Monday, 6 July 2020

Version 0.3.8.6 Preview Hotfix

Hello once again,

I've got a hotfix (v0.3.8.6) pushed to github, in which I've managed to completely finish off the alleyway Enforcer encounter, as well as get several bugs fixed. There are also numerous updates to DSG's Enforcer clothing, as well as some minor balance changes and other small things.

As mentioned in the previous post, the other big change in this version is that the ability to have companions in your party is now locked behind a content toggle in the gameplay settings. Accounting for companion content was proving to be too much for me to handle in a reasonable timeframe, so no more dialogue variations or support for companions will be added from now on.

I am planning on reworking the way Elementals function for v0.3.9, but for now, they will continue to function like they always have done (as a persistent companion). I will also be adding more interactions with slaves & friendly occupants in the future (including dating content) to make up for the fact that companion support is being dropped.

There may still be some bugs in this version, but I'm pretty sure that I've caught all of the major ones. The next update will be the full release of v0.3.9, which will be out on the 15th July at the very latest.

I'll make another post on Wednesday or Thursday to let you know how things are progressing.



I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
(There's a build tutorial here.)

IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

ALSO IMPORTANT: Make sure you build from 'dev' branch.


v0.3.8.6 Patch Notes


  • DSG Enforcer Clothing update:
    • Modernized the replacement/displacement text blocks of all items to the newer, more compact style
      General improvements to item descriptions and replacement/displacement text (including fixing US/UK spelling discrepancies and some typos which were at least two years old x_x)
      Buffed the default poison resistance of the Enforcer's gas mask to 15
      Added five new set bonuses (clothing not listed have been stripped of their set bonuses):
  • Dutiful Enforcer
    • Grants +1 lust resistance
      One from each list below is required unless locked out
      Over-torso: All varieties of the Enforcer's coat/waistcoat, including unique variants, Enforcer's commando sweater/sweater vest
      Leg: Enforcer dress slacks
  • Vigilant Enforcer
    • One from each list below is required unless locked out
      Over-torso: Enforcer's stabproof vest
      Hips: Enforcer's utility belt
  • Methodical Enforcer
    • Grants +5 lust resistance, +3 energy shielding, +5% critical damage
      One from each list below is required unless locked out
      Over-torso: Enforcer's plate carrier
      Hips: Enforcer's battle belt
  • Courageous Enforcer
    • Grants +7 lust resistance, +5 energy shielding, +5% critical damage
      One from each list below is required unless locked out
      Over-torso: Enforcer's heavy plate carrier
      Hips: Enforcer's heavy battle belt
  • Steadfast Enforcer
    • Grants +5 lust resistance, +5 fire resistance, +3 energy shielding
      One from each list below is required unless locked out
      Over-torso: Enforcer's riot armour
      Hips: Enforcer's riot belt
      Wrist: Enforcer's riot arm guards
      Ankle: Enforcer's riot shinguards
      Head: Enforcer's riot helmet
  • Other
    • Added handcuffs (wrist slot).
      Added unique Enforcer coat variants for Wesley and Aellasys. (Characters will be added soon.)
      Fixed minor issue with outline colouration in the Enforcer's utility belt icon.

