Friday, 30 September 2016

Progress

Just working on writing today...

  • Story
    • - Writing main story.
  • Sex
    • - Writing sex scenes.

    Thursday, 29 September 2016

    Version 0.1.0 delayed

    Version 0.1.0 will not be released tomorrow

    I don't think anyone is actually reading this blog at the moment, as I haven't posted any information about this game anywhere but here. As a result, I don't feel too bad for delaying the release for another 2 weeks. (But if some of those page hits aren't from web crawlers, and you're reading this now, then I'm sorry for the delay!)

    The reason I'm choosing to delay the release is that the game currently isn't up to the standard that I'd like to set. There are bugs to be fixed, a lack of content, and UI issues that need to be addressed. I will need at least 2 more weeks to get the game into a state that's ready for initial release.

    Future release targets

    In future, I will present release dates as 'target dates'. The problem with being a sole developer for a project like this is that even if a small problem occurs (like the computer problems I had for the last week and a half), all development on the game is affected. Unforeseen problems may arise during development, so I need to be more flexible with release dates. I will always do my best to meet the release date target, but sometimes it won't be possible.

    New release target

    The new target for release is Friday 14th October.

    Sorry for the delay!

    Wednesday, 28 September 2016

    Progress & release information

    I only managed to do a little writing today, due to the ongoing computer problems that I mentioned in a previous post.

  • Story
    • - Writing main story.
  • Sex
    • - Writing sex scenes.

    Release information

    First of all, the game will still be released on Friday, but I need to give a warning as to it's current state. Due to computer problems over the last 8 or 9 days, I haven't been able to spend as much time developing the game as I anticipated. As a result, the game is going to be very short on content at release. The computer problem has now been definitively solved, so, starting tomorrow, I should be able to get on with developing at a normal pace.

    So, due to the game's very early 'pre-alpha' state, I'm not going to announce this release anywhere. Once version 0.1.1 is released (which will solely focus on polishing & adding content), then I'll announce this project, but until then, version 0.1.0 will be a stealth release.

    Progress

    Another short post today, and much the same as yesterday!

  • Inventory
    • - Fixed some bugs in the inventory system.
  • Story
    • - Writing main story.
  • Sex
    • - Writing sex scenes.

    Monday, 26 September 2016

    Progress

    I just did writing today. (What a short post!)

  • Story
    • - Writing main story.
  • Sex
    • - Writing sex scenes.

    Day off & the week ahead

    As per usual for a Sunday, I took it easy for most of the day. I got some minor bugs fixed here and there, and did some work on gender calculations.

    Magic

    I know I said I'd make a big post about magic, but as I was writing it out, I realised that it isn't quite finished yet, so you'll have to wait until release before finding out how it works. Which brings me on to the main part of this post...


    The state of the game at release

    I'll make a big post containing version 0.1.0's release notes on the day of release (this Friday!), but I'll give a quick overview of what sort of state the game will be in. It's going to be in a very early alpha/demo state, so there's going to be a low amount of content, the possibility of (and high likelihood of) encountering bugs, spelling mistakes (though there shouldn't be many), and everything else associated with early alpha games. It's important to see version 0.1.0 as a demo of what's to come, and as I add more content and features over the next few months, the game will become what I had originally envisioned.

    The two or three weeks following release will be spent polishing content and fixing bugs. I have a complete plan from version 0.1.0 up to 1.0.0, so I know exactly where the story is headed and all the content that I want to see in the game at it's final release.

    The game download will most likely be hosted on mega.nz, and I'll make a post on TFGamesSite.com on the day of release.


    The week ahead

    Most of the week will be spent trying to avoid panicking as I realise that I only have a few days left until launch.

  • Finish all writing.
  • Finish fixing the most game-breaking bugs.
  • Panic anyway!
  • Saturday, 24 September 2016

    Progress

    I just did some general fixes and more writing today. I'll make the large post about the state of the game tomorrow.

  • UI
    • - Improved UI information display.
      - Added UI map/inventory title.
      - Added UI progress bar for world generation.
  • Misc.
    • - Fixed saving and loading bugs.
      - Adjusted some colour values.
  • Story
    • - Writing.