep on missing Friday's release target, and then end up working over the weekend in order to put a version out each week. I'll finally admit that this is starting to get a little bit stressful, so, after reading all your concerned comments about me overworking myself, I've decided to change the release schedule a little.

New schedule:

I've decided to move to a bi-weekly release schedule, in order to give me a good amount of time to fully polish and test each new release. However, I still kind of want to put something out every week, so I'm going to use the 'off-weeks' to put up a 'preview' build here on the blog.

The 'preview' builds won't be announced anywhere else (like on TFGamesSite or fenoxo forums), as they're going to be unpolished snapshots of what state the game is in at that time (i.e. I'll just build whatever I have on that Friday and release it as a 'preview' build). To make things a little clearer, here's how the releases will look (with each release still taking place on a Friday):

Week 1: Version X preview
Week 2: Version X release
Week 3: Version Y preview
Week 4: Version Y release
etc. etc.

This week's release is '0.1.69.9P' release (with the P denoting that it's a preview build), so it will only be announced/released here on the blog, and is likely to contain a lot of half-finished content. If you only want to play 'full' releases of the game, then I'm afraid that you'll have to wait until next week for version 0.1.69.9...


P.S. I'll still make sure that the preview builds work and that there are no huge game-breaking bugs, but please don't expect them to be as polished as the 'proper' releases.

P.P.S. Thank you everyone for your concerns about my health/workload. This new release schedule will make things a lot less stressful! ^^