  • Engine:
    • Slightly improved game's performance (by updating character status effect checks and removing some background parsing).
      Reduced size of save files by about 800kB.
  • Gameplay:
    • Companion content is now locked behind a toggle in gameplay options, and is disabled by default. No further support for companions will be added going forwards, as accounting for companion variations, both in the writing and dialogue framework, was taking a huge amount of time and slowing down the pace of the game's development too much.
      Added full content for the Enforcer encounter, which can now trigger in both Dominion's canal and alleyway tiles. Increased the chance of this encounter triggering from 1% to 2%.
  • Balance:
    • Martial artist perk now triples base unarmed damage.
      Base unarmed damage is now calculated as 20% of a cahracter's physique, and is no longer capped at 8.
      Characters can now only perform sex actions of one corruption level higher than their current level without gaining corruption. (e.g. A 'pure' character can only perform 'pure' or 'vanilla' actions without gaining corruption.)
      The boundaries for the six levels of physique/arcane/corruption perks has been standardised to 0-10/10-30/30-50/50-70/70-90/90-100.
      Slimes no longer have -100 unarmed damage as their subspecies modifier, and instead have their base unarmed damage reduced by 75%.
      'Unarmed' weapons (such as the knuckle dusters) now include the equipping character's base unarmed damage in their damage calculation.
      Characters now gain unique effects from non-flesh body materials, instead of the effects being part of the subspecies status effect. (Only affects slimes and elementals at the moment.)
  • Elementals:
    • Elementals no longer have two perks giving them their core stats, and instead have an 'Elemental' trait which does this.
      Elementals' attributes are now determined by their body material, and are applied via their racial status effect.
  • Sex:
    • When a character wearing a condom cums, and the condom doesn't break, they now pull out of whatever orifice they were fucking (so that they can remove the condom).
      NPCs will no longer stop all ongoing 'foreplay' sex actions before starting their preferred 'main sex' penetrative action (if the action is available to them).
      Disabling anal content now only disables actions involving a character's anus, not their ass. (So you can now perform/receive hotdogging even if anal is off.)
      NPCs will now only suck their own tails during sex if they have both the performing and receiving oral fetishes.
      Characters who have the pure virgin fetish and a virgin vagina (or a regrown hymen) will now have a very strong aversion to performing sex acts that involve having their vagina penetrated. (This also affects sex type generation during quick sex.)
  • Slavery:
    • Slaves will no longer have sex with other slaves who aren't attracted to them, unless they are willing to rape that other slave. (Willingness to rape requires non-con content to be on and for the slave to have a non-negative fetish desire towards raping others.)
      Slaves now have a chance (25%) to bond with one another for each hour that they spend together (either in the same room or at the same job). The chance to bond is reduced if the slaves are shy and increased if they are confident or related to one another.
      Bonding events can either result in a positive or negative change to the slaves' affection towards one another. Being kind or related to one another increases the chance of a positive event, while being selfish decreases it.
      Slaves will now only masturbate after 12 hours of having the 'Pent-up' status effect, instead of 6, so (if their setting enable them to) they will be more likely to have sex with other slaves (or ambush the player for sex).
      Improved information shown in slave job tooltips.
      'Daily fatigue' has been renamed to 'daily stamina'. All slaves have 24 stamina, and instead of slave jobs increasing fatigue, they now drain stamina. The 'idle' and 'bedroom' jobs now have no effect on a slave's daily stamina.
  • Other:
    • The icon representing items in a tile is now shown in the main map screen.
      Rainbow colours are now parsed correctly.
      Buffed the 'tourist' perk by making all enemies suffer -1AP. (Silly mode occupation.)
      Changed Dominion's street and boulevard 'Characters Present' to have less Enforcers, as well as adding 'centaur carts' as being present in boulevard tiles.
      The girth of rat tails now tapers off instead of being the same value all the way to the tip.
      Half-demon rabbit-morphs are now called 'jackalopes'.
      Reduced the fine which Dominion alleyway prostitutes need to pay off from 20,000 to 10,000 flames.
      After completing Helena's romance quest, Scarlett will now slowing regain affection towards Helena until she is neutral towards her.
      Moved the 'copy dialogue' and 'export character' buttons from the top-left and top-right of the dialogue title bar to the very bottom-right part of the game's UI.
      Improved formatting of offspring map dialogue.
      The 'Inno-chan's gift' debug item now works on the player character.
      Increased save file name length limit from 32 characters to 64.
      Updated the icons for physique/arcane/corruption attributes.
      Added unique colours for association with unarmed, melee, and ranged damage.
      Added a tooltip to show you what your unarmed damage is when you hover over an empty weapon slot in your inventory.
      Added 'tapered tail' as a demonic tail type.
  • Bugs:
    • Numerous parsing, formatting, and typo fixes.
      Fixed issue where characters with a lisp wouldn't have their dialogue parsed correctly if there was an ELSE conditional within it.
      Fixed issue with VAR parsing in xml files sometimes throwing background errors.
      Items of 'Unique' rarity will no longer automatically be deleted from tiles.
      Teleporting or using any other means of fast travel will no longer cause any dropped items in your current tile to avoid being automatically deleted.
      Loitering for 8 hours now correctly passes 8 hours instead of 4.
      Fixed issue where entering and then exiting the enchantment screen while trading with someone would allow you to fully manage the trader's inventory.
      Fixed bug where your clothing would sometimes be duplicated after the Enforcer encounter's strip-search sex scene.
      Fixed issue where all status effects that had a 'time remaining' value assigned to them (most noticeably the 'pregnancy' effects) would be deleted upon saving & then loading your game.
      Fixed issue where externally-defined status effects would not be applied to your character after loading a saved game until you took an action.
      Fixed issue where the 'prevent creampie' flag was not working when calculating generic sex results. (This was the cause of the bug where Scarlett was letting random harpies cum inside of her even when she liked you.)
      The response buttons are now correctly refreshed to what they should be displaying after using any of the loiter actions.
      Fixed issue where enslaving a storm attacker on a street tile which also had a friendly occupant living in it would result in the post-enslavement dialogue breaking.
      Resting until sunrise/sunset now rests you to 5 minutes past the exact time of sunrise/sunset, which should fix the issue of shortening/lengthening day times causing the rest button to sometimes rest you for 24 hours + 1 minute.
      Fixed bug where the 'important status effect' screen would keep spamming 'cleaned vagina' messages if you had both pussy and vaginal-urethra creampies and had a dildo inserted into your vagina.
      Fixed incorrect tooltip description for the sex positioning action to move beneath a taur in order to perform oral on them.
      Fixed issue where not all characters would not react to a character's sexual areas being revealed in sex.
      Fixed issue where characters who cuoldn't see each other were reacting to each other's sex areas being revealed (such as the two people you service in the nightclub's gloryhole scene).
      Fixed issue where the availability of the 'incest tease' and 'vaginal tease' was incorrectly based on the performer requiring a vagina.
      Any Constables which were spawned and incorrectly stayed in the tile after the encounter had ended will be automatically cleaned up when loading into this version.
      Fixed bug where viewing your offspring's character screen or using the offspring map would sometimes throw a background error and cause the game to lock up.
      Fixed bug where you were able to order a custom slave from Helena even if you couldn't afford it.
      Fixed bug where custom slaves ordered from Helena were ten times more expensive than they should have been.
      Saved clothing elements which have been corrupted and saved as being equipped into an impossible slot should now have their loading gracefully cancelled by the game.
      Modded clothing will no longer spawn on randomly-generated NPCs with colours that are not defined as being available for them.
      Fixed issue with a singular unicorn being described as 'An unicorn'.
      Fixed bug where if a character was already addicted to a certain fluid type, they would never recognise any other character as having also given them their addiction, even if that other character has addictive fluids.
      After combat, the active response tab no longer incorrectly remains on whatever tab you were on during combat, and instead resets to the first one.
      If you somehow gain access to Brax's office after completing his part of the main quest, you (and Brax) will no longer get stuck in the tile.
      Fixed bug where after asking Ralph for a big discount, he would start fucking you without displacing your clothing to gain access to your pussy/ass.
      Finch now correctly stocks weapons and items which are tagged as being sold by him. (So he should now correctly stock the 'riding crop' weapon.)
      Fixed bug where after performing a double anal creampie, the orgasming character would end by penetrating the second target's vagina (even if they didn't have one...) instead of their asshole.
      Fixed bug where the 'Forced TF Racial Limits' option would be in every content option category, instead of just in 'Gameplay'.
      Scarlett now correctly stops calling you by the name you told her to call you by when releasing her from being your slave.
      Fixed weapon description always displaying its stats as though the player had it equipped. (So when a weapon is equipped by an NPC, it now correctly shows the damage as though it's using their stats.)
      Fixed issue where Lyssieth was being detected as a human instead of an elder lilin.
      Fixed bug where if you were a demonic slime, your self-transformation choices would be limited to just human or demon.
      Fixed related bug where you wouldn't get a slime's bonuses if you were also a demon.
      Fixed bug where self-transformation horn options were being displayed in the 'Hair' category.
      Shopkeepers will no longer generate randomly-enchanted items which should have defined pre-set enchantment (such as clothing/weapons which form part of a set).
      Enforcers now only equip condoms if they have the associated fetishes for that behaviour. (i.e. They either dislike cumming or you have a vagina, you aren't visibly pregnant, and they have a non-positive desire towards the impregnation fetish.)

    Friday, 3 July 2020

    Plan for v0.3.9

    Hello again!

    After taking a break over the past several days, I'm feeling a lot better than I have been over the last two weeks, and so now I'm ready to get started on finishing off the rest of v0.3.9. I'm still aiming at the 15th of July for the full, public release, but hopefully I'll be able to get it out sooner than then.


    Plan up until v0.3.9

    By the end of this weekend, I am aiming to have the following finished:
    Release a preview hotfix
    - Fix the bugs that have been reported in the preview release of v0.3.8.5.
    - Completely finish off the Enforcer alleyway encounter.
    - If time is left over, I'll try and add some other small stuff.

    By the 15th of July at the very latest:
    Release the full public version of v0.3.9
    - Fill in all of the Rat Warren placeholders.
    - Fill in the player's bathroom & spa room upgrade content.
    - Spend any remaining time on adding as many small features that I've previously mentioned as possible.


    Companion Support

    I also need to mention the fact that I'm planning on dropping support for companions in this next version. This wasn't an easy decision to make, especially considering how much time has been put into them, but the amount of complexity that they've been adding to new content has been a large part of the reason why so many releases have been delayed. Not only was it taking a considerable amount of time for me to both write and make the framework variations for companions, but doing so was very repetitive work and was draining my enthusiasm for adding new scenes.

    As an example of how companion support was slowing me down, I'll give a quick example of how I need to take into account attractions & available sex areas when starting a sex scene with a random NPC:
    Without companions:
    - Check NPC attraction to player.
    - Check if the NPC's desired sex type with the player is available.
    With companions:
    - Check NPC attraction to player.
    - Check NPC attraction to companion.
    - Check companion attraction to player.
    - Check companion attraction to NPC.
    - Check if the NPC's desired sex type with the player is available.
    - Check if the NPC's desired sex type with the companion is available.
    - Check if the companion's desired sex type with the player is available.
    - Check if the companion's desired sex type with the NPC is available.

    The situation gets even worse when there are two or more random NPCs, as I then need to check all of the possible variations between the player's companion and these extra NPCs. Having to factor in all of these variations is what's been causing a lot of the delays in getting new content added (especially in the Rat Warrens), and so that's why I'm going to have to drop support for them.


    How it will be handled

    Starting from the next release, companions will be completely disabled by default, but you will still be able to enable them (via a content toggle), so no content is actually being removed by this change. All of the slavery and friendly NPC content is unaffected by this; it's only the mechanic of adding NPCs to your party which is being dropped.

    Going forwards, I won't be adding any support in normal scenes for companions, but I will try and compensate for this somewhat by adding more options for slaves and friendly NPCs (such as taking them out on dates and other such things).

    Elementals will also be getting a rework, and while they will no longer be summoned as persistent companions, they will still function in the same manner during combat. I will also be adding a way to start an interaction scene with them, so you'll still be able to have sex with them and talk to them about things. I'll be greatly expanding this once again once I get to the stage in the game where Elementals will be properly unlocked in a lore-friendly way (the current elemental spell books are just temporary).

    There will also be some unique scenes and areas in the future which will involve temporary companions, similar to the way things work in Claire's quest, so the companion mechanics won't have been a complete waste of effort.


    Summary

    So, to sum up:
    - Supporting companions is causing a lot of the delays when adding new scenes.
    - As such, all new content from now on will no longer support companions.
    - You will still be able to access all current companion content by enabling the companion content toggle.
    - Slaves & friendly NPCs will have dating and other scenes added as compensation (in a future version).
    - Elementals will be slightly reworked (for v0.3.9).
    - Companion mechanics will be used as part of special quests later on.

    I know that a lot of you liked the companion mechanics, and to you I'm very sorry about dropping support for them, but if I kept going as I have been, then it would take me absolutely forever to finish this game.

    Saturday, 27 June 2020

    Version 0.3.8.5 Progress Update

    Hello again,

    I'm sorry about the delays leading up to this release, and for how long it's taken me to get this preview release ready. I've been feeling a little under the weather recently, and I've been struggling to get as much done as I'm normally able to.

    Anyway, I've got a few bugs and other things fixed in this version, as well as adding the framework for the Enforcer Dominion alleyways encounter. That encounter still contains mostly placeholder dialogue (sorry...), but I'll get it all filled in for the full release.

    In addition to this, there is a new portrait of Rose in the game, drawn by UltraBondageFairy (https://twitter.com/UltraBondageFae). DSG has also updated a lot of their Enforcer clothing which was added in previous versions, and has additionally made a set of 'kitty lingerie' (consisting of 5 new clothing items).

    I'm going to have to spend at least the next few days resting, so taking account of that, I'll try to get the full version of v0.3.9 out on July 15th. I'll make a post to let you know what that will include mid-next week, so I'll see you again then!



    I package and release these in-between preview builds for backers over on my SubscribeStar, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
    https://github.com/Innoxia/liliths-throne-public/tree/dev
    (There's a build tutorial here.)

    IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!

    ALSO IMPORTANT: Make sure you build from 'dev' branch.


    v0.3.8.5 Patch Notes


  • Artwork:
    • Added artwork of Rose, by UltraBondageFairy.
  • DSG clothing contributions:
  • DSG's Enforcer items update:
    • Added pattern support to the following items: Short-sleeved combat shirt; Enforcer's short-sleeved combat shirt.
      Restored pattern support to the following items: Combat shirt; Enforcer's combat shirt; Enforcer's combat helmet; Enforcer's plate carrier; Enforcer's heavy plate carrier; Enforcer's tactical trousers.
      Added a new fixed color pattern: 'urban splinter camo'. This new pattern is set as the default at 100% chance for the following items: Enforcer's combat shirt; Enforcer's short-sleeved combat shirt; Enforcer's tactical trousers.
      Changed rarity and set bonus of the 'civilian' version of the short-sleeved combat shirt to be the same as the long-sleeved.
      Changed cryoprism artwork to have less HK G-11 in it
      Added three color support to the following weapons; Cryoprism gun; Liquid stun gun; Pepper grenade launcher; Pepperball rifle; Revolving tranquilizer rifle.
      Added AoE support to the following weapons:
      Liquid stun gun (4 additional targets, 85/85/10/10% chance, 50/50/20/20% damage)
      Pepper grenade launcher (8 additional targets, 100% chance all around, 90/90/70/70/40/40/10/10% damage)
      Pepperball rifle (2 additional targets, 25/25% chance, 20/20% damage)
      Updated equiptext of the pepper grenade launcher.
      Updated description of the pepperball rifle to not overflow the tooltip.
      Updated the hittext of the revolving tranquilizer rifle to be more lore friendly.
  • DSG's second Enforcer items update:
    • Changed the name of the LSG-9000 Stun Gun to Arcane Stun Gun in normal mode and LSG-9000 Coom Gun in silly mode.
      Changed the hit/missText of the Enforcer's Baton and Arcane Taser to be more consistent with the other weapons.
      Fixed several typos and incorrect parser tags in the hit/missText of the Riot Shield, Enforcer's Baton, and the Arcane Liquid Stun Gun.
      Fixed several formatting issues introduced by IF/ELSE statements.
      The following weapons now apply various status effects to enemies:
      The Enforcer's Baton has a 33% chance to apply Dazed for 5 turns.
      The Riot Shield has a 50% chance to apply Dazed for 3 turns.
      The Arcane Taser applies Lustful Distraction for 3 turns.
      The Arcane Liquid Stun Gun applies Lustful Distraction for 5 turns.
      The Revolving Tranquilizer Rifle applies Arcane Duality (Negative) for 5 turns.
      The Cyroprism Gun applies Freezing Fog for 3 turns and Frozen for 1 turn if the enemy already has Freezing Fog.
  • DSG's third Enforcer items update:
    • Buffed the following items' default fire/poison/freeze resistance:
      The Enforcer's Stabproof Vest and Claire's unique variant: 5/3/3
      The Enforcer's Riot Helmet: 3/2/2
      The Enforcer's Riot Armor: 10/6/6
      The Enforcer's Combat Shirt and Enforcer's Short-Sleeved Combat Shirt: 1/1/1
      The Enforcer's Tactical Trousers: 1/1/1
      The Enforcer's Combat Helmet: 5/3/3
      The Enforcer's Plate Carrier: 15/10/10
      The Enforcer's Heavy Place Carrier: 20/12/12
  • DSG's Kitty Lingerie:
    • Added 'kitty lingerie' clothing, which includes: bra, panties, stockings, headband, and gloves. All sold by Nyan. (All created by DSG)
  • Contributors:
    • Added 'Slavery Administration' shirt, which is worn by Finch. (by Rfpnj)
      Fixed bug where empty 'defaultPatterns' elements in clothing xml files would throw unhelpful errors. (by CognitiveMist)
  • Engine:
    • Converted FluidType, HairType, NippleType, WingType enums into abstract classes.
      Changed parsing command of 'character.bodypart(boolean)' to have the boolean argument force the singular form, instead of forcing an automatic adjustment. (In other words, all body part commands now use the correct default plurality of the chararacter's part. e.g. 'horn' on a character with two horns would return 'horns'.)
      Added modding support for adding clothing/weapon sets (look in 'res/mods/innoxia/setBonuses/template.xml' and 'res/setBonuses/innoxia/enforcer.xml' for examples).
      Added modding support for adding status effects (look in 'res/mods/innoxia/statusEffects/set_template.xml' and 'res/statusEffects/innoxia/set_kitty.xml' for examples).
  • Gameplay:
    • Added framework for Enforcer Dominion alleyway encounter (1% chance of it triggering). Most of the dialogue is still placeholder, but it should be functionally complete.
      In the 'locked in stocks' scene in Slaver Alley (from Sean's content), the number of strangers using you or your partner is now randomised each time (to be either one or two). You can now also choose to stay in the stocks for another round at the end.
      Characters no longer gain +1 corruption from discovering negatively-enchanted clothing (by equipping clothing which has an unknown enchantment).
      After becoming a demon, if you fully self-transform all of your body parts into human parts, then you are treated by the game as being a human. (You retain your demonic status effect and ability to transform back into a demon at any time.)
  • Items:
    • Added 'feminine apron'. (Over-torso slot, feminine, sold by Nyan).
      You can now fit wrist restraints onto arm-wings.
  • Sex:
    • The 'Irresistible Appeals' perk now makes it so that all of your requests are granted during standard sex scenes, and you are also able to access the positioning menu in standard sex scenes where you otherwise wouldn't be allowed to.
      The 'Cock tease', 'Cock tease (anal)', and 'Hotdogging tease' actions (performed by the character who is taking hold of their partner's cock) are now correctly disabled if that character can't reach their partner's cock. (Such as in the pregnancy roulette scenes.)
      When using the 'Quick Sex' action, and a character's condom breaks, that character now correctly cums inside whatever orifice they were penetrating.
      More than only 20 seconds now passes when using the 'Quick sex' action. (5 minutes pass per character orgasm.)
      'Quick sex' now has a chance to use crotch-boobs/nipples as one of the actions performed.
      Non-taurs in the 'humping' slot in the 'all fours' sex position can now perform finger-groin interactions.
      Added 'Keep going' action to Claire's risky sex scene (so you can ignore her request to stay quiet when an Enforcer enters the store room).
      NPCs who either have a negative fetish desire towards the 'cum stud' fetish, or who have a non-positive desire towards impregnation and who are having sex with someone with a vagina, will now self-equip condoms from out of their inventory.
  • Other:
    • Removed instances of 'jinxes/jinxed' in the game, and replaced them with 'seals/sealed'.
      The 'jinxed clothing' status effect has been renamed to 'sealed clothing', and now applies -5 maximum aura instead of +10 corruption.
      You now have five choices as to how long you wish to loiter in an area for: 15 minutes, 1 hour, 4 hours, 8 hours, or 12 hours.
      Defeating the groups of six rats in the Rat Warrens now proceeds into post-combat victory scenes in which two of them have escaped (as having 6 rats during sex and management was causing numerous issues).
      Lilaya now has a small reaction when you get her to drink fertility-altering potions during sex.
      If Scarlett has a vagina and ends up having sex up in Helena's nest, she will no longer allow other harpies to get her pregnant if she likes you.
      Next to a character's age in their description page, a small reminder has been added that everyone in the world of LT starts out as being 18 from the date of their birth.
      Added 'wide', 'flat', and 'strong' tongue modifiers to the transformative options when crafting potions and clothing.
      You can no longer equip clothing during sex which would ordinarily enslave the person it is equipped onto.
      Improved flow of dialogue after Kalahari's sex scene.
      When you've unlocked the special ability of the school of fire, casting spells at a cost of health now uses up whatever aura you have left before calculating health cost. (e.g. If a spell costs 100 aura, and you have 80 aura left, the 80 aura will be spent first, then health cost will be 25% of 20 aura, so 5 health.)
      If she's not attracted to you, Scarlett will no longer want to receive oral from you in Helena's shop, nor spend her lunch break with you.
      Transformation description of fluid regeneration changes now tells you exactly how much fluid is being regenerated per day.
      Moved 'Forced TF Racial Limits' option out of the Furry Preferences menu and into the gameplay content settings menu (so that it's beside the other forced TF settings).
      Added finer control in the 'Furry preferences' menu for how often you want humans, taurs, and half-demons to spawn.
      Changed the way the tauric upper-body furriness setting (found in the 'Furry preferences' menu) works. Your tauric upper-body furry preference will have been reset when you load into this version.
      Added a new background occupation for silly mode.
      Dog, wolf, and fox vaginas now have the 'puffy' orifice modifier by default.
      Half-demons and imps now have access to the 'Grow cock' sex action.
  • Bugs:
    • Multiple parsing and typo fixes.
      Added a check to remove old slaves which weren't being cleared from the shops in Slaver Alley.
      Fixed parsing error in taur skirt's removal text.
      All unique demon characters now have 2 testicles instead of having a random chance to spawn with 4.
      Fixed issue with non-unique NPCs continuously replacing their clothing every hour.
      Kate's sex scenes now correctly start with her clothing being displaced to expose her vagina.
      Fixed bug where NPCs with non-plantigrade feet would spawn wearing no legwear or underwear.
      Fixed bug where the knotting orgasm action would sometimes throw an error in group sex scenes.
      Fixed issue where orgasm descriptions wouldn't describe all of the clothing & areas which were cummed on.
      Clothing with an enchantment that gives an increase to corruption is no longer given the naming postfix of 'of purity'.
      Fixed issue where enchanting items while in slavery or occupant management would return you to an inventory screen in which you were no longer interacting with the NPC.
      Fixed bug where selecting the 'Leave' action in a slave's management screen would leave their inventory being rendered in the right UI panel.
      Fixed issue where accessing the cosmetics screen via the slave management list would result in the slave's inventory continuing to be rendered in the right UI panel even after exiting that menu.
      Fixed issue with the 'loiter' action not updating the responses in the tile which you loiter in.
      Fixed issue with given/received creampie stats being reversed (so 'creampies given' was being counted as 'creampies taken' and vice versa).
      If you have age content turned off, the age of a character is no longer displayed in their character description page.
      Fixed issue where some NPCs (most notably the custom slave you can order from Helena) would spawn without any base perks, making it impossible to ever assign any perks to them. (This has been retroactively fixed for any perkless NPCs in your save.)
      Fixed cause of several bugs when having sex with more than 4 characters in either the 'submissives' or 'dominants' category.
      Fixed some issues with Lilaya not reacting correctly when you came inside of her, and sometimes not asking you to pull out.
      When choosing to be 'Male Bred' in the pregnancy roulette, feminine harpies no longer have a chance to spawn.
      You can no longer get your partner to use items or equip clothing (such as condoms) in the pregnancy roulette sex scenes.
      Fixed issue where you could use items during Pix's shower sex scene and during Rose's hand-holding scene.
      Clothing and item icons are now correctly greyed-out in your inventory when they are not available for use during sex.
      Fixed issue where exported NPCs were failing to load correctly when selected to be your imported playable character at the start of a new game.
      Fixed issue with a character's singular horn in the 'Grab horns' sex action being described as though there were two of them.
      Fixed bug where dying all clothing in a stack (which was on the floor) would clone the original stack of clothing.
      Fixed issue in Combat's getAllies method, which was returning a list that incorrectly included the character whose allies were to be found.
      Fixed Soothing Water's 'Bouncing Orbs' upgrade not working correctly.
      Fixed availability of several sex actions when a taur is receiving oral from a character who is down on all fours.
      Fixed bug where characters couldn't start the ongoing sex action where they had their partner start to kiss/suckle their crotch-nipples.
      Fixed bug where characters with a knotted penis would cause the game to freeze if they orgasmed while not having their penis interact with anything.
      Transformations which make it impossible to wear certain items of equipped, sealed clothing now correctly remove them (breaking the seal in the process).
      Fixed issue in enchanting screen, where adding corruption modifying enchantments would not display the correct projected capacity cost.
      Fixed issue with the descriptions of Meraxis's demon lieutenants having their names incorrectly parsed.
      Imps in Submission's fortresses no longer spawn with completely random outfits.
      Fixed issue with Lilaya being older than intended when starting a new game.
      The error log should no longer produce a spam of 'Failed to load character present' warnings when starting a new game via using an imported character.
      Fixed bug where importing a previously-exported player character as a slave would increase their age by 18 years.
      Fixed issue where having two items of identical clothing equipped in two slots (such as the ribbon being equipped to hair & tail) would throw background errors when you tried to unequip one of them.
      Fixed bug where the descriptions generated from clothing transformations would sometimes be filled with parser errors.
      Fixed issue with mute characters sometimes being able to speak during some sex actions.
      When using the 'Quick sex' action, the 'Orgasmic level drain' perk now works even if you are a submissive partner.
      Fixed bug in pregnancy stats screen where pregnancy possibilities could be displayed as 'Certainty' even if they were not a certainty.
      Cultists now correctly pull up their dress as the scene describes when you return to their chapel.
      Fixed tongue modifier addition/removal descriptions not being parsed correctly (if at all).
      Casting spells out of combat now correctly costs mana (or health for fire spells when fire school ability is unlocked).
      Fixed bug where forgetting centaurs in Dominion Express would sometimes delete the wrong centaur (which could cause Thunder to be deleted). If Thunder has been deleted in your save, they are respawned when loading into this version.
      Fixed bug where saved centaurs in Dominion Express would not correctly return to the stables during the night.
      Fixed bug where Natalya would act as though you'd upgraded your collar from bronze to silver the first time you visit her office after completing your training.
      Fixed issue where sleeping in the stables of Dominion Express after having sex with a centaur would advance time to 00:06, instead of to 06:00.
      Fixed dialogue for talking to harpies up in the Harpy Nests throwing 'dialogue not found' errors.
      NPCs no longer have a chance to desire nipple-penetration actions if you have nipple-penetration content turned off (which was also affecting generated descriptions in the 'Quick sex' action).
      Slaves will no longer have a sex event generated for them if you are in their tile (which should fix the issue of slaves somehow having sex with other slaves while you're having sex with them).
      Fixed incorrect description when using the 'calming suggestion' sex action on a submissive partner.
      Fixed bug in quick sex description for paizuri actions, where the target's suitability for performing paizuri was checked, instead of the performer.
      Fixed issue with the special 'arcane allergy' perk throwing background errors when it was attempted to be added to a randomly-generated NPC.
      Fixed issue with attributes sometimes being inadvertently permanently changed (which was due to status effects' attribute modifiers changing while you were under the effect of them).
      Fixed broken formatting of all tooltips which displayed a small picture next to the effects list (the spacing around the icon was far too big).
      Using quick sex during breeding roulette (as the breeder) now correctly results in penis-vagina actions being performed.
      Fixed issue where self-transforming some of your demonic body parts into human would give you the half-demon status effect attribute modifiers, instead of retaining the demon status effect.
      Fixed issue with demonic centaurs, pegataurs, unitaurs, and alitaurs not being recognised as half-demons.
      Fixed bug where half-demons could be transformed into full demons by feeding them racial transformative potions (which would incorrectly be converted to demon transformations).
      Fixed incorrect availability of hair/horn/ear pull in doggy-style sex.
      Fixed issue with parser breaking when using the VAR/ENDVAR functionality.

    Thursday, 25 June 2020

    Last Delay...

    I've almost got this preview version ready now, but I just need a little longer to get this Enforcer content finished off. Even if it's not completely ready in time, I'll be releasing v0.3.8.5 on Friday evening/night, no matter what.

    Sorry about all of these delays...

    Tuesday, 23 June 2020

    Another couple more days...

    I got a little side-tracked by fixing some more bugs and getting some new mod support stuff sorted out, so the Enforcer content still isn't quite ready just yet. I've got 90% of the framework done, which I'll be able to finish off tomorrow, and then I'll get the dialogue written by (hopefully) Wednesday night, so I'll see you then!

    Saturday, 20 June 2020

    A couple more days...

    I'm going to need a couple more days to get the Enforcer content for v0.3.8.5 finished, so the preview release won't be out tonight. I should have it ready for release by Monday evening, however, so I'll see you again then!

    Wednesday, 17 June 2020

    More Progress News

    Hello again,

    As mentioned in the edit to my previous post, I'm a little behind where I wanted to be right now concerning the Enforcer content, but I should be able to get everything into a state that's suitable for a preview release by the end of this week. I've got quite a lot of bugs and other minor issues addressed already, so even if the Enforcer content isn't as large in scope as some of the other content which I've added recently, this upcoming update will still be a significant step forwards towards getting the game into the sort of state I wanted it to be in for v0.4.

    I'm going to get some last minor things finished off tomorrow morning, and then for the next few days I'll focus entirely on getting the Enforcer content finished.

    I really do hate not having a fixed deadline to work towards, so even though it might result in disappointment, I'm going to say that the preview will be out this Friday, 19th. Even if it's just to say that I need an extra day or two, I'll be making another post then, so I'll see you again on Friday